Shiryu

Shiryu

"No Surrender, No Retreat."

Comments 107

Re: You Can Now Witness One Of The Most Depressing Video Game Endings In English

Shiryu

@HoyeBoye you have to execute the move input in a single frame when both wrestles lock arms (the animation frame). If the other player of the CPU inputs it successfully first, their move will be executed.

High level CPU opponents are nearly impossible to beat in a straight grapple match. However you can't just start inputting your most powerful moves from the get go because you will be countered every time.

You need to take your time and wear off stamina (the game registers damage on head,body, arms and legs individually) so most matches have you using your light grapples and standing strikes to medium throw moves and submission holds until the adversary is properly spent and you can use your strong and finisher moves to either pin then for a 3 count or make them submit to a hold.

Easy to learn, difficult to master. Unlike what we were raised in the West, button mashing will get you nowhere here. Plus, beware of modern TV screens that add input lag due to image processing or even emulators that do so for the same reason. Every "Fire Pro" games demands proper timing and input lag can complexly ruin the game for you.

Re: You Can Now Witness One Of The Most Depressing Video Game Endings In English

Shiryu

@HoyeBoye @RetroMasters the biggest issue is actually learning how to play "Fire Pro" because it is a really unique, single frame move execution system. The Champion Road matches are also not easy, and some of them are even impossible to win for plot purposes. I will be doing my best to put it all on my channel if you guys do want to check out. Also... yeah, I finally did it. After three decades, my Super Famicom copy of this game is on the way.

Re: CIBSunday: Super Metroid (SNES / Super Famicom)

Shiryu

@Gs69 bought it by accident if you can believe that. Went to the shop to pick up a Super Game Boy and Super Metroid box was on the window. The box was as big as the one for the Super Game Boy. Nearly three decades later... I guess I lucked out!

Re: Talking Point: What Are You Playing This Weekend? (October 9th)

Shiryu

"Wizorb" has been around STEAM for many years now but it was only release on Switch this past week and it is by far the most brilliant "Breakout"/"Arkanoid" clone ever made. I must also try to "gather the gang" around "Prodeus" so we can set up some online matches and scratch that old school FPS itch I did not even knew I had.

Re: Guide: Best Golden Axe Games - Every Golden Axe Game Ranked

Shiryu

@Hikingguy the name originated in Japan. They got the name due to the scrolling of the levels and the need to differentiate from 1v1 beat-em ups. The action flows much like its happening on top of a conveyor belt, continuously bringing to the player the next pieces of scenario and new enemies. I learned that from watching Game Center CX many decades ago... geez, I'm old.