Comments 181

Re: Review: Final Fight MD (Mega Drive) - Arguably The Best Version Of Capcom's Belt-Scrolling Classic

MARl0

There is a very minor gameplay difference that tripped me up for a long time in the game. In that the combo into back throw doesn't work like it does in the original game and all of its official ports. In those versions, you can do your standard combo and then hold back and press attack to back throw an enemy. You do it that way, or by pressing up or down to do the same thing. In this new Genesis port, you can only do that combo by pressing up or down. Pressing back no longer works, and is the way I always did it throughout my life of playing Final Fight. Would love to that have discrepancy fixed in a future update!

But it is otherwise an incredible port!

Re: "You Are A Wizard" - This Fan-Made Mega Drive Port Of Final Fight Is Really Pushing Sega's Hardware To Its Limit

MARl0

While this is very impressive, he still hasn't quite nailed the gameplay yet in it. Every version I've tried I can't get the combo to work where you do a series of hits and then back throw the enemy (Guy is 4 hits then back throw, Cody is 3 hits then back throw, and Haggar is 2 hits then back throw). It's a standard combo in Final Fight that just doesn't work like it does in every official version of Final Fight.

Re: Three More Konami NES Titles Are Getting Fanmade SNES Ports

MARl0

@GravyThief They do more than just MSU1 stuff. Like the Metroid port adds an entire map system to the game and an inventory screen. Contra adds the ability to use the L and R buttons to lock your feet in place to free aim like in Contra III, plus Contra III's weapon swapping system. Stuff like that.