Comments 150

Re: The Making Of: Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic

MeloMan

I'm more or less echoing comments already said but...
Renting this was my first exposure to it as I was happy to play ANYTHING N64 at that time. I remember I had loosely heard of Mystical Ninja, and that it was like Zelda somewhat, so I gave it a go. It was SO Japan, and whimsical, and hilarious. The 90s were very Japanese influenced for me, so I ate this game up. From "PUUULLASSSMMMAAA!", to the musical numbers, to the robot fights... to that music I still hum to this day.... This game was a shock to the senses. I ended up playing Goemon's Great Adventure, and eventually got to play The Legend of the Mystical Ninja for SNES. I can't express how much I miss this series. It's all up to you Konami.

Re: How Well Do You Know Castlevania?

MeloMan

This is why I shouldn't do a quiz when I first wake up lol. I got my tail whooped and a couple of times I just psyched myself out. Great to learn some facts that I didn't know, such as who actually directed Symphony of the Night. Also of note, I see we have leaderboards now, nice.

Re: Interview: "I Have Fond Memories Of Rogue Toilets" - Donut Dodo's Creator Reveals His Biggest Retro Influences

MeloMan

I have a huge soft spot for the early 80s arcade games, and I didn't just see Donut Dodo, but "how" it ran, and I was drawn. From the title screen to the gameplay, this dev has hit it out of the park and I'm following his games now. I guess Flynn's arcade is just the publisher, so I'm not sure if he did Murtop or Goliath Depot, but I'm eyeing those too.

Re: Poll: What's The Best Ganbare Goemon / Mystical Ninja Game?

MeloMan

I only played...

The Legend of the Mystical Ninja
Mystical Ninja Starring Goemon
Goemon's Great Adventure

And it all started with a rental of
Mystical Ninja Starring Goemon. It was so fun and silly (PULASIMAAA!!), with great music (That town with the Moon Festival?), that I was hooked forever. Goemon's Great Adventure also had great music and I loved the multi-player. I actually didn't play The Legend of the Mystical Ninja until the Wii generation, but that was good classic 16-bit multi-player gaming that also had great music. If Rocket Knight can be dug up, I know this series can make a come back. C'mon Konami...

Re: MSX2+ Action RPG Golvellius Comes To Nintendo Switch

MeloMan

@MontyCircus this is my dilemma. I really want to play a lot of these games and I'm tempted to just read a translation. From what I've seen a couple of games don't really need much understanding, but ones like Wanderers of Ys are a little more text heavy.

Re: In Memory Of Memory Cards

MeloMan

Biggest thing I loved about memory cards was indeed being able to take my progress over to my friends system and vice versa. Beyond that was just another expense that was a necessary evil.

Re: Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?

MeloMan

I love Quintet, but I've only played Actraiser, Soul Blazer, and Illusion of Gaia. Still only sampled Terranigma on emulation (would love a proper release in NA), and I only faintly ever heard of Robotrek. I'm glad Actraiser got a remake, but I'm hoping Soul Blazer, Illusion of Gaia, and at least Terranigma get a remake or re-release.

Re: Talking Point: Will Hand-Drawn Pixel Art Still Be Viable In Ten Years Time?

MeloMan

This was the question that was being raised when 3D and polygons became all the rage in the 32/64bit generation. Yet, sprites/hand drawn video games still exist and still have appeal. I'm not exactly sure his context, but I don't believe every game is good hand-drawn just like I don't believe every game is good with polygons. A designer stylizes a game in a certain format and hopefully it works for what the designer is trying to capture. If a game is a bad game, it's not going to matter what it looks like. Viable lies in the game play ultimately.

Re: Anniversary: F-Zero GX Is 20 Today

MeloMan

My favorite F-Zero. I really miss the custom car I created-- It required high skill to drive, but if you could, there was no turn/curve you couldn't take at high speed. If I could have just one more F-Zero in my life, with online, I'd need nothing more, and considering the GCN had online capabilities (albeit limited support), it just barely missed its chance. I can only hope for a future F-Zero, but considering all that's in MK8D, I really don't think Nintendo is even trying to make one any time soon.