Comments 51

Re: Anniversary: Game Boy Creator Gunpei Yokoi's WonderSwan Is 25 Years Old

farrgazer

@-wc- There is one more thing to add to your list you last created, though I wonder if it’s mostly because I’m just older now: graphic sizes.

My library of games is almost exclusively portable, almost because I also have a Switch alongside my older Nintendo handhelds, PSP and Analogue Pocket. I have never bothered with portable emulation, even on the 3DS, so it took me until cores were ported to the AP and for Arcade Archive entries to catch my interest to realize that a good chunk of arcade and home console games do not play visually great on the smaller screens.

Vertical shmups like Battle Garegga look like ants on the Pocket’s screen. Contrast this with shmup entries that cater to the smaller screen like GG Aleste (Sega GG) or Gradius Generations (GBA). On the mobile side, Cave actually created a DoDonPachi with mobile in mind, and I find it plays and looks a lot better than their ports of Blissful Death or Resurrection.

Re: Anniversary: Game Boy Creator Gunpei Yokoi's WonderSwan Is 25 Years Old

farrgazer

@-wc- I'm not a developer, but I feel that there was a "doctrine" for handheld gaming back in ye olden days. Games were designed for handheld in mind, not just in terms of specs, but also in terms of playtime (pick up and put down) and in terms of gameplay (bursts of gameplay, shorter stages)

Now, it's all about bringing the home experience with you, or using part of what you said, AAA on the go. I feel like this is thanks to the quick save/temp save/etc mechanism (create a save anywhere in the game, and it disappears upon reloading), and the console-wide sleep function.

Re: 'The Legend Of Steel Empire' Resurrects The Famous Steampunk Shmup (Again)

farrgazer

@-wc- Not the person you replied to, but I can provide at least part of an answer.

ININ is tied to Strictly Limited Games in that they’re the same company. A chunk of titles get released under both labels, with the former going to general retail and the latter being limited collector’s editions.

There are two scummy episodes I can recall. One has to do with Cotton Reboot, and the other has to do with Wonder Boy.

With Cotton Reboot, they got exclusive rights to the English translation, and the Japanese versions had the English **patched out**. Once again, let me repeat that. The Japanese version had English to begin with, but it was patched out. Unfortunately I don’t have a source showing ININ’s stance, but I have experienced this firsthand. Reddit thread about it: https://www.reddit.com/r/NSCollectors/comments/mzin9p/psa_cotton_reboot_jpn_will_permanently_remove/

The second: maybe not as bad as the first, but still anti-consumer: https://www.reddit.com/r/LimitedPrintGames/comments/tddlta/strictly_limited_games_approach_to_retro/

Re: Miyoo Mini Flip Takes Inspiration From The Nintendo GBA SP

farrgazer

@Serpenterror "Not sure why those same companies couldn't also make a landscape version so adult gamers like myself could also enjoy it."

Implying that everyone who bought a DMG-sized handheld in the last few years are all kids?

I mean, personal preference is one thing, but to imply that one is lesser for having different preferences is something totally different.

Re: Powkiddy RGB30 - A $90 Analogue Pocket Rival? You'd Better Believe It

farrgazer

The Pocket’s screen isn’t a “perfectly square” 1:1. It’s 1600×1440, or 1.11:1.

Maybe “almost perfectly square”?

Also, do you find the extra 0.5” compared to the Pocket to significantly enhance Tate content? I tried the Tate cores on the Pocket but it felt way cramped, and 0.5 feels like a minuscule number to me.

Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?

farrgazer

@The-Chosen-one I don’t own the 2, and used to own the Pro+.

From what I know, the biggest differences are:

  • two extra buttons - each behind the grip, around where you’d rest your middle or ring fingers depending on grip style. You can map this to whatever you want - whether it’s a macro or another button
  • different mode switching mechanism. With the P+, you need to hold one of the BAYX buttons while turning it on to enable a pairing mode. With the P2, you have a switch you can snap to a mode.
  • Ultimate Software support. The P+ needs to be mapped on Windows or MacOS, but the P2 can be paired via Bluetooth with the corresponding phone app.

Re: Now's The Time To Hack Your 3DS

farrgazer

Briefly ignoring piracy, I think there is at least one use for custom firmware the majority can back : bypassing arbitrary region locks.

I’m a resident in Korea. Very few people outside Korea will know that Korea was its own 3DS region. This bucked the previous trend of lumping Korea with Japan. And out of the 1000+ titles released, a Korean 3DS can play only 92, as that 92 were the only games to be officially released.

You bet your behinds that I hacked that bypass the day I bought my 3DS!

Re: Best Mini Classic Consoles

farrgazer

I noticed that the Game Gear Mini is actually powered by conventional AA batteries. Made me think that those batteries may weigh more than the mini handheld itself.

Re: Poll: Are Game Boy Games Still Worth Playing In 2023?

farrgazer

@Wheatly The same could be said about older visual media.

Now, I realize that comparing something interactive like video games to something more passive like movies and music is like comparing apples to oranges. But old movies are a product and/or a reflection of their times, just as much as video games are, and this also covers control mechanisms.

Re: Hands On: Anbernic RG353P - Shamelessly Inspired By Nintendo

farrgazer

Admittedly I have a passing interest in these emulator handhelds.

But 4-6 hours feels a bit short. It's like going back to the PSP days.

@Zuljaras Unfortunately the reality is that those thumbsticks are now practically a given. I looked at Anbernic's other offerings, and the ones that don't have thumbsticks are just too small for extended gaming.

Re: Evercade Is Getting An "EXP" Upgrade, Complete With Irem And Toaplan Collections

farrgazer

While I'm a sucker for retro games, this handheld does raise some questions for me.

1. The screen is plenty wide for the nature of the games available. Even the renders do not hide that (and I can appreciate that kind of honesty). This was also the case for the first Evercade. Is there any content that makes use of the full screen? Or could it be because it's easier to source 800x480 screens than sourcing something that has a closer aspect ratio?

2. Just how comfortable will TATE mode be? The spacing between the D-pad and the buttons is narrower than even that of the GBA SP, and on top of that, when you hold it in TATE mode, it's going to be really top-heavy.

3. Any word on how that battery life was determined? The first Evercade has a claimed battery life of 4-5 hours as well, but that one doesn't have Wi-Fi.

All that said, I'm definitely interested. I've liked the niche these guys have carved out for themselves, but the retro games they've brought over so far didn't tickle my fancy...until they announced IREM and Topalan.

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