@BulkSlash I had no idea that this worked on real hardware now! It seems that modders found ways to optimize the game considerably. It's far from a true 60fps, from what I'm seeing, but it stays above 30 most/all of the time, which is an accomplishment in itself.
Note that this optimization most likely took a lot of work. Removing a 30fps cap is simple, but making the game engine fast enough to actually run at 60 on real hardware is not!
The 60fps code itself is, as with many games, just changing a single number. Some games immediately work flawlessly with this (at least on emulation), whereas others need a ton of manual work to fix everything. DKR was in-between: its 60fps hack needed a few tweaks, but it's possible that the people behind the N64 optimization have fixed that, or are going to.
It's rare that a game is capable of considerably better performance, but simply doesn't enable it- that'd be a huge oversight! There's almost always a reason for the limitations. Though I will say that some games, such as Tomb Raider Legend on GameCube, or the Sonic Storybook games on Wii, run quite well at 60fps. It would seem that the devs couldn't get it stable enough for their liking, and made a judgement call to cap it at 30 for a more consistent experience.
@MG4M3R It looks like he's saying that Linda's design was approved immediately, but Amiga had to go through 30-40 different designs before the orthodox one was accepted.
@Aiden_Warren I think we all know about emulation here!
Decompilations, and especially native PC ports, allow for all kinds of enhancements that aren't possible through emulation. For example, there's a hack that makes the N64 version Diddy Kong Racing run at 60fps, but it has a few bugs, as all it does is change a single number. A decomp would make it easier for someone to go through the code and tweak any of the timings that aren't working properly.
And imagine all of the new content that modders could add to a PC release: new characters, new tracks, etc.!
@slider1983 I thought it seemed like that, too. It might be because old games could only move things (objects as well as the screen itself) around by whole pixels, with no in-between. So if the screen is scrolling very slowly, like 30 pixels per second, it can only shift over by one pixel on every second frame: effectively resulting in 30fps scrolling, even while the characters are moving smoothly! That might be what's giving the impression of choppier motion in the original (which scrolls very slowly at times) compared to the faster scrolling seen in this remake.
@Andee I'm just imagining the clickbait that could come from this: "You won't believe what Skeleton #1 from King's Field looks like now!" "Skeleton #2 is all grown up now, and he's mind-bogglingly gorgeous!"
Wait a minute- does this mean they already got the original PS2 textures working on Dreamcast, and are now trying to go beyond even that? Last I saw, the textures were all scaled down by half, due to the Dreamcast's RAM limitations.
@Andee And the Omega Collection, while they're at it!
It's strange and unfortunate how limited/quiet the Wipeout series has been lately. Is there a tangled legal situation, or something? I'd love to see Wipeout come to more platforms. Not sure if Sony would have to give permission for the Omega Collection specifically, but some previous games have been on competing consoles like the Saturn and N64, so it's not like it's exclusively their series.
@Quick_Man I didn't say anything about this agenda or that. Is it not objectively true that: 1. Many Japanese/anime-ish games have been blocked or censored* in the past decade or so. 2. Other games have gotten away with the same stuff on a T or M rating.
*Using "censored" in this context to mean something was provably toned down or removed, regardless of whether it was caused by governments, ratings boards, company standards, etc.
@MSaturn It's a Japanese/anime game thing. Significantly stricter standards when games have "anime" looking characters, regardless of the characters' ages.
I thought Sony was the most zealous about anime character censorship, followed by Nintendo. But now there's stuff that even they are okay with, that Xbox won't allow?
@Daniel36 I assume "wizard" refers to those step-by-step setup/installation programs? It sounds like there's a modern- and somewhat sketchy- Unity engine app which launches first, allowing you to change some settings or something, before it launches the actual game.
@KingMike All true! I noticed a mention of "puzzle shooter" on the box. I have played it, and the connection to Tetris is pretty flimsy. (I was only being half-serious about counting it.) Though it technically is a puzzle, and it involves falling blocks, so...
Just want to point out that the second of the two embedded videos is using PiStorm, which is basically a modern CPU replacement for the Amiga, and this produces impossibly good performance.
The first video shows it running on real hardware at ~5fps.
@sdelfin This is a good point! There's overlap between the PC/console and US/UK/EU issues, but they're not synonymous.
I've come across '90s PC gamers- many of them American- who feel that console-only gamers overstate the importance of titles like Goldeneye. And of course, the console gamers can fire back with their own rebuttals. But anyway, it really is reminiscent of the regional debate, with two often isolated groups emphasizing the things they know, and downplaying anything outside that.
@dunk I was specifically thinking of games journalists saying that gamers are losers, but yeah, gamers themselves saying "gamers are losers" has also become more common since then!
@JohnnyMind Yeah, even if there isn't a full decompilation to analyze yet, there would still be various ways of testing this, like using an emulator with save states (and maybe both "players" managed by a single controller). Not sure why no one did this, if this was such a longstanding mystery.
@-wc- Judging by the HUD's proportions, this game seems to already be optimized for 16:9 displays! I don't remember seeing a widescreen mode in the options, but maybe it's a system-level setting. Plus, I haven't played GT3 in a while.
@-wc- Too true, unfortunately. Even the good ones arguably take more liberties with the source material than they need to.
That said, I find Anderson's Resident Evil movies to be cheesy fun, and some of them (particularly the second and... was it the fourth or fifth?) do make an effort to draw from and connect to the games. It is really weird that he's seemingly trying to make HotD legitimately scary, but I'm not going to completely write it off just yet.
"It’s going to be immersive and very, very scary." "it reflects the experience of playing the video game" These two lines are contradictory. Does he know what The House of the Dead is?
@Zenszulu How many games in 1998 or later were still in mono? As far as I'm aware, almost everything was in stereo by then (even a majority of Game Boy and GBC games, if you plugged in external speakers), and many games also offered an option to choose.
@AJB83 I'm glad that Xbox 360 and Nintendo 64 were some of the first systems chosen for this recomp technique, as they both have so many potentially great games... and such poor technical performance holding those games back!
@N00BiSH Check out PCGamingWiki. Looks like Generations is known to have issues on Windows 11, on top of the other stutters we were talking about, but there are unofficial patches that can fix these things!
@N00BiSH Not surprised that the remaster changed something for the worse, however small it was (it's basically inevitable). Wonder if anyone has reverted things using mods.
I did experience a single, noticeable, inexplicable framerate drop in modern Chemical Plant, and this is a known issue, but it was otherwise perfect, as far as I recall. (This was with a GTX 960 on Win7.) I wasn't aware that some PCs/OSes had worse issues.
@N00BiSH When someone recompiles Generations? That game has had a native PC version for a long time. It's a little harder to get in its original form now, as the remaster with Shadow's campaign has replaced it, but that should be an equally good experience if your computer isn't too old.
Or were you just hoping for easier mod support? I'd assume there's a decent selection of mods already, but haven't looked into it.
PS: Series X doesn't run Unleashed smoothly? I saw a video showing that it powers through even the infamous problem spots in the Adabat level... albeit at the original game's sub-HD resolution. Does it have issues elsewhere?
@RetroMasters I wouldn't say Nintendo in general is overlooked, but yeah, the SNES modding/homebrew scene is still maturing. It will be interesting to see if/how it grows, and what these talented homebrew devs come up with in the future. The SNES is a pretty powerful piece of hardware in the right hands... especially when it's not being underclocked and running a game from a teensy 1 MB cartridge. Give it 8 MB (64 Mb) or so of FastROM, and it'll really shine!
@RetroGames Not at all! My comment on the price was based on it being an emulated SNES ROM (contrast this to how much Ninja Five-O, an emulated GBA ROM, is going for!), and the bit about the box art was regarding any promotional art with the game, including the box art view on Steam. I wouldn't expect a physical SNES game to go for less than $50-ish.
@Zoinkity So basically, they're dynamically mapping 12 MB worth of addresses into 8 MB of physical RAM (which works fine because it's a simple game that never needs all of that memory at once)?
Interesting about the 4 MB of extra RAM... I assume the modders patched the game to reroute the higher addresses to the Expansion Pak? (The Pak adds 4 MB of memory to the N64, putting it on par with an Aleck64.)
It's one thing to take issue with violence in video games, but when you're the owner of an action movie franchise full of all kinds of violence, it comes across as hypocritical, or at least hilariously out-of-touch.
And the movies don't even come with a giant "16" age label on the front, the way the games do! How do we know they aren't falling into children's hands? (Think of the children!)
@PinballBuzzbro $60 each, or $140 for the two (go figure). I hate to think of what this would cost in Canada, once you factor in taxes, shipping, and exchange rate. Well over $200 for sure. Probably around $250. And these aren't even good games! (I actually would be interested in playing these, partially as a curiosity, and partially because of the music. But that's more in $5-10 Steam release territory. There are much better things I could be spending my money on!)
From what I've read, the memory card slot maxes out around 3 MB/s, which is faster than reading the inner edge of a DVD, but slower than reading the outer edge (which is just over 5 MB/s). That sounds bad, but might not matter so much in reality.
The memory card doesn't have moving parts, which means no seek times- removing a major factor that caused some games to load slowly. Well-optimized games tend to load from the outer edge of the disc with minimal seeking, so that would probably perform worse from a memory card, but those games can probably afford a small increase in loading time without becoming unbearable.
The PS2's DVD drive is 4x speed, so it's several times faster than it needs to be in order to play DVD-quality video, and dozens of times faster than it would take to play audio, so that's no issue under normal circumstances.
It's frustrating how the current system is stacked so heavily in favour of both the "big guy" as well as... let's say the "aggressor" in general, as- like you touched on- it's not necessarily the actual rights holder, but potentially an overzealous legal team or even an outright troll. If they so much as growl, it's often deemed safest to just give in, even if they really don't have much of a case on their hands.
And yeah, it's a fair point to distinguish between the actual rights holder and their lawyers who advocate for them (and who are incentivized to be aggressive). Though when a company like Nintendo (just as the most infamous example) is so widely known to have consistently overzealous lawyers, they should be able to rein them in a bit to save their reputation- and a bit of money as well!
About the fair use angle, I wonder if the focus on a single franchise weakens that a bit. Not that this explains every recent case of legal threats against these books, but a Final Fight book might be riskier than, say, a general look at '80s arcade games, or 2D beat-em-ups.
Not so sure that I'd find the gameplay itself all that interesting, but the art style is cute, and I do have a soft spot for the N64. Will check on this later and see how it turns out!
"Hupke did not specifically name who exactly sent him this message" So it was Nintendo, then?
More seriously, is a book like this actually infringing on anyone's property? There are plenty of books about games, TV shows, etc., which mention the trademarked names and even show the occasional screenshot, and these have existed for decades without issue. But several of these books have just recently been stifled, censored, and/or threatened with legal action. Is this kind of book a grey area without much legal precedent (or even technically illegal, but rarely seriously pursued by the rights holders until now), or are companies just throwing their weight around with no real backing or justification besides "I have more money and better lawyers than you"?
The parts were good enough to keep the systems running for what, 5-10 years? Not saying that it's justified, but I can easily see it being within the range that a company would consider acceptable.
@UtopiaNemo Not just kids- adults are always comparing the SNES and Genesis "chip tunes" against each other, as if they're two variations on the same thing!
And it's hard to blame them. Many SNES games used tiny, looped samples, effectively bringing them more in line with the technique used by the Turbografx, the Famicom Disk System, the N163 chip, and the Game Boy (small, repeating, custom waveforms). Sometimes these samples were taken from FM synthesizers as well, making them lo-fi copies of what the Genesis was doing natively!
So whether it was a guitar chord, a cymbal crashing, a seagull's cry, or a human laugh, it was usually made up of a tiny snippet of sound, looped to stretch it out, and then with pitch bends added on top of that. The SNES was absolutely capable of playing full recordings of these sounds, but ROM size limits (and audio not being given the space/priority it needed in that ROM) led to fake, "synthy" results.
There was a big difference between what the SNES's audio hardware was capable of, and what it actually did in the average game. Perhaps more than any other system!
@Sketcz So basically Ecco: Harmony of Despair? I don't know how playable that would be, but it's a fun thought. Navigation would be a lot easier, at least! (By the way, 4K is on the low end for an Ecco level! The larger ones are over 6000x4000, or about 3 screens worth.)
Comments 581
Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC
@BulkSlash I had no idea that this worked on real hardware now! It seems that modders found ways to optimize the game considerably. It's far from a true 60fps, from what I'm seeing, but it stays above 30 most/all of the time, which is an accomplishment in itself.
Note that this optimization most likely took a lot of work. Removing a 30fps cap is simple, but making the game engine fast enough to actually run at 60 on real hardware is not!
The 60fps code itself is, as with many games, just changing a single number. Some games immediately work flawlessly with this (at least on emulation), whereas others need a ton of manual work to fix everything. DKR was in-between: its 60fps hack needed a few tweaks, but it's possible that the people behind the N64 optimization have fixed that, or are going to.
It's rare that a game is capable of considerably better performance, but simply doesn't enable it- that'd be a huge oversight! There's almost always a reason for the limitations. Though I will say that some games, such as Tomb Raider Legend on GameCube, or the Sonic Storybook games on Wii, run quite well at 60fps. It would seem that the devs couldn't get it stable enough for their liking, and made a judgement call to cap it at 30 for a more consistent experience.
Re: "Men Want To Give Their Opinions On Female Characters" - Samba De Amigo Artist On The Toughest Character To Design
@MG4M3R It looks like he's saying that Linda's design was approved immediately, but Amiga had to go through 30-40 different designs before the orthodox one was accepted.
Re: "Men Want To Give Their Opinions On Female Characters" - Samba De Amigo Artist On The Toughest Character To Design
Naka: "Do you think people will assume I'm interested in genderless characters like this, given the fact that I'm not married?"
I don't think this would have occurred to anyone, had he simply not brought it up!
Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC
@Aiden_Warren I think we all know about emulation here!
Decompilations, and especially native PC ports, allow for all kinds of enhancements that aren't possible through emulation. For example, there's a hack that makes the N64 version Diddy Kong Racing run at 60fps, but it has a few bugs, as all it does is change a single number. A decomp would make it easier for someone to go through the code and tweak any of the timings that aren't working properly.
And imagine all of the new content that modders could add to a PC release: new characters, new tracks, etc.!
Re: Sega's Altered Beast Gets A Free Fan-Made Remake
@slider1983 I thought it seemed like that, too. It might be because old games could only move things (objects as well as the screen itself) around by whole pixels, with no in-between.
So if the screen is scrolling very slowly, like 30 pixels per second, it can only shift over by one pixel on every second frame: effectively resulting in 30fps scrolling, even while the characters are moving smoothly!
That might be what's giving the impression of choppier motion in the original (which scrolls very slowly at times) compared to the faster scrolling seen in this remake.
Re: Sega's Altered Beast Gets A Free Fan-Made Remake
@slider1983 This is 60fps, the same as the arcade and Genesis/Mega Drive versions.
Re: Random: The Guy Responsible For The Legendary "Mind-Boggling Effects" Meme Celebrates Its Impact 30 Years On
@Andee I'm just imagining the clickbait that could come from this:
"You won't believe what Skeleton #1 from King's Field looks like now!"
"Skeleton #2 is all grown up now, and he's mind-bogglingly gorgeous!"
Re: Dreamcast Ports Of GTA Classics Surpass The PS2 Originals Thanks To Mods
Wait a minute- does this mean they already got the original PS2 textures working on Dreamcast, and are now trying to go beyond even that?
Last I saw, the textures were all scaled down by half, due to the Dreamcast's RAM limitations.
Re: Capcom's Legendary RPG 'Breath of Fire IV' Has Just Got A Surprise Release On GOG
Nice! This is still available on PS3, but it's great that it's available for a wider audience now, and with higher resolutions!
I've never played Breath of Fire, but I've heard it's quite good... and quite weird.
Re: Strong Museum Announces Huge Preservation Haul From Saint's Row Dev Volition
Kudos to them for releasing all of these materials of their own volition!
Re: Looks Like 3DO Might Be Getting An Unofficial Port Of PS1 Classic WipEout
@Andee And the Omega Collection, while they're at it!
It's strange and unfortunate how limited/quiet the Wipeout series has been lately. Is there a tangled legal situation, or something? I'd love to see Wipeout come to more platforms. Not sure if Sony would have to give permission for the Omega Collection specifically, but some previous games have been on competing consoles like the Saturn and N64, so it's not like it's exclusively their series.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@Quick_Man I didn't say anything about this agenda or that.
Is it not objectively true that:
1. Many Japanese/anime-ish games have been blocked or censored* in the past decade or so.
2. Other games have gotten away with the same stuff on a T or M rating.
*Using "censored" in this context to mean something was provably toned down or removed, regardless of whether it was caused by governments, ratings boards, company standards, etc.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@Zedecks Video games themselves probably wouldn't be able to exist if companies had to fully appease both Californians and Texans!
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@MSaturn It's a Japanese/anime game thing. Significantly stricter standards when games have "anime" looking characters, regardless of the characters' ages.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
I thought Sony was the most zealous about anime character censorship, followed by Nintendo.
But now there's stuff that even they are okay with, that Xbox won't allow?
Re: Lunar Remastered Collection Uses The Working Designs Script
@SpaceChurro Thanks for this! It's what I had suspected, but it's good to finally have confirmation of the translation's status.
Wonder how long it'll take for modders to put the original script back in, so we can have our Tootsie Pop references and whatnot.
Re: If You Act Quickly, You Can Pick Up 'Metro 2033 Redux' For Free On Xbox, Steam, Or GOG
@slider1983 They go for deep discounts fairly often, at least!
Re: One Of The Worst Games Of All Time Has Arrived On Steam, And The Reviews Are Exactly What You'd Expect
@Daniel36 I assume "wizard" refers to those step-by-step setup/installation programs?
It sounds like there's a modern- and somewhat sketchy- Unity engine app which launches first, allowing you to change some settings or something, before it launches the actual game.
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
@KingMike All true! I noticed a mention of "puzzle shooter" on the box.
I have played it, and the connection to Tetris is pretty flimsy. (I was only being half-serious about counting it.)
Though it technically is a puzzle, and it involves falling blocks, so...
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
@-wc- Columns is older than Dr. Mario, at least. That's the only one I can think of, but there must be others. (Does Quarth count?)
Re: Tomb Raider Just Got A Brilliant New Proof-Of-Concept Demo For The Commodore Amiga
Just want to point out that the second of the two embedded videos is using PiStorm, which is basically a modern CPU replacement for the Amiga, and this produces impossibly good performance.
The first video shows it running on real hardware at ~5fps.
Re: "Poorly Analyzed US-Centric Garbage" - Why Do Americans Keep Ignoring European Gaming History?
@sdelfin This is a good point! There's overlap between the PC/console and US/UK/EU issues, but they're not synonymous.
I've come across '90s PC gamers- many of them American- who feel that console-only gamers overstate the importance of titles like Goldeneye. And of course, the console gamers can fire back with their own rebuttals. But anyway, it really is reminiscent of the regional debate, with two often isolated groups emphasizing the things they know, and downplaying anything outside that.
Re: 30 Years Ago, The Grandfather Of Game Journalism Told 2D Fighting Game Fans To "Get A Life"
@dunk I was specifically thinking of games journalists saying that gamers are losers, but yeah, gamers themselves saying "gamers are losers" has also become more common since then!
Re: 30 Years Ago, The Grandfather Of Game Journalism Told 2D Fighting Game Fans To "Get A Life"
@axelhander This games journalist was doing the whole "gamers are losers" take, some 20+ years before it became popular. Truly ahead of his time!
Re: Something Just Happened In GoldenEye 007 That Has Never Been Seen Before
@JohnnyMind Yeah, even if there isn't a full decompilation to analyze yet, there would still be various ways of testing this, like using an emulator with save states (and maybe both "players" managed by a single controller). Not sure why no one did this, if this was such a longstanding mystery.
Re: Almost 25 Years Ago, Gran Turismo 3 Offered Ultra-Widescreen Support On PS2
@-wc- Judging by the HUD's proportions, this game seems to already be optimized for 16:9 displays!
I don't remember seeing a widescreen mode in the options, but maybe it's a system-level setting. Plus, I haven't played GT3 in a while.
Re: Director Of Upcoming House Of The Dead Movie Says It "Reflects The Experience Of Playing The Video Game"
@-wc- Too true, unfortunately. Even the good ones arguably take more liberties with the source material than they need to.
That said, I find Anderson's Resident Evil movies to be cheesy fun, and some of them (particularly the second and... was it the fourth or fifth?) do make an effort to draw from and connect to the games. It is really weird that he's seemingly trying to make HotD legitimately scary, but I'm not going to completely write it off just yet.
Re: Director Of Upcoming House Of The Dead Movie Says It "Reflects The Experience Of Playing The Video Game"
"It’s going to be immersive and very, very scary."
"it reflects the experience of playing the video game"
These two lines are contradictory. Does he know what The House of the Dead is?
Re: Today I Learned That Metal Gear Solid Roasted People Who Didn't Own A Stereo TV
@Zenszulu How many games in 1998 or later were still in mono?
As far as I'm aware, almost everything was in stereo by then (even a majority of Game Boy and GBC games, if you plugged in external speakers), and many games also offered an option to choose.
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@AJB83 I'm glad that Xbox 360 and Nintendo 64 were some of the first systems chosen for this recomp technique, as they both have so many potentially great games... and such poor technical performance holding those games back!
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@N00BiSH Check out PCGamingWiki. Looks like Generations is known to have issues on Windows 11, on top of the other stutters we were talking about, but there are unofficial patches that can fix these things!
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@N00BiSH Not surprised that the remaster changed something for the worse, however small it was (it's basically inevitable). Wonder if anyone has reverted things using mods.
I did experience a single, noticeable, inexplicable framerate drop in modern Chemical Plant, and this is a known issue, but it was otherwise perfect, as far as I recall. (This was with a GTX 960 on Win7.) I wasn't aware that some PCs/OSes had worse issues.
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@N00BiSH When someone recompiles Generations?
That game has had a native PC version for a long time. It's a little harder to get in its original form now, as the remaster with Shadow's campaign has replaced it, but that should be an equally good experience if your computer isn't too old.
Or were you just hoping for easier mod support? I'd assume there's a decent selection of mods already, but haven't looked into it.
PS: Series X doesn't run Unleashed smoothly? I saw a video showing that it powers through even the infamous problem spots in the Adabat level... albeit at the original game's sub-HD resolution. Does it have issues elsewhere?
Re: Streets Of Rage Composer Is "Disappointed" More People Aren't Aware Of His Work
As much as I usually like Yuzo Koshiro's work, most of the good tracks in SoR3 were Motohiro Kawashima's!
Interesting to see that Kawashima worked on Amazing Island. I've tried the game briefly, but never looked into the soundtrack.
Re: SNES Title 'Shounen Ninja Sasuke' Is Getting Its First Ever Western Release Later This Week
@RetroMasters I wouldn't say Nintendo in general is overlooked, but yeah, the SNES modding/homebrew scene is still maturing. It will be interesting to see if/how it grows, and what these talented homebrew devs come up with in the future.
The SNES is a pretty powerful piece of hardware in the right hands... especially when it's not being underclocked and running a game from a teensy 1 MB cartridge.
Give it 8 MB (64 Mb) or so of FastROM, and it'll really shine!
Re: SNES Title 'Shounen Ninja Sasuke' Is Getting Its First Ever Western Release Later This Week
@RetroGames Not at all! My comment on the price was based on it being an emulated SNES ROM (contrast this to how much Ninja Five-O, an emulated GBA ROM, is going for!), and the bit about the box art was regarding any promotional art with the game, including the box art view on Steam.
I wouldn't expect a physical SNES game to go for less than $50-ish.
Re: SNES Title 'Shounen Ninja Sasuke' Is Getting Its First Ever Western Release Later This Week
I'm not familiar with this game, though I will say it looks good- and the price is reasonable as well.
But with such an authentically '90s localization, they need to have some bad American box art to go with it!
Re: Lewd N64-Powered 'Super Real Mahjong VS' Gets English-Language Patch
@Zoinkity So basically, they're dynamically mapping 12 MB worth of addresses into 8 MB of physical RAM (which works fine because it's a simple game that never needs all of that memory at once)?
Re: Lewd N64-Powered 'Super Real Mahjong VS' Gets English-Language Patch
Interesting about the 4 MB of extra RAM... I assume the modders patched the game to reroute the higher addresses to the Expansion Pak? (The Pak adds 4 MB of memory to the N64, putting it on par with an Aleck64.)
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
It's one thing to take issue with violence in video games, but when you're the owner of an action movie franchise full of all kinds of violence, it comes across as hypocritical, or at least hilariously out-of-touch.
And the movies don't even come with a giant "16" age label on the front, the way the games do! How do we know they aren't falling into children's hands? (Think of the children!)
Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000
There are more people using audio cassettes and VHS tapes than playing on old consoles?
Re: Sega CD Titles Earnest Evans And Anett Returns Are Getting English Releases For The First Time
@PinballBuzzbro $60 each, or $140 for the two (go figure).
I hate to think of what this would cost in Canada, once you factor in taxes, shipping, and exchange rate. Well over $200 for sure. Probably around $250.
And these aren't even good games!
(I actually would be interested in playing these, partially as a curiosity, and partially because of the music. But that's more in $5-10 Steam release territory. There are much better things I could be spending my money on!)
Re: You Can Now Run Your Entire PS2 Library From This $50 Memory Card
From what I've read, the memory card slot maxes out around 3 MB/s, which is faster than reading the inner edge of a DVD, but slower than reading the outer edge (which is just over 5 MB/s). That sounds bad, but might not matter so much in reality.
The memory card doesn't have moving parts, which means no seek times- removing a major factor that caused some games to load slowly. Well-optimized games tend to load from the outer edge of the disc with minimal seeking, so that would probably perform worse from a memory card, but those games can probably afford a small increase in loading time without becoming unbearable.
The PS2's DVD drive is 4x speed, so it's several times faster than it needs to be in order to play DVD-quality video, and dozens of times faster than it would take to play audio, so that's no issue under normal circumstances.
Re: "I Cannot Take Any Chances" - Final Fight Book Campaign Cancelled Following Message About Its Use Of IP
@markran Thanks for the detailed response!
It's frustrating how the current system is stacked so heavily in favour of both the "big guy" as well as... let's say the "aggressor" in general, as- like you touched on- it's not necessarily the actual rights holder, but potentially an overzealous legal team or even an outright troll. If they so much as growl, it's often deemed safest to just give in, even if they really don't have much of a case on their hands.
And yeah, it's a fair point to distinguish between the actual rights holder and their lawyers who advocate for them (and who are incentivized to be aggressive). Though when a company like Nintendo (just as the most infamous example) is so widely known to have consistently overzealous lawyers, they should be able to rein them in a bit to save their reputation- and a bit of money as well!
About the fair use angle, I wonder if the focus on a single franchise weakens that a bit. Not that this explains every recent case of legal threats against these books, but a Final Fight book might be riskier than, say, a general look at '80s arcade games, or 2D beat-em-ups.
Re: Become A Travelling Salesman In 'Merchant 64' - A Cozy N64-Inspired Adventure For PC
Not so sure that I'd find the gameplay itself all that interesting, but the art style is cute, and I do have a soft spot for the N64. Will check on this later and see how it turns out!
Re: "I Cannot Take Any Chances" - Final Fight Book Campaign Cancelled Following Message About Its Use Of IP
"Hupke did not specifically name who exactly sent him this message"
So it was Nintendo, then?
More seriously, is a book like this actually infringing on anyone's property? There are plenty of books about games, TV shows, etc., which mention the trademarked names and even show the occasional screenshot, and these have existed for decades without issue. But several of these books have just recently been stifled, censored, and/or threatened with legal action.
Is this kind of book a grey area without much legal precedent (or even technically illegal, but rarely seriously pursued by the rights holders until now), or are companies just throwing their weight around with no real backing or justification besides "I have more money and better lawyers than you"?
Re: Creator Of Tool That Resurrects Bricked Wii U Consoles Doesn't Believe Nintendo Used "Faulty" Parts
The parts were good enough to keep the systems running for what, 5-10 years? Not saying that it's justified, but I can easily see it being within the range that a company would consider acceptable.
Re: The Genesis Just "Broke Another Myth" By Replicating Classic Castlevania Tunes
@UtopiaNemo Not just kids- adults are always comparing the SNES and Genesis "chip tunes" against each other, as if they're two variations on the same thing!
And it's hard to blame them. Many SNES games used tiny, looped samples, effectively bringing them more in line with the technique used by the Turbografx, the Famicom Disk System, the N163 chip, and the Game Boy (small, repeating, custom waveforms). Sometimes these samples were taken from FM synthesizers as well, making them lo-fi copies of what the Genesis was doing natively!
So whether it was a guitar chord, a cymbal crashing, a seagull's cry, or a human laugh, it was usually made up of a tiny snippet of sound, looped to stretch it out, and then with pitch bends added on top of that. The SNES was absolutely capable of playing full recordings of these sounds, but ROM size limits (and audio not being given the space/priority it needed in that ROM) led to fake, "synthy" results.
There was a big difference between what the SNES's audio hardware was capable of, and what it actually did in the average game. Perhaps more than any other system!
Re: Sega Appears To Be Reviving Ecco The Dolphin After 25 Years
@Sketcz So basically Ecco: Harmony of Despair?
I don't know how playable that would be, but it's a fun thought. Navigation would be a lot easier, at least!
(By the way, 4K is on the low end for an Ecco level! The larger ones are over 6000x4000, or about 3 screens worth.)
Re: Battle Stormer Classics Is A Ridiculous Boss Rush Mash-Up With Castlevania, Star Wars, Sonic And Batman
I never really delved into the world of Mugen, but this looks pretty insane- even by Mugen standards! Definitely looks like one to check out.