Comments 303

Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First

N64-ROX

I had one or two LCD games. They were utter tripe. Those were the days when, as a kid, your options were limited and you had to make do with what you were given. But LCD games were like an insult. Oh you like video games, do you? Here, have this pretend video game and go and exercise that imagination of yours.
Different strokes and all that, but I find the idea of including those things under the umbrella of game preservation to be a silly joke. Might as well use MAME to emulate a pedestrian crossing traffic light, it's got about the same amount of interactivity.

Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"

N64-ROX

One might say that he confused a tech demo with a real game. But at the time, the concept of freely & realistically exploring a 3D space was such an exciting frontier that everyone's imaginations went wild. Like that guy who leaves all the Steam reviews: graphics which make you you forget what reality is! And here's Nintendo at a trade show, showing us not only what's possible but what has already been built and you can actually play. Free form sandbox immersion with nobody telling you what to do. I can see how, at that time, that experience would stick in someone's memory like glue.

Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars

N64-ROX

@mjparker77 how many hours would you say that you've put into actually playing those 150+ Arcade Archives though? I can't speak for anyone else, but if it were me, it would average out to about 1 hour each, max. And that's assuming that I was buying them one at a time and doing my level best to make the most of them.
Considering that each one costs as much as a good quality indie game (or pretty much any game on a good sale) the math just doesn't make sense. You're pretty much paying for the satisfaction of seeing them in your library more than anything else.

Re: The N64 Monster-Training Game 'Zool' Has Been Fan Translated, But Don't Go In Expecting A "Pokéclone"

N64-ROX

Looks pretty cool, I honestly don't know what I would have thought of such a JRPG if it had come to our shores back in the day. Menu-based gameplay was not exciting and the only reason I lasted long enough with FF7 to become a convert was because of the mind-blowing presentation.
Cut forward 30 years and a JRPG on the N64 sounds like two of my favorite things combined for the first time!

Re: "You Can't Rule Out The Possibility That Executives Are Idiots" - John Carmack On Microsoft's Gutting Of id Software

N64-ROX

As someone who has recently been through the process of my employer being acquired, it is this part of it which sticks out to me:
"I suspect that Id Software was a marginal business from Microsoft’s perspective"
The problem is that, for a giant company, almost all acquisitions will forever be marginal businesses which, despite any metrics of success, will always be expendable to suit whatever are the latest whims of the C-suite and/or investors. When you're (for example) a software company with 1 or 2 key projects per year which are successful and profitable then you're pretty much golden - the success bubbles directly to the people at the top and they want nothing more than to keep a good thing going. If you're that same company, acquired by a behemoth and representing like 1% of their portfolio, you're nothing. Unless you're bringing in billions in profit, you're always just a change in leadership away (or even just a change of mind or a bad mood) from having your whole livelihood discarded from one day to the next. There really isn't anything that could be done differently to avoid it, you're pretty much just living on the graces of fate.

Re: "I Was Making Fixes Right Up Until The Deadline" - The Story Of Hudson Soft's Bizarre Super Mario Bros. "Spin-Off"

N64-ROX

For some reason this was my favorite part of the article:
The score was transcribed by ear. And that's why one part of the main background music has a mistake.
A completely unprompted admission from someone claiming fuzzy memories of a project they worked on 40 years ago. These are the words of a guy who truly takes pride in his work output. That one off-note has probably been eating him up inside for decades!

Re: Sega's Crazy Taxi Spins Its Wheels Thanks To Another GenAI Kerfuffle

N64-ROX

@Daric This is not an anti-ai blog.
That's like saying "this is not a unionization blog" when reporting on gaming industry layoffs, or "this is not an obituary blog" when reporting on the death of a famous person in the gaming industry.
#1: this is a gaming "blog" and Crazy Taxi is very much a gaming property, this piece of merchandise is directly linked to an upcoming videogame which is also exhibiting the very same AI issues.
#2: it's not just this site which is anti AI, pal. As a broad trend, I would say that the majority of all news and opinion which isn't directly drinking the AI kool-aid is against what is being done with AI - i.e. lazy, poor-quality slop. It's like the olden days when we would laugh at off-brand rip-off versions of popular IP, except now that slop is the official product coming from the IP holders themselves. And add to that all of the moral, ethical, and environmental concerns, plus the rampocalypse frustrations. AI (and especially AI slop) is just not cool, and I for one am very thankful that Time Extension is making their stance on this clear.

Re: "Embarrassing" - These $100 Sonic Re-Releases Aren't Going Down Well With Fans

N64-ROX

Let's do some maths. 7 chaos emeralds, 1-in-8 chance of getting them, that brings us to $5,600 and all I'd get is... World domination? Hmm, maybe this isn't such a bad deal after all.
Of course, there is still a chance that I'd have bad luck and not get them all, even with 56 purchases. But then it would just be a matter of tracking down the people who did get them and turn all their animals into robots for some reason.

Re: Developer Of Densha De Go "Tribute" Admits To Using AI, Considers Halting The Project Over "Online Hate & Accusations"

N64-ROX

I watched a video the other day about why consumers in Japan are so weird about IP. It pretty much boiled down to: the laws in Japan give 100% power to corporations; there's no concept of fair use or transformative application for fan work, no point even in trying to go to court because there's nothing you could even argue. Any fan work which is allowed to exist is essentially done so by grace of the gods, and the last thing the Japanese fan communities want is for anyone to go too far, disturb those gods and get the ban hammer swinging against the whole delicate ecosystem. And hence those fans will side with the corporations in every instance, and self-police in the court of public opinion like we're seeing here.
It was an interesting angle and an interesting watch, but in my opinion it doesn't change the fact that if you shill for, defend, and perpetuate an unfair corrupt system just because "it's the system" this only makes you part of that unfair and corrupt system. And thus, unfair and corrupt yourself.
All creators and content lovers should be on the side of creators over rightsholders. Just take a browse through the Switch eshop if you want to see an example of a million perfectly IP-legal games which truly degrade the medium and were produced by an utterly cynical revenue-to-effort-ratio maximization machine. Some Densha De Go fan making a fan version of Densha De Go is what this medium needs more of, not less.

Re: "This Isn't Your Granny's Flip Phone" - Commodore Defends Its $500 Dumbphone

N64-ROX

I wouldn't buy such a phone even if it was $25. The whole concept is patently absurd. "Leave your iPhone at home" is a good soundbite: even they have to admit that normal humans need a smartphone in their life. It's like they completely misread the room: Hey all these countries and states are talking about banning social media, banning VPNs, enforcing age verification, identity verification, and just generally destroying all the freedoms and privacies which the internet was built on. This must be the zeitgeist, what everybody wants! Let's sell a phone which blocks all web browsers entirely, even from side loading!
Newsflash, brainiacs: nobody wants any of this, aside from a few insane Helen Lovejoys who somehow have gotten into power. Otherwise known as the enemy of actual people. I want to be able to do things on my phone, not not do things. If I want my phone to stop bugging me, I'll set it to silent. If I want to stop doomscrolling, I will exercise some self restraint. The good parts of the internet are being eroded more than enough already, from within and from without; the last thing that I or (surely) anyone wants to do is pay money for a device that nukes everything that's left.
I was originally cynical about the whole Commodore angle - remember they were saying from the beginning that Commodore would be a new computing platform for the next generation, or some silliness - but when they released a straightforward, well built, sensible C64 FPGA like they were supposed to, I figured that maybe they actually did know what they were doing. At least they are not sticking their heads in the sand regarding the poor public reception of this stupid phone; let's hope that they keep listening and eventually are smart enough to avoid making a very costly mistake.

Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars

N64-ROX

In my opinion there's a fair argument for both sides here.
On one hand, Arcade Archives is a feel good project due to their consistent regular releases of genuine vintage titles which surface classics and obscurities alike, bringing continued breadth and depth to the consoles' library.
On the other hand, it's a stone cold marketing and licensing exercise. They got their hands on a thousand roms and plugged them into a scheduling tool which each week compiles one into a barebones no-frills one-size-fits-all emulator and pushes it out onto the eShop for 15 - 25 dollars (Australian). Hell I could do that myself, the only impressive part is the fact that they got the licenses to do it legally.
I think it's wonderful that these games are made so accessible now, outside of piracy. But the reality is that (perhaps due to piracy, admittedly) these games just don't have that kind of value anymore. For the price they ask for one, I'd happily buy a compilation of 20. They're a fun thing to see in the store listing but it's mostly for decorative purposes. They won't sell many copies of Rack 'em Up, but they don't need to: aside from paying for the license (which would not have been a blue chip negotiation, let's be honest) it cost them essentially nothing to publish it.

Re: Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System

N64-ROX

@rob7979 the Master System II is just a Master System with cheaper parts, so I don't think that is an indicator of anything being amiss.
That said, my experience of Master System (II) is mainly Alex Kidd where the sprites are tiny and the backgrounds are just a single colour. The gameplay from the video doesn't look like Master System to me, but it's likely that there's a lot more capability hiding in the system than I was ever aware of.

Re: It's Tough Out There, So Check Out These Amazing Websites

N64-ROX

I would heartily recommend Super Adventures in Gaming - it's just one guy's blog so it's not a constant spigot of content, but it's real and it's entertaining and he's been doing it since 2011 so there is a lot there to read. His first couple of years are full of short looks with just a couple of screenshots, but before long the articles get really meaty with dozens upon dozens of screenshots, gifs, cross platform comparisons, little bottled histories of the developer or the platform or what the state of the art was at the time of release. I've discovered whole ecosystems of 80s-90s computers and niche/failed consoles which I'd have never been exposed to otherwise.

Re: This PS2 Emulator Unlocks A SoulCalibur II Mode "For The First Time Outside Of Real Arcade Hardware"

N64-ROX

Ah, everyone seems to hate everyone in the emulation scene!
Personally I'm very pro-emulation, in all its shapes and forms, but sometimes I wonder whether the drama is a result of people pouring their passions into a niche which is all about ignoring or defeating the intentions of the programmers who came before you, at a fundamental level. No honour amongst thieves, and all that. Me I'm just forever grateful that these emulators exist at all.

Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost

N64-ROX

I was entranced with arcades in the 90s, in Australia, although I didn't have enough money to actually play a lot of games in them. I made sure to become proficient in Street Fighter on Mega Drive and Playstation 1 though. Then in the early 2010s I moved to Hong Kong for a while, and visited Tokyo in 2015. Got to see what that style of arcade is really like. It was a bucket list experience, but honestly it was mostly intimidating and an eye opener to foreign tastes. A lot of horse race gambling games, strategy games, games that you play with decks of physical cards, games which looked like early smartphone autobattlers, etc. There were banks of 2D fighting game cabinets, most of which weren't Street Fighter, but I did plonk down for a few games of SF3 and got my ass completely handed to me by the guy across from me. Perfectly as expected, but it was a bit of a reality check. By that point I was playing stuff like GTA 5 and Final Fantasy 13 at home, arcades were just a nostalgic novelty that I didn't need anymore. Meanwhile the people in the actual arcades were "lifers" who were basically in Evo mode every day (well, them and groups of hip teens) so I settled into the role of the tourist that I was.

Re: The Making Of: Star Fox Adventures - "Nintendo Was Really Trusting Of Our Ability To Make A Great Game"

N64-ROX

I came at the game from the perspective of someone who had been waiting for Dinosaur Planet for years, and wasn't expecting (or wishing for) anything much from the Star Fox license. I wanted a Rareware take on Zelda, with super fancy next-gen graphics, and that was 100% what I got. I loved it; in my opinion it's in the top 3 on the Gamecube, along with Wind Waker and Mario Sunshine (I waited until the Wii for Twilight Princess, assuming it would be better there).

Re: Miracle Boy Is An Atari ST "Masterpiece" You Can Download Now

N64-ROX

@Samoteph not wanting to be a jerk about it, but I did notice this:
"Travel the expanses of Miracle Land, solve puzzles, play mini games, improve your equipment and meet colorful characters," says the game's download page.
It's Miracle Boy in Dragon Land, maybe you can fix the typo.

Re: The C64 And ZX Spectrum Are Being Reimagined As Nintendo-Style Clamshell Handhelds

N64-ROX

I admit, I've never really played games on either of these computers. But I don't really understand how this feature is supposed to have been implemented:
simplified controls to compensate for the lack of a keyboard
So... How does this work then? Have they hacked the games themselves to control differently? Are they using hotkeys to switch the function of the face buttons between different sets of keyboard keys? This is the part which I was the most intrigued by.

Re: AI Is Not "Of A High Enough Quality" For Use In Video Games Right Now, Says Peter Molyneux

N64-ROX

@RenHope it depends what you mean when you say AI. If they're using AI to transcribe meeting notes or add summary paragraphs into specification documents then I don't care at all - some things are literally unavoidable. If they're using AI to tweak 3D models or even vibe code prototype functionality then this is still all internal stuff and how would I even know about it to care? AI becomes problematic when it either (a) results in crappy output or a slop avalanche, or (b) rips people off or encourages crappy corporate behavior (e.g. layoffs).
When the GTA Trilogy Definitive Edition AI upscaled its textures into a garbled mess people noticed and complained. Likewise with that Mortal Kombat art book which ruined all of its pixel art with AI. The complaint there is people using AI instead of doing their job properly, as opposed to people using AI to do their job better. If the end result is good, I don't think most people will care at all.
Now I admit that there was a debacle a few months ago when the universally praised Clair Obscur got taken to task for some AI placeholder art. But again here nobody would have noticed if it didn't "look like" AI art. And by that I mean, look like the kind of junk which nobody who truly cared about their output would release in their products. And that's because it wasn't supposed to be released in the product. If the AI placeholder had been replaced, or (god help us) if the AI gen was better, nobody would have noticed.

Re: Random: The Guy Behind The Disasterous 'SuperSega' Is Back, And He Wants To Sell You A Wooden PC

N64-ROX

Oh man, and I just ran out of popcorn!
You'd think in today's tech climate that "a wooden box" would be a pretty safe thing to pivot to. It's not like the datacentres and the tariffs and the sanctions and the IP lawyers and the social media pearl clutchers are locking down trees which grow out of the freakin ground. A man promises a box, he will deliver a box; no way to get burned on that, right?
But our GOAT here will find a way.

Re: N64 Dev Spills The Secrets Of His "Skyrim-Sized" Open World Game

N64-ROX

This looks insanely good; a real technical achievement.
@Bot_Bot_69 (or anyone else) if you've actually played it, what's the actual game like? The vibe that I got from the video was that it's more or less a tech demo for a game jam, and his real plan is to use the techniques he's learning now for his "real game" which is in the pipeline for later. What do you actually do in this game, and is it a satisfying full experience?

Re: "No Longer Sustainable" - AYANEO Suspends Pre-Orders For Its Steam Deck Killer To Avoid "Harm" To Consumers And Brand

N64-ROX

@-wc- I can't argue against your point regarding general enshottification (trying to dance around the language here). I just feel like the memory/storage crunch is a fundamentally poor decision from the perspective of the manufacturers themselves, not just to "us".
Maybe I'm completely wrong about this, but I see economics as a food chain, with us consumers at one end. If chip makers don't want to make their money by selling stuff we can actually buy, they are essentially betting on infinite growth from the AI datacentres, which aren't making money from us either - the only money in AI is a circle of speculative investments. It's probably working out swimmingly for them in the short term, but at some point the whole ecosystem needs to start actually getting money out of us directly. I don't think it's even possible that we as consumers could ever deliver a profit to the AI industry - everyone would need to pay them like 1000% of our salaries, it's just not going to happen. As soon as the angel investments dry up, the the chip makers will need to go back to selling stuff which we can actually buy.

Re: "No Longer Sustainable" - AYANEO Suspends Pre-Orders For Its Steam Deck Killer To Avoid "Harm" To Consumers And Brand

N64-ROX

@-wc- As far the Ayaneo situation goes, I'm sure that they are eyeing off the possibility of having to abandon the product entirely if things don't get better soon.
But regarding the overall memory/storage situation, call me an optimist but I simply can't imagine that this could be permanent. This crunch is absolutely crippling the enormous gaming and tech industries, and it's not due to some materials shortage or global pandemic but manufacturers just deciding to prioritise AI datacentres over the general public. Well the general public are the people who pay for stuff at the end of the day. Tech hardware makes money. AI loses money. If we stop buying hardware then sooner or later some manufacturers are going to start to see sense again.

Re: "This Is A Regret In My Life" - Sonic X-treme Designer On The "Fork In The Road" That Killed Saturn's Most Famous Unreleased Game

N64-ROX

Fish-Eye Lens: The Game. Honestly it doesn't look much more fun to play than Sonic 3D Blast, in fact possibly less so. You can see about 2 metres in front of the character, the distortion is headache-inducing, movement still looks awkward and clunky. Sonic R looks more like a marquee Sonic Game than this. And I think the gaming press of the day would have said so, no matter how much everyone was wanting a new Sonic. In my opinion they ended up making the right choice.

Re: Hands On: 8BitDo 64 Bluetooth Controller – Now With Extra N64 Energy

N64-ROX

@-wc- ha ha yeah it's not like I was a particular fan of The Duke but it had its moments. In general though I feel that if we have the technology to make tiny Joy Cons which aren't a complete nightmare to use (it's the sticks and the bluetooth which are the real problem there) then on a full sized modern controller surely it's not ergonomically impossible to add two face buttons for a Mega Drive / Saturn layout.
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Re: Hands On: 8BitDo 64 Bluetooth Controller – Now With Extra N64 Energy

N64-ROX

@-wc- the OG xbox controller had ABXY in the normal position, then black and white up above the B and the Y. This new Retro Fighters Hunter thing has the black and white down underneath the B and the A. With the OG xbox controller you could use the A and X like the N64's A and B, and the other 4 buttons perfectly like the C buttons. With this thing the whole group of 6 has been rotated 90 degrees so you couldn't do anything of the sort.

Re: Hands On: 8BitDo 64 Bluetooth Controller – Now With Extra N64 Energy

N64-ROX

@Arcadia_Official Man, now I have to amend my request to the universe, after seeing that Retro Fighters Hunter controller. Two sticks and 6 face buttons in the correct orientation, please!

It boggles the mind why companies do stuff like that: create a 3rd party controller whose purpose is to replicate an existing controller, but then shuffle everything around so that it no longer replicates the existing controller! Surely Microsoft doesn't have a patent on laying out 3 buttons underneath 3 buttons?!

Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work

N64-ROX

The way I see it, there are many people out there who have great technical talent (and plenty of free time) but not the creative inspiration to make a brand new game from scratch. And certainly not the resources to make a brand new GTA or Zelda - level game from scratch, even though it's big serious games like that which they have a passion for. So, they flex their technical muscles and enjoy themselves by doing things like this. The world isn't losing anything from some hypothetical indie gem which never came to be because Bob Dreamcastliker spent his time making a Dreamcast port instead of building something new. That was never going to happen anyway. It's just people doing what they enjoy doing, and sharing it with the world in case anyone else might be interested.