Comments 451

Re: iPhone NES Emulator Pulled From App Store "Out Of Fear"

Serpenterror

He did the right thing, whether Nintendo is coming to get him or not is questionable. Taking the risk out of his life is better than leaving it in to applease the brokees. Emulators and emulations in general are legal but there's a few bunch of individuals who used it for illegal means and those are the ones that ruins the game for everyone.

Re: Evercade EXP-R And Evercade VS-R Consoles Launch This July

Serpenterror

@Moroboshi876 The VS-R console will only come bundle with one controller instead of two unlike the original VS. That's why it's cheaper. I say if you don't care about portability and don't have anyone to play with then the VS-R is the more affordable way to get it, if you do have another person to play with then just stick to the original VS. Other than the colors, there really is no difference in specs between the two.

Re: This New NES Accessory Makes Cheating At Zelda Easier Than Ever

Serpenterror

@Ironcore If you used an 8Bitdo GBros. adapter that'll work too. The GBros. adapter will let you control both a GameCube controller and Wii Classic Controller, NES Classic Edition Controller or Super NES Classic Edition Controller wirelessly at the same time as the same player for the Wii U and Nintendo Switch.

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Re: Best Street Fighter Games, Ranked By You

Serpenterror

My list of the top 30 best Street Fighter games I've ever play in my life, only the top 5 matters, the rest could be in any order:

1. Street Fighter Alpha 3 Max (PSP)
2. Super Street Fighter II Turbo: Grand Master Challenge (Nintendo Switch, 3DO, Sega Dreamcast)
3. Street Fighter III: 3rd Strike - Fight For the Future (Nintendo Switch, Sega Dreamcast, Xbox)
4. Street Fighter Alpha 2 Gold (Sega Saturn, PS1, PS2)
5. Super Street Fighter II: The New Challengers (Super NES, Sega Genesis)
6. Street Fighter Alpha 3 & Upper (GBA, Sega Dreamcast, Sega Saturn, PS1)
7. Ultra Street Fighter IV (Xbox, PC)
8. Super Street Fighter II Turbo Revival (GBA)
9. Street Fighter II Turbo Hyper Fighting (Super NES, Wii, 3DS, Xbox)
10. Street Fighter Alpha 2 (Super NES, Sega Saturn)
11. X-Men vs. Street Fighter (Sega Saturn)
12. Street Fighter V: Champion Edition (PC)
13. Super Street Fighter IV 3D Edition (3DS)
14. Street Fighter III: 2nd Impact - Giant Attack (Sega Dreamcast)
15. Hyper Street Fighter II: Anniversary Edition (PS2, Xbox, Nintendo Switch, PS4)
16. Street Fighter III: 3rd Strike Online (Xbox)
17. Street Fighter 6 (PS4, PS5, Xbox)
18. Marvel Super Heroes vs. Street Fighter (Sega Saturn)
19. Street Fighter III: New Generation (Sega Dreamcast)
20. Street Fighter II: Champion Edition (PC Engine)
21. Street Fighter Alpha: Warriors' Dreams (Sega Saturn, GBC)
22. Street Fighter II: Special Champion Edition (Sega Genesis)
23. Ultra Street Fighter II: The Final Challengers (Nintendo Switch)
24. Street Fighter X Mega Man (PC)
25. Hyper Street Fighter Alpha (PS2)
26. Street Fighter IV (PS4, Xbox)
27. Street Fighter EX2 Plus (PS1)
28. Street Fighter II: World Warrior (Super NES)
29. Street Fighter EX Plus Alpha (PS1)
30. Street Fighter 2010: The Final Fight (NES)

Top 6 Best Unofficial Street Fighter Games:

1. Street Fighter II: 8-Bit Edition (PC)
2. Street Fighter One: The Good Edition (PC)
3. Street Fighter III (NES hack of SF2 Champion Edition)
4. Hyper Fighting (Virtual Boy bootleg of SF2 Turbo)
5. Street Fighter II: Rainbow Edition (Arcade hack)
6. Street Fighter vs. Mortal Kombat (MUGEN)

Top 8 Worst Street Fighter Games I've Ever Play:

1. Street Fighter II: The Animated Movie Game (PS1)
2. Street Fighter 1 (Arcade, Turbo Grafx-16)
3. Street Fighter: The Movie The Game (PS1, Sega Saturn)
4. Street Fighter: The Movie The Game (Arcade)
5. Street Fighter II (Sega Master System)
6. Street Fighter II (Game Boy)
7. Street Fighter EX3 (PS2)
8. Street Fighter II: Tiger LCD Game (Tiger handheld)

Re: 22 Years Later, GBA Action RPG 'Kien' Is Finally Coming Out

Serpenterror

Guys this is a terrible game, there's a ghost that constantly pops out to interrupt you whenever a new game element is introduced. On top of that this is one of those awful platformer where the B button is jump and A button is attack and there's no way to re-configure that option. It's not a comfortable game to play.

Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo

Serpenterror

@james4591 Not really, Square was planning to stay with Nintendo even if the Super NES PlayStation CD thing fell through. The thing is Square was waiting for the 64DD to launch with the N64 itself cause that was the peripheral that added more memory for them to make FFVII. Nintendo delay the N64 and on that case the 64DD as well. Then Square beg Nintendo to use CD like Sony and Sega and Nintendo refused, that's when Square truly broke away from Nintendo.

If Square was really trying to seek another partner after the Super NES CD PlayStation fallout, then they would had partner with Sega instead of Sony. The fact that they didn't partner with Sega at all during their existence in the 90s and rather stay with Nintendo means they still value Nintendo to the point where they were able to work with them on Super Mario RPG: Legends of the Seven Stars. Also that big chunk of contents that got cut from the Secret of Mana CD game weren't totally wasted either. It was a time traveling mechanic story and it got reused for another game. What was that game again? Ah yes Chrono Trigger, that's the one. It was a good call for them to use it for Chrono Trigger cause then they could expand more on the world building of each era whereas if it stay with Secret of Mana it would had just been filler contents anyways.

Re: SNES Hidden Gem 'Melfand Stories' Receives Full English Fan Translation

Serpenterror

@Magrane While the story on that one is decent, the gameplay didn't get hamper because of the lack of translation. You could still have fun with the game without knowing the story. On games like Dragon Quest and Fire Emblem you really need those translation or else the gameplay suffer cause those deals with a high amount of menu and decision makings. Panel de Pon hardly does any of that unless navigating the main menu in Japanese is difficult for you.

Re: Punch-Out!! Is Getting A Fanmade SNES Port

Serpenterror

I thought the whole point of porting an NES game to Super NES was that it had Super NES enhanced features like better graphics, 16-bit audios and sounds, voiceworks, and battery back save slots. This is just them ripping the NES rom onto a Super NES chip and just playing it on there using MSU-1 as the audio substitute. This is not Punch-Out!! ported for Super NES, it's just Punch-Out!! emulated on Super NES. It's literally the same thing if you use a clone adapter. For it to feel like a Super NES game it need 16-Bit graphics and support from the Super NES Sony sound chip. It needs to look like this game that some company ported to Super NES a long time ago.

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Re: King Of Fighters Is Coming To The Sega Master System

Serpenterror

Meh it's just a colorized version of KOF95 for Game Boy with way smaller sprites. I would expect they would had a better roster. I can tell this would be terrible already. How are we suppose to unlock the 3 hidden characters (Saisyu, Rugal, and Nakoruru) when the Sega Master System doesn't even had a SELECT button? If I remember correctly we need to press SELECT 3 times at the dev logo to unlock Saisyu and Rugal and 17 more times to unlock Nakoruru in the Game Boy version. SMS doesn't had a SELECT button (it had a START button which is the 1 button) so players of this game won't get to access those three characters. Should had made them available from the get-go.

Re: SNK Working On Art Of Fighting Reboot And "Action RPG" Samurai Shodown

Serpenterror

Samurai Shodown is an IP I wouldn't mind as either a fighting game or RPG. Heck I wouldn't even mind if it was a Musou game either. That IP could be almost any genre and I'll still be okay with it. I had recently play the English translation of Samurai Shodown RPG and love it so a follow up to that would be great but making it action base rather than turn base could be hit or miss. As long as the fighting mechanic doesn't get bogged down then I'm fine with it. If it's HD 2D like Wandering Sword that would be even better.

Re: Poll: What's The Best King Of Fighters Game?

Serpenterror

These are my top ten favorite King of Fighters games of all time:
1. King of Fighters XIII: Global Match (Nintendo Switch)
2. King of Fighters XI (Atomiswave)
3. King of Fighters Dream Match 1999 (Sega Dreamcast)
4. King of Fighters 2003 (NeoGeo)
5. King of Fighters 95 (Game Boy)
6. King of Fighters NeoWave (Atomiswave)
7. King of Fighters: Maximum Impact 2 (PlayStation 2)
8. King of Fighters 94 (NeoGeo)
9. King of Fighters EX2: Howling Blood (Game Boy Advance)
10. King of Fighters: Round 2 (NeoGeo Pocket Color)

Re: SNES Hidden Gem 'Melfand Stories' Receives Full English Fan Translation

Serpenterror

Excellent I was wondering when this game would get an English translation although like the Godzilla: Destroy All Monsters, Super Mario Bros. 2 - The Lost Levels, Kamen Rider, Majyu: The King of Demons, Puyo Puyo, Panel de Pon, and Go Go Ackman games this game plays just fine without one unless you really want to know how the story goes. The fact that it had co-op multiplayer is also a nice treat too. Play it arcade style.

Re: In Memory Of Memory Cards

Serpenterror

Memory cards are still here so why should we miss it, we had it on our phones, headphones, watches, cameras, computers, security cameras, dashcam, webcam, cars, tv, videogame consoles, handhelds, and even usb stick now.

Re: The Making Of: Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb

Serpenterror

Sakaguchi thought that by making a sci-fi film and slapping the Final Fantasy name on it would make people want to see the movie. Big mistake, he only added more reason for people to hate on videogame movies. This movie is one of the biggest stinker of them all and definitely the most expensive too. Just too much eye candies but not a good story in sight especially one that involve the final of a fantasy.

Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch

Serpenterror

I don't get why Hyperkin kept adding 16:9 aspect ratio into these product that only plays older games, it is pointless and doesn't make the games look any better. Unless they are planning to add more cores compatibility for playing other platforms in there like arcade, GBA, Game Gear, Game Boy, etc., platforms that would make sense to use other aspect ratio outside of 4:3 but this thing will just be compatible with Genesis, Mega Drive and probably Sega Master System games only so why the constant addition of 16:9 is questionable.

As far as I know the original SupaBoy they made with the LCD screens were only 4:3 but ever since they started making those newer SupaBoy models with the wider IPS screens they started forcing 16:9 into the mix, heck the SupaBoy S model was force into 16:9 entirely stretching every Super NES games to God awful mode without any 4:3 option. It was a huge mistake until they quickly fix it with the next two models the SupaBoy SFC and SupaBoy SFC Gold which retain the 4:3 option but somehow still kept the 16:9. It looks like Hyperkin doesn't want to let go of the 16:9 aspect ratio anytime soon.

Re: Review: IPS 16Bit Pocket MD HD - A Genesis / Mega Drive Handheld That Plays Carts

Serpenterror

If you had live as long as I am then you know there's more than just one Sega Genesis portable handheld out there whether official or clone.

16-Bit Pocket MD Handheld
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16-Bit Pocket MD AV Handheld
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16-Bit Pocket MD HD Handheld
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AtGames GenMobile
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Retro-Bit RetroGen Adapter for Retro Duo Portable
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AtGames Sega Genesis Portable: 6-Button Edition
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AtGames Sega Genesis Portable: 3-Button Edition
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Retro-Bit RetroGen Handheld
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Hyperkin Mega 95
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Pocket Game MD
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Sega Genesis Nomad
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Sega MegaJet (the screenless handheld)
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Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival

Serpenterror

They should had never cancelled this game, this would had been the game I bought the Atari Jaguar for had it become an exclusive for that system. It would had been Atari's Zelda competitor just like Sega's Oasis or PlayStation's Alundra series, two Zelda-inspired game series by Nintendo's competitors that went nowhere today.

Re: Two More People Have Beaten NES Tetris

Serpenterror

@Ravenmaster You can't doubt their performance though, it's not easy to reach that high level in Tetris by playing it normally. The highest I had ever reach is level 120 and I'm not even using hypertapping or doing them rolls.

Re: Here's (Even More) Footage Of Street Fighter Alpha Running On Mega Drive / Genesis

Serpenterror

@Daze_of_Reality Reason why both Super NES and Sega Genesis didn't get a port of Street Fighter Alpha 1 was cause both console's hardware specs couldn't handle it. At that time enhancement chips like the S-DD1 chip were either still in development or too expensive to afford. For Capcom to afford it they had to hope that either Super Street Fighter II Turbo or Street Fighter Alpha 1 on Saturn and PlayStation sell well enough for Capcom to finally afford the chip.

The thing is the chip is only compatible with hardware that is advance enough to handle 20,000 colors palette or more, since the Genesis only had a 64 colors palette, Genesis wasn't able to received a port while the Super NES which had around 32,000 color palette was able to get a port; however, by 1996 Street Fighter Alpha 1 is old news so Capcom port Street Fighter Alpha 2 for Super NES instead. Using the S-DD1 chip is both a blessing and a disappointment as most of Capcom's dev doesn't know how to use it properly so even though they manage to get the game to work for Super NES, they didn't had much time to polish out those constant freeze which was cause by the S-DD1 chip. All is not lost though as Nintendo's platforms still got Street Fighter Alpha 1 for Game Boy Color and Nintendo Switch while Sega players got the Street Fighter Alpha 1 port for Sega Saturn.

Re: Does Your SNES Have A Ticking Time Bomb Inside?

Serpenterror

I wouldn't worry about this too much, we had clone consoles and emulators now. Even if the original Super NES and Sega Genesis CPU went kaput, at least you could still find alternatives to play all your games. Besides making and buying new after market CPU for a legacy console is like buying a clone hardware itself anyways. In the far future, anything legacy from the past will eventually stopped working we just don't know when. Heck those replacement CPUs may even died sooner than the originals. The thing is we had to learn to let go of stuff when the time comes, I mean I already let go of my VCR of 25 years in 2018 and sell off my last VHS movie tape from my movie collection last December so letting go of dying hardware we'll have to get use to.

Also people need to know that things last longer if you actually use them. Not using them for a long period of time will add a shorter life span for those than when they are actively use cause then all those CPU, GPU and processors are just gonna slowly rust sitting inside collecting dust. Consoles and games that are still in shrink wraps that had never been open or use for over 5 years are prone to defects sooner than those that were use or open cause at least with those the GPU, CPU, and processors are actually running and in good health in performance.

Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months

Serpenterror

It's quite interest that we finally heard confirmation direct from the horse's own mouth that Sega of Japan and Sega of America doesn't like each other. Kinda sad and tone deaf especially when Sega of America was the reason the Sega Genesis was a success the few first years on the market in the USA while Sega of Japan didn't do jack but want to take the credits. I find it odd that Sega of Japan even want to take credits for the invention of the Sega Menacer as well when it's really Sega of America that made it. So glad Senour didn't just give them the credits, he kept his design instead.