@Razieluigi I understand that fpga boxes at this stage are addressing the technical drawback of old consoles: lesser audio/image signal. It’s natural they would do that and perhaps natural to say that that aspect of old hardware never needs to be there again. You’ve got people showing off their mister running on PVMs on YouTube to impress their audience in this regard. But as fpga gaming awareness and availability increases, there will be folks happy with the way consoles originally were displayed and not feeling like they need RGB SCART converters or VGA computer monitors which are shorter in supply now than the average composite-in consumer CRT.
And sure, the 95% of users who just want to connect with HDMI to play old software would say not to bother with anything from the past. But that’s not really the spirit of the fpga development scene now, or the video game preservation supportive crowd. Those old TV’s were special to video games in hindsight, I choose to believe.
I mention my desire for on-board component output because this latest FPGA device is touted as ‘plug-n-play’ as written here. Well, accurate plug-n-play to the period of the hardware this is emulating would be composite, all my old consoles have it and all my tubes have it, and everything still works exactly as it did back then. It would be nice to see plug-n-play FPGA devices, but made so that if you’ve still got the old TV you played your 16-bit console on in the 90’s, it would be as simple as that as a substitution for that hardware (as the devices are, at least in part, intended to be).
@mrfield I realize some people do this, but I believe it’s extra hardware with converters depending on the monitor, with VGA as the primary signal, and getting that into component signal (what all my old consoles and TV’s have) does not have satisfying results, from what I’ve read
I’ll say it again, all my old consoles from NES and SMS to PCE, MD, SNES, Saturn, etc., all plug into the dozen CRTs I got, no issues, no extras. So far, all these FPGA solutions do not have an easy way of doing that. For niche, enthusiast, fussy-about-performance, retro gaming products emulating old consoles with as much accuracy as they advertise, it’s strange that they can’t just connect to old TV’s. Like really strange to me that old TV sets are never part of this equation at the base of it
The PlayStation was born from a very early split in the partnership. So it stands to reason that had they launched hardware and then split later because of probable business and creative differences, with Sony making an overture to non-Nintendo, non-Japan developers, that the PlayStation would have eventually existed for Sony anyway.
Unsurprising. Now I wouldn’t utter something like “but of course Sega wouldn't license or allow this…” because for years Sega gave their blessing to AtGames crappy plug n play electronics. Sega literally has no self respect in this area, so if they’re coming after you, you’re really pooping the bed
I’ll highlight the Mega Man Legacy collection on Switch as having unplayable lag (for me). By Digital Eclipse, which made the 3DS version work just fine, not sure why they left the extra latency on Switch as acceptable to them. The NSO NES games definitely run better than that collection’s emulator.
For consideration about lag on Switch, particularly for shmups, with useful info about lag for joycon and docked modes, and comparing shmup ports on Switch to Sega Dreamcast with actually favorable results for Switch:
@rushiosan the Genesis Collection is no bueno for sure. did you see the Shmup Junkie test of the Psikyo collection? Some interesting points and results to consider at the very least.
@JohnnyMind ‘absolutely horrid’ is absolutely an exaggeration for 99% of people. Most NSO games probably don’t have more than 4-5 frames of lag. That’s acceptable unless you’re an expert competition player, but who’s doing that on Switch.
@AlexOlney for sure, the majority won’t be sitting there timing the delay out before they even start playing.
But if Nintendo can keep an upward trajectory with regards to the technical aspects of replaying old games, closing certain gaps for the sake of preserving the experience, that would be nice.
I have a threshold for lag that’s grounded with what I call ‘period gaming’ (CRT with original console and connections) that I indulge in regularly across numerous systems. Nintendo’s emulation overall is fine to good for me on their modern platform. But there’s a reason I have a small nuclear bunker supply of CRT’s in my basement, lol
@World and sadly, its cheap existence has now cheapened professional art and craft, because most consumers don’t know or don’t care how art is developed. And as we see here, people that don’t care how creative processes work are quick to buy into the idea that AI is art made efficiently. But art is not a computation or a matter of efficiency. Worryingly, by the time enough people realize that they don’t connect with AI imagery at it’s saturation point, the devaluing of craft will be hard to reverse in anyone’s lifetime.
@slider1983 Sega’s management never recovered any vision about their hardware after they cut that part of the business. After more than a decade had passed they licensed AtGames to make a Genesis plug n play, a sad treatment of their legacy with bad emulation and poor manufacturing. With consultation from outside parties like M2 (who do have vision for the legacy of old games), they followed Nintendo’s mini classic craze. But they’ve still not showed any vision for the bulk of their legacy, in particular their hardware. I feel the modern direction of Sega wrestles with the historical Sega, because they know there’s value there but don’t have leadership making a strong case for it, which is apparent
The argument: Generative AI is performing just as a person does but with computer capacity.
And therein lies the difference and the destruction: AI capacity.
Artists have always imitated and learned from each other. It informs their personal taste, their need for skill, and eventually the achievement of that skill by comparing their art.
Now here’s the important part: the more an artist is inspired by, and imitates an art source, the clearer it becomes what and who those sources of inspiration are. Dedication establishes an observable connection between the two (artist and inspiration).
Generative AI is doing rather the opposite, thanks to it’s computer capacity. It is obscuring connections. The more it is trained to imitate, the more unimportant and uncredited the sources become. The more it is trained to take, the more unaccountable to any one thing it appears. It’s version of dedication is destructive when compared to the dedication of the artist. It lacks all appreciation for it’s inspiration.
Generative AI’s task and capacity is not comparable to the inclinations and the admiration for diverse art of an artist.
Replace the artist’s product, no matter how much of an imitation, with the algorithmic output of gen AI, and you’re not only breaking the connection between art and artist, but art and humanity.
Sounds like it needs the Saturn port to get the glow up.
Pretty impressive a publicly-untested game is getting already an arcade release. That’s one better than Technosoft’s own Thunder Force III in it’s time
@Damo I would say the double damage is actually quadruple, because (as I was detailing above), a skilled designer and artist is still tasked (at this time) with ensuring the production standards that they would have applied themselves to their own creative process, are being met by the computer output using stolen and uncredited artworks. They then get no artist credit and no compensation either for the bulk of the presentation. That professional artist’s knowledge is now worth less and would eventually become scarce human-held knowledge in a bad cycle of this.
The grand corporate achievement is always getting the job they offer done for less money.
@axelhander on the topic of gen AI in general, especially media used by large companies at this time, there are highly skilled artists and design professionals involved to get the overall AI-integrated media into its finished state with the same professional standards (formatting, typesetting, other production elements, balance and composition). So the same workflow is in place but the artist is not getting the opportunity to create the core content (the bulk of the manhours), and is also not able to be credited as an artist despite being employed as such. Essentially the professional artist (or writer) is “babysitting” the computer output. They aren’t absent because of gen AI, they just are not compensated as much as they might have been. It is shortchanging highly skilled designers now paid less with no recognition for the same artistic employment.
They were reeling me in with the screen specs and the promise of good feeling buttons. Glad to hear it’s all panned out. Good review. Would like to get it for sure at some point.
@Daggot I definitely think there are creative categories that kickstarter can be very useful for, that don’t require extensive and proven resources to take a bet on. But some of the mighty promises on there are really the lost leading the lost, figuratively speaking
I’m sure everyday someone decides they’re going to just start making consumer electronics by combining their ego with cheap Chinese labor, and the crowdfunding investor masses can’t wait to buy into that someone’s pumped up credentials. What a combination..
Well, certainly if you make a kart game and it’s nothing special, there’s not much room to re-innovate within the genre and so it’s probably the end of the line.
A new Night Striker? Thats very unexpected and potentially really cool. Night Striker is arcade perfection. Good on M2 for keeping us living in a 90’s bubble. They better release outside Japan..
Nice. We have to preserve SF history especially because I want to believe it will be relevant again through some bit of reverence for that history. Obviously Sega won’t be stepping up themselves, but some other studio with the zeal for it. Shining Force: Heroes of Light and Darkness Is floating around out there somewhere, it had the look I’d love to see employed, not so much the platform model. I count Sega out, but the life of some of these erstwhile great series will find a way..
The SNES had a certain magic way with RPG soundtracks of the time. The combination of Squaresoft and a select few non-square RPG’s like Lufia II, and the SNES hardware can’t be beat. But for me personally, the action genre was overall better served by the Genesis sound, which was natural because the console was about bringing the arcade action home. Just different scope between the two consoles with no accounting for people’s own ears and memories.
Beauty! Sega was ahead of their time in so many ways, but putting out successive home consoles was not part of that visionary element. The Neptune probably should have existed in place of what constituted the tower of power.
Assumably Sega didn’t want to pay out the royalties for Sonic 3’s full OST in Origins, so no surprise lesser projects don’t come with any willingness to do so. As for third parties there’s no surprise they aren’t catering to a game’s full history either, with the exception of M2, who go that extra mile to deliver an archive effort
Nice going with the demo. Will be pumping the Splatterhouse soundtracks in front of the house for the trick or treaters tonight as I do every Halloween
Well I dug out my PSP from the basement and sure enough the battery has begun to bulge. Good timing on the PSA. Added to the list of game devices I need to source aftermarket batteries for 😵💫
The industry argues against the preservation of works of software because it is not a part of their business agenda and never will be. Arguments of harm to profits are disingenuous. In fact, the work of people who have been unofficially keeping old games playable decade after decade is informing the back-catalog aspect of these businesses, which is a cost savings. Old and obscure video games and their history have a cult interest that has spilled over to mainstream interest and has arguably fueled the sales of whatever back-catalog these businesses do release. Profit harm is disingenuous as far as I see it, relating specifically to software no longer in official circulation because the hardware is no longer in production and sold and so on.
Maybe a strange mixture of northern seal hunting and cartoon video games but I guess it’s not surprising as you of course have to have a snow level and it wouldn’t be a video game unless something was violenced
I believe it was the top executive at Sega a few years ago that said they wanted to bring back the Sega of old, but outside of one ‘Sega New Era’ trailer a year ago and maybe some movie deals (which weren’t a big part of their heyday) there hasn’t been much of a visible return yet
Comments 508
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@Razieluigi I understand that fpga boxes at this stage are addressing the technical drawback of old consoles: lesser audio/image signal. It’s natural they would do that and perhaps natural to say that that aspect of old hardware never needs to be there again. You’ve got people showing off their mister running on PVMs on YouTube to impress their audience in this regard. But as fpga gaming awareness and availability increases, there will be folks happy with the way consoles originally were displayed and not feeling like they need RGB SCART converters or VGA computer monitors which are shorter in supply now than the average composite-in consumer CRT.
And sure, the 95% of users who just want to connect with HDMI to play old software would say not to bother with anything from the past. But that’s not really the spirit of the fpga development scene now, or the video game preservation supportive crowd. Those old TV’s were special to video games in hindsight, I choose to believe.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
I mention my desire for on-board component output because this latest FPGA device is touted as ‘plug-n-play’ as written here. Well, accurate plug-n-play to the period of the hardware this is emulating would be composite, all my old consoles have it and all my tubes have it, and everything still works exactly as it did back then. It would be nice to see plug-n-play FPGA devices, but made so that if you’ve still got the old TV you played your 16-bit console on in the 90’s, it would be as simple as that as a substitution for that hardware (as the devices are, at least in part, intended to be).
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@Fighting_Game_Loser editing my reply. Composite connection is not mentioned in the MLiG vid, just RGB, component.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@mrfield I realize some people do this, but I believe it’s extra hardware with converters depending on the monitor, with VGA as the primary signal, and getting that into component signal (what all my old consoles and TV’s have) does not have satisfying results, from what I’ve read
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
I’ll say it again, all my old consoles from NES and SMS to PCE, MD, SNES, Saturn, etc., all plug into the dozen CRTs I got, no issues, no extras. So far, all these FPGA solutions do not have an easy way of doing that. For niche, enthusiast, fussy-about-performance, retro gaming products emulating old consoles with as much accuracy as they advertise, it’s strange that they can’t just connect to old TV’s. Like really strange to me that old TV sets are never part of this equation at the base of it
Re: "Nintendo Left Us Standing At The Altar" - Shawn Layden On The Vengeful Birth Of PlayStation
The PlayStation was born from a very early split in the partnership. So it stands to reason that had they launched hardware and then split later because of probable business and creative differences, with Sony making an overture to non-Nintendo, non-Japan developers, that the PlayStation would have eventually existed for Sony anyway.
Re: Konami's Car Combat Game 'City Bomber' Is This Week's Arcade Archives Release
Kinda cool looking. And a Konami product at that. Wonder if it served as any inspiration for Turbo Force
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
Unsurprising. Now I wouldn’t utter something like “but of course Sega wouldn't license or allow this…” because for years Sega gave their blessing to AtGames crappy plug n play electronics. Sega literally has no self respect in this area, so if they’re coming after you, you’re really pooping the bed
Re: 30 Years Later, P47's Cancelled Mega Drive Port Finally Has A Release Date
I hope they can sell a download at some point
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
I’ll highlight the Mega Man Legacy collection on Switch as having unplayable lag (for me). By Digital Eclipse, which made the 3DS version work just fine, not sure why they left the extra latency on Switch as acceptable to them. The NSO NES games definitely run better than that collection’s emulator.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
For consideration about lag on Switch, particularly for shmups, with useful info about lag for joycon and docked modes, and comparing shmup ports on Switch to Sega Dreamcast with actually favorable results for Switch:
https://m.youtube.com/watch?v=U3GKfvuMTpM
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@rushiosan the Genesis Collection is no bueno for sure. did you see the Shmup Junkie test of the Psikyo collection? Some interesting points and results to consider at the very least.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@JohnnyMind ‘absolutely horrid’ is absolutely an exaggeration for 99% of people. Most NSO games probably don’t have more than 4-5 frames of lag. That’s acceptable unless you’re an expert competition player, but who’s doing that on Switch.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@AlexOlney for sure, the majority won’t be sitting there timing the delay out before they even start playing.
But if Nintendo can keep an upward trajectory with regards to the technical aspects of replaying old games, closing certain gaps for the sake of preserving the experience, that would be nice.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
I have a threshold for lag that’s grounded with what I call ‘period gaming’ (CRT with original console and connections) that I indulge in regularly across numerous systems. Nintendo’s emulation overall is fine to good for me on their modern platform. But there’s a reason I have a small nuclear bunker supply of CRT’s in my basement, lol
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@World and sadly, its cheap existence has now cheapened professional art and craft, because most consumers don’t know or don’t care how art is developed. And as we see here, people that don’t care how creative processes work are quick to buy into the idea that AI is art made efficiently. But art is not a computation or a matter of efficiency. Worryingly, by the time enough people realize that they don’t connect with AI imagery at it’s saturation point, the devaluing of craft will be hard to reverse in anyone’s lifetime.
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@ROBLOGNICK yes, by sight of AI’s recurring styles and flaws.
Re: Yuzo Koshiro's Genesis Shmup Earthion Is Getting An Upgraded Arcade Release
@slider1983 Sega’s management never recovered any vision about their hardware after they cut that part of the business. After more than a decade had passed they licensed AtGames to make a Genesis plug n play, a sad treatment of their legacy with bad emulation and poor manufacturing. With consultation from outside parties like M2 (who do have vision for the legacy of old games), they followed Nintendo’s mini classic craze. But they’ve still not showed any vision for the bulk of their legacy, in particular their hardware. I feel the modern direction of Sega wrestles with the historical Sega, because they know there’s value there but don’t have leadership making a strong case for it, which is apparent
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
The argument: Generative AI is performing just as a person does but with computer capacity.
And therein lies the difference and the destruction: AI capacity.
Artists have always imitated and learned from each other. It informs their personal taste, their need for skill, and eventually the achievement of that skill by comparing their art.
Now here’s the important part: the more an artist is inspired by, and imitates an art source, the clearer it becomes what and who those sources of inspiration are. Dedication establishes an observable connection between the two (artist and inspiration).
Generative AI is doing rather the opposite, thanks to it’s computer capacity. It is obscuring connections. The more it is trained to imitate, the more unimportant and uncredited the sources become. The more it is trained to take, the more unaccountable to any one thing it appears. It’s version of dedication is destructive when compared to the dedication of the artist. It lacks all appreciation for it’s inspiration.
Generative AI’s task and capacity is not comparable to the inclinations and the admiration for diverse art of an artist.
Replace the artist’s product, no matter how much of an imitation, with the algorithmic output of gen AI, and you’re not only breaking the connection between art and artist, but art and humanity.
Re: Yuzo Koshiro's Genesis Shmup Earthion Is Getting An Upgraded Arcade Release
Sounds like it needs the Saturn port to get the glow up.
Pretty impressive a publicly-untested game is getting already an arcade release. That’s one better than Technosoft’s own Thunder Force III in it’s time
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@Damo I would say the double damage is actually quadruple, because (as I was detailing above), a skilled designer and artist is still tasked (at this time) with ensuring the production standards that they would have applied themselves to their own creative process, are being met by the computer output using stolen and uncredited artworks. They then get no artist credit and no compensation either for the bulk of the presentation. That professional artist’s knowledge is now worth less and would eventually become scarce human-held knowledge in a bad cycle of this.
The grand corporate achievement is always getting the job they offer done for less money.
Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement
@axelhander on the topic of gen AI in general, especially media used by large companies at this time, there are highly skilled artists and design professionals involved to get the overall AI-integrated media into its finished state with the same professional standards (formatting, typesetting, other production elements, balance and composition). So the same workflow is in place but the artist is not getting the opportunity to create the core content (the bulk of the manhours), and is also not able to be credited as an artist despite being employed as such. Essentially the professional artist (or writer) is “babysitting” the computer output. They aren’t absent because of gen AI, they just are not compensated as much as they might have been. It is shortchanging highly skilled designers now paid less with no recognition for the same artistic employment.
Re: Review: ModRetro Chromatic Is So Close To The Real Thing You'd Think Nintendo Made It
They were reeling me in with the screen specs and the promise of good feeling buttons. Glad to hear it’s all panned out. Good review. Would like to get it for sure at some point.
Re: "Still Haven't Forgiven Atari For This" - Remembering The Ill-Fated Gameband Smartwatch
@Daggot I definitely think there are creative categories that kickstarter can be very useful for, that don’t require extensive and proven resources to take a bet on. But some of the mighty promises on there are really the lost leading the lost, figuratively speaking
Re: "Still Haven't Forgiven Atari For This" - Remembering The Ill-Fated Gameband Smartwatch
I’m sure everyday someone decides they’re going to just start making consumer electronics by combining their ego with cheap Chinese labor, and the crowdfunding investor masses can’t wait to buy into that someone’s pumped up credentials. What a combination..
Re: We Now Have Our First Images Of M2's New 'Night Striker' Game
Dazzle with those colors. Looks amazing
Re: We Didn't Get 'WipEout Kart' Because Phil Harrison Thinks "Kart Games Are Where Franchises Go To Die"
Well, certainly if you make a kart game and it’s nothing special, there’s not much room to re-innovate within the genre and so it’s probably the end of the line.
Re: A New Night Striker Game Is In Development At M2
A new Night Striker? Thats very unexpected and potentially really cool. Night Striker is arcade perfection. Good on M2 for keeping us living in a 90’s bubble. They better release outside Japan..
Re: Three "Lost" Shining Force Games Have Been Preserved
Nice. We have to preserve SF history especially because I want to believe it will be relevant again through some bit of reverence for that history. Obviously Sega won’t be stepping up themselves, but some other studio with the zeal for it. Shining Force: Heroes of Light and Darkness Is floating around out there somewhere, it had the look I’d love to see employed, not so much the platform model. I count Sega out, but the life of some of these erstwhile great series will find a way..
Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune
The SNES had a certain magic way with RPG soundtracks of the time. The combination of Squaresoft and a select few non-square RPG’s like Lufia II, and the SNES hardware can’t be beat. But for me personally, the action genre was overall better served by the Genesis sound, which was natural because the console was about bringing the arcade action home. Just different scope between the two consoles with no accounting for people’s own ears and memories.
Re: Check Out These Awesome Street Fighter Soccer-Style Jerseys
Maybe a hockey jersey with little hadokens on the shoulder
Re: Sonic Wings Reunion Is Coming To Switch, PS5 And Steam Next Year
You’re bringing back an old arcade shmup (one of the most niche genres) and that’s the presentation? So weird..
Re: What's All The Fuss About Princess Crown, The Saturn Game At The Heart Of A Fan Translation Face-Off?
I thought I was back in time seeing those comments, lol
Re: More Classic PS1 RPGs Could Be Coming To PS5
Dear Sony, please get retro vibe.
Re: Want Your Very Own Sega Neptune? You'll Need A Spare $2,600
Beauty! Sega was ahead of their time in so many ways, but putting out successive home consoles was not part of that visionary element. The Neptune probably should have existed in place of what constituted the tower of power.
Re: "If You Were Threatened Before This, It's Going To Get Much Worse" - Taki Udon Takes Aim At MiSTer FPGA Rivals
The ever expanding FPGA turf war
Re: A Concert Will Take Place In Japan Next Year to Celebrate Lufia II's 30th Anniversary
Lufia 2, very nostalgic but also one of the best from snes too
Re: 8-Bit Sonic The Hedgehog 2 Is Getting An Impressive Fan-Made Remake
I like it. One day I might have a PC device I feel to game on to play some of these fan made Sonic remakes
Re: Lunar Remastered Won't (Currently) Include The Original English Voice Acting, But It's Been Offered "For Cheap"
Assumably Sega didn’t want to pay out the royalties for Sonic 3’s full OST in Origins, so no surprise lesser projects don’t come with any willingness to do so. As for third parties there’s no surprise they aren’t catering to a game’s full history either, with the exception of M2, who go that extra mile to deliver an archive effort
Re: Remember When A Sega Genesis Got Fused With A Digital Camera? Yep, We'd Forgotten About It, Too
AtGames.. well there’s the problem
Re: Review: Data East Arcade 2 (Evercade) - A Weird And Wonderful Selection Of Coin-Ops
I dig it. If I owned their products I’d support that release
Re: Mega Drive / Genesis Fan Port "Mega Splatterhouse" Just Got A Demo For Halloween
Nice going with the demo. Will be pumping the Splatterhouse soundtracks in front of the house for the trick or treaters tonight as I do every Halloween
Re: PSA: Check Your PSP Battery Right Now
Well I dug out my PSP from the basement and sure enough the battery has begun to bulge. Good timing on the PSA. Added to the list of game devices I need to source aftermarket batteries for 😵💫
Re: PSA: Check Your PSP Battery Right Now
I’ll give mine a check. Recently my N3DSXL had a bloated battery. I’ll need to find a good aftermarket for the 3DS range at some point
Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History
The industry argues against the preservation of works of software because it is not a part of their business agenda and never will be. Arguments of harm to profits are disingenuous. In fact, the work of people who have been unofficially keeping old games playable decade after decade is informing the back-catalog aspect of these businesses, which is a cost savings. Old and obscure video games and their history have a cult interest that has spilled over to mainstream interest and has arguably fueled the sales of whatever back-catalog these businesses do release. Profit harm is disingenuous as far as I see it, relating specifically to software no longer in official circulation because the hardware is no longer in production and sold and so on.
Re: Random: That Time Sega Got Donald Duck In Trouble With Disney For Animal Cruelty
Maybe a strange mixture of northern seal hunting and cartoon video games but I guess it’s not surprising as you of course have to have a snow level and it wouldn’t be a video game unless something was violenced
Re: Obscure Beat 'Em Up 'Metamorphic Force' Is This Week's Arcade Archives Release
Now there’s a beatemup. Very nice to have this game finally see a home console release. Notable for sure.
Re: Burning Rangers OST To Be Reissued In Japan To Mark The Sega Saturn's 30th Anniversary
@MSaturn or contract the guy doing an HD conversion
Re: "You Don’t See Sega Enough" - Sega’s Transmedia Boss Wants To "Elevate" The Brand
I believe it was the top executive at Sega a few years ago that said they wanted to bring back the Sega of old, but outside of one ‘Sega New Era’ trailer a year ago and maybe some movie deals (which weren’t a big part of their heyday) there hasn’t been much of a visible return yet
Re: The GBA Version Of Xeno Crisis Will Start Shipping Early Next Month
A digital purchase would be nice to load onto 3DS