Comments 110

Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"

Scollurio

@X68000 Tbh while I love my old retro tech, I also do love modern projects like Pico 8. What you just said would be a fine thing to do in my book, like work around and within the power limitations of let's say a Pi 5, but stay within predefined "Mega Drive-esque" designphilosophies. Most importantly: Drab colors and rough synth sounds we all grew to love!

But just imagine a "proper" 3D engine within the color palette of the OG Mega Drive, or gigantic open world or even MMORPG style games, isometric top-down view, in original resolution and such... oh one can dream. Would love that...

Re: Anbernic's New Firmware Has Opened A Can Of Worms That Could Damage The Handheld Emulation Market

Scollurio

While I absolutely don't think violating any laws is a good idea or should be promoted in any way, I can also see the point where we as consumers and people get shafted by our governments, companies and basically every single entity out there nickel & diming us, that someone (some hypothetical one) could give not a single flying rat's ass anymore about pirating 25+ years old games.

Re: Review: TrimUI Brick - A Perfectly Pocket-Friendly Emulation Option

Scollurio

"No analogue stick" is such a stupid CON in my opinion. This is clearly geared towards upwards to 16 bit emulation. No analogue inputs there. Just because the processor can handle dreamcast doesn't mean you should play it on every device. There's plenty of capable handhelds with all the analogue controls in the world, even triggers, let us "digital only" geeks be happy!

Re: Triple Impact Is A Promising New SNES Beat 'Em Up

Scollurio

@RetroGames In all honesty, at this point, they could just license that Analogue thing and call it a day! But I would be fine with that!

Or... like you said some kind of new SNES mini with cartridges in Nintendo DS size and official reissues... I'd be all over that.

Re: Triple Impact Is A Promising New SNES Beat 'Em Up

Scollurio

I love new games for old consoles. Imagine if the console manufacturers did reruns of their old hardware. I'd be all over it. Bring back the goodies. Thank your indy developers for making "pixel graphics" mainstream and thus old consoles viable again! Yay!

Re: "You Don’t See Sega Enough" - Sega’s Transmedia Boss Wants To "Elevate" The Brand

Scollurio

@Razieluigi I agree with you 100% and in a very limited way, they ARE doing it and at least they got SOME things. I love the Two Point studios output with "building and management sims" in the veign of the original theme hospital and theme park games.

Also Persona finally seems to be all over the place, even though the formula starts to feel a bit dated, despite great storytelling.

I yesterday got that sonic Teamracer on switch in a sale and oh my this has so much more potential. It does feel SEGA, but it would need much much more exposure, tracks, content and all that jazz to compete as a respectable second in the kart racer segment.

And then there's the back catalogues of games. I'm hugely into retro games, SEGA stuff specifically (also Love PC-Engine and SNES obviously) and there are so many hidden gems that could be re-invigorated. Let's hope the new Streets of Rage, Shinobi etc... games do their legacy justice.

And about quirky "SEGA like" experiences, there's plenty of talented indy devs. Get them. While I personally don't play it, but things like "Among us" and "Fall Guys" has the quirky "let's do things a bit different" air around them, just like SEGA used to have.

Also... most underrated game to make a comeback: GAIN GROUND!

Love the concept...

Anyways, this is too long already.
Thanks for reading this far.

Re: "You Don’t See Sega Enough" - Sega’s Transmedia Boss Wants To "Elevate" The Brand

Scollurio

While I despise the analytic PR talk and being called a consumer (someone that takes and uses up something), he is right. But videogames are more than just a "product" to be "consumed" for a monetary transfer. It's culture.

Yes, there are no more grandios composers, or stone masons that impress with lifelike sculptures like in the golden ages of antiquity, and if there were, probably no one would care. But on the pile of distractions, consumer products (there I said it) and and other mindless garbage forms a tiny peak of things that leave lasting impressions and move people emotionally. That's our culture and videogames are part of it.

Re: "I Refuse To Sell This Sh*t" - MiSTer Pi Maker Praised For Classy Reaction To Production Hiccup

Scollurio

@sdelfin Very well put together and I agree with all you say. Still, my personal choice, even if FPGA would be perfect already, personally I see limited benefit.

What I'd really like the most would be a simple, legit way to play every game ever released. Either through a well done virtual console kind of market place, or even something like the Evercade.

If we could have official retro consoles by the OG manufacturers and a way to buy 16-bit games for about 10,- digitally or max 30,- in some form of modern cartridge, I'd be all over it. Especially if modern retrogames would be supported too.

As my final thoughts on this, I feel like the retro gaming scene is in much better shape (if you leave out horrendous secondary market prices for OG carts from back in the day) than the actual modern AAA games market. The only thing "healthier" than all of it, probably is mobile gaming, but only from a financial point of view of course. And yes there's overlap. But old people like me can't consider mobile gaming as gaming.

Anyways.

Long live 16-Bit glory!

Re: "I Refuse To Sell This Sh*t" - MiSTer Pi Maker Praised For Classy Reaction To Production Hiccup

Scollurio

@Razieluigi Thank you for elaborating, and I am NOT against FPGA. The more options, the better. It just seems to me that it's hard to develop, clumsy, buggy, ridden with delays, etc... when, especially for 16-Bit systems, Emulation has come a long way and is near perfect.

I just wish Analogue would do reruns of their Mega SG... :/

I wonder if a "big player" like Nintendo ever gets back into Retrogaming in a serious fashion. Like providing an actual useful, near complete and legal (i.e. paid for) way to enjoy the titles you want.

Re: PowKiddy Is Actually Doing Something Slightly Different With Its RGB20 Pro

Scollurio

While the aesthetics are subjective and "interesting" - it makes it look like something out of a Fallout game imho - I don't see anything revolutionary or "different" in this. I would imagine it is an absolute NIGHTMARE with the thumbsticks so close together and then trying to reach for the L and R buttons.

Honestly, this OG DMG formfactor has been done to death and should have never gone beyond emulating 2-button systems.

For SNES and beyond, still 2D an OG GBA kind of design would be perfect (4:3 screen, digital inputs), no thumbsticks needed. That RG-ARC S for Sega fans, also no analogue sticks needed.

For everything more modern, with 3D graphics and smooth input needed, something like a VITA has been the best formfactor with widescreen 16:9 screen, responsive thumbsticks and analogue triggers. At least that's how I feel.

This makes absolutely no sense.

Re: Double Dragon Artist Says Double Dragon Revive Is "Cheap" And "Shows No Respect" To The Series

Scollurio

@nocdaes While I agree that the tone is a bit "on the edge" I wholeheartedly understand the frustration. It's the same with that "Lord of the Rings" garbage on Amazon. If I take an established franchse I better be prepared to incorporate and understand it's legacy. Otherwise just name it something else. No? Oh you want the publicity an established brand provides? Fine, then you need to provide the expected feel and quality. It's that simple.

If you don't want to sell Big Macs in your McDonalds, you might as well not take the franchise and sell whatever you like, call it something differently and suffer from "no one knows who you are".

EDIT: I watched the trailer AFTER I wrote my comment and I have to admit that the game LOOKS (from the little we can grasp) just like you would expect from a modern beat'em up called Double Dragon. I don't think there was any ill-intent on the side of the dev team when making this. It's seems like a "natural progression". Still I have no idea how the game feels, of course, but I wonder if it was any different if they made it pixel-arty and call it "neo retro". Worked great for reviving Turtles beat'em ups. I'd love to know what the OG devs think about the Double Dragon Gaiden thing that I quite enjoyed, even though it did NOT feel like Double Dragon at all, which in my book peaked with Super Double Dragon.

Sorry for long text. Kudos if you suffered through it all.

Re: The TrimUI Brick Takes Inspiration From The Analogue Pocket

Scollurio

I don't know. When I see this I think "modern DMG" and not "Analogue Pocket". Because this design has been done to death and while I love TrimUI and my old GB, the shoulder buttons in this form factor give me handcramps.

Still waiting on a OG GBA formfactor device for everything Nintendo and some better CFW the RG-ARC-S for everything Sega.

Re: Think PS5 Pro Is Too Much At $700? The 3DO Would Like A Word

Scollurio

@Digglerdig Uhm what? Honestly I don't care for modern gaming, still enjoy conversation though. I'm perfectly capable of enjoying old stuff, be it movies, books or video games and support the occassional indie project without feeling like I miss out. It's all good. There is a retro-trend kinda going on and industry will react accordingly, like it always does.

"If you can't create a trend, follow one." is and was a viable business model after all.

Re: Think PS5 Pro Is Too Much At $700? The 3DO Would Like A Word

Scollurio

@KitsuneNight Don't forget all that political-infused messaging too.

And yes, Xbox360 is a good point. XBOX, XBOX360, both are wildly playable. Also PS2 and most of PS3 of course. All that remastering is a joke anyhow. If you have a fast PC and "backed up" all your PS2, PS3, XBOX360 and Wii games (don't forget the Wii) and scale it up via emulation, oh my those games look good.

Re: Think PS5 Pro Is Too Much At $700? The 3DO Would Like A Word

Scollurio

@Bod2019 it's not only in gaming though. It's everywhere. You still see growth and interest in everything retro or indie. Movies are stale AF, series crash and burn left and right while the classics still sell like hot cakes. And it's no wonder. Especially the period between 1980 and 2010 were 30 years of great content and technological advancement.

We've entered the realms of diminishing returns when it comes to tech and we as sure have reached a critical point in our civilization. Usually limitations birth creativity, think of old systems and technical constraints. We've been living and prospering too long through too good of a time, it rots societies, creativity and takes away the spark from everything.

I'm honest to god more excited for re-releases of 30 year old games or these old games themselves on their OG hardware than I am for anything "cutting edge" that has come out the past couple of years.

Re: Think PS5 Pro Is Too Much At $700? The 3DO Would Like A Word

Scollurio

I don't care what what cost 30 years earlier. Thing is the PS5pro is a marginal upgrade at best, so all the games you can't play because they are not there look a bit better or run a bit better. That's it.

Retrogaming is receiving another boost and I feel like this would be the perfect timing for a Switch 2 announcement (with a sub 500 pricetag).