Comments 70

Re: Hardware Review: Analogue Pocket - Potent FPGA Power In Portable Form

KillerBOB

@Jokerwolf

I don't know about it running EVERY core on a MiSTer. When it's FPGA specs were announced a year or so ago, it seemed like some of the MiSTer developers weren't sure if it would be able to do much more than possibly 16-bit consoles. I think we are going to have to wait until some of these guys get their hands on it first to see what it's capable of. That said, I doubt it will be playing PS1 games like a MiSTer.

Re: Polymega Release "Still On Track" Despite Production Problems

KillerBOB

@Ghost_of_Hasashi

They gave them out to websites and YouTube influencers for free to get positive advertising and pre-sell even more units.

Unfortunately, the vast majority of people who actually paid for them out of pocket years ago have yet to get theirs yet.

Scumbag move by a scumbag company.

Re: Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming

KillerBOB

@bryce951

Ya, let's not enjoy something that exists right now because in 5+ years something else might come along that can potentially do more 😂 Saturn and PS1 cores are being worked on now, so hopefully they will appear, but that seems to be the limit for this FPGA board.

MiSTer exists because a cheap Intel FPGA board (that is heavily subsidized by the company) can be easily purchased by individuals for around $130US. Larger and more powerful ones are available but are out of the price range of regular people. Until several years pass and the prices potentially lower, maybe we will see cores for even more demanding systems, but it's not worth sitting out until that point (I hope you didn't buy a Switch by the way, because what Nintendo is releasing next will be better!)

And have you ever been to any kind of forum for an electronic device/computer before? They are all littered with repetitive questions that could be solved by doing a forum search first, or spending more than 5 minutes trying to figure out the issue yourself.

If you want to plug a MiSTer into a modern display using HDMI, it's hassle free. If you want to display it on a 23 year old computer monitor, yeah, there are a couple visual settings that need to be changed in the menu (which can be trial & error), but many people's first reaction is to ask in forums.

I put mine together in 15 mins (easily identifiable pieces that snap/screw together), put a single file on the SD card, plugged an ethernet cable in, ran a script, and all the file systems and software installed. Then I just added the ROMs to the appropriate folders and that was it. Haven't had to touch a single thing again. And as new updates to the system come out, just plug in the ethernet again and do a 5 min update.

MiSTer is only as complicated as you want to make it, but if you just want to play console games on a flat screen its really quite easy.

Re: Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming

KillerBOB

@ParanoidDelusions

When I was waiting for my MiSTer to arrive a few months ago, I was playing The Punisher arcade game on Retroarch (PC) with my new arcade stick a day or two before it showed up.

That was one of the first games I played on my MiSTer when it got here, and it ran noticibly smoother and felt more like an arcade game. It's hard to explain to someone who hasn't tried it, but I could definitely tell the difference.

Re: Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming

KillerBOB

I'd disagree that this is hard to put together.

Research and buy the parts you desire, and you can put them all together and build the thing in 10-15 minutes. Then put some files on a micro SD card, put it in the system, connect it to the internet, and it sets itself up in minutes and downloads all the stuff you need (minus the console ROMs...). There are a lot of YouTube videos that can walk you through it.

I already sold my Analogue Mega SG for double the price I paid, and soon I am going to sell my Super NT for even more. The MiSTer has replaced those for me.

Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster

KillerBOB

@everynowandben

What is the "clear motive" for Nintendo to shutdown a game that they have no legal ownership of? Was Nintendo doing anything with it?

Nintendo doesn't own James Bond, and no longer had a licencing agreement for the use of the character (was it EA at that time?), so what control would they have over the game? The game was built and developed by Rare, they had all the development assets in-house, and they were now free of Nintendo's control and owned by Microsoft. Nintendo didn't make the game.

So we are dealing with a situation where Rare, MGM, Microsoft, Nintendo AND whoever held the game licence rights to Bond at that time (if another company had a contract to make Bond games, I'm sure they wouldn't be pleased about competition from another studio), not to mention potential likeness rights issues...but everyone now wants to blame some anonymous guy in Japan who picked up the phone and said "no" for killing the deal??

That just seems like a major oversimplification.

Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster

KillerBOB

@everynowandben

Banjo was a character created/designed by Rare, who was paid by Nintendo to develop it, then published by Nintendo.

James Bond is a character owned by MGM, in a game made by Rare, which was paid for and published by Nintendo.

Two completely different scenarios, as the second involves a licencing agreement with a third party and potential likeness rights for real actors, so "no", it's not the same situation at all.

Re: Pre-Ordered A Polymega With Walmart? We've Got Bad News For You

KillerBOB

@Azuris

The reason why there is no replacement console for the Xbox is because it's completely unnecessary (who would want it? Backwards compatibility is a thing), and it's still patented by Microsoft.

Also, there is a Hyperkin N64 console in the works as well, but I expect it to be garbage as the emulation in lower powered devices is not good.

Re: Polymega Beta Units Are Out In The Wild, And Things Are Looking Pretty Impressive

KillerBOB

@ThanosReXXX

It's completely reasonable to question if there is a market for this product, I don't know why are taking offense to that notion haha.

The high-end retro gamers I see talk about this on various forums (people who buy/own Framemeisters, Misters, Analogue consoles and other FPGA flashcarts) are almost unanimous in saying they have no intention of buying this.

Either because they already own several options to play these consoles in a superior way (Mega SG, Super NT, RetroUSB AVS, etc), or they use original hardware with upscalers and FPGA options (Terraonion is coming out with a Saturn/Dreamcast ODE soon). These people aren't interested in software emulation at all, just FPGA based things.

So again, we will have to wait and see what happens, but I just don't see this thing becoming successful, especially with all the ill will Polymega garnered over the years of development.

Re: Polymega Beta Units Are Out In The Wild, And Things Are Looking Pretty Impressive

KillerBOB

@ThanosReXXX

But why would you play off the discs when you can install the games on the Polymega and play them that way? That's what probably most owners will do.

So if that's the case, you aren't using your actual disc anyway, so why not just play an ISO on your computer for free?

This is a weird (and expensive) product that fits in between low end emulation devices, and FPGA options. People who want to play 8 & 16-bit systems aren't going to buy this, and people who are hardcore Saturn fans already own a console or two, and there are also mods for that system that will play iso's from an SD card.

You may be impressed by this, but I don't think sales will be there beyond the initial pre-orders. It tries to do too much at a high price when there are better individual options for all of these things.

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