Comments 252

Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact

Daniel36

@EarthboundBenjy When you finish playing Suikoden 2, please give Suikoden 3 a chance.

Suikoden 3 is viewed as poorer than 1 and 2, but the story is yet another continuation of the stories started in 1 and 2. I can't say any more without potential spoilers, but finishing it made Suikoden 1 and 2 even better for me.

I actually had the game in my posession for a loooong time but as it was an import was somewhat of a hassle to play. I only started playing it about 2 years ago and let me tell you... I am so glad I finally did.

The story takes place some 15 or so years after 2, so me playing it 15 years later was pretty cool... even though I only finally finished 2 to completion for the first time just before that.

Yes, I am ashamed of that. I got near the end before but for some reason never finished it back then.

Re: 20 Years After Atari's E.T., Another Company Made The Same Mistake

Daniel36

I really enjoy all these developer stories you have been publishing.

I recently bought Kairosoft's Game Dev Story (it was really cheap) and honestly... As simple as that game is, it perfectly captures the feelings that all these developer stories give me.

I enjoy coming up with silly names for my games, and try to create these elaborate "franchises" (which is not a requirement in the game but I enjoy it nevertheless) and all the stress that I can read in these articles of coming up with ideas and gambling on a franchise doing well can sort of be felt in that game.

Like, you are spending a ton of money on a game and then suddenly a competitor's new console is being released and you really want to start developing for that console but the cost of getting a dev kit is very high so you need to start saving up and start doing contract work but it really takes a lot of time so by the time you finally release your first game on that new console, another, newer console is being released.

It sounds stressful but it really isn't. It's an incredibly fun game and it makes reading these articles even more immersive, funnily enough.

So keep putting these articles up! They are such a wonderful insight into developing in the 80s, 90s and 00s.

Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival

Daniel36

@RetroGames You hit the nail on the head. It looks AMAZING in screenshots (well, aside from that dorky gem), but as soon as it starts moving, you can feel it's nowhere near as polished.

Still, they could've struck gold here, and I am finding myself going back to the screenshots and wishing it was an actual game. If someone made something similar to this today, I would be all over it.

I recently started playing Mario RPG, and even though it's obviously a graphical upgrade, it still feels like the old school experience and it just feels RIGHT. I can totally see myself playing a new but old school action RPG like this and enjoying it greatly.

Re: This Super Rare N64 Controller Could Fetch £1000 At Auction

Daniel36

@species8472 Well, if that is the case, I hope he gets a lot of money and the buyer will be happy too. Far be it from me to have an opinion on the matter.

It's surprising to me, though, that these are so sought after, but then again, I never really liked the N64 era, so I have little nostalgia for these things. I preferred Playstation during that era. Not many N64 games I hold dear.

Re: This Super Rare N64 Controller Could Fetch £1000 At Auction

Daniel36

@species8472 I highly doubt these will be worth anything. If that be the case, so would my "custom" controller I customised with a black marker pen. This is a third party endeavour, so...

The guy thought N64 Magazine was an official Nintendo magazine. It wasn't.

But if I am wrong, happy for the guy!

Re: The Making Of: TOTAL!, The Nintendo Magazine That Had To Be Made In Secret

Daniel36

Total was my main magazine before I discovered Super Play. I adored Total and its absolute Britishness, but Super Play and their focus on Japanese games and most notably RPGs left the biggest impression on me.

Mind you, I was a Dutch kid living in the Netherlands, so these magazines had an added flair of exoticism to them for me, especially Super Play. We were fortunate most bookstores had a dedicated section for English magazines, so we got many of them.

Re: Pokémon "Toy Fad" Had A Negative Impact On Warhammer Maker Games Workshop

Daniel36

Never expected an article about these two on a website like this one, but I am all here for it.

I miss 90s Games Workshop. I came into the hobby late 90s, and felt like GW was declining each and every year, especially around 2005 I think, where they completely dropped the creative part of the hobby (in my eyes) and focused completely on selling boxes. As if scratch building scenery and kitbashing models never even existed.

I must be in my grognard phase.

Re: Playing The CeX Retro Lottery

Daniel36

They popped up in the Netherlands a few years ago and I really dislike them. Way overpriced. I also dislike the styling of the stores. We have a different "boutique" store which I like a lot, not so much for second hand but they sell all the niche titles that you can't find in other stores.

But the magic is kind of gone. Everything is easily available online these days. I do miss those times, back when I was a kid, when I was lucky enough it was only an hour bike ride to find US imports like FF3 and Mario RPG.

But those days are long gone.

Re: Best PS2 RPGs Of All Time

Daniel36

Not very nice of you to remind us of all these masterpieces when they are very hard to come by. Luckily, I own a couple, though sadly I also sold a few, which I regret now.

Re: Anniversary: F-Zero X Is 25 Today

Daniel36

I greatly prefer the 64 version over the GC version, which I always felt was too... nimble for lack of a better word. The 64 machines felt heavier to control, which felt way better.

Re: "It's Like A Dream" - Hamster President Satoshi Hamada On The Success Of Arcade Archives

Daniel36

@masterLEON Yeah it surprised me too. Doesn't sound like they would be massive sellers but hey, you can't ever be sure.

I haven't been interested in any yet, though Splatterhouse has piqued my interest. I remember one of the first magazines I ever bought had a feature on it, maybe Splatterhouse 2, I don't remember, but as I had a Nintendo but not a Sega, it would be one of those elusive things. I might just buy it simply to cater to my inner child, and finally play it.

Re: The Making Of: Fighting Fantasy - The Million-Selling Gamebook Series

Daniel36

This was a fun read. I never knew those two were the starters of Games Workshop. I WAS aware of two Steve Jacksons though.

I never got into these. I did find out about Lone Wolf through an app that had a lot of the stories (maybe all, not sure) for free and with integrated continuity, you kept all your items and stats and such between books, which was absolutely amazing to go through. I think I got up to book 6 or 7 or so. No cheating either, you had to restart if you died.

I looked it up and it is still available, look for Lone Wolf Saga. Definitely worth a try if you use Android, not sure if Apple has it.

Re: The Making Of: Super Play, The Japan-Obsessed SNES Magazine That Inspired A Generation

Daniel36

This is truly a Time Extension article, seeing as the first comments here are well over ten years older than even the site this is hosted on!

I used to LOVE Super Play. As a Dutch kid, I was so happy that so many English magazines were available in Holland. I read Total before I found out about Super Play. I only had a few magazines but I read them to death. The Final Fantasy 6 segment was a thing of pure beauty.

I also loved Wil Overton's art. As someone who liked to draw animé, I was very thrilled when a picture of mine was featured in N64 Magazine, where he would later be the head art guy, and it was mentioned my piece was his favourite. That was definitely a highlight for me in my younger years.

Years later, several years ago, I decided to see what he was up to, found his website and sent him an e-mail, thanking him for liking my artwork many years before. He was so kind as to send me a reply and we had some back and forth e-mailing, which I thought was a really cool thing. He didn't have to do that. Truly a swell guy!

I still have the cutouts from the FF6 articles that I had. I didn't get all of them.

I still wonder how they got the Moogles that joined Locke in the beginning of the game in the World of Ruin, which they teased was a possibility. I guess I'll never know, maybe it was an April's Fools. Does anyone know?