Comments 414

Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?

BulkSlash

I’d say I’m somewhere in the middle. I never stopped playing many of the games from my childhood like Mario World so it’s more of a constant in my life than a reminder of the good old days.

On the flip side, playing something like the arcade version of Time Crisis or Sega Rally (particularly on a sunny day) reminds me very heavily of summer holidays in Devon playing at the arcade and being blown away by the amazing 3D graphics.

Re: Best Nintendo DS Games Of All Time

BulkSlash

I loved the inventiveness of the games on the DS, some of the early stuff like Pac-Pix where you could draw (often hilariously misshapen) Pac-Men and release them into the level was incredibly fresh. Kirby Canvas Curse was great too.

Mario Kart DS also deserves a special mention for being (I think) the only MK game that allowed you to dodge the blue shell. It was tricky to do, but at one point I could dodge that thing almost 100% of the time.

I have to hide the Tetris DS cartridge because when that’s in my 3DS nothing else ever gets played it’s so addictive.

Re: New Project Aims To Replicate N64 Stick "As Close As Possible"

BulkSlash

@Sketcz I got them from SteelSticks64.com. I got an email saying they had some in stock just before Christmas. They rarely have them (to the point that I've seen controllers being listed for hundreds of pounds on eBay with one fitted) but if you put your name on the notification list you should hopefully get an email when they've got more ready.

Re: Best Sega 32X Games Of All Time

BulkSlash

My brother had a 32X back in the day and he had Star Wars and Virtua Racing. They both blew us away graphically and we had lots of fun playing the 2 player modes, so even though the 32X was a failure, we still enjoyed it a lot.

I bought a used 32X a few years ago to play those games again, they’re both stupidly hard, probably to hide how short they were! 😅

Re: New Project Aims To Replicate N64 Stick "As Close As Possible"

BulkSlash

Excellent news. You just can’t beat an original N64 stick, all the repros just feel wrong and are often way out in terms of response/accuracy.

Thankfully I’ve got steel bowls for all my controllers now so they feel pretty much perfect, but being able to get replacement sticks and gears could be very useful in the future.

Re: The Making Of: Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb

BulkSlash

I always rather enjoyed the movie, I should rewatch it at some point as it has been a while since I last saw it. Elliot Goldenthal’s score was good, although I think the lack of any references to recognisable themes from the games like the Crystal theme was perhaps a mistake.

I remember a lot of fan complaints about lack of elements from the games like magic and Chocobos. Maybe it would have been better to have used a different name rather than imply a link to the games?

Speaking of the actors, I remember one review wondering how Alec Baldwin felt playing a younger character that looked like Ben Affleck!

Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game

BulkSlash

For best Sega arcade game I would perhaps say something like G-Loc 360 or Outrun deluxe (or OutRun 2 deluxe) as they not only married impressive graphics but also delivered an experience impossible to replicate at home with big hydraulic cabs.

In terms of Daytona vs Sega Rally, I think I slightly prefer Daytona but there’s very little in it and I often change my mind. I would personally say they’re Sega’s best two racing games. I like the power sliding using the gears of Daytona and graphically I think it’s actually a bit more impressive even though it’s on the base Model 2 board. Sega Rally is a bit glitchier in places and isn’t quite as vibrant as Daytona (which is probably one of the reasons it’s more popular in the arcades).

I think Galaxy Force II, Rad Mobile, Rail Chase and House of the Dead 1 are all pretty great too. If only Sega would give us decent home ports of all these games…

Re: GameShark Is Back From The Dead, But As AI

BulkSlash

I'm curious how this could possibly work on modern systems. I can't imagine Sony or MS allowing an application to scan the memory of a game and look for the life counter or health bar to create infinite lives/energy/ammo cheats. It would be pretty disastrous for online gaming too.

Maybe it can be plugged into the console video out port so it can view the action and then send Bluetooth controller signals to play the game for you? That would be pretty cool.

That said, I can't believe it's anything that clever, instead I bet it's just some large language model trained on GameFAQs and it will regurgitate advice scraped from there rather than being an actual cheat device like the old GameSharks.

Re: This Game Boy-Style 'RoboCop Vs Predator' Game Is Totally Free

BulkSlash

I beat this over the weekend (it works on Steam Deck!) and it was a fun little game. It perhaps needs a bit of polish like recharging your health after each level and defaulting to the continue option if you get a game over (otherwise it's too easy to start a new game by accident).

There's so many '80s references in the cut scenes it's really quite amazing. I didn't recognise the little girl though, I'm not sure what she's a reference to. The music is pretty cool too and they do a great job of mixing the Robocop and Predator themes together.

Re: Does Your SNES Have A Ticking Time Bomb Inside?

BulkSlash

I wouldn't necessarily rely on something like the Super Nt for long term preservation, it may be just as prone to failure when it's 20+ years old. Given that it's made with modern components it might even have a shorter shelf life than a real SNES! 😩

If I had the money I'd actually approach some of the chip fabs out there to find out how feasible it is to reproduce old chips like these (especially the custom chips on a lot of '90s arcade hardware). Obviously you'd need to either get the original specs or reverse engineer from the die, but can anyone even make 45nm transistors these days?

Re: Feature: Howard Scott Warshaw Talks E.T., Atari, & Working With Spielberg

BulkSlash

I’ve often heard that E.T. isn’t as bad as it’s made out to be. I suspect it’s another victim of the AVGN (who I do enjoy), but on a few occasions now he’s picked games that don’t really deserve the treatment. I suspect he’s run out of games that legitimately were terrible and now has to magnify the failings of merely average games to fill out a video.

Re: Interview: Former Sega Head Of Marketing Al Nilsen On Genesis And The Birth Of 'Sonicmania'

BulkSlash

I loved Sonic 2sday, the hype and excitement for that was unreal. I had so much Sonic 2 merchandise from that event, the baseball jacket, the pin badges, the cuddly toys, etc.

I wonder, was that the first worldwide release of a game? I remember back then being permanently cheesed off about how long it would take for a game to release in the UK when it had been out in Japan over a year before.

Re: Poll: What Was Your Favourite Game Of Christmas 2013?

BulkSlash

Definitely A Link Between Worlds for me, it’s basically perfect. Linking all the weapons to the self-recharging magic meter was a brilliant idea. The only problem with ALBW is I’m replaying A Link to the Past at the moment and I keep getting confused about which game certain things are in! 😅

Re: Review: Steam Deck OLED - The Best Just Got Better

BulkSlash

@Damo Unfortunately I don't think that would work very well for me. While I keep everything on the MicroSD I've got quite a few custom emulator builds outside of EmuDeck, plus the non-cloud save Steam games seem to keep all their saves on the SSD even though they're installed to the MicroSD! 😅 All the games I've got installed from GoG and installed via Heroic would likely have to be reinstalled too.

The last time I did something similar to this was replacing the 64GB SSD with a 512GB one and I had issues with all of the above. I wonder if it's possible to rsync the user directories over from one Steam Deck to another? That might move everything across.

UPDATE- Now I’ve got some time off work I’ve tried using Clonezilla to image my old Steam Deck drive to the new one and it has worked perfectly. Everything is there, all the games, all the saves, etc. The OS even recognises it’s got the 90Hz screen and offers that as a refresh rate option. It doesn’t seem like it needs a special version of SteamOS installed, it even shows the more colourful OLED version of the wake movie in the options.

Re: Review: Steam Deck OLED - The Best Just Got Better

BulkSlash

I’ve got the OLED but it has hardly come out of its case because there doesn’t seem to be a good way to migrate from the old Steam Deck. 😞

Obviously most (all?) recent Steam games support cloud saving so they’re no problem, but all the emulators, non-Steam games and older Steam games with no cloud saves would all be wiped out. I’ve heard you can just swap the SSD but I’m hoping a better solution presents itself.

Re: Guide: How To Play Zelda: Link's Awakening DX HD On Steam Deck

BulkSlash

@Blofse Yeah ProtonTricks works with this, IIRC you just need to install dotnetdesktop6 and it will work.

The only problem I’ve found with the game so far is I can’t make the jump over a pit three spaces long in the third dungeon using the boots and feather. I remember it being fairly easy in the original so I think something is off with the speed of the boots or the height of the jump.

Re: Ex-Xbox Producer Claims Microsoft Cancelled Soccer Game To Appease EA

BulkSlash

As it turns out, Sega’s biggest problem wasn’t the excellent controller or lack of EA games it was running out of money that did for the Dreamcast.

Still, it does make sense for Microsoft to curry favour with EA considering how few well known IPs they had when the Xbox first launched. They needed as many big titles as they could get (and were lucky Sega had many great Dreamcast games that were in development that could be shifted over to the Xbox).

Re: Gears Of Rage Brings "Mode 7-Like" Scaling To Sega Genesis / Mega Drive

BulkSlash

Given that storage/cartridge size is no longer an issue, I’ve always wondered if it would be possible to replicate super scaler games like OutRun by pre-calculating the scaled sprites and storing them in the ROM. It would then just be a case of selecting the correctly scaled sprite for each frame (assuming there’s enough cartridge bandwidth to handle it!)

Re: Aya Neo Unveils 'Remake' Line With Nintendo DS And Game Boy-Style Devices

BulkSlash

@Azuris Yeah I did think about its value for DS games. The trouble is the lower screen is a long way from the top screen and doesn’t seem to be scaled well to fit with it. Something like Contra 4 where you’re jumping between the two screens or trying to shoot things on the top screen might not work very well with that layout.

You’re right about 3DS pricing, it’s kind of crazy how expensive they are. Back in the day people would be practically giving away old systems once the next generation was out!

Re: Anniversary: Prince Of Persia: The Sands Of Time Is 20 Today

BulkSlash

I replayed Sands of Time recently and it’s still a wonderful story with excellent gameplay. Ubi have kind of missed the boat with the reboot given how long they’ve taken. They’d have been better off releasing an HD version of the original rather than trying to recreate it from scratch.

As everyone has already commented, it’s a shame the two sequels decided to try and be edgy and cool. The 2008 reboot was pretty decent, I’m still annoyed they ended it on a cliffhanger (that was a bad habit of Ubi in that era).

The aptly titled Forgotten Sands is actually very good too I think. The story is weak, but it has superb gameplay, the final climb at the end where you’re rapidly freezing and unfreezing water to make or dismiss platforms and obstacles is brilliant. With a better story it could have been an all-time classic.

Re: OverClocked ReMix Founder Steps Down From Lead Role After Almost 24 Years

BulkSlash

While I haven't been keeping it up to date for a while now, I've got 1,286 remixes I downloaded over the years from OC Remix on my hard drive.

There's so many great remixes from so many great games, but the Castlevania and Megaman ones in particular are ones I listen to a lot. There's so much variety with so many different genres of music represented.

Long live OC Remix!

Re: Best Electronic Table-Top Games Of All Time

BulkSlash

I missed having Star Force so I bought a knackered one off eBay recently and fixed it up. The biggest problem was battery acid had destroyed the contacts, but after replacing all of those and cleaning everything inside and out it looks very good.

Especially for this sort of device it has quite catchy tunes that play before each wave of enemies. It's very loud though so I've added a volume pot! 😅

Re: Analogue 3D Is An FPGA-Based N64 With 4K Output

BulkSlash

@KayFiOS I would guess it will be native N64 resolution upscaled to 4K. Analogue are usually quite good with accuracy and trying to add options to render games at 4K would likely cause problems with things like frame buffer effects.

I think the 4K output will be used to make the aperture grille on their CRT filters look as accurate as possible.

Re: The Making Of: Turok: Dinosaur Hunter - The N64's Other Must-Have FPS

BulkSlash

It feels a bit wrong commenting on such an old article, but I tried the N64 version recently after really enjoying the Nightdive port. Unfortunately I found it unplayable for one key reason- the game constantly tries to auto-centre the camera!

It’s really weird to try to look to the right only for the camera to return back to the left as soon as you release the stick. Hopefully one day someone can figure out a rom hack to remove it!

Re: CIBSunday: Time Crisis 4 (PS3)

BulkSlash

@TeamBigRig Yeah it's a shame that we seem to get the same old games from both Namco and Sega, anything more recent than the 16-bit era just gets ignored.

I guess it's the complexity of the emulation (or porting the source code), but there are a lot of emulators capable of running those games now, you'd think a collaboration with some emulator authors could result in something really good.