Comments 115

Re: Review: Stories from Sol: The Gun-Dog (Switch) - A Mech-Based Adventure That Plays As Good As It Looks

MARl0

@BulkSlash Just a heads up that the game has issues on Steam Deck. There are times when the game requires you to type using the Deck's virtual keyboard. But the virtual keyboard instantly pops up automatically and covers up the text that is asking you to type something. So you need to hide the keyboard to see what it is the game wants from you, but then bringing up the keyboard again also brings up the game's options menu, so you can no longer type what you need to. Basically leading to a soft lock or unskippable loop.

Re: 25 Years On, Skies Of Arcadia's Technical Issues Have Been Fixed

MARl0

@Dehnus Oh I'm aware of how difficult it is. That's why nobody has done it after all these years. That's why Sega is ultimately the one who needs to release a true definitive version of the game. There really is no genuine definitive version of Skies of Arcadia, and that is a shame.

Re: The NES Ninja Gaiden Trilogy Gets Natively Ported To SNES

MARl0

A bit of a shame that he didn't use the Japanese version of Ninja Gaiden 3, since the western release was so busted with its limited continues, increased damage, and cruel item placement.

Still, this version of the Trilogy blows away the official one from Tecmo. That version had ear piercing audio, missing effects like parallax scrolling, horrendous button mapping with no option to fix it, etc. etc.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

MARl0

I've noticed the lag myself. Punch-Out is always a good test for it. On MiSTer (and on my NES back in the day), I had no problem beating Mike Tyson. On Switch though? It's waaayy harder. I've done it, but it's insane just how much more difficult it really is, and how much more you need to rely on memorization rather than reaction.

Re: We Can't Quite Believe That Former Dawn Is Running On Real NES Hardware

MARl0

This game's visual style is incredible. That said, I do think it's less the game running on NES hardware, and more the game running on the modern custom cartridge and just using the NES as a pass through though. Still a really cool trick, but something like this never would have been possible on the NES back in the day with the mapper chips of the time. Which kind of makes me feel that they should have just made it for the SNES or Genesis instead to show what those console's could do. Still looks amazing regardless, and I'll definitely get it when it releases.

Re: "Ours Will Be The Translation Worth Playing" - Team Behind Decade-Old Princess Crown Localisation Speak Out

MARl0

"ours will be the translation worth playing...No, we aren't releasing a beta now, and no, we can't make promises about when we'll finish."

This just make them sound super petty honestly. They abandoned the project for a decade. It's not surprising that someone else jumped in to get the ball rolling again, and now they're all upset about it when the other person had every right to do so, and even fully credited them for their work on the project.