Comments 46

Re: We Can't Quite Believe That Former Dawn Is Running On Real NES Hardware

amongtheworms

@KingMike

From the way it’s described, I get the impression that it would have been possible to do it back then, just very expensive due to the amount of memory required. No one back then was going to spend money on R&D to create such a cartridge when it would never have sold due to commanding an exorbitant price. From their kickstarter:

“The most advanced NES games of the original commercial era were almost entirely MMC3 or MMC5 games, which meant that their ROM sizes were capped at 768KiB - 2,048KiB. MXM-1 allows direct access to many times more than this, and indirect access to CD-ROM quantities of data.“

Re: Confusion Reigns As SuperSega Pre-Orders Get Charged For The Full Amount

amongtheworms

“Argh! I’m so confused! I keep charging people the full amount for my product which isn’t even finished! Argh! God, this is so confusing! I haven’t even completed a fully working prototype but I keep charging people the full amount! Thank goodness I included a clause which lets me do this otherwise I’d be even more confused! Gosh! I really hope that I end up delivering the product which I promised and that I don’t just run away with everyone’s money! That would be incredibly confusing for me!”

— Alejandro Martin, probably

Re: Flashback: How One Magazine Told The Western World About Pokémon

amongtheworms

I remember being shown some pokemon fan sites in 1998 by this older kid at my school who was sort of my “nerd mentor”. This was just prior to the anime landing in the US (and later UK). The sites seemed to get most of their info from Japanese magazines and western preview articles, and were very 90s, with spinning wordart-style gifs, and garish visitor counters, and all that jazz. One of them had a “Pokédex” section and all the names were transliterated from Japanese. I saw this site before I’d seen or heard anything else about Pokémon, and I think for this reason I like Gen 1 the best. Of course, I love the anime and other games, but there is something about the world of the Gen 1 games that is both familiar and alien. It existed before the anime, before Pokémon was “tidied up” and made slicker, and I quite like its rough, oddball appeal. Yes, even the wonky art!

My nerd mentor convinced me to preorder a copy of Red (he had Blue) at my local Electronics Boutique. I spent all my “savings” on it when it arrived and it was one of the best game purchases I have ever made. Strangely, I no longer own Red and instead have a copy of Blue. I have no idea how that happened!

Re: "The Reader Should Be The Beneficiary Of The Writing. No One Else" - A Tribute To Andy Dyer

amongtheworms

An excellent read. A lot of Future’s output was formative for me growing up and I really miss that age of gaming magazines. Total!, Super Play, N64, NGC: all of them exhibited a wonderfully playful mix of keenness, sincerity, and irreverence. Dyer made a huge contribution to that vibe.

In many ways, I see the Hookshot Media sites, particularly NL and Time Extension, as the spiritual successors to that style of journalism. Long may it last!

Re: "I Have No Interest In 3D Games" - Meet The Devs Keeping EGA Alive In The Modern Day

amongtheworms

Perhaps it’s just the circles I moved in, but there was always pressure to be working on projects using the latest tools/methodologies so that your portfolio seems current. My friends would ridicule me for coding a NES game in 6502 assembly, or using C and EGA, etc. They’d warn me that I was wasting my time. Of course, they were right in terms of getting a job in commercial software development. However, that’s not what I enjoy, and so programming remains just a hobby for me. I am glad to see these people succeeding in releasing their games and doing it their chosen way, whether that’s a true DOS game or mimicking the EGA style. I will definitely be picking up a few of these!

Edit: forgot to mention that I thoroughly enjoyed the article.

Re: Anniversary: Is Tetris Really 40 This Year?

amongtheworms

I have provided a template for the conspiracy theorists, who might not be able to accept that changing the anniversary was likely due to something mundane, such as timely PR or an error.

“It’s a conspiracy! I blame [political party/ideology]! Any attempt to reason with me will be taken as shilling for [political party/ideology]! [space reserved for monologue on favourite conspiracy and how it links to Tetris]!”

Edit: I really did mean this as absurdist nonsense and in no way was I intending to cause friction. Long live Tetris!

Re: This Tribute To Quake Is Just 13 Kilobytes In Size

amongtheworms

@Lovelime

Yeah, they are making some of the assets on the fly.

Also yes, modern games have to run alongside an OS, but so do browsers (and modern browsers also benefit from hardware acceleration). So in reality, these 13kb games are running on a browser and alongside an OS. I’m not diminishing the achievement, I was merely stating that it’s not some spooky programming magic which is occurring. My point about NES programming was that the NES doesn’t have an OS or even a proper BIOS. The cart has to setup everything, write the logic, and store the assets. There were different cartridge hardware setups, some with much greater memory, but the basic one was 40kb - the one used for Super Mario Bros.

Edit1: Thank you for the link to Krieger. I will check it out!

Edit2: Very interesting! It certainly reminds me of the various demoscene marvels over the years. While it’s true that the executable is 96kb, it of course relies on the OS to enable all of its asset generation. In no way does that diminish what is a truly amazing achievement! Whether it’s a 13kb JS game, a 96kb PC/OS game, or a 40kb NES game, they all showcase some form of ingenuity. In my original comment I just wanted to highlight what is actually happening.

Edit3: of course, there was some utter garbage on the NES which filled 40kb. I’m talking about the technical marvels!

Re: This Tribute To Quake Is Just 13 Kilobytes In Size

amongtheworms

@Sketcz

It’s not really 13kb if you include the browser it runs on etc. It’s not like 40kb NES games, which run directly on the hardware. In that 40kb you have everything needed to initialise and control the hardware.

I mention this because it’s made to seem as if pure wizardry is involved, when in reality the browser acts like a game engine and software environment.

Edit: I’m not saying it’s not a great achievement and well designed program. It’s just not the same as writing a stand alone game which is somehow 13kb on a modern 64bit system.

Edit2: I mention this because I once saw an article fawning over how one of these js competitions had made a Mario clone at 13kb, whereas the original NES game is 40kb. They’re not comparable. Also, the NES programmers of yore often were wizards! Yes, I idolise them somewhat! 😂

Re: Former Nintendo World Champ Jeff Hansen On Teaming Up With Nintendo Again, 30 Years Later

amongtheworms

There are actually two Jeff Hansens. One is the original who won the tournament as a child. His “prize” was to be hooked up to an array of super computers deep below Nintendo HQ, with his living brain adding to their already formidable power, and used to develop the company’s most successful titles. Ever wonder how Nintendo has managed to put out banger after banger since 1990? Jeff’s still going strong and is probably working on the next Mario game. Go, go, Cyborg Jeff!

The other Jeff is, of course, a clone, who was sent back to his family to allay suspicions.

True story. One hundred per cent factual!!!11

Re: Playing The CeX Retro Lottery

amongtheworms

Some of the crumbling retro offerings make me think of the Ship of Theseus. If you keep replacing parts of an item until none of the original remains, is it still the same item? What about a game which has a new a new cartridge shell 3D printed, using the same plastic, with a repro sticker which looks and feels exactly the same? What if it eventually has a new circuit board printed, with new connections, and gradually all of the old chips are replaced by new ones which are perfect replicas? Its functionality is exactly the same and it plays the same, but is it still your OG Super Mario World SNES cart?

The answer is “no”. What a waste of time that was!