Comments 310

Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?

Guru_Larry

Sega really dropped the ball with their Mega Drive Golden Axe sequels. The second was "alright", just a rehash of the first game, probably using the same engine.
And Golden Axe III was cheaply made trash. No wonder why they never released it on cart in the West.

Baffled me why they never used the Streets of Rage 2 engine for any of the sequels. (Possibly as Aspect owned it, but I'm sure they'd have been well up to create one)

Re: "He Seems To Have Turned Blue" - Gameware Can't Even Get James Pond's Colour Right

Guru_Larry

There hasn't been a new Pond game since 2011, and aside from re-releasing Robocod a few more times, the character is barely on the radar.

People move on extremely quickly in this day and age, and assuming there's a market for James Pond, even more so when you're turning away the remaining people who do remember him with AI slop, is just the nail in the coffin.

Just sell the rights to someone like Piko Interactive, that's the only way you'll make any money from it now. The franchise is dead, and you've put the nail it.

Re: The X68000 Z Is Getting Its Very Own Ys Collection This Winter

Guru_Larry

@smoreon The PAL version does too.

But the SMS port is INCREDIBLY grind heavy, it's really, REALLY bad. You can blitz through the PC Engine version. But I never understood why I couldn't progress as a kid. Even thought I was sequence breaking the game when I got to the first boss and couldn't even touch him.

Re: Review: Gremlin Collection 2 (Evercade) - We Wanna Get Loaded And Have A Good Time

Guru_Larry

@The_Nintend_Pedant Big money, Big prizes, Iiiiii Love it!!!

Indeed, the only other SNES game I can think of with those controls was Smash TV's sequel, Total Carnage. And a lot of games on the system could have heavily benefited from those controls (Ignition Factor, True Lies, Zombies ate my Neighbors Etc)

It's weird that some games even went for bizarre control options, like using two separate D-Pads in your hands to emulate it. Even Goldeneye did that.

Re: Review: Gremlin Collection 2 (Evercade) - We Wanna Get Loaded And Have A Good Time

Guru_Larry

I can see what Gremlin wanted to do with Loaded, it was pretty much a top down DOOM, It just didn't work.

Also, it REALLY should have been a twin stick shooter, it's way too difficult with it's current control method.

You could have twin stick shooter controls on a launch PS1 controller too, look at Smash TV on the SNES (and later the port in the PS1 Midway collection)

Also, would have loved to see the never released third Loaded, Fully Loaded on the collection, but I think it's pretty much lost media now sadly. Though Piko have managed to source some lost titles before. Like the Madness Mega Drive game.