Comments 247

Re: Review: Retroid Pocket Nova - The New Retro Emulation Handheld To Beat

gojiguy

@sdelfin The only games I've heard of as being notoriously laggy on DC are Street Fighter 2nd impact, 3rd strike, and the Psikyo games but I haven't seen tests across the full library.

All I can say is when I've been playing SA2 all my life and I start randomly missing jumps in stage 1, something is seriously wrong with the method I'm playing it on.

Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

gojiguy

@Razieluigi I think you've got a bit of a backwards view of things. You see things as "design problems we have already solved"

I see it as "we used to design high engagement quality, and now we design for longer playtimes"

Modern design conventions involve EXP, parrying, and other ideas that simply smooth over any friction the game might be offering to give the player a challenge.

Arcade design, even in its infancy, was pretty full formed. Have we really improved on Tetris? Pac-Man? Street Fighter II?

Of course we haven't. We have made minor QoL tweaks that might make them easier to play, but the core philosophy is untouched.

But with Shinobi the philosophy was thrown out the window.

They could've made a modern shinobi game that is still challenging, tight, and requires good spacing, pacing, and mastery.

Instead they made something frankly unrecognizeable. Like it or not (most didn't, hence the sales numbers).

Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

gojiguy

@Fighting_Game_Loser I dont think you'd feel the same way if you watched the rest of the video or played the game.

AoV is basically a low-tier 2018 metroidvania with nothing of the spirit of Shinobi in tact. The devs just didn't like Shinobi, they only liked the character and name.

"Should Lizardcube have stuck more to the franchise's roots, as it did with the brilliant Wonder Boy: Dragon's Trap and Streets of Rage 4?"

Well, it wasn't lizardcube who developed SoR4, and they just did the art on top of these games.

So it should come as no surprise that when left to their own devices, they produced something of significantly lower quality.

Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy

gojiguy

@axelhander I thought you already left the website?

All of your "sources" there are logically fallacious. You're being willfully ignorant (or maybe just stupid?).

Lets see what GOOGLE THEMSELVES says about energy usage?: https://arstechnica.com/ai/2026/07/googles-ai-buildout-drove-37-increase-in-electricity-use-in-2025/

And their AI water usage is 95% of their water usage as a company: https://www.lincolninst.edu/publications/land-lines-magazine/articles/land-water-impacts-data-centers/

Just leave the site, man. Go enjoy Generation Amiga or some other AI slop site.

Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy

gojiguy

I think this article does a great job describing the issue.

If we push aside all the ethical issues of AI and forget they exist, the problem is that AI agents do not do good work.

This is highly specialized work that needs to be done by talented people with passion and skill for the project.

Vibe coding is the opposite, its handled by low skill, passionless devs hoping to make a quick bit of internet fame. It will hurt the project and hurt the potential of a real decomp.

Its become a real issue with MiSTER nowadays too.

Re: Developer Of Densha De Go "Tribute" Admits To Using AI, Considers Halting The Project Over "Online Hate & Accusations"

gojiguy

The AI ***** aside, why do people get up in arms about a Densha De Go clone of all things?

Shovel Knight
Mina The Hollower
Bloodstained
Blazing Chrome
Horizon Chase
The Messenger
Stardew Valley
Axiom Verge
Pocket Rumble
Demon's Tilt
Freedom Planet
Infernax
Pumpkin Jack

There are thousands upon thousands of indie games, big and small, that are HIGHLY derivative and they get absolutely championed for it! Hell, sometimes people wish they were even CLOSER to their source material.

Someone makes a DDG clone and the internet throws a hissy fit? Is it because it doesn't have a unique playable character like the aforementioned games?

I don't get it.

Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost

gojiguy

I still visit Japanese arcades whenever I'm over there, usually once every year or so. Some of my favourites that are still around:

  • Hirose Entertainment Yard
  • Mikado Takadanobaba
  • Mikado Ikebukuro

there's a ton I haven't checked out yet, like Ebisen, so hopefully I can do some more exploring once I'm back there.

In the meantime I did grab an Astro and Blast City for myself so I can enjoy the true experience at home...