Comments 488

Re: Miyoo Mini Flip Takes Inspiration From The Nintendo GBA SP

Serpenterror

As I kid I adorn these vertical oriented handhelds but as an adult now these handhelds are just too squish for me to hold and enjoy. This is also the reason why I didn't buy into the PlayDate and the Analogue Pocket, the vertical oriented design just don't work with me anymore. Not sure why those same companies couldn't also make a landscape version so adult gamers like myself could also enjoy it.

Re: Anniversary: Castlevania Classic Dracula X: Rondo Of Blood Is 30 Today

Serpenterror

@MarkyVigoroth The game being release on Virtual Console was a big deal cause it's not often a game originally exclusive to Japan had ever been made available on western digital shop. As you know Virtual Console on Wii only offer retro games from the platform and region those games originally release for so for a game like say Contra, in NA you get original Contra, in Japan you get easier Contra, and in PAL regions you get Probotector. Rondo of Blood unlike Contra doesn't had regional versions.

Re: Anniversary: Game Boy Color Turns 25 Today

Serpenterror

While the Game Boy Color was a nice little upgrade to those who always wanted to play their Game Boy library in colors, Nintendo did fall back on the device a bit from the Game Boy Pocket and Game Boy Light. For one the bigger screen had been downgrade to be much smaller, the internal light the GB Light had was not implemented and instead of using AAA batteries, it used two AA batteries instead keeping the system to a good 15-18 hours of game time. I do enjoy the system's few exclusives such as PowerQuest, Metal Gear Solid, Resident Evil Gaiden, Street Fighter Alpha, Shantae, Pokemon Gold and Silver, and the Zelda Oracle games.

Re: Analogue 3D Is An FPGA-Based N64 With 4K Output

Serpenterror

@HexagonSun And now they had to make 4K versions of the Analogue Nt and Super Nt as HD consoles looks horrible in 4K TV. This is similar to how SD consoles look horrible in HDTV. The better evolve TV gets, the more horrible the older devices look. If you still had an HDTV then you don't have anything to worry about but I think the world is not ready for 4K just yet especially when most are still getting use to HD. Older games themselves will also had to be remastered to 4K if they are already in HD.

Re: Analogue 3D Is An FPGA-Based N64 With 4K Output

Serpenterror

While this is nice I believe it would be years from now that we see any shipping from them if pre-orders are taken. Also I would had expected them to attempt PlayStation FPGA first since that hardware is simplest to implement before N64 but I guess the N64 library is much smaller and easier to support so I could see their point. Still if this works out and I could play Ocarina of Time, Diddy Kong Racing, Banjo-Kazooie, and Ogre Battle 64 in native HD (over upscale HD via NSO) then that's good enough to me.

Re: Review: Hyper Mega Tech Super Pocket - A Wonderful Game Boy-Style Retro Gift

Serpenterror

As good as these handhelds are, I already got most of these games on Switch or my other emulation handhelds. Would had been nice if Blaze went to get some totally rare or exclusive titles from these developers for example instead of Street Fighter II and Mega Man, would had been better to get the Game Gear version of Mega Man and the arcade version of Super Street Fighter II Turbo. I would buy it just for the addition of those two titles.

Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?

Serpenterror

@belmont Bluetooth connection to your Steam Deck may be unstable or you're running the Deck on the Beta firmware. Make sure to go check your firmware to see if you're running the Stable firmware. Next make sure you're at the latest firmware update, Steam Deck update every once in a while so it's good to check when you got the chance. Also make sure to also check your bluetooth settings as well so that there's no other bluetooth devices also running on the Deck.

Having too many devices connecting to bluetooth also cause disconnection issue too as the signal may had difficulty trying to run all devices at once. Before you connect another controller to your Deck make sure the ones you are not using are disconnected and not running.

Re: The GameCube & Wii Emulator Dolphin Adds New WiiConnect24 Support & More

Serpenterror

If you're playing just the GameCube games you'll have a good time with Dolphin, it's the Wii games that are the most complicated to work around as most doesn't support traditional game pad so you'll have to use alternatives which makes it even worst. The thing is if you want to play Skyward Sword just play the HD version on Yuzu, if you want to play Twilight Princess, Wii U or the GameCube versions are your only go to. If you want to play a few third party ports but don't want to deal with the force motion controls such as the case with Bully, Okami, Metal Slug Anthology, and Speed Racer which are fantastic games but force motion control ruins them then just get the PC, PS2, or PSP versions of those games for PCSX2 or PPSSPP or Steam.

Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release

Serpenterror

@JJtheTexan The only difference between that and Clock Tower was that Clock Tower had one director which is Hifumi Kouno and is not a collaboration, Super Mario RPG had two directors cause it was a collaboration between two leaders: Chihiro Fujioka of Square and Shigeru Miyamoto of Nintendo. Since Fuijioka is no longer with Square, the other side of the lead team is Miyamoto who is still with Nintendo and as long as one leader is still handling the game it's a done deal as long as Square Enix and Nintendo are fine with it.

Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release

Serpenterror

Seems like MVG and Limited Run Games talk their mind too soon and forgot that there's actually people who originally made these games possible. How do you miss someone as important as the Clock Tower creator himself and trying to counterfeit his game without him knowing? For someone who also respect the original creator and want to give them credits, I'm very disappointed on how they handle this.

Like Pat and Ian of the CUPodcast said, don't get attached to project from scummy companies or else you'll get your reputation ruin and at the end of the day it'll be you that the fans will throw the torches and pitchforks at and not the corporations, just look at Rerez with the ALL Controller, Gamester81 with the Coleco Chameleon, SmashJT with the Intellivision Amico, Jason Schrier of Kotaku who advertised for the scummy Kickstarter RPG Unsung Story which still had not been release for consoles yet, Christian Whitehead with Sonic Mania (even after they help with the game and the remakes they still get look down and disrespected by Sega), and MatPat from Game Theory who stand to represent Google Stadia only to get embarassed thereafter.

These people had their reputation ruin by scummy corps and scammers that I'm surprise most still had not learn from it yet. Hopefully for MVG sake he doesn't get bulldoze by customers when LRG leaves him in the dust. I'm not saying leave while you still can but do be careful cause now the attentions are on you and make one huge mistake and it'll all come crumbling down.

Re: The Puzzling Legacy of Panel de Pon And Puzzle League

Serpenterror

The thing about Panel de Pon and its puzzle concept was that Nintendo doesn't know how to evolve it beyond the anime characters and re-branding. I remember the GBA game was just a barebone block switching puzzle game with no contents what-so-ever, had it not got bundle with Dr. Mario I wouldn't had bought it. Tbh Nintendo should had continue making Panel de Pon using every one of their property (like Golden Sun, F-Zero, Donkey Kong, Fire Emblem, etc.), it would had sold like hotcake if it did. They did it with Picross so not sure why they couldn't do the same with Puzzle League. Heck they could even license other third party IP into the puzzle game as well. Can you imagine a Sonic Puzzle League, a Mega Man Puzzle League, a Street Fighter Puzzle League, a Disney Puzzle League, a Dragon Quest Puzzle League, a Final Fantasy Puzzle League, a Rayman Puzzle League, or heck even a Super Smash Bros. Puzzle League? I don't think these third party IP had any puzzle game using their property yet. Nintendo could easily make fast easy money with this IP and they choose not to embrace it.

Re: Former Sega Boss On The "Huge Strategic Blunder" Of 32X And Saturn

Serpenterror

By 1994, they should had focus on the Sega Saturn while still supporting the Sega Genesis. The Sega 32X shouldn't even be made. The Sega Saturn should had also be backwards compatible with both Sega Genesis and Sega CD games to keep loyal Genesis and Sega CD owners happy enough to make the jump. Sonic 3D Blast, Kolibri, Doom, and Vectorman should had been Sega Saturn launch titles alongside Virtua Fighter and Daytona USA while Sonic X-Treme is in the work. Had they gone this route they would still be able to come in second place even if they got beaten by Sony and the PlayStation.

Re: Review: Anbernic RG353PS - Decent Emulation For Under $100

Serpenterror

While Anbernic are getting better with their handheld design and controls, they still need to do something about those microSD card ports. Yes having both at the bottom is okay but would be really helpful if they had a hatch to cover em (like on phones, PSP, 3DS, PS Vita, and Nintendo Switch but not Steam Deck) as both card could easily be unloose by accidental touch.

Re: This Lost Pokémon Game Is Being Resurrected By Fans

Serpenterror

I play it once and it was garbage, way worst than even Pokemon Scarlet and Violet. Constant crashes, can't download the title for a smooth experience, and the webpage that host it had malware ads on it. The game doesn't even had controller support and I don't think Nintendo was even involve with the game either. The fact that Flash kept updating and this Flash game couldn't keep up means it still remains a buggy mess. Better to just leave it alone, no need to preserve garbages.

Re: Sonic Bust: The Rise And Fall Of Sega Enterprises

Serpenterror

@tektite_captain Sega's value share were dropping so it's likely Nintendo and Sony took note of that. Also many of Sony and Nintendo's employees were friends of some of Sega's employees too so when the downfall started to cracks, the words will get around.

Re: Sonic Bust: The Rise And Fall Of Sega Enterprises

Serpenterror

The reason why Sega failed in Japan was because they not only make games for their consoles but for Nintendo and NEC as well. Why would anyone buy Fantasy Zone on the Mark III and Sega Mega Drive when the same game is also on the Famicom? Same thing for games like Golden Axe and Thunder Blade which also had PC Engine ports. It's not Sony or Nintendo that killed Sega, it's Sega who killed Sega.

Re: Rare Co-Founder Under Fire For "Teasing People" With 1997 Space World Zelda Cart

Serpenterror

Ha he wanted attentions and he got it. I still don't get why that prototype or beta of games can't be dump and archive online. Not like anyone hadn't play Ocarina of Time countless times already and it's a prototype version of a game that wasn't complete or had spoiler contents, all are just work in process contents and those works are long overdue and finish already. Just dump the rom and move on.