Comments 260

Re: The Worst SNES Games Of All Time

JJtheTexan

No complaints with your list, though I'd add Jaleco pushed out a fair amount of D-tier dreck for the platform. Tuff E Nuff and Brawl Brothers come to mind.

The worst SNES game I can recall playing is The Ignition Factor, an unenjoyable and baffling attempt at a firefighting game from a top-down perspective.

Re: Ever Wondered Why Japan's Die Hard And Predator Video Games Were So Unusual?

JJtheTexan

Even as a kid in the late 1980s / early 1990s, I managed to steer clear of most movie-licensed games. The only ones I can recall actually owning were Rambo, The Karate Kid, and The Hunt for Red October, all for the NES. None is particularly good.

I can recall renting and playing Back to the Future, Part II & III for the NES, and finding it incomprehensible and bizarre.

Again, I absolutely love stories like John's reporting here, and they keep me coming back to Time Extension. Thank you for the great writing!

Re: Flashback: Unravelling The Confusing History Of Rambo On Japanese Computers

JJtheTexan

Items like this one are why Time Extension has quickly become one of my favorite gaming websites. Thank you!

My only Rambo game experience is with the NES version, which I received as a gift when I was around 8 or 9 years old. I loved (and still enjoy) the music, but that's about it. I never got very far in the game.

I kind of want a full-size framed poster of the Super Rambo Special cover. It's so delightfully weird.

Re: Top Hat Gaming Man, Lady Decade And A Photo Of Ray Harryhausen

JJtheTexan

In a former job, I was responsible for media licensing - making sure videos, photos, music, and other creative products were properly licensed before distribution to clients or use in television broadcasts and online videos. So yeah, I cringe a lot when I see the rampant abuse of copyright that many content creators engage in every day, and generally get away with.

I imagine some of my favorite YouTube channels are one lawsuit away from being shut down forever. I stopped watching Lady Decade after the "crying video" mentioned above, because I could tell that she and THGM had made a mistake but were refusing to accept accountability.

Bottom line: artists, photographers, videographers, musicians, and other creators are entitled to be paid for the use of their content. "Fair use" is a doctrine, not a legal defense.

Re: Flashback: What If Sega And Sony Joined Forces To Battle Nintendo In The '90s? Well, They Nearly Did

JJtheTexan

Great story. I think Americans and Brits tend to overstate how successful SEGA was in the hardware business, because of the strong performance of the Mega Drive / Genesis in both territories.

In reality, as Soto said, SEGA was never really a particularly strong competitor from a global perspective. The MD was a distant third to the Super Famicom and PC Engine in Japan, for example, and no SEGA console apart from the Genesis / MD sold exceptionally well anywhere. (Besides the Master System in Brazil, I suppose.)

My takeaway from the article is that Sony never really took SEGA seriously because it (correctly) viewed SEGA as an also-ran in the console business that was doomed to exit the market.

Re: Intellivision Is Allowing Amico Exclusives To Release On Other Systems

JJtheTexan

If I had to guess, developers pressured Intellivision to let them out of the exclusivity agreement or risk not getting any games at all, since it's now clear to everyone involved that no party will make a dime on the console or its software.

I do think there will be a "release" of the Amico, in that at least some (but probably not all) crowdfunding backers will get theirs. But we'll never see these stupid things on store shelves or available for mass-market purchase online.

In a world with Apple Arcade, smartphones, tablets, and Nintendo Switch, the Amico concept failed to answer the questions "Who is this for?" and "What makes this better than existing alternatives?". Too bad for anyone who invested money in this project.

Re: Poll: How Do You Play Your Retro Games?

JJtheTexan

Modern consoles when available, original hardware otherwise. I just really enjoy the convenience of HD ports, even though they're almost always emulation, especially considering the headaches I have to deal with involving my old consoles + upscaler + UHDTV. The input lag is often very problematic. (I don't have a CRT nor the space to keep one.)

Re: Poll: What's The Best Ridge Racer?

JJtheTexan

I can't say whether it's the best, but 3D is my favorite and the one I played the most. However, a lot of that is because there weren't many 3DS games available for a while after launch, and it was the best racing game on the console until Mario Kart 7 came along.

Re: Here's How UK Magazines Covered The "Great" Video Game Crash

JJtheTexan

I was very young at the time, so I was unaware of the crash at all, even though I'm an American. I got my first console, an NES, in 1988, and by then the market had fully recovered.

I have noticed that in recent years, video producers and writers have done a much better job of correctly framing the event as the "North American Video Game Crash" and not simply the crash, as it was clearly limited to the U.S. and Canada. The home console market was absolutely booming in Japan at the time, and Europe was an entirely different story. Of course, creators who grew up in the USA view everything through that lens, and forget that there are other places where things went very differently.

Re: Did The Stamper Brothers Really Work On Gyruss?

JJtheTexan

Is it possible that both responses could be true? In other words, what if the Stamper Brothers did in fact work on the Commodore 64 port of Gyruss, or another version?

I love these historical gaming research pieces you're doing, and I would be delighted if you could get in touch with the Stampers and ask them for their take.

Re: Sunsoft Announces Digital Event For Upcoming Games

JJtheTexan

If nothing else, I'd like to see Sunsoft republish some of its great classic NES and arcade games on modern platforms. Their willingness to license Sunsoft IP to other publishers has produced great stuff like Blaster Master Zero, so perhaps more of that is in the cards.

Re: Best Sega Saturn Games

JJtheTexan

@carlos82 great call. Looks like one could grab a working Saturn and ODE for around $250 total. Throw in an HDMI mod and you've got a fantastic kit.

MiSTer supports Saturn now, too

Re: Best Sega Saturn Games

JJtheTexan

If you're interested in starting a SEGA Saturn collection with these games, buying all 40 will set you back about $9,200 US / €8900 / £7500. You can save a little bit of money if you buy loose / disc-only (no cases) and only Japanese editions.

Anyway, since most of these games have never had an official re-release, emulation is the way to go.

Re: Poll: What's The Best Street Fighter?

JJtheTexan

Ultra II and Super IV for me, though I voted for Ultra II since I've played it more.

I probably have hundreds of hours on my original SFII SNES cart, but as great as that game is, it doesn't hold up well compared to later itirations.

Re: Best ZX Spectrum Games

JJtheTexan

I've long been fascinated with the nostalgia British gamers have for the Spectrum. To my American eyes, the games look so garish and low-spec, especially when compared to contemporary platforms like the Commodore 64 and even Atari 2600 and 5200. I guess one had to grow up with it in order to appreciate it!

Re: Best SNES Games

JJtheTexan

Pretty solid list, and nothing omitted to which I would strenuously object, though I'm intrigued by your inclusion of ISS, Super Tennis, and Arcana. I at least have access to Super Tennis, so I'll have to give it a try on the Nintendo Switch.

Re: 'The Rumble Fish' Series Is Finally Coming To The West

JJtheTexan

I've long been amused by these games' titles, mostly because I was required to read an unrelated book of the same name when I was in high school. From what I remember of "Rumble Fish" the novel, it is an inscrutable coming-of-age story set in the 1950s or 1960s about teenage American boys running around in "gangs" and hitting each other with motorcycle parts or some such nonsense. I found it entirely unrelatable and absolutely hated it.

Anyway, I love the fact that "Rumble Fish" is also the name of a couple of completely bonkers Japanese fighting games, and I like to think that the games and book all take place in the same universe.

Re: Best Dreamcast Games

JJtheTexan

Great list. It's a real pity that so many of these games sell for hundreds of dollars nowadays, especially Power Stone 1 & 2 and the Capcom and SNK fighting titles.

Re: Exclusive: Polymega's Next Module Brings Nintendo 64 Support

JJtheTexan

Polymega is a good product for people looking for that sort of thing. If you just want to play Nintendo 64 games on a modern TV, I encourage you to compare these options:

Polymega Ultra
Base unit - $450 U.S.
Ultra (N64) Module + controller - $80
TOTAL - $530
Compatibility: ~90% of games; no Everdrive support

Original hardware
Used Nintendo 64 in good shape - $80
N64 HDMI upscaler - $150
N64 controller (OEM, Brawler64, Commander) ~ $50
TOTAL - $280
Compatibility: 100% of games, works with Everdrive

Original hardware is a better choice for many, and is much less expensive. I have the setup described above, with an EON HDMI adapter + upscaler and a Brawler64 controller. The picture is excellent - almost as good as an HDMI mod to the console (which is the best possible image but VERY expensive).

If picture quality is less important to you, you can save even more money with a simple N64 to HDMI adapter cable, available for around $30 U.S.

Final note: if it's not clear from the article, Polymega is software emulation, not hardware emulation. It downloads the game ROM from the cart and runs it through an emulator, similar to a RetroN console. True FPGA hardware emulation for N64 (similar to Analogue products) is probably still a few years off.

Re: Hardware Review: Evercade VS - A Low-Cost Gateway To Past Nintendo Classics And Much More Besides

JJtheTexan

Evercade VS:

  • Affordably priced
  • Hundreds of classic games
  • Partnerships with major publishers
  • All games compatible with a handheld counterpart
  • Easy to use

Intellivision Amico:

  • Costs 3x more than Evercade
  • Nearly all games are mobile ports
  • Does not actually exist in any tangible form
  • Is literally a re-branded Ouya
  • Marketed by a brilliant composer who is also a lunatic

Tough call if you're looking for a new console option this Christmas.

Re: Sega's Astro City Mini Is Getting A Limited Run Games Release In The US

JJtheTexan

I imported one from Playasia a little while ago, and it's great. All the menus are available in English, and the Japanese ROMs don't really pose any significant barriers. The overall build quality is excellent, and a few of the games are hard to find elsewhere by legal means (looking at you, Golden Axe: Revenge of Death Adder).

If you do decide to grab one from Limited Run, I highly recommend picking up the six-button controller as well, since the built-in joystick and buttons are a bit cramped.