Comments 581

Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC

smoreon

@BulkSlash I had no idea that this worked on real hardware now! It seems that modders found ways to optimize the game considerably. It's far from a true 60fps, from what I'm seeing, but it stays above 30 most/all of the time, which is an accomplishment in itself.

Note that this optimization most likely took a lot of work. Removing a 30fps cap is simple, but making the game engine fast enough to actually run at 60 on real hardware is not!

The 60fps code itself is, as with many games, just changing a single number. Some games immediately work flawlessly with this (at least on emulation), whereas others need a ton of manual work to fix everything. DKR was in-between: its 60fps hack needed a few tweaks, but it's possible that the people behind the N64 optimization have fixed that, or are going to.

It's rare that a game is capable of considerably better performance, but simply doesn't enable it- that'd be a huge oversight! There's almost always a reason for the limitations. Though I will say that some games, such as Tomb Raider Legend on GameCube, or the Sonic Storybook games on Wii, run quite well at 60fps. It would seem that the devs couldn't get it stable enough for their liking, and made a judgement call to cap it at 30 for a more consistent experience.

Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC

smoreon

@Aiden_Warren I think we all know about emulation here!

Decompilations, and especially native PC ports, allow for all kinds of enhancements that aren't possible through emulation. For example, there's a hack that makes the N64 version Diddy Kong Racing run at 60fps, but it has a few bugs, as all it does is change a single number. A decomp would make it easier for someone to go through the code and tweak any of the timings that aren't working properly.

And imagine all of the new content that modders could add to a PC release: new characters, new tracks, etc.!

Re: Sega's Altered Beast Gets A Free Fan-Made Remake

smoreon

@slider1983 I thought it seemed like that, too. It might be because old games could only move things (objects as well as the screen itself) around by whole pixels, with no in-between.
So if the screen is scrolling very slowly, like 30 pixels per second, it can only shift over by one pixel on every second frame: effectively resulting in 30fps scrolling, even while the characters are moving smoothly!
That might be what's giving the impression of choppier motion in the original (which scrolls very slowly at times) compared to the faster scrolling seen in this remake.

Re: Looks Like 3DO Might Be Getting An Unofficial Port Of PS1 Classic WipEout

smoreon

@Andee And the Omega Collection, while they're at it!

It's strange and unfortunate how limited/quiet the Wipeout series has been lately. Is there a tangled legal situation, or something? I'd love to see Wipeout come to more platforms. Not sure if Sony would have to give permission for the Omega Collection specifically, but some previous games have been on competing consoles like the Saturn and N64, so it's not like it's exclusively their series.

Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"

smoreon

@Quick_Man I didn't say anything about this agenda or that.
Is it not objectively true that:
1. Many Japanese/anime-ish games have been blocked or censored* in the past decade or so.
2. Other games have gotten away with the same stuff on a T or M rating.

*Using "censored" in this context to mean something was provably toned down or removed, regardless of whether it was caused by governments, ratings boards, company standards, etc.

Re: "Poorly Analyzed US-Centric Garbage" - Why Do Americans Keep Ignoring European Gaming History?

smoreon

@sdelfin This is a good point! There's overlap between the PC/console and US/UK/EU issues, but they're not synonymous.

I've come across '90s PC gamers- many of them American- who feel that console-only gamers overstate the importance of titles like Goldeneye. And of course, the console gamers can fire back with their own rebuttals. But anyway, it really is reminiscent of the regional debate, with two often isolated groups emphasizing the things they know, and downplaying anything outside that.

Re: Director Of Upcoming House Of The Dead Movie Says It "Reflects The Experience Of Playing The Video Game"

smoreon

@-wc- Too true, unfortunately. Even the good ones arguably take more liberties with the source material than they need to.

That said, I find Anderson's Resident Evil movies to be cheesy fun, and some of them (particularly the second and... was it the fourth or fifth?) do make an effort to draw from and connect to the games. It is really weird that he's seemingly trying to make HotD legitimately scary, but I'm not going to completely write it off just yet.

Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet

smoreon

@N00BiSH Not surprised that the remaster changed something for the worse, however small it was (it's basically inevitable). Wonder if anyone has reverted things using mods.

I did experience a single, noticeable, inexplicable framerate drop in modern Chemical Plant, and this is a known issue, but it was otherwise perfect, as far as I recall. (This was with a GTX 960 on Win7.) I wasn't aware that some PCs/OSes had worse issues.

Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet

smoreon

@N00BiSH When someone recompiles Generations?
That game has had a native PC version for a long time. It's a little harder to get in its original form now, as the remaster with Shadow's campaign has replaced it, but that should be an equally good experience if your computer isn't too old.

Or were you just hoping for easier mod support? I'd assume there's a decent selection of mods already, but haven't looked into it.

PS: Series X doesn't run Unleashed smoothly? I saw a video showing that it powers through even the infamous problem spots in the Adabat level... albeit at the original game's sub-HD resolution. Does it have issues elsewhere?

Re: SNES Title 'Shounen Ninja Sasuke' Is Getting Its First Ever Western Release Later This Week

smoreon

@RetroMasters I wouldn't say Nintendo in general is overlooked, but yeah, the SNES modding/homebrew scene is still maturing. It will be interesting to see if/how it grows, and what these talented homebrew devs come up with in the future.
The SNES is a pretty powerful piece of hardware in the right hands... especially when it's not being underclocked and running a game from a teensy 1 MB cartridge.
Give it 8 MB (64 Mb) or so of FastROM, and it'll really shine!

Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot

smoreon

It's one thing to take issue with violence in video games, but when you're the owner of an action movie franchise full of all kinds of violence, it comes across as hypocritical, or at least hilariously out-of-touch.

And the movies don't even come with a giant "16" age label on the front, the way the games do! How do we know they aren't falling into children's hands? (Think of the children!)

Re: Sega CD Titles Earnest Evans And Anett Returns Are Getting English Releases For The First Time

smoreon

@PinballBuzzbro $60 each, or $140 for the two (go figure).
I hate to think of what this would cost in Canada, once you factor in taxes, shipping, and exchange rate. Well over $200 for sure. Probably around $250.
And these aren't even good games!
(I actually would be interested in playing these, partially as a curiosity, and partially because of the music. But that's more in $5-10 Steam release territory. There are much better things I could be spending my money on!)

Re: You Can Now Run Your Entire PS2 Library From This $50 Memory Card

smoreon

From what I've read, the memory card slot maxes out around 3 MB/s, which is faster than reading the inner edge of a DVD, but slower than reading the outer edge (which is just over 5 MB/s). That sounds bad, but might not matter so much in reality.

The memory card doesn't have moving parts, which means no seek times- removing a major factor that caused some games to load slowly. Well-optimized games tend to load from the outer edge of the disc with minimal seeking, so that would probably perform worse from a memory card, but those games can probably afford a small increase in loading time without becoming unbearable.

The PS2's DVD drive is 4x speed, so it's several times faster than it needs to be in order to play DVD-quality video, and dozens of times faster than it would take to play audio, so that's no issue under normal circumstances.

Re: "I Cannot Take Any Chances" - Final Fight Book Campaign Cancelled Following Message About Its Use Of IP

smoreon

@markran Thanks for the detailed response!

It's frustrating how the current system is stacked so heavily in favour of both the "big guy" as well as... let's say the "aggressor" in general, as- like you touched on- it's not necessarily the actual rights holder, but potentially an overzealous legal team or even an outright troll. If they so much as growl, it's often deemed safest to just give in, even if they really don't have much of a case on their hands.

And yeah, it's a fair point to distinguish between the actual rights holder and their lawyers who advocate for them (and who are incentivized to be aggressive). Though when a company like Nintendo (just as the most infamous example) is so widely known to have consistently overzealous lawyers, they should be able to rein them in a bit to save their reputation- and a bit of money as well!

About the fair use angle, I wonder if the focus on a single franchise weakens that a bit. Not that this explains every recent case of legal threats against these books, but a Final Fight book might be riskier than, say, a general look at '80s arcade games, or 2D beat-em-ups.

Re: "I Cannot Take Any Chances" - Final Fight Book Campaign Cancelled Following Message About Its Use Of IP

smoreon

"Hupke did not specifically name who exactly sent him this message"
So it was Nintendo, then?

More seriously, is a book like this actually infringing on anyone's property? There are plenty of books about games, TV shows, etc., which mention the trademarked names and even show the occasional screenshot, and these have existed for decades without issue. But several of these books have just recently been stifled, censored, and/or threatened with legal action.
Is this kind of book a grey area without much legal precedent (or even technically illegal, but rarely seriously pursued by the rights holders until now), or are companies just throwing their weight around with no real backing or justification besides "I have more money and better lawyers than you"?

Re: The Genesis Just "Broke Another Myth" By Replicating Classic Castlevania Tunes

smoreon

@UtopiaNemo Not just kids- adults are always comparing the SNES and Genesis "chip tunes" against each other, as if they're two variations on the same thing!

And it's hard to blame them. Many SNES games used tiny, looped samples, effectively bringing them more in line with the technique used by the Turbografx, the Famicom Disk System, the N163 chip, and the Game Boy (small, repeating, custom waveforms). Sometimes these samples were taken from FM synthesizers as well, making them lo-fi copies of what the Genesis was doing natively!

So whether it was a guitar chord, a cymbal crashing, a seagull's cry, or a human laugh, it was usually made up of a tiny snippet of sound, looped to stretch it out, and then with pitch bends added on top of that. The SNES was absolutely capable of playing full recordings of these sounds, but ROM size limits (and audio not being given the space/priority it needed in that ROM) led to fake, "synthy" results.

There was a big difference between what the SNES's audio hardware was capable of, and what it actually did in the average game. Perhaps more than any other system!