Comments 962

Re: No, You're Not Dreaming - Farming Simulator Is Getting An Official Sega Mega Drive / Genesis Port

KingMike

@Zenszulu It's not AS surprising once you know the guy who owns the copyright to that MS-DOS fighter was also one of the earliest to create a retro aftermarket publishing scene by localizing unlicensed Chinese Mega Drive RPGs (or at least those he could find that he felt confident didn't use assets copied from other and especially Japanese games, a common thing you'd see in mainland Asian unlicensed games).

Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic

KingMike

@smoreon Quarth/Block Hole is very different. You don't actually move the blocks at all. I think the game even advertised itself as a "puzzle shooter". You have to strategically shoot the pieces to attach smaller blocks to them to turn pieces into square/rectangular objects to clear them. (being wasteful with shots will make a mess you may not be able to clear up in time)

Re: Broke Studio Has Just Teased Physical Reissues Of Three Japan-Exclusive Jaleco Games

KingMike

Banishing Racer on the Game Boy is probably the most exciting one I can think of.
With Bio Soldier Dan and the Jajamaru games having already been released digitally (they didn't say never released PHYSICALLY?), I'm not sure what is most exciting of the remaining Japanese-exclusive Jaleco Famicom games.
Maybe Esper Adventure, the Metroidvania spinoff of Psychic 5 (an arcade game that got a remake recent-ish)?

Not sure what's left beside some sports games. They wouldn't hype us up for that?

Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic

KingMike

@Serpenterror They were falling block puzzle games. How many other falling block puzzle games existed at that point?
Probably only as many as other companies were quickly cramming out at that point just after GB Tetris pushed the game into the spotlight.
It wasn't quite a defined genre yet, so it's a little understandable he'd react to anything remotely similar.

Sadly MegaPanel is another game that got made in that time. Mixing falling blocks with slide puzzle mechanics, a combination not advisable to play for a long time.
Why Namco chose to dig it back out for the Mega Drive Mini II in Japan, I don't know.

Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic

KingMike

How did he feel about Tetris Flash then (or Tetris 2 in the west), the game that was essentially Dr. Mario with Tetris blocks?

Or if he's furious about Dr. Mario, what about that SNES Hebereke spinoff that blatantly copied Dr. Mario? Should he be mad at Sunsoft for making it and Nintendo approving it? (like the entire franchise at that point, released in Japan and Europe only)

Re: We Have Shigeru Miyamoto To Thank For One Of The Best Versions Of Tetris

KingMike

@GhaleonUnlimited Indeed as the 1989 Mega Drive port credits Tengen, that explains why it was either never released or withdrawn from the market extremely quickly. It's hard to tell which. (though that version was often bootlegged with Tengen's copyright hacked to "Dr. Pepper Studio")

I've heard the 2019 Genesis Mini version was newly coded using only the assets of the 1989 version.

Re: New Book Pays Tribute To The Designer Of Some Of The Coolest Video Game Boxes Ever Seen

KingMike

@Daggot I remember when my dad had to taken me to work and for lunch we'd go to the nearest shopping mall.
I remember even by that point in the mid '90s, the WaldenBooks there had already replaced its games section with a Software Etc. (or was it an EB Games? Well, both names that have been long gone. Still the days when GameStop wasn't the only game-centric retailer, and maybe not even the most famous name either.)

Re: Toaplan's Tiger-Heli Is Getting A New Port For The Atari 2600+ & Atari 7800+

KingMike

@JackGYarwood I'm fairly certain the Micronics in this context was Japanese, the company that comes up on Wikipedia is different.
The Micronics that developed NES games kind of has a reputation among retro gamers for being the Japanese analogy of Imagineering, an American developer of games most consistently awful.
(I can only remember Jeremy Parish reviewing some early GBC game when starting his chronological series on it, and I guess Eurocom wasn't his favorite European developer...)

Re: Namco's 'Ridge Racer' Is Coming To Nintendo Switch 2 At Launch

KingMike

@Serpenterror Ridge Racer 64 was like 1999, nowhere near launch. There were like four of them on PlayStation, after that they were often launch games.
And I'm not aware of a GameCube Ridge Racer at all, let alone launch. GC had like Luigi's Mansion and Wave Race: Blue Storm. After checking GameFAQs... I found it and it was two years later.

Re: Here's Why The TurboGrafx-16 Is So Much Bigger Than The PC Engine

KingMike

@-wc- No controller/handheld size is ever going to be right for everyone.
My only time with a Duke was on a demo kiosk at Best Buy when it launched, and I recall I couldn't even properly hold the controller and comfortably reach all the buttons.
Yet, for GBA games only the OG DS had the right sized D-Pad for me. The GBA SP/GC/DSLite D-Pad was too small for me to operate it with the accuracy some of Metroid Fusion's bosses demanded.

Re: Konami Announces A New Gradius Collection Featuring An All-New Sequel To Salamander

KingMike

@Quick_Man I've only somewhat recently learned arcade Darius II and Sagaia are more localization than just a title change.
Arcade Sagaia might be even more brutal than Arcade Gradius III in what it asks out of the player the moment they start the game. Game Over being Sagaia can even finish its cheesy opening monologue is a very real possibility.
(they rearranged the level order between the versions, from what I've heard the Zone A in Sagaia was like Zone N or O in Darius II. In effect, dropping the player right into a Round 5 stage immediately, and it sure feeling like it.)

Re: Next Week's Evercade Showcase Will Reveal "Upcoming Neo Geo Products And More"

KingMike

@Damo I have read the "home console" was originally envisioned as a rental console, to be effectively like renting an arcade machine in your own home.
It seems SNK had gotten JUST enough people who were willing to pay the price needed to own it themselves.

I guess that's why SNK was so willing to license out its IP to the more affordable mainstream consoles, there was probably little overlap.
I can't recall if their own advertisements even made the explicit references, but I believe it was marketed as the Ferrari of consoles, and its competition were the Fords. It's probably fair to say if you were buying the latter, you were probably never going to buy the former even though you might wish to.

Re: Random: "This Is Not What We Were Expecting" - Ex-Nintendo Employee Shares The Story Behind Zelda's Early TV Ads

KingMike

@JJtheTexan Certainly "Genesis Does" had the most pressure on Sega, to get successfully on the US market before whenever Nintendo finally releases the SNES.
Of course, we recall by the mid '90s, both companies were firmly in the mold of angry American advertising that was far too prevalent in those days. They could both stood to have calmed down just a little bit.

Re: Retro-Bit Apologises For Using Fan-Translations Without Permission

KingMike

@MoriyaMug It's called the Berne Convention. Someone who has made a translation without the consent of the copyright owner does not legally own the rights to their work. The only thing the copyright owner has to worry about is bad PR, and possibly loss of employees paid to translate. A fan surely can try to sue a copyright owner, but they'd get shot down right away.
The first I heard of a company using a fan translation was some My Arcade thing which used a Don Doko Don 2 NES translation. Now Taito probably wasn't personally involved with the creation of the device but regardless they own the game and legally can take the work of the fan who never had Taito's permission in the first place. It's a shame the fan credit was (reportedly) deleted, but that's how laws work.

Re: Retro-Bit Apologises For Using Fan-Translations Without Permission

KingMike

It's impolite to the work of fan translators, but honestly fan translators don't have a legal right to the work they made without permission of the game copyright owners.
Legally the game copyright owner can use a fan translators' work without owing them anything.

I am very aware of this and I have produced several translation patches.
I'm only upset that none of my work has been used by official work.

Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"

KingMike

@Profchaos The majority of NES mappers merely increased the amount of ROM available to the CPU (something nearly all 8-bit consoles/computers needed. The 32-48 kilobyte ROM max size those CPUs could afford otherwise was pretty limiting even by 1985 standards.) Even the most "powerful" NES mapper, the MMC5, I think at most video-wise allowed every 8x8 pixel tile to have its own palette definition (the NES normally allowed palettes to only be assigned in 16x16 pixel, or 2 tile x 2 tile square, increments). Not a huge stretch.
Adding on a whole other mini-computer (which essentially what an FPGA is) that probably far outclasses the host console is another thing.

I do wonder it would have been like if that Hellraiser "Super Cartridge" for the NES would have been if it had been developed. Then again, Color Dreams didn't have the highest quality standards in the games they did release.