Comments 9

Re: "Big News" Promised At Evercade's 2nd Anniversary Show

cyrus_zuo

I was excited for Evercade last year and kept waiting for something exciting like TurboGrafx games or an Irem collection, but each new cart has seemed pretty niche. (Yes, more niche than tg-16)
I feel like the content peaked early for the system, and my interest has wained. Hopefully that is changed today.

Re: The Intellivision Amico Has A Unique Approach To Physical Media And Digital Ownership

cyrus_zuo

Glad to have the article and I'm excited for Amico to release (even if I probably won't get one).

It's always interesting to me when someone does something different.

As a parent I dig that they are only doing E & E10 rated games.

As a gamer I was excited to go to one of their public test sessions, and though I wasn't impressed by the games (Evil Knievel was fun, but it's a port I think?) I was impressed with the D-pad that also has the circular motion.

As a game developer, I like novel inputs and couldn't stop thinking about how to use that circle input.

I expect they fail, and badly, but I'd love to see them succeed. So much of the game industry is repeating the same thing over and over. Amico is different. I like different, so I'm rooting for it.

Re: Feature: The Making Of The PC Engine, The 8-Bit Wonder That Took On Nintendo

cyrus_zuo

The real question is...

WHERE IS THE LEGENDARY AXE?

That game was GOTY the first year the TG-16 was released, and is a critical piece of history that had NEVER made it to any virtual console and appears to be skipping the TG-16 Mini.
Why?

It deserves to be known!
It was a GOTY!
The ONLY GOTY the TG-16 ever had!

Loved my TG-16, especially the CD games. They were something! Hoping Dungeon Explorer 2 makes it to the mini.

Re: Feature: The Making Of The PC Engine

cyrus_zuo

Loved my TurboGrafx-16! (+CD)

I remember when the Genesis and TG-16 were coming out. A store at the mall had a Genesis set-up, so I went there, weekend after weekend. Played Altered Beast, that helicopter game, and Ghouls 'N Ghosts. After passing GnG I decided I didn't really like the visuals of the Genesis. Something about the TG-16 looked much more "next-gen" to me .
Turns out it was the on-screen colors. The limitation was 64 for the Genesis (16 for the NES). The TG-16 had 481! For me it made everything much more vibrant. I bought one and never looked back (I'm quite sure my love of Japanese games comes from many hours of gaming on my TG-16!)

Eventually I bought all 3 consoles from the 16-bit era, but the TG-CD is what I loved the most. Many fond memories of Y's (first game with real voice - something hard to imagine back then + amazing CD quality sound) and Lords of Thunder (still beautiful tough as nails shooter) among others, and great 5-player Saturdays with friends playing Bomberman, Dungeon Explorer & Moto Roader (long before 4 controllers was standard on systems).

Good trip down memory lane, great article. Thanks!