Comments 24

Re: Poll: What Do You Think Of Jo's New Look In Perfect Dark?

Yojimbo

Considering there have been three original Perfect Dark games in 24 years and only the original is any good, it’s hard to really care about this series. And I say this as someone who was so desperate to buy the N64 original it on day of release, I made my Dad drive over an hour into town when the local game shop had already sold out when I got back after school.

Re: It's Time to Celebrate the PSP, Sony's 21st Century Walkman

Yojimbo

I never had a PSP and only knew one person who did, and they used it solely for Football Manager. A handheld that completely passed me by, though my DS kept me very busy.

Also, noticed this in the 7th comment

@NintendoFan4Lyf Come back and post this comment when Switch has sold 100 million units.

HOORAY FOR SWITCH!

Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?

Yojimbo

@killroy10
Firstly, the PC Engine was 4th gen and the Famicom 3rd, so they aren’t the same generation.

Secondly, by saturation I meant that the Famicom had sold so many machines at that point (90% market share by some estimates) that outselling it wouldn’t be as impressive a achievement given that it was a four year out machine that many who wanted one already had. It’s like the way people go on about Nevermind knocking Dangerous off of #1 in the US and ignoring that Dangerous has already been out for month.

Out of interest, where are you getting your sales date regarding the PC Engine and the Famicom from? What I can find only points to the Famicom outselling the PC Engine every year apart from 1991 and 1992, by which point the Super Famicom was out, and even then only in 1992 if you combine PC Engine, Duo, and CD-Rom2 sales

(For the sake of brevity, I have included only 1987-1992 sales)

PC Engine

https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games

1987 - 600k
1988 - 840k
1989 - 940k
1990 - 1.3m
1991 - 2.03m (including Duo, CD-Rom2)
1992 - 1.17m (including Duo, CD-Rom2)

Famicom

https://vgsales.fandom.com/wiki/Third_generation_of_video_games

1987 - 1.78m
1988 - 1.59m
1989 - 1.52m
1990 - 1.36m
1991 - 640k
1992 - 790k

This thread on Neo Gaf points to the same (specifically post #625)

https://www.neogaf.com/threads/media-create-sales-week-19-2012-may-07-may-13.474361/page-13#post-38012869

Another marker of popularity would be games sales. At the end of 1999, the top 100 best selling games in Japan features 35 Famicom titles and 0 PC Engine titles.

https://www.samurainintendo.com/japan/historyranking.html

Therefore, the PC Engine on its own only outsold the Famicom in the calendar year 1991 (at which time the successor, Super Famicom was available, making the Famicom ‘old tech’) and 1992 (and only when you combine three machines). It also did not reach anywhere near the units sold in terms of games. I think it’s fair to say the PC Engine wasn’t, isn’t, and had never been more popular than the NES.

Would be genuinely interested if you have different/more accurate/trustworthy data though!

Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?

Yojimbo

@killroy10

I don't think a new console outselling a three-year old console equates to it being 'far more popular', it just means that the Famicom has saturated its own market by selling so many consoles. The way you worded the original statement makes it sound as though you believe the PC Engine was more popular than the Famicom overall, which is demonstrably untrue.

Re: Forest Of Illusion's Closure Shows How Precarious Video Game Preservation Is

Yojimbo

@Utena-mobile

It’s interesting you compare Avatar 2 and Star Wars. I’m a fan of neither IP, but it is clear however that Star Wars is historically the more important to the two. However, whose place is it to decide what ‘deserves’ to be preserved? There are plenty of films which were not considered important at the time but are now seen as groundbreaking (even something as cannon as Citizen Kane had to be re-evaluated by the French in the 50s after it completely fell out of fashion in the 40s). It goes back to my point about preference and bias in the current preservation scenes - there needs to be as much focus on ZX Spectrum and Commodore 64 prototypes as there is Super Famicom of the preservation scene is to actually be what it proclaims to be. At the moment it’s (largely) American enthusiasts preserving their version of history and allowing European/non-Nintendo Japanese gaming to go by the wayside. Retro game coverage in general has already pivoted far too much towards the US at the expense of a more rounded, and interesting, truth.

To be clear, I’m not accusing you of such bias with this comment, just using your avatar/Star wars comparison as a jump off point.

Re: Forest Of Illusion's Closure Shows How Precarious Video Game Preservation Is

Yojimbo

I think trying to compare the unavailability of obscure prototypes with the loss of finished films/TV due to tape-wiping policies is a false equivalency. There’s no point in history in which finished games have been more easily available, whether by fair means or foul. Even all the “lost” eShop titles have all been preserved. People getting over excited over a version of a game with one line of code that is different come across as attention seeking rather than the finders of anything genuinely important.

Also, how much of this is lost vs unavailable to the public is open to question, the Nintendo leaks alone have shown that Nintendo saves pretty much everything. I’m not arguing that stuff isn’t lost, of course - vast swathes of it will be with the amount of companies which have gone out of business over the 50 year history of the industry - but it always bugs me how Nintendo/US focused game preservation is, it feels more tied to the bias and preferences of the Twitter mob who have self appointed themselves at the preservation leaders than an actual interest in wider gaming preservation.