Sold my CPS2 boards many years ago! Probably around the time this was first posted. I had a Super Gun to run them, bit would have much preferred this or a candy cab!
@RetroGames for sure! It pains me when i meet people who only play new releases, like they are not interested in experiencing the other 99% of gaming history.
@RetroGames they're only hidden if you're not looking for them! These days there are enough resources online and in print for everything from NES right up to DC and even Wii, that every game is known about you just need to jump in and explore. I stumbled across this game as recently as February this year.
I loved this on the SFC. Especially how it looks! Plays a bit oddly as turning has rotational momentum so you have to steer the opposite way to straighten up after a turn, which is very odd and like nothing else but you get used to it after a while. Excited to see what they do with this.
@KitsuneNight it seems the auction place didn't have it in hand, so I'd say "the owner has no means of testing it and can't be bothered to do anything about that" if it was tested it would surely fetch a higher price?
One interesting anomaly is the Iranian-American programmer Nasir Gebelli who "infiltrated" Japan during those Galapagos years, doing great things at SquareSoft.
I'm not sure I agree with your criteria for a company being Japanese or not. For me, if the company was first registered in Japan then it's Japanese. The nationality of the owner is irrelevant, surely?
The brazen "can do" attitude here is commendable, but I think ultimately misguided. I wonder if it's a difference in culture type of thing?
It would help to know what other projects of a similar size the team has completed in the past. If there are none (seems to be the case) this is akin to wanting to learn game development and setting your sights on something the size of BotW as your first game.
I created my own artillery game on the Atari ST at this time, after playing Gorillas in QBASIC on a PC. My game was called Balance of Power and it was my first game. It was OK, nowhere near as creative as Worms. My maths teacher couldn't figure out why I wanted to know such advanced formulas.
I think the version of Worms I played most was on either the PlayStation or Dreamcast. Brilliant.
It's really curious why they would change this date, and specifically to a date that coincided with the Saturday after E3 in 2009. I suspect we'll never know the real reasons, or the real history of a game whose origins are still shrouded by the iron curtain. Hank and Alexey's story has changed frequently over the years, this 1985/4 date change is just the most perplexing.
The 1993 interview cited also says it was created in "three weeks", which means if it was first playable in June 1985 it certainly seems that it must have been created not long before then.
Given that this happened 15 years ago now, the "new" date is pretty embedded in the public record. The "old" date had existed for 20 years from 1989 to 2009. Thankfully we have printed material, scans on Internet Archive, Wayback Machine, and Wikipedia's own edit history function we have more than enough information to call upon to see through historical revisions like this.
Bought Platypus game the same day (night, it was at the BIT2002 event) as BlitzBASIC which was the start of my second wind as a game developer. Some 21 years later one of my games appeared on the ArsTechnica GOTY 2023 list. I'll try to work a bit quicker for the next one LOL
It's interesting to note how the original device would have changed in terms of both size (thicker) and price (more expensive) if it had included this front lit screen.
I first played this on the Atari ST, loved it. The graphics are full of inuendo. And the arcade version has a secret second set of levels with different graphics!
Just a small point: Japanese trade magazine Game Machine was digitised by Onion Software (related to Onion Games/LOVEdeLIC) on behalf of Amusement Press.
I know because I'm the one that disseminated them onto internet archive. I did so in two batches (in 2019 I uploaded issues 1977β1990, and in 2023 I uploaded the remaining issues 1991β2002) as they were digitising them at steady pace over multiple years.
Whoever has duplicated only up to 1996 must have grabbed them part way through.
@BulkSlash what's to stop save states being done the SD2SNES way in FPGA cores? IIRC it injects an in-game hook code into the running game to add the feature. So they'd be largely external and unrelated to the FPGA core.
Altron are famous for rebranding their Japanese games as additional titles and/or Western releases. I wonder if this matches up with any of their other games?
It's great that they now have the name of it on there only once (previous design had it twice) but this box with chamfered edges needs more curves! Both the MD and SNES were full of curves.
@BHPM how many and how frequently can they happen before they can no longer be classed as mistakes but rather deliberate can't give a damn about customers? For me this point passed years ago.
I once created some cheat codes to do this in a PS1 golf game that didn't support certain camera angles during putting. I mapped them to a button, effectively adding a feature to the game.
Also there's a game with this viewpoint in PlayStation, Rush Hour, by the developers Clockwork Games who went on to make Vanishing Point (DC/PS1). https://www.mobygames.com/game/3111/rush-hour/
@Damo I'm interested why you've only @'d me about this and not the first poster in this thread? Of course, I don't know, but I can take an educated guess. π
@Damo we know that the buyer doesn't want to say what he paid the guy for it, which is alarm bell number one, but he does say that it was the "DEAL OF A LIFETIME!!!!" which indicates that he paid far less for it than it's worth. Seems pretty clear cut.
Scoring a bargain is indeed a pleasure, but actively seeking a person out, exploiting them, and then boasting about it on social media is just ...not cool.
The main gist of my earlier message was to be excellent to each other. There's no shade or negative reaction. Just me saying "that's not cool" when we should be treating each other with respect.
@Poodlestargenerica my thoughts exactly. He wasn't happy enough scalping the faceless corporation, so he looked the guy up to scalp him in person. Not a great way to treat other humans. Pay the guy what you know it's worth! Be excellent to each other.
I think it's a bit soon to give them a break considering how recently their recent bad behaviour was, and how frequently they've done these things since they were founded. They're never doing to change. The problem is too deep rooted.
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Re: GameStop Is Selling An Exclusive ModRetro Chromatic
The decals on this thing really rub me the wrong way. Hideous.
Re: ROMHacking.net Is Winding Down After Almost 20 Years
I think the owner has handled this gracefully, and avoiding drama and hate is always good. I wish them the best. Let's push the feeling on.
Re: Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console
Sold my CPS2 boards many years ago! Probably around the time this was first posted. I had a Super Gun to run them, bit would have much preferred this or a candy cab!
Re: Sunsoft Announces Remake Of The SNES Racer 'Hashire Hebereke'
@RetroGames for sure! It pains me when i meet people who only play new releases, like they are not interested in experiencing the other 99% of gaming history.
Re: Sunsoft Announces Remake Of The SNES Racer 'Hashire Hebereke'
@RetroGames they're only hidden if you're not looking for them! These days there are enough resources online and in print for everything from NES right up to DC and even Wii, that every game is known about you just need to jump in and explore. I stumbled across this game as recently as February this year.
Re: Sunsoft Announces Remake Of The SNES Racer 'Hashire Hebereke'
I loved this on the SFC. Especially how it looks! Plays a bit oddly as turning has rotational momentum so you have to steer the opposite way to straighten up after a turn, which is very odd and like nothing else but you get used to it after a while. Excited to see what they do with this.
Re: LemonAmiga & Lemon64 Community Sites Down After Web Attack
Seems back now for me
Re: World's First Dreamcast FPGA Core Shown In Action
That's no way this is FPGA and the frame rate in the video was slow and uneven.
Re: The Next Analogue Pocket Limited Edition Is Made From Aluminum, Costs $500
@user0 you're absolutely right. Amateurs. It seems they've flipped the side view images horizontally.
Re: The Next Analogue Pocket Limited Edition Is Made From Aluminum, Costs $500
βPrecision cnc'd entirely in aluminum. With uncompromising attitude to quality. There has never been a handheld video game system like it.β
How convenient to forget about the aluminium Game Boy Micro!
Re: Limited Run Games Apologises For Shipping 3DO Games On CD-Rs
It seems LRG have done nothing further about this since the initial email https://www.youtube.com/watch?v=LT1djmK9vo0
Re: Super-Rare SNES PlayStation Controller Is Going Up For Auction
@KitsuneNight it seems the auction place didn't have it in hand, so I'd say "the owner has no means of testing it and can't be bothered to do anything about that" if it was tested it would surely fetch a higher price?
Re: "Resurrected" Sega Neptune Console Gets Its First Exclusive, Sword Of The Apocalypse
Apparently the player sprite is ripped from a DS game, which sets a bad precedent https://twitter.com/bonzaixx1/status/1810446772541493747
Re: The Forgotten Legacy Of Taito Of Brazil
One interesting anomaly is the Iranian-American programmer Nasir Gebelli who "infiltrated" Japan during those Galapagos years, doing great things at SquareSoft.
Re: The Forgotten Legacy Of Taito Of Brasil
Interesting!
I'm not sure I agree with your criteria for a company being Japanese or not. For me, if the company was first registered in Japan then it's Japanese. The nationality of the owner is irrelevant, surely?
Re: Ninja Emaki Arrives On Arcade Archives On PS4 & Nintendo Switch This Week
@Fallingshadow good observation!
Re: "We Are Waiting For A Reply From Sega" - SuperSega FPGA Console Team Talk Price, Release Date And More
The brazen "can do" attitude here is commendable, but I think ultimately misguided. I wonder if it's a difference in culture type of thing?
It would help to know what other projects of a similar size the team has completed in the past. If there are none (seems to be the case) this is akin to wanting to learn game development and setting your sights on something the size of BotW as your first game.
Re: The Console Chronicles Heads To Retail This September, A Little Later Than Planned
"shifted to a new print partner"? Does that help lower the exorbitant shipping costs in any way?
Re: 'SuperSega' FPGA Console Will Play Genesis, Master System, Saturn And Dreamcast Games
So much pre-announce with nothing much to show. Why do they all do this?
Re: The Making Of: Worms, The Bedroom-Coded Classic That Spawned A Million-Selling Series
I created my own artillery game on the Atari ST at this time, after playing Gorillas in QBASIC on a PC. My game was called Balance of Power and it was my first game. It was OK, nowhere near as creative as Worms. My maths teacher couldn't figure out why I wanted to know such advanced formulas.
I think the version of Worms I played most was on either the PlayStation or Dreamcast. Brilliant.
Re: Gimmick! 2 Devs Issue Apology To Game's Original Creator
How did I know Limited Run Games would be involved with this, before I even read the article? Gah.
Re: Car Park Capital Is A New Sim Game Inspired By RollerCoaster Tycoon & SimCity
Very cool! The cars are great.
Re: Anniversary: Is Tetris Really 40 This Year?
It's really curious why they would change this date, and specifically to a date that coincided with the Saturday after E3 in 2009. I suspect we'll never know the real reasons, or the real history of a game whose origins are still shrouded by the iron curtain. Hank and Alexey's story has changed frequently over the years, this 1985/4 date change is just the most perplexing.
The 1993 interview cited also says it was created in "three weeks", which means if it was first playable in June 1985 it certainly seems that it must have been created not long before then.
Given that this happened 15 years ago now, the "new" date is pretty embedded in the public record. The "old" date had existed for 20 years from 1989 to 2009. Thankfully we have printed material, scans on Internet Archive, Wayback Machine, and Wikipedia's own edit history function we have more than enough information to call upon to see through historical revisions like this.
Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel
@RetroGames Nicalis were the Limited Run Games of their day, eh? The less said about each of those companies the better.
Re: After 22 Years, The Cult Claymation Shoot 'Em Up 'Platypus' Is Being Remade
Bought Platypus game the same day (night, it was at the BIT2002 event) as BlitzBASIC which was the start of my second wind as a game developer. Some 21 years later one of my games appeared on the ArsTechnica GOTY 2023 list. I'll try to work a bit quicker for the next one LOL
Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel
@Damo a real shame that Nicalis could do that. Always read the small print, eh!?
Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel
Looks great. Been following on Twitter and wish the guy all the luck in the world.
It also made me remember 90s Arcade Racer, and Nicalis. Sigh. Let's hope he can avoid a situation like that.
Re: 3 Cities, 17 Stores - Our Epic Retro Gaming Hunt Across Japan
Great stuff! How long were you in Japan and what types of places did you stay at during your trip?
Re: Backlash Against $99 MiSTer FPGA Clone's Name Results In Creator Offering Alternatives
The bad thinking behind this name gives me pause on the whole thing. I'll definitely be more cautious and patient rather than jumping straight in.
It's curious how the name could be so wrong, but the hardware seems so right? I'd guess different people are involved.
Re: This Playdate Mod Solves The Handheld's Biggest Failing
It's interesting to note how the original device would have changed in terms of both size (thicker) and price (more expensive) if it had included this front lit screen.
Re: Limited Run's New "PC Micro Edition" Hasn't Gone Down Well With Some Fans
Wow these guys have gone right through the bottom of the barrel and are still digging!
Re: Retro-Bit Is Relaunching Rod Land On NES And Game Boy
I first played this on the Atari ST, loved it. The graphics are full of inuendo. And the arcade version has a secret second set of levels with different graphics!
Re: Angel Pop Is A Surreal New Bullet Hell Coming To Playdate This Week
Can't wait for this one.
Re: In 1989, A Teenage Atari ST Dev Made One Award-Winning Game Then Vanished - What Happened?
I also learned to program, apps and games, on an Atari ST using GFA BASIC. It was mind expanding.
Better link for the game: http://www.dactar.ch/st/games/
Re: Chromatic Is A FPGA-Based Game Boy From Palmer Luckey
Technically great, especially the screen, but I'm not keen on the choice of colours or stripes. And the version of Tetris looks quite messy visually.
Re: 10 Forgotten Gaming Magazines That Are Worth Remembering
My top 3
Re: The Race Is On To Save A Valuable Resource Of Video Game History
Just a small point: Japanese trade magazine Game Machine was digitised by Onion Software (related to Onion Games/LOVEdeLIC) on behalf of Amusement Press.
https://onitama.tv/gamemachine/archive.html
I know because I'm the one that disseminated them onto internet archive. I did so in two batches (in 2019 I uploaded issues 1977β1990, and in 2023 I uploaded the remaining issues 1991β2002) as they were digitising them at steady pace over multiple years.
Whoever has duplicated only up to 1996 must have grabbed them part way through.
Re: History Of Games 2024 Offered An Embarrassment Of Riches, But Games Media Isn't Listening
I had no idea about this! I could have and would have gone.
Re: Soapbox: Here's Why I Can't Ditch Software Emulation Handhelds For The FPGA Analogue Pocket
@BulkSlash what's to stop save states being done the SD2SNES way in FPGA cores? IIRC it injects an in-game hook code into the running game to add the feature. So they'd be largely external and unrelated to the FPGA core.
Re: UK Museum Builds 3D-Printed Replica Of Computer Space, The First Ever Arcade Machine
Great approach!
Re: Unreleased WWE 3DS Game Shown For The First Time Ever, And It's A Bit Like Power Stone
@Poodlestargenerica the only other two 3DS games Altron did are Disney Infinity: Toy Box Challenge and Finding Nemo: Escape to the Big Blue.
Whilst the Disney game does creature some scenes of similar scope to the WWE Brawl game it would be a stretch to suspect they share anything.
Re: Unreleased WWE 3DS Game Shown For The First Time Ever, And It's A Bit Like Power Stone
Altron are famous for rebranding their Japanese games as additional titles and/or Western releases. I wonder if this matches up with any of their other games?
Re: MARS FPGA Will Let You Use Your Original Carts And Support Legacy AV Connections
It's great that they now have the name of it on there only once (previous design had it twice) but this box with chamfered edges needs more curves! Both the MD and SNES were full of curves.
Re: Limited Run Under Fire For "Horrible" Teenage Mutant Ninja Turtles Vinyl Release
@BHPM how many and how frequently can they happen before they can no longer be classed as mistakes but rather deliberate can't give a damn about customers? For me this point passed years ago.
Re: Random: Top-Down Ridge Racer Looks As Cool As It Sounds
I once created some cheat codes to do this in a PS1 golf game that didn't support certain camera angles during putting. I mapped them to a button, effectively adding a feature to the game.
Also there's a game with this viewpoint in PlayStation, Rush Hour, by the developers Clockwork Games who went on to make Vanishing Point (DC/PS1). https://www.mobygames.com/game/3111/rush-hour/
Re: YouTuber Scores $2000 Sega Saturn Mother Lode For 500 Bucks At GameStop
@Damo I'm interested why you've only @'d me about this and not the first poster in this thread? Of course, I don't know, but I can take an educated guess. π
Re: YouTuber Scores $2000 Sega Saturn Mother Lode For 500 Bucks At GameStop
@Damo we know that the buyer doesn't want to say what he paid the guy for it, which is alarm bell number one, but he does say that it was the "DEAL OF A LIFETIME!!!!" which indicates that he paid far less for it than it's worth. Seems pretty clear cut.
Scoring a bargain is indeed a pleasure, but actively seeking a person out, exploiting them, and then boasting about it on social media is just ...not cool.
The main gist of my earlier message was to be excellent to each other. There's no shade or negative reaction. Just me saying "that's not cool" when we should be treating each other with respect.
Re: YouTuber Scores $2000 Sega Saturn Mother Lode For 500 Bucks At GameStop
@Poodlestargenerica my thoughts exactly. He wasn't happy enough scalping the faceless corporation, so he looked the guy up to scalp him in person. Not a great way to treat other humans. Pay the guy what you know it's worth! Be excellent to each other.
Re: Soapbox: The Trouble With Limited Run Games, And How To Fix It
I think it's a bit soon to give them a break considering how recently their recent bad behaviour was, and how frequently they've done these things since they were founded. They're never doing to change. The problem is too deep rooted.
Re: Arcade1Up "Surprised" To See Its Cabinet Crushed In Apple's Controversial iPad Pro Ad
I love that this guy's surname is McIntosh (Macintosh)