Some guy spent a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot of time getting all those in-game screen shots. Bet you he his an alright chap, that one.
@RogerFederer Yep, I would have to either pick it up from France or the UK at the time because the foreign magazines had import game store ads with price listings. But I started looking into those prices and it was just unfeasible. I instead gathered all my pennies and patiently awaited for the official PAL SNES to show up in my country.
I often fear the day this will be on my plate. Hopefully a decision I will never have to make. Too many memories attached to those boxes and cartridges, but you never know what life has in store for your next...
@ThanosReXXX Indeed, it was worth waiting for the Amiga version, the one I played the most at the time since I didn't have a Megadrive bacjk then and (sadly) the SNES edition never showed up at local stores.
@SonataAndante "L" and "R" made it a bliss to play on the SNES, since you could strafe and still fire Hydras independently unlike the Megadrive version that you had to hold "A" to strafe.
Retro Contributor. Retro is history. Retro is important knowledge. Retro is not only Nintendo. If I didn't think this news was important, I would not have submitted it. I believe you will find most of the staff and public will agree. "Nintendo Life" isn't "Nintendo Supreme Doctrine". "Nintendo Life" is about video games, the industry as a whole. All of them!
@sdelfin "Jungle" and "Urban" are also quite impressive, but they messed with the controls so I stick to the original when I want to play Strike in four shades of green.
I knew it all sounded to good to be true. I know I shouldn't expect much from a 60 bucks system, but still... I will gladly take 30 perfectly emulated games to 100 "so, so" ones any time. No deal for me.
It's silly the amount of great FPS games on N64. "Turok" did sell me that FPS on console were possible despite the lack of mouse, keyboard and even online play. Sure everyone will always recall "Goldeneye" before they mention "Turok", but the whole four games on the system were solid good fun. Nice one @Churchy.
I remains my all time favourite Star Wars game with good reason. I dream of a new entry in the series, just imagine what could be done on current gen hardware (heck, even on 3DS it would look ace!). I hope somehow, somewhere Disney and EA are taking notes because I am not at all convinced with the new "Battlefront".
PS: That last video still brings me pain. I really wish they had release it.
Excellent piece! It's games like this why I keep coming back to my GameCube library, one which I consider superior in variety to the Wii and Wii U. A real shame those times are long gone now.
If we ever got half the quality of the tiles for that were being released PC Engine CD from Japan released in the west along with what European and American companies where putting out on the Mega CD (I'm looking at you, "Dune"!), along with the proper "Secret of Mana" game that was initially developed and maybe even "Final Fantasy VI" on this instead of PSX, I do believe it would be very interesting time indeed (despite the odd FMV interactive movie and lots of games that where the same on cart but with extra FMV and red book audio). If this was successful, no doubt in my mind the Nintendo 64 would have CD storage instead of cartridges as well. What a wonderful, bizarro world we would be living in. Of course that would also mean no PSX, no PS2, no PSP, no PS3, no PS Vita, No PS TV, no PS4...
These offer such fantastic insight. I really love the game and there is nothing quite like it on the N64. Could have never guessed it faced so many hardships before it reached the shelves.
Ok, that was brilliant! To think "WipEout" came out of SNES "Super Mario Kart" while listening to Jam & Spoon's "Age of Love" is surprising, and new info to me. Tim Wright is far too humble IMO. It is indeed because of his work in the original "WipEout" I took on music making as a hobby. Nintendo has been neglecting it's own "F-Zero" franchise for way too many years now (I am looking forward the portion of "Nintendo Land" that has it, but it's no sequel to GX) and if now Sony decides to give "WipEout" a back seat, where will I ever get my future racer fix from!? I am just very glad to have been around in the right time to enjoy all of this so far in person.
Comments 102
Re: Say Hello To The Most Desirable (And Expensive) Game Gear Micro
Re: Hardware Review: Sega Astro City Mini - An Esoteric Way To Mark 60 Years In The Business
...yeah, I'm completely OK with not getting one.
Re: Hardware Review: Game Gear Micro - Go Home Sega, You're Drunk
....someone is bound to post this gif sonner or later, might as well be me.
@Friendly A microscope was involved.
Re: Feature: A Tribute To Jason Brookes
Thank you for your work, good sir. Thank you for this tribute, Damien.
Re: Feature: Jason Brookes Talks Super Famicom, Import Gaming And Super Play
The Commodore Amiga might have made me the man I am today, but it was Super Play that made me write for Nintendo Life. RIP good sir.
Re: Hardware Review: SNK Neo Geo Arcade Stick Pro - Better Than The Capcom Home Arcade?
OK, will buy it.
Quickly browses prices...
... damnit.
Re: Gallery: Finally, Metal Slug Has The Official Book It Deserves
@ZeldaFanboy78 Sprites!? When you flip the inside of the book you will understand... =)
Re: Gallery: Finally, Metal Slug Has The Official Book It Deserves
Some guy spent a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot of time getting all those in-game screen shots. Bet you he his an alright chap, that one.
Re: Hardware Review: Capcom Home Arcade Is The Most Ludicrous Micro-Console Yet, And We're In Love
@GealachNua Like me: Absolutely broke.
Re: Hardware Review: Capcom Home Arcade Is The Most Ludicrous Micro-Console Yet, And We're In Love
@KitsuneNight No, both this and Uber Eats: Apocalypse come out on November 8th. At least over here.
Re: Hardware Review: Capcom Home Arcade Is The Most Ludicrous Micro-Console Yet, And We're In Love
Normal people: "Death Stranding is out today!"
Shiryu people: "Capcom Home Arcade is out today!"
Everyone is a winner.
Re: Hardware Review: Should You Import The Japanese Mega Drive Mini?
... I need those games (I love Slap Fight MD!) back in my life so its a yes from me , dawg.
Re: Feature: The Making Of The PC Engine, The 8-Bit Wonder That Took On Nintendo
@RogerFederer Yep, I would have to either pick it up from France or the UK at the time because the foreign magazines had import game store ads with price listings. But I started looking into those prices and it was just unfeasible. I instead gathered all my pennies and patiently awaited for the official PAL SNES to show up in my country.
Re: Feature: Playing God: How Peter Molyneux Hooked Japan With Populous
Curiously I was playing this just this morning.
Re: Drugs, Military Coups And Reshoots: The Amazing Story Of Street Fighter: The Movie
Re: Feature: What Makes A Person Sell Their Entire Retro Games Collection?
I often fear the day this will be on my plate. Hopefully a decision I will never have to make. Too many memories attached to those boxes and cartridges, but you never know what life has in store for your next...
Re: Hardware Review: Terraonion Super SD System 3 Unlocks The Entire PC Engine Libary
... this thing is ridiculously tempting...
Re: Feature: A Tour Of Game Bar A Button, Tokyo's Treasure Trove Of Gaming Kitch
Very cool! Another place id get lost and lose all sort of need to get back home.
Re: Random: Street Fighter II's Most Iconic Stages May Have Been Inspired By A Charles Bronson Movie
A reminder that The Square goes with everything.
Re: Legendary Cover Artist Bob Wakelin Passes Away
Sad news to wake up to. RIP good sir, your ZX Spectrum Ocean covers where the highlight of my shelves when I was a kid.
A personal favourite:
Omake: Did not know Mag Max was from him as well.
Re: Hardware Review: GB Boy Classic And GB Boy Colour: The Best Way To Play Game Boy Today?
@Fandabidozi I need a new LCD replacement, no other way about it.
Re: Hardware Review: GB Boy Classic And GB Boy Colour: The Best Way To Play Game Boy Today?
@JHDK
Re: Hardware Review: GB Boy Classic And GB Boy Colour: The Best Way To Play Game Boy Today?
My black Game Boy Pocket LCD display sundently began growing a huge black spot that now cover 90% of the screen. Gutted, I really loved that one.
Re: Feature: Take A Tour Of The UK's Most Incredible Retro Game Store
...incredible!
Re: Atari's New Console Seems To Be Part NES Classic Mini, Part Ouya
"Blade Runner" saw this coming.
Re: Mega CD Super Strike Trilogy Prototype Reaches A Playable State
@ThanosReXXX Indeed, it was worth waiting for the Amiga version, the one I played the most at the time since I didn't have a Megadrive bacjk then and (sadly) the SNES edition never showed up at local stores.
Re: Mega CD Super Strike Trilogy Prototype Reaches A Playable State
@SonataAndante "L" and "R" made it a bliss to play on the SNES, since you could strafe and still fire Hydras independently unlike the Megadrive version that you had to hold "A" to strafe.
Re: Mega CD Super Strike Trilogy Prototype Reaches A Playable State
@holygeez03 You must be new here... allow me to introduce myself:
http://www.nintendolife.com/staff/goncalo-lopes
Retro Contributor. Retro is history. Retro is important knowledge. Retro is not only Nintendo. If I didn't think this news was important, I would not have submitted it. I believe you will find most of the staff and public will agree. "Nintendo Life" isn't "Nintendo Supreme Doctrine". "Nintendo Life" is about video games, the industry as a whole. All of them!
Re: Mega CD Super Strike Trilogy Prototype Reaches A Playable State
@sdelfin "Jungle" and "Urban" are also quite impressive, but they messed with the controls so I stick to the original when I want to play Strike in four shades of green.
@holygeez03 No.
Re: Mega CD Super Strike Trilogy Prototype Reaches A Playable State
You might think I'm crazy, but having "Desert Strike" in my pocket was an absolute treat.
Re: Feature: The Making Of Micro Machines, The Best Racer On The NES
Great read! Now if only they remember to put the new one on the Switch...
Re: Exclusive: Getting Under The Hood Of RetroBlox, The Clone Console To Rule Them All
I will keep a keen, close eye on this one.
Re: Hardware Review: Retro-Bit Generations
I knew it all sounded to good to be true. I know I shouldn't expect much from a 60 bucks system, but still... I will gladly take 30 perfectly emulated games to 100 "so, so" ones any time. No deal for me.
Re: Feature: The Making Of Turok: Dinosaur Hunter
It's silly the amount of great FPS games on N64. "Turok" did sell me that FPS on console were possible despite the lack of mouse, keyboard and even online play. Sure everyone will always recall "Goldeneye" before they mention "Turok", but the whole four games on the system were solid good fun. Nice one @Churchy.
Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes
Nice one, James! My favourite game in the whole series! I think its due time I replay it (no stealth camo).
Re: Coleco Chameleon's Future In Doubt Following Claims That SNES Hardware Was Used In Prototype
This here people is what you call a "Cluster F*** of Epic Internet Proportions". CFEIP for short.
Re: Feature: What If The SNES PlayStation Had Actually Happened?
I would give anything (ANYTHING!) to see, play and buy the original CD-Rom vision of what "Secret of Mana" was going to be.
Re: The Making Of Star Wars Rogue Squadron II: Rogue Leader
I remains my all time favourite Star Wars game with good reason. I dream of a new entry in the series, just imagine what could be done on current gen hardware (heck, even on 3DS it would look ace!). I hope somehow, somewhere Disney and EA are taking notes because I am not at all convinced with the new "Battlefront".
PS: That last video still brings me pain. I really wish they had release it.
Re: Feature: The Making Of Red Alarm, The Virtual Boy's Answer To Star Fox
Thanks for reminding me I need to order that book.
Re: Feature: The Making Of Eternal Darkness: Sanity's Requiem
Excellent piece! It's games like this why I keep coming back to my GameCube library, one which I consider superior in variety to the Wii and Wii U. A real shame those times are long gone now.
Re: The Retro VGS Wants To Revive The Glory Days Of Cartridge-Based Home Consoles
@TomKnows let's see how this goes...
Re: The Retro VGS Wants To Revive The Glory Days Of Cartridge-Based Home Consoles
I want to see where this one is going. Oh, it looks like a Jaguar because it uses indeed the plastic outer shell of Atari's ill fated home effort.
Re: Feature: What If The SNES PlayStation Had Actually Happened?
If we ever got half the quality of the tiles for that were being released PC Engine CD from Japan released in the west along with what European and American companies where putting out on the Mega CD (I'm looking at you, "Dune"!), along with the proper "Secret of Mana" game that was initially developed and maybe even "Final Fantasy VI" on this instead of PSX, I do believe it would be very interesting time indeed (despite the odd FMV interactive movie and lots of games that where the same on cart but with extra FMV and red book audio). If this was successful, no doubt in my mind the Nintendo 64 would have CD storage instead of cartridges as well. What a wonderful, bizarro world we would be living in. Of course that would also mean no PSX, no PS2, no PSP, no PS3, no PS Vita, No PS TV, no PS4...
Re: Feature: The Making Of Body Harvest
These offer such fantastic insight. I really love the game and there is nothing quite like it on the N64. Could have never guessed it faced so many hardships before it reached the shelves.
Re: Feature: Meet The Unsung Pioneer Behind The Most Reviled Zelda Games Of All Time
...do not want. >_< But RIP, good sir.
Re: Month Of Kong: The Making Of Diddy Kong Racing
great read!
Re: Rare Nearly Took On The Nintendo Game Boy With Its Own "Playboy" Handheld
I learn something new everyday! Thanks, NL!
Re: Feature: The Making Of Street Fighter Alpha 3: Upper
Crawfish did some excellent work back then. Although not perfect, I was really happy with their conversion of "Speedball 2" on the GBA.
Re: Feature: The Making Of The PC Engine
Lovely article, I really wished it was available in Europe back then, but alas...
Re: Feature: The Making Of WipEout
Ok, that was brilliant! To think "WipEout" came out of SNES "Super Mario Kart" while listening to Jam & Spoon's "Age of Love" is surprising, and new info to me. Tim Wright is far too humble IMO. It is indeed because of his work in the original "WipEout" I took on music making as a hobby. Nintendo has been neglecting it's own "F-Zero" franchise for way too many years now (I am looking forward the portion of "Nintendo Land" that has it, but it's no sequel to GX) and if now Sony decides to give "WipEout" a back seat, where will I ever get my future racer fix from!? I am just very glad to have been around in the right time to enjoy all of this so far in person.