Latest Features
Flashback 20 Years Ago Today, Shigeru Miyamoto Came To London
"People seemed genuinely touched to be in his presence"
Interview Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
"The game really just clicked into place. Even Argonaut was surprised"
Feature Vermis Is A Disturbing Strategy Guide For A Soulsborne That Doesn't Exist
"Which flesh is your flesh?"
Flashback Revealing The Secrets Of 'The Room', Lionhead's Answer To Portal
A demo was shown off at GDC in 2005, before the project swiftly disappeared
"I never expected it to have the kind of impact it's had"
Feature The Story Of Retro Studios' Secret Weapon In The Development Of Metroid Prime
"I was the guy! It was so cool"
Feature The Intellivision Amico Saga Is So Crazy I Made A Four-Hour Documentary About It
"Wouldn’t that be something?"
Feature Upset By Zelda Being $70? We've Arguably Never Had It So Good
$70 in 1994 is $140 in 2023 money
Flashback Uncovering The Puzzle Of PlayStation Exclusive 'Tetris Successor' Vadims
The brainchild of Vadim Gerasimov, who helped port Tetris to PC
Guide Best Neo Geo Pocket Color Games
Check out these gems for SNK's ill-fated handheld
Interview Llamasoft's Jeff Minter Discusses His New Game Akka Arrh And Working With Atari
"I knew I'd have to do a bit more surgery to it than I did with Tempest"
Iconic Issues Club Nintendo Classic, 1990's Best Advert For Nintendo
The UK's 'Nintendo Power'
Talking Point Where Do You Stand On "Ethical Emulation"?
GoldenEye's recent release highlights a complex topic
Feature PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka
"The building was surrounded by a mob of fans, several feet deep"
The Making Of Blindness, The '90s Breakthrough In Video Game Accessibility That Time Forgot
"It was definitely a risky project"
Interview Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
The couple charts a new adventure with a reimagining of 'Colossal Cave'
Interview Ex-Sega President Michael Katz On ColecoVision, Atari, And The Early Years Of The Genesis
"I liked being the small guy like Avis vs Hertz in the old days"
Feature Nintendo's Golden Ticket - How One Boy Won A Trip To Japan And Met Miyamoto
"I think I used up a lifetime of luck winning that competition"
Feature The Tragic Tale Of The Xperia 'PlayStation Phone' That Should Have Changed Everything
"The Xperia Play is too much of a gimmick product"
Feature Making Diddy Kong Racing Changed My Life
Rare's seminal N64 racer turns 25
Sacred Spaces Ultimate Play The Game / Rare, Ashby-De-La-Zouch, England
The birthplace of a gaming legend
Feature Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console
"It was a time of weird stuff in Japan"
Feature What Were Japanese Action Adventures Like Before Zelda?
"Japanese people didn't have a well-defined sense of the RPG"
Flashback "Nintendo Won't F**k EA, Because EA Is Big"
Puzz Loop, Zuma, And All The Clones
The Making Of In The Hunt - Metal Slug's Underwater Forerunner
"I am the worst at shooting games"
The Making Of Elder Scrolls V: Skyrim
Expectations as high as Hrothgar
The Making Of Assassin's Creed, Ubisoft's Original Open-World Epic
"I was convinced the game was a flop"
Feature Video Gaming's Most Famous Anecdote Might Not Be True After All
Did pizza really inspire the creation of Pac-Man?
Feature The Full Story Behind Sega Channel, Sega's Precursor To Game Pass
"Don't just watch TV, play TV"
The Making Of Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
"This is the hypothetical Sonic 4 on Sega Mega Drive that never happened"
The Making Of HeroQuest - When Tabletop Gaming Went Mainstream
"I will forever be proud of my involvement with HeroQuest"
Feature The Strange Tale Behind Resident Evil's 'Basement Theme'
We try to get to the bottom of this twenty-four-year old mystery
Feature The Late Rieko Kodama On Phantasy Star, Skies Of Arcadia And Challenging Stereotypes
"I believe that a story or world cannot revolve around male power alone"
Feature Ken Killed? Ryu And Chun-Li Kissing? Space Aliens? These Street Fighter II Comics Had It All
"People still ask me about it all the time"
Feature The Inside Story Of Games-X, The UK's First Weekly Video Game Magazine
"It was a crazy time for games... and it just never, ever stopped"
Feature The Tale Of Spiral Saga, Software Creations' Lost PlayStation Exclusive
"In those days on PlayStation 1 if you got a million dollars and eighteen months you were lucky."
Feature How We Helped Solve A 30-Year-Old Mystery In Monkey Island 2: LeChuck's Revenge
There are probably worse ways to spend a weekend!