Comments 106

Re: Evercade Is Getting New "Giga Carts" To Allow For Bigger Games

Grackler

I’m excited by Giga Carts. It’s great branding (larger carts costing more is lost on consumers on Switch for example, so we get rubbish download only carts). But mostly it exciting to open up PS1/Saturn/PC (maybe even MegaCD?) titles that shipped on discs to collections. There’s plenty of games that wouldn’t need analog sticks on those devices. I saw the Tomb Raider leak. Given they’ve worked with Capcom before, my dream would be OG Resi titles!

Re: Evercade Is Getting New "Giga Carts" To Allow For Bigger Games

Grackler

@Chocoburger is that true, never made a profit? I hope that it kinda did but they always reinvest it into the platform rather than selling at a loss. I thought they made some per cart; I seem to recall them putting the profits from the Oliver Twins Collection into the National Videogame Museum, and while it wasn’t a huge sum, it was something (£25k ish I think?). I’d be nervous about the longevity of Evercade if they are burning through debt to finance it…but it seems unlikely? They’ve stayed private so haven’t had to look for investors, and Evercade’s been going and growing for a while. Plus they were pretty success for many years before Evercade.

Re: Evercade EXP-R And Evercade VS-R Consoles Launch This July

Grackler

I’m glad it’s just a refresh this year. Invalidating consoles too quick would put me off. Plenty they can do with the currently power/controller, plus lowering the price is impressive given the economy right now! Also gives them time to really hit the ground running if they do release an “Evercade 2” with analog stick/s and presumably more grunt for retro 3D gaming.

Re: Two More Evercade Carts Are Being Retired

Grackler

Felt like this was gonna happen to Codemasters, ordered it recently for Sensible Soccer and Cannon Fodder.

I strongly suspect the hand of EA in this. Wish these big multinationals would stop buying fantastic, successful UK developers and rapidly running them into the floor. Really hope Codemaster can keep some of their identity (but I suspect it’ll become a “licenced game on UE5” satellite of EA Sports in a few years )

Re: Review: Piko Interactive Collection 4 (Evercade) - N64 Emulation Comes To Evercade

Grackler

Good to hear Glover is ok. I was concerned about the lack of analogue control and some of the visual in pre-launch trailers looked a bit rough!
I have it on N64, but it was never finishable, once you finished World 3 my cart would delete the game save! So Evercade is a chance to play through without cheats (also I genuinely like Glover, no Mario or Banjo but a clever and inventive game with some great music!)

Re: Game Informer Readers Label Ocarina Of Time "The Greatest Game Of All Time"

Grackler

Well deserved. Still a pretty great game to this day. But more importantly, I don’t think any game will be better in the context of it’s release time-period anytime soon, as the medium has matured so much to be that standout is difficult (to stand out that much in 1998, with what else was releasing that year, was a testimony to how incredible it was at the time. It just felt like the greatest game ever on launch.).
Ocarina is, to my mind, the “Citizen Kane” of video games. Not that it hasn’t been bettered or got their first, but it was so polished and inventive in its time that it is a milestone in the history of the medium.

Re: Random: Did You Know About Star Fox 64's Hidden On-Foot Mode?

Grackler

I did, but never unlocked it myself. A mate who was far, far better than me at Lylat Wars and score chased it over and over unlocked it back in high school and again on Wii VC years later; think we all read about it in a magazine (N64 Magazine probably?). I might dig it out some copies and see if I can find the issue, edit the comment!

Re: Sega Slays Superb Fan-Made Golden Axe Sequel

Grackler

Such a shame. I don’t know the ins-and-outs of the legal, or the people involved in the fan games. But this and that Streets of Rage remake from yard back would be great under Sega’s belt (although the real SoR 4 was a banger tbf!)

Re: The Making Of: Croc, 3D Platforming's Unsung Hero

Grackler

I’d agree with others, it’s remembered but I don’t think I’d buy a remaster.

We had Croc, as did a few friends who only had a PS1, but not one of us would chose it over Mario or Banjo. Even if you only had a PlayStation it was bettered by Spyro and Ape Escape eventually; but the sad fact is it was technically competent but was an average game. By the end of the generation there were dozens of better 3D platformers, including almost every example of the genre on the N64. Sadly it just didn’t have anything to make it stand out bar its technical chops and an early release. Perhaps in a world without the N64 it might have made a bigger splash. But it came after Mario 64, and the rest is history.

Re: Review: Full Void - Evercade's Most Accomplished Native Release Yet

Grackler

Just finished this and I have to say I think this review is very fair. It’s a lovely game that looks great on the EXP screen. It is very, very short which might be an issue for some; but I think much longer and it would outstay its welcome. Plus it feels shorter than some classics of the genre due to the generous checkpoints meaning you don’t get stuck in place for long.
Looking forward to whatever Out of the Bit do next!

Re: Anniversary: Mario Kart: Double Dash!! Turns 20 Today

Grackler

I think is a great kart racer, but my absolute least favourite Mario Kart. A mere 16 tracks that is loaded with basic ovals (5 or 6?), poor battle mode (not a rarity in the series), and the swapping mechanic and unique weapons made it was less pickup and play. It hurt the multiplayer that Double Dash owners would have a handle on it while newcomers would have a lot to contend with. I also found the handling a bit heavy personally.

Re: Best GTA Games - Every Grand Theft Auto Game Ranked

Grackler

Sorry to keep all the comments the same, but I’d also say Vice City was my favourite; it has the right balance of openness and tight play area, plus great look and feel. Can see why it isn’t top of course, but at the time of release it was incredible. I thought San Andreas was a bit too bloated and po-faced in comparison.
Also I’d rank Chinatown Wars DS over PSP. It was designed for the DS, and I think it shows!

Re: Anniversary: F-Zero X Is 25 Today

Grackler

F-Zero X is a fantastic game (I really like GX as well, but it’s different enough feeling that they compliment each other!).

I find it really sad that the Switch N64 Online version handles so poorly. It is nigh impossible on JoyCons, and while better on the Switch N64 Controller, it is still awfully hard to control. Booting up the N64 original and the handling was so much easier, can’t put my finger on it but the Switch version is just way too hard to play!

Re: Best Light Gun Games Of All Time

Grackler

I’d add Sega’s Ghost Squad. Incredibly replayable, feels great, and the Arcade version had some lovely chunky guns (although it’s easier to see all it has to offer on Wii!)

Re: Best Ridge Racer Games - Every Ridge Racer, Ranked

Grackler

I was pleasantly surprised to see some love for the 3DS entry! I enjoyed it, although it was a tad soulless feeling at times, it was a solid entry!
Seems a bit harsh on the N64 one, but I guess it’s fair to say it’s a solid racer for the time, but not necessarily a great ridge racer in hindsight. I would say, like @marsbitrona, the console really wasn’t short of good (and some shoddy) racing games though! Well represented N64 genre I’d say.

Re: "There Are No Guns In Hip Hop" - The Fight To Save Def Jam Vendetta's Ending

Grackler

"We reached out to Don Mattrick for this article to try and find out more about what his objections actually were, but we sadly never heard back."
hahahaha! If you ever do hear back, make sure to ask him about his other failures of leadership; such as "TVTVTV" and "we have a product for them, it's called Xbox 360" during his stint at Microsoft, or basically anything about the barn-fire that was Zynga!

Re: Sega Wants To Know What Mini Console You Want Next

Grackler

Dreamcast would be my top choice but doesn’t seem remotely practical as a mini-console: too powerful/expensive to easily emulate on a cheap mobile chip, and too many odd features that would be missing (VMU, online), plus an more expensive controller to manufacture, and the top games are/were also on other consoles (could lower demand).

So with all that said, I’d vote Saturn and I think it’s the most sensible choice! Popular, sold poorly, classic games still stuck only on Saturn, and the right sort of hardware to emulate well at a low cost.

Re: Talking Point: What Do You Want From A New Castlevania?

Grackler

I don't think the world is lacking for 2D Metroidvania's right now, personally I've love to see another crack at 3D (after the N64 games and Lord of Shadows didn't quite get it 100% right) looking for the "Metroid Prime" of Castlevania's! (but maybe they could spruce up and re-release the DS ones for 2D players in the meantime!)

Re: Poll: So, What's Your Favourite Controller Of All Time?

Grackler

I voted GameCube. To be honest I don't have one favourite, but it inovated in ways I liked: comfy shoulder buttons, and a face button layout with some ergonomic pros (can "feel" the buttons and they all have a distinct siloette). But the sticks wear out fast and the c-nub isn't amazing for FPSs, so not perfect!