Comments 42

Re: The Challenge Of Teaching Game History In The Age Of Minecraft, Netflix And ChatGPT

Profmcstevie

The kids are not going to be okay if they barely dip their toes in the pool and act like they even remotely understand the full depth of an ocean. We do not build things in isolation we built upon what came before us, Fortnite and Minecraft owe EVERYTHING to those that came before as they inspired them!

One thing that particularly irked me was trying to frame Minecraft as retro.....technology does not move at a consistent speed nor in a straight line, Minecraft was fully released in 2011 yes but it's both still getting updated so it's not a pure image of its time and is also not even remotely an older style of design? The transition from arcade design to console design was a SHIFT, the transition from early console games to mid 2000s console games was a SHIFT. There is no great shift here, we're still in it!

Re: Review: Devil Blade Reboot (Steam) - An Utterly Essential Shmup

Profmcstevie

Only six levels? It's a shmup that's the point. The Easy mode being too easy is also an odd issue, it's being complimented by beginners everywhere as actually being approachable while having Hard and Inferno for people who are competent at the genre.

The game looks and sounds fantastic, Shigatake did everything but the music which was Hasu who did the OST for Path of the Abyss a dungeon crawl on Steam. Crazy to think one of the founding members of Vanillaware just dropped my possibly GOTY and the years almost half done!