Comments 108

Re: Here's How Nintendo Reacted To The PlayStation Beating The N64

JackGYarwood

@-wc- I just meant in the context of this interview, not in terms of Nintendo's strategy as a whole. I've added a small adjustment to clarify.

Even with what you're saying, it is interesting! It's a previously untranslated comment from a fairly candid conversation about Nintendo's failure with software developers with the manager of R&D3. I feel like that one section from me has been blown a bit out of proportion in your comment. I'm also not sure about the need to get a dig in about my knowledge/run down future work just because I said the equivalent of 'this is neat'.

Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo

JackGYarwood

@MysticX The Nintendo party line at the time (at least in the US) was the faster access speed was worth the risk and that CD-ROM games on consoles were "unproven", but it's fascinating that the 64DD was pretty much planned from the get-go to offer an in-between (almost like a lifeline to developers thinking of switching). Seems like they anticipated sticking with cartridges to be extremely unpopular.

Re: Random: Footage Of Cancelled Dreamcast RPG 'Metal Max: Wild Eyes' Discovered

JackGYarwood

@KingMike From what I've been able to find, Media Leaves was the main software division spin-off. Enterbrain was a media/magazines subsidiary but also confusingly published some software too.

At least, that's how I've come to understand it. It's all a bit confusing to put together and you could probably do a sizable chart detailing all of these companies and the intricacies there.

ASCII's withdrawal from the home game market is cited as a reason in that 4Gamer roundtable, though. Maybe the game just got lost in the corporate shuffle?

Re: Ron Gilbert Isn't Convinced A Monkey Island Movie Would Work

JackGYarwood

@Hydra_Spectre I think a film adaptation could potentially work, but not as a live-action film but animated instead.

Even then, I'm still not sure modern Disney is really in a place to do it with some of its recent baffling streaming decisions (like how it handled the Willow situation) and the way it has been treating its animated projects of late.

Nevertheless, I'd quite like to see the director Tony Stacchi (The Boxtrolls, The Monkey King) have a go at doing a stop-motion take (he worked on the storyboards and one of the scripts for the abandoned MI project). That's as long as someone like Steve Purcell or Ron were involved in an advisory role from the beginning to nail the tone.

Re: Random: Fan Discovers Hidden Function For Ocarina Of Time's "Useless" Ice Arrows

JackGYarwood

@MrModerate Yep, it probably isn't. The only way I can see it being useful is in randomizers maybe.

Funnily enough, I beat the game 100% last month and I remember coming to that obstacle pre-Water Temple and being like, 'There's got to be a better way to do this'. All the guides were like, 'Nope, just keep running!' Pure speculation on my part, but I wonder if the Ice Arrow placement was moved at some point during development because they needed something to place at the end of the Training Grounds that felt significant.

Re: Rare Piece Of Italian Video Game History Dumped Online

JackGYarwood

@AlessandroZPE It's a fascinating company. I first heard about them when exploring early (unlicensed) Beatles games for home computers.

I tried to track down Benaglia for an interview, and know the journalist Damiano Gerli has too, but sadly he just doesn't seem to be active or reachable through social media. I did speak to some of his colleagues though, who told me one or two things about the company like that it was named after Benaglia's daughter Linda.

Re: Museum Shares Teenage Mutant Ninja Turtles Maps Used By Nintendo Counselors

JackGYarwood

@bippity_bop I always wanted to call a hint line, but the terrifying 'Secure permission from your bill payer' put me off as a kid. I used to have to rely on trading bits of math books with cheat codes/tips written on them in school. Obviously that then devolved into people making stuff up and tons of really strange urban myths about hidden characters and secret endings with impossible requirements.