I used to go to A-cho when i first moved to Kyoto in 2010, but haven't been there for years now. I'll try to pop in for one last visit after work sometime before it closes.
Considering there have been three original Perfect Dark games in 24 years and only the original is any good, it’s hard to really care about this series. And I say this as someone who was so desperate to buy the N64 original it on day of release, I made my Dad drive over an hour into town when the local game shop had already sold out when I got back after school.
I never had a PSP and only knew one person who did, and they used it solely for Football Manager. A handheld that completely passed me by, though my DS kept me very busy.
Also, noticed this in the 7th comment
@NintendoFan4Lyf Come back and post this comment when Switch has sold 100 million units.
@killroy10
Firstly, the PC Engine was 4th gen and the Famicom 3rd, so they aren’t the same generation.
Secondly, by saturation I meant that the Famicom had sold so many machines at that point (90% market share by some estimates) that outselling it wouldn’t be as impressive a achievement given that it was a four year out machine that many who wanted one already had. It’s like the way people go on about Nevermind knocking Dangerous off of #1 in the US and ignoring that Dangerous has already been out for month.
Out of interest, where are you getting your sales date regarding the PC Engine and the Famicom from? What I can find only points to the Famicom outselling the PC Engine every year apart from 1991 and 1992, by which point the Super Famicom was out, and even then only in 1992 if you combine PC Engine, Duo, and CD-Rom2 sales
(For the sake of brevity, I have included only 1987-1992 sales)
Another marker of popularity would be games sales. At the end of 1999, the top 100 best selling games in Japan features 35 Famicom titles and 0 PC Engine titles.
Therefore, the PC Engine on its own only outsold the Famicom in the calendar year 1991 (at which time the successor, Super Famicom was available, making the Famicom ‘old tech’) and 1992 (and only when you combine three machines). It also did not reach anywhere near the units sold in terms of games. I think it’s fair to say the PC Engine wasn’t, isn’t, and had never been more popular than the NES.
Would be genuinely interested if you have different/more accurate/trustworthy data though!
I don't think a new console outselling a three-year old console equates to it being 'far more popular', it just means that the Famicom has saturated its own market by selling so many consoles. The way you worded the original statement makes it sound as though you believe the PC Engine was more popular than the Famicom overall, which is demonstrably untrue.
The amount of entitlement in the preservation ‘scene’ really puts me off of it. Most of the people involved come across as being less interested in preservation and more interested in bragging rights.
It’s interesting you compare Avatar 2 and Star Wars. I’m a fan of neither IP, but it is clear however that Star Wars is historically the more important to the two. However, whose place is it to decide what ‘deserves’ to be preserved? There are plenty of films which were not considered important at the time but are now seen as groundbreaking (even something as cannon as Citizen Kane had to be re-evaluated by the French in the 50s after it completely fell out of fashion in the 40s). It goes back to my point about preference and bias in the current preservation scenes - there needs to be as much focus on ZX Spectrum and Commodore 64 prototypes as there is Super Famicom of the preservation scene is to actually be what it proclaims to be. At the moment it’s (largely) American enthusiasts preserving their version of history and allowing European/non-Nintendo Japanese gaming to go by the wayside. Retro game coverage in general has already pivoted far too much towards the US at the expense of a more rounded, and interesting, truth.
To be clear, I’m not accusing you of such bias with this comment, just using your avatar/Star wars comparison as a jump off point.
I think trying to compare the unavailability of obscure prototypes with the loss of finished films/TV due to tape-wiping policies is a false equivalency. There’s no point in history in which finished games have been more easily available, whether by fair means or foul. Even all the “lost” eShop titles have all been preserved. People getting over excited over a version of a game with one line of code that is different come across as attention seeking rather than the finders of anything genuinely important.
Also, how much of this is lost vs unavailable to the public is open to question, the Nintendo leaks alone have shown that Nintendo saves pretty much everything. I’m not arguing that stuff isn’t lost, of course - vast swathes of it will be with the amount of companies which have gone out of business over the 50 year history of the industry - but it always bugs me how Nintendo/US focused game preservation is, it feels more tied to the bias and preferences of the Twitter mob who have self appointed themselves at the preservation leaders than an actual interest in wider gaming preservation.
Comments 24
Re: Japanese Arcade Closure Could Erase Over A Decade Worth Of Fighting Game History
I used to go to A-cho when i first moved to Kyoto in 2010, but haven't been there for years now. I'll try to pop in for one last visit after work sometime before it closes.
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
@slider1983
I take your point, though there has been arguments that why it started with genuine intentions it did become a scam towards the end.
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
Genesis is a crap name for a system though, eh? Sega should retcon it out of existence. Just like Nintendo should retcon the god ugly US SNES design.
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
This thing is going to be the biggest scam since that Tommy Tellerico thing that I've forgotten the name of.
Re: Review: Toaplan Arcade 4 (Evercade) - Dogyuun Alone Means This Is Worth A Look
Dogyuun Alone is not enough, not enough, not enough.
Re: You Can Now Broadcast Legit 3DS Games To Your Computer Via Emulation
Is this available in OSX at all?
Re: For The First Time In A Decade, A Nintendo World Championships Gold NES Cart Is Up For Sale
Removed
Re: Random: Used Book Retailer Half Price Books Is Selling Zelda: Minish Cap For $400
Half-Price Books, Double-Price Games
Re: Poll: What Do You Think Of Jo's New Look In Perfect Dark?
Considering there have been three original Perfect Dark games in 24 years and only the original is any good, it’s hard to really care about this series. And I say this as someone who was so desperate to buy the N64 original it on day of release, I made my Dad drive over an hour into town when the local game shop had already sold out when I got back after school.
Re: Here's The Logo For The Upcoming Live-Action Street Fighter Movie
I didn’t even know this was in production.
Re: Limited Run Under Fire For "Horrible" Teenage Mutant Ninja Turtles Vinyl Release
Blaming “outside factors” doesn’t cut it, for me. If they can’t release something if a sufficient quality, they shouldn’t release it at all
Re: Workshop Of Retro Modder And Engineer Voultar Has Been "Ransacked"
I don’t follow the modding community, but this is awful and my thoughts go to him. What a waste
In his tweet, he mentions threats against him. Why has he been threatened?
Re: Limited Run Games Apologises For Shipping 3DO Games On CD-Rs
@wizzgamer
The whole point of Limited Run is to make money off of FOMO and speculators.
Re: The Truth About Retro Game Hunting In A Post-Pandemic Japan
@alisia__dragoon
If you are that easily upset by something so innocently worded you need to maybe chill out a bit.
Also, living in Japan isn’t a privilege. I’ve been here 14 years and this place is a dump that’s dying on it’s arse.
Re: It's Time to Celebrate the PSP, Sony's 21st Century Walkman
I never had a PSP and only knew one person who did, and they used it solely for Football Manager. A handheld that completely passed me by, though my DS kept me very busy.
Also, noticed this in the 7th comment
@NintendoFan4Lyf Come back and post this comment when Switch has sold 100 million units.
HOORAY FOR SWITCH!
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
@killroy10
Firstly, the PC Engine was 4th gen and the Famicom 3rd, so they aren’t the same generation.
Secondly, by saturation I meant that the Famicom had sold so many machines at that point (90% market share by some estimates) that outselling it wouldn’t be as impressive a achievement given that it was a four year out machine that many who wanted one already had. It’s like the way people go on about Nevermind knocking Dangerous off of #1 in the US and ignoring that Dangerous has already been out for month.
Out of interest, where are you getting your sales date regarding the PC Engine and the Famicom from? What I can find only points to the Famicom outselling the PC Engine every year apart from 1991 and 1992, by which point the Super Famicom was out, and even then only in 1992 if you combine PC Engine, Duo, and CD-Rom2 sales
(For the sake of brevity, I have included only 1987-1992 sales)
PC Engine
https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games
1987 - 600k
1988 - 840k
1989 - 940k
1990 - 1.3m
1991 - 2.03m (including Duo, CD-Rom2)
1992 - 1.17m (including Duo, CD-Rom2)
Famicom
https://vgsales.fandom.com/wiki/Third_generation_of_video_games
1987 - 1.78m
1988 - 1.59m
1989 - 1.52m
1990 - 1.36m
1991 - 640k
1992 - 790k
This thread on Neo Gaf points to the same (specifically post #625)
https://www.neogaf.com/threads/media-create-sales-week-19-2012-may-07-may-13.474361/page-13#post-38012869
Another marker of popularity would be games sales. At the end of 1999, the top 100 best selling games in Japan features 35 Famicom titles and 0 PC Engine titles.
https://www.samurainintendo.com/japan/historyranking.html
Therefore, the PC Engine on its own only outsold the Famicom in the calendar year 1991 (at which time the successor, Super Famicom was available, making the Famicom ‘old tech’) and 1992 (and only when you combine three machines). It also did not reach anywhere near the units sold in terms of games. I think it’s fair to say the PC Engine wasn’t, isn’t, and had never been more popular than the NES.
Would be genuinely interested if you have different/more accurate/trustworthy data though!
Re: Random: Radiohead's Iconic 'OK Computer' Gets Reimagined With Nintendo 64 Audio
One of my favourite albums of the 90s on one of my favourite console of the 90s? Yeah, I’m interested.
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
@killroy10
I don't think a new console outselling a three-year old console equates to it being 'far more popular', it just means that the Famicom has saturated its own market by selling so many consoles. The way you worded the original statement makes it sound as though you believe the PC Engine was more popular than the Famicom overall, which is demonstrably untrue.
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
@killroy10
"the PC engine was far more popular than the NES in Japan"
I'm assuming your meant Mega Drive/Gensis, not NES/Famicom? As the NES/Famicom outsold the PC engine by a ratio of more than 2:1.
Re: Rare Co-Founder Under Fire For "Teasing People" With 1997 Space World Zelda Cart
The amount of entitlement in the preservation ‘scene’ really puts me off of it. Most of the people involved come across as being less interested in preservation and more interested in bragging rights.
Re: Limited Run Games Reissuing Three Stooges Games For NES And GBA
A fool and his money…
Re: Forest Of Illusion's Closure Shows How Precarious Video Game Preservation Is
@Utena-mobile
It’s interesting you compare Avatar 2 and Star Wars. I’m a fan of neither IP, but it is clear however that Star Wars is historically the more important to the two. However, whose place is it to decide what ‘deserves’ to be preserved? There are plenty of films which were not considered important at the time but are now seen as groundbreaking (even something as cannon as Citizen Kane had to be re-evaluated by the French in the 50s after it completely fell out of fashion in the 40s). It goes back to my point about preference and bias in the current preservation scenes - there needs to be as much focus on ZX Spectrum and Commodore 64 prototypes as there is Super Famicom of the preservation scene is to actually be what it proclaims to be. At the moment it’s (largely) American enthusiasts preserving their version of history and allowing European/non-Nintendo Japanese gaming to go by the wayside. Retro game coverage in general has already pivoted far too much towards the US at the expense of a more rounded, and interesting, truth.
To be clear, I’m not accusing you of such bias with this comment, just using your avatar/Star wars comparison as a jump off point.
Re: Analogue Just Released New Updates For Its Pocket, Super Nt, Mega Sg And Nt Mini Consoles
I have all of these but between work, a part-time MA, and a two year old I haven’t touched any of them for months :-/
Re: Forest Of Illusion's Closure Shows How Precarious Video Game Preservation Is
I think trying to compare the unavailability of obscure prototypes with the loss of finished films/TV due to tape-wiping policies is a false equivalency. There’s no point in history in which finished games have been more easily available, whether by fair means or foul. Even all the “lost” eShop titles have all been preserved. People getting over excited over a version of a game with one line of code that is different come across as attention seeking rather than the finders of anything genuinely important.
Also, how much of this is lost vs unavailable to the public is open to question, the Nintendo leaks alone have shown that Nintendo saves pretty much everything. I’m not arguing that stuff isn’t lost, of course - vast swathes of it will be with the amount of companies which have gone out of business over the 50 year history of the industry - but it always bugs me how Nintendo/US focused game preservation is, it feels more tied to the bias and preferences of the Twitter mob who have self appointed themselves at the preservation leaders than an actual interest in wider gaming preservation.