I remember the original Game Boy game had a glitch where you could basically mess up the graphics and go onto other screens by pressing select at the proper time. Used to have so much fun just travelling through all these broken rooms I wasn't supposed to access yet.
@MrModerate Yep, it probably isn't. The only way I can see it being useful is in randomizers maybe.
Funnily enough, I beat the game 100% last month and I remember coming to that obstacle pre-Water Temple and being like, 'There's got to be a better way to do this'. All the guides were like, 'Nope, just keep running!' Pure speculation on my part, but I wonder if the Ice Arrow placement was moved at some point during development because they needed something to place at the end of the Training Grounds that felt significant.
@TransmitHim They sold a ton of their properties off during bankruptcy proceedings. I'm waiting on the full list, but many of these could be the ones they sold off to the publisher Tommo.
@Pillowpants It's more about informing the techniques used. But you can sort of see the resemblance between the Sonic model and the Cat-O-9-Tails from DKC 2.
@BulkSlash Yeah, I've been trying to get an interview with him for a while, but I think he's just left those days behind. Either that or our messages never reach him (he's CEO of the company after all). Would be awesome to hear what actually happened with Nintendo and if he has a copy of those tracks Dylan mentioned.
@Bunkerneath That's a fair point! I think I may have even brought up Superliminal in my chat with them. It definitely seems to come from a similar space creatively.
@Razieluigi It's so weird it isn't mentioned anywhere. If 40,000 customers had it, you'd think we'd be seeing more boxes sold secondhand on eBay or even more articles about test markets. As far as I can see, there's nothing except the original announcement of the terminal.
@K4sparius Good eye! I think you may be right. I was looking for GBA carts with stars on the cover. The Oracle of Ages one I guessed, but wasn't sure because the gold is completely smudged out of it.
@-wc- Yeah, they're like mutated humans though, aren't they? This game featured normal wildlife like gorillas, lions, and bears, alongside more mythical/fantastical stuff. Maybe it was that part of it that bugged them.
@AlessandroZPE It's a fascinating company. I first heard about them when exploring early (unlicensed) Beatles games for home computers.
I tried to track down Benaglia for an interview, and know the journalist Damiano Gerli has too, but sadly he just doesn't seem to be active or reachable through social media. I did speak to some of his colleagues though, who told me one or two things about the company like that it was named after Benaglia's daughter Linda.
@sabre230 Updated! Thanks for flagging the names and apologies again for the omission. I would love to chat with all involved with this eventually. It's such an incredible undertaking.
@RaistlinGP That would be it! I didn't see the bottom comment on the download page, so didn't realize it was a thing. It happened immediately after I opened the fog of war map, so assumed it was tied to that. I've updated it!
@MSaturn It's something I've always been meaning to look more into. Like everyone knows Mew and the truck, the Triforce in Ocarina of Time, and reviving characters in FF7, but there are probably a ton of strange localized myths about video games. It would be an interesting topic for a forum post probably!
@bippity_bop I always wanted to call a hint line, but the terrifying 'Secure permission from your bill payer' put me off as a kid. I used to have to rely on trading bits of math books with cheat codes/tips written on them in school. Obviously that then devolved into people making stuff up and tons of really strange urban myths about hidden characters and secret endings with impossible requirements.
@BloodNinja It's hard to demonstrate in a lead image, but if you look at the video you can see the enemies and objects have slightly more depth and dimension to them. You can see it more clearly in the video footage when staring at some of the bodies on the ground.
@JJtheTexan It used to be on display in Rare HQ apparently. Now it's somewhere in storage. Damien actually had a lead on an image taken by a staff member. We've both been poking the guy to see if he can dig it out.
@JJtheTexan Cheers for the comment! I think it would be kind of unusual if that was the case.
The Stampers didn't do much work directly on Commodore 64. Instead, they usually had people work on the games for them, like Dave and Bob Thomas. It's more likely parallel thinking. Also, I have tried in the past to interview the Stampers, but have had no luck so far!
Funnily enough, in another case of coincidence/forward-thinking, the Stampers actually created a portable NES to pitch to Nintendo at the very same time Nintendo was unveiling the Game Boy. They were really on the cutting edge back then.
@BionicDodo Appreciate the feedback. His name was actually in the original headline I wrote, but it looked slightly too long (almost 3 full lines for a title). I also needed to try and keep that additional context in there for folks who might not know who he is simply by name.
I went through several variations for that part before settling on 'Former Sega Composer' - 'Streets of Rage Composer', 'The Revenge of Shinobi Composer' - but felt they might end up giving the false impression that this was something to do with those games and not The Scheme. Headlines can always be a bit tricky, but I'm open to improving.
@Fizza The J-Pop song pictured does have some flashing effects that do get a bit distracting. The backgrounds, though, are not as bad as they may seem. It's a bit like Tetris Effect, where you can mostly kind of zone them out.
@get2sammyb The corners pull you in a certain direction. Right turns pull you left. Left turns pull you right. You need to position yourself to the far right on right turns and to the far left on left ones. Lay off the acceleration when you feel you're getting dragged too close to the corner. You should be golden!
Comments 83
Re: Anniversary: Zelda: Link's Awakening Is 30 Years Old Today
I remember the original Game Boy game had a glitch where you could basically mess up the graphics and go onto other screens by pressing select at the proper time. Used to have so much fun just travelling through all these broken rooms I wasn't supposed to access yet.
Re: Yuzo Koshiro Explains Why Etrian Odyssey's Battle Theme Sounds So Familiar
@AllieKitsune Cheers for flagging! Fixed.
Re: Flashback: How An Australian Developer Helped Lucasfilm Make Its First Star Wars Game
@Hydra_Spectre Wasn't that the Rozner Brothers and Hi-Tech? Beam worked with Hi-Tech a lot, I think, so that could be the confusion.
Re: Random: Fan Discovers Hidden Function For Ocarina Of Time's "Useless" Ice Arrows
@MrModerate Yep, it probably isn't. The only way I can see it being useful is in randomizers maybe.
Funnily enough, I beat the game 100% last month and I remember coming to that obstacle pre-Water Temple and being like, 'There's got to be a better way to do this'. All the guides were like, 'Nope, just keep running!' Pure speculation on my part, but I wonder if the Ice Arrow placement was moved at some point during development because they needed something to place at the end of the Training Grounds that felt significant.
Re: Atari Buys Rights To Over 100 Retro Games Including Bubsy
@TransmitHim They sold a ton of their properties off during bankruptcy proceedings. I'm waiting on the full list, but many of these could be the ones they sold off to the publisher Tommo.
Re: Sonic The Hedgehog Meets Donkey Kong Country In This Stylish New Fangame
@Pillowpants It's more about informing the techniques used. But you can sort of see the resemblance between the Sonic model and the Cat-O-9-Tails from DKC 2.
Re: Interview: Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
@BulkSlash Yeah, I've been trying to get an interview with him for a while, but I think he's just left those days behind. Either that or our messages never reach him (he's CEO of the company after all). Would be awesome to hear what actually happened with Nintendo and if he has a copy of those tracks Dylan mentioned.
Re: Famicom Predecessor To Advance Wars Gets New English Translation Patch
@TransmitHim Agreed, I was looking for a way to shorten the headline and bodged the meaning in the process. Fixed now! Cheers!
Re: Flashback: Revealing The Secrets Of 'The Room', Lionhead's Answer To Portal
@Bunkerneath That's a fair point! I think I may have even brought up Superliminal in my chat with them. It definitely seems to come from a similar space creatively.
Re: Random: This Forgotten Device Let You Download Video Games To Your Atari
@Razieluigi It's so weird it isn't mentioned anywhere. If 40,000 customers had it, you'd think we'd be seeing more boxes sold secondhand on eBay or even more articles about test markets. As far as I can see, there's nothing except the original announcement of the terminal.
Re: Interview: Industry Icons Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
@JJtheTexan Fixed! Appreciate you pointing it out
Re: Random: Grandchild Discovers 26 Copies Of Wario Game In Late Grandmother's Collection
@K4sparius Good eye! I think you may be right. I was looking for GBA carts with stars on the cover. The Oracle of Ages one I guessed, but wasn't sure because the gold is completely smudged out of it.
Re: Build Of The Cancelled Duke Nukem: Endangered Species Appears Online
@-wc- Yeah, they're like mutated humans though, aren't they? This game featured normal wildlife like gorillas, lions, and bears, alongside more mythical/fantastical stuff. Maybe it was that part of it that bugged them.
Re: Lost Screenshot Of Forgotten "Married With... Children" Video Game Surfaces Online
@Retromeo Ah good thinking! Can't believe I missed that. Updated!
Re: Random: This Cancelled F1 Game For The Game Boy Advance Looks Unreal
@RetroGames Yeah, definitely! Hopefully, if the ROM does get dumped people will be able to capture some cleaner footage.
Re: Rare Piece Of Italian Video Game History Dumped Online
@AlessandroZPE It's a fascinating company. I first heard about them when exploring early (unlicensed) Beatles games for home computers.
I tried to track down Benaglia for an interview, and know the journalist Damiano Gerli has too, but sadly he just doesn't seem to be active or reachable through social media. I did speak to some of his colleagues though, who told me one or two things about the company like that it was named after Benaglia's daughter Linda.
Re: Fixing Rare's Cancelled Dinosaur Planet Is About To Become A Whole Lot Easier
@sabre230 Updated! Thanks for flagging the names and apologies again for the omission. I would love to chat with all involved with this eventually. It's such an incredible undertaking.
Re: Ultimate Play The Game's Sabre Wulf Is Getting A New Fan Remaster For Commodore 64
@RaistlinGP That would be it! I didn't see the bottom comment on the download page, so didn't realize it was a thing. It happened immediately after I opened the fog of war map, so assumed it was tied to that. I've updated it!
Re: Random: Collector Opens Up 50-Year-Old Set Of Nintendo N&B Blocks
@GravyThief Crikey! That's a howler. Cheers for flagging. Just fixed it.
Re: Sega Wants To Know What Mini Console You Want Next
@ShiroHagen Agreed! Saturn all the way for me.
Re: Random: Turns out, The Horror Filmmaker John Carpenter Is A Big Sonic Fan
@BionicDodo YIKES! How did that happen? My morning coffee not kicking in most definitely.
Re: Over Jump Is A Loving Homage To Arcade Racer Sega Rally
@Gerald It's for PC. Updated now! Apologies!
Re: Over Jump Is A Loving Homage To Arcade Racer Sega Rally
@norwichred Yep, it's for PC atm. I've updated now! Apologies!
Re: Museum Shares Teenage Mutant Ninja Turtles Maps Used By Nintendo Counselors
@MSaturn It's something I've always been meaning to look more into. Like everyone knows Mew and the truck, the Triforce in Ocarina of Time, and reviving characters in FF7, but there are probably a ton of strange localized myths about video games. It would be an interesting topic for a forum post probably!
Re: Museum Shares Teenage Mutant Ninja Turtles Maps Used By Nintendo Counselors
@bippity_bop I always wanted to call a hint line, but the terrifying 'Secure permission from your bill payer' put me off as a kid. I used to have to rely on trading bits of math books with cheat codes/tips written on them in school. Obviously that then devolved into people making stuff up and tons of really strange urban myths about hidden characters and secret endings with impossible requirements.
Re: Impressive New Mod 'Voxelizes' The Original Doom
@BloodNinja It's hard to demonstrate in a lead image, but if you look at the video you can see the enemies and objects have slightly more depth and dimension to them. You can see it more clearly in the video footage when staring at some of the bodies on the ground.
Re: Pixel-Art Brawler Slap And Beans 2 Heading To Modern Consoles In 2023
@BionicDodo Amen to that!
Re: Here's How UK Magazines Covered The "Great" Video Game Crash
@mike_intv Ah good spot. Corrected! I misread my notes. The January 1984 issue is another that mentions Atarisoft and 'Brand new frontiers' for Atari.
Re: Did The Stamper Brothers Really Work On Gyruss?
@JJtheTexan It used to be on display in Rare HQ apparently. Now it's somewhere in storage. Damien actually had a lead on an image taken by a staff member. We've both been poking the guy to see if he can dig it out.
Re: Did The Stamper Brothers Really Work On Gyruss?
@JJtheTexan Cheers for the comment! I think it would be kind of unusual if that was the case.
The Stampers didn't do much work directly on Commodore 64. Instead, they usually had people work on the games for them, like Dave and Bob Thomas. It's more likely parallel thinking. Also, I have tried in the past to interview the Stampers, but have had no luck so far!
Funnily enough, in another case of coincidence/forward-thinking, the Stampers actually created a portable NES to pitch to Nintendo at the very same time Nintendo was unveiling the Game Boy. They were really on the cutting edge back then.
Re: Former Sega Composer Revisiting Early PC-88 Soundtracks For New Release
@BionicDodo Appreciate the feedback. His name was actually in the original headline I wrote, but it looked slightly too long (almost 3 full lines for a title). I also needed to try and keep that additional context in there for folks who might not know who he is simply by name.
I went through several variations for that part before settling on 'Former Sega Composer' - 'Streets of Rage Composer', 'The Revenge of Shinobi Composer' - but felt they might end up giving the false impression that this was something to do with those games and not The Scheme. Headlines can always be a bit tricky, but I'm open to improving.
Re: Amazing Bomberman Is An Adorable New Bomberman Game Exclusive To Apple Arcade
@Fizza The J-Pop song pictured does have some flashing effects that do get a bit distracting. The backgrounds, though, are not as bad as they may seem. It's a bit like Tetris Effect, where you can mostly kind of zone them out.
Re: Game Boy Homebrew 'G-Zero' Is Basically A New Portable F-Zero
@get2sammyb The corners pull you in a certain direction. Right turns pull you left. Left turns pull you right. You need to position yourself to the far right on right turns and to the far left on left ones. Lay off the acceleration when you feel you're getting dragged too close to the corner. You should be golden!