Comments 434

Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates

gingerbeardman

I'm unconvinced by the arguments presented in the MVG video. Feels like half-hearted and incomplete reasons, with some hand-waving and trust-me going on. A lot of things are repeated and badly worded, and none of it is quite convincing enough IMHO.

Plugins alone don't explain the poor standard of N64 emulation. They were just a way of dividing the work/complexity and allowing multiple people to tackle it in their own way to see what approach worked best/better. Like shaders in today's emulation scene.

The original N64 hardware and software setup is very complicated—RSP, microcode, RDRAM, floating point behaviour, weird timings—and the effort has yet to be put in to cover it all with sufficient detail. The 3 point texture sampling/filtering has long been solved but MVG words things as if it hasn't been.

Whether N64 emulation can be done well—performantly—on modern systems remains unanswered.