Comments 231

Re: "They Lied" - New Research Casts Doubt On Analogue 3D Accuracy Claims

N64-ROX

@truth_will_set_u_3 yes it's a clickbait title, both for the video and the article, but Kaze says clearly in the video that it's an excellent machine and the best way to play for 99% of people.
But it's been obvious from the very beginning that the Analogue 3D isn't 100% accurate, since every single reviewer mentioned the problem with flash carts. These work in real N64s but not this, so it's clearly not a 1-1 accurate device.
And Kaze is not a hacker in the "leaker" or "script kiddie" sense - he's a developer who is devoting pretty much his entire life to understanding how to squeeze the absolute best results out of the N64's hardware. Then he puts his game into the Analogue 3D and (once he is able to get it to run at all) most of his meticulous optimization work just disappears since, contrary to marketing claims, the machine is not accurate to the original hardware. Just like with normal software emulation (which again is perfectly fine for most purposes) it is good enough to run the games it's been tested against. The only real problem being reported is overzealous marketing.

Re: "I Was Strangling Both M2 And Myself" - Sega's Yosuke Okunari Recalls The Painful Relaunch Of The 'Sega Ages' Series

N64-ROX

Well I for one really enjoyed Virtua Racing, Alex Kidd, Wonder Boy, Outrun, and G-LOC on Sega Ages, which complement the Mega Drive Collection well. They certainly have a lot more arcade greats that they could have blessed us with (and yes quite a few useless releases in my opinion) but we can't have everything in life; on the whole I think the series has been very cool.

Re: The Sega Saturn-Inspired Parking Garage Rally Circuit Is Getting An Expanded Version For PC & Consoles

N64-ROX

@Neotext I'm not sure about the technology behind it (compared to this Wavedash thing) but itch.io also has a lot of games that you can play in the browser and it seems to be a relatively popular way of doing things. Especially for short and sharp games (and especially free indie games) where you're pretty much expecting to surf a sea of content, pick something and just dabble in it for a while and possibly never see it again. I'm a pretty oldschool guy as far as game ownership is concerned but sometimes downloading, unzipping and/or installing dozens of games in an evening that I'm done with in 10 minutes apiece just feels silly.

As for this particular game, I've already bought it and enjoy it but it's clear that it's a "snack" game which literally came from a game jam whose topic was restrictions.

Re: The Company Behind Arcade Archives Is Teasing Something Big For Its 500th Release

N64-ROX

@h3s I'm not a shmup guy, and I was always too tight with my meager allowance to spend much of it in arcades, with the exception of TMNT, The Simpsons, Street Fighter, Daytona, House of the Dead and Time Crisis - none of which will ever be on AA. So Arcade Archives is fascinating to me from a novelty perspective. They have some fantastic SNK fighters but I have nobody to play them with. I've invested in Metal Slug 1 and Into The Hunt, in order to appreciate their glorious pixel art, but after about an hour of giving it my best I've had enough. And that's fine! These are 5-minute-time-killer arcade games after all. But at more than $10 a pop there's only so many times I'm willing to do that. And yet there is so much in the AA catalogue which I would like to try. Make them a $3 impulse purchase and I'd have spent a fortune on them by now.

Re: The Company Behind Arcade Archives Is Teasing Something Big For Its 500th Release

N64-ROX

What I want from Arcade Archives is a proper sale. Or a kickass bundle... or dare I dream of a gigantic collection on physical. I've got about 20 of their games on my Switch wishlist and I just can never pull the trigger. For what they truly are (an hour or so of nostalgic tinkering apiece) they're priced about 4x what they're worth; they rarely ever go on sale and the good ones never go on sale. And that's not even getting into the mid-90s 3D ones which are twice that price again. These arcade games are all designed to be "a good time not a long time" and that just doesn't fly when it's priced the same as for example Portal 1+2, Burnout Paradise, etc. I want to experiment with weird old stuff like Mr Goemon but not for $10.50 AUD.

Re: If The Oliver Twins' Ghost Hunters Is The Future Of GenAI Gaming, Then We Have Nothing To Worry About

N64-ROX

"This is as bad as it will ever be" - indeed. This is not just a catchphrase of Gen AI advocates, it's a warning from Gen AI opponents such as myself.
The headline of this very article is saying "we have nothing to worry about" because this particular game, now, is trash. The last thing we should be doing is dismissing the threat of Gen AI because it's not yet good enough to truly replace good quality human-made entertainment. A year ago AI couldn't do fingers. Right now all Gen AI seems to look like exactly the same Dreamworks knockoffs as each other. We're not worried about this crap overtaking our great hobby: nobody except for toddlers and the most tasteless cretins will ever be interested in this stuff. It's 2-5 years down the line, when executive XYZ can type in "hey GPT make me a hit indie game with an eye catching art style and it actually does that we're going to see some rral problems.

Re: Here's Super Mario 64 Running On PlayStation

N64-ROX

Obviously it's a very early build but I have to say that the black void background is the bit which really yells PS1 to me here. It's like the whole game is taking place in a techno nightmare, and reminds me of the types of game back then which made the PS1 seem like the edgy, cool console compared to the N64's robust and comfortable 3D worlds.

Re: Review: Analogue 3D - The Ultimate Way To Play Nintendo 64?

N64-ROX

I think it was the LGR review (or if not that, the MVG review) which put it quite nicely, something along the lines of: who is this device for? It's for the type of person who already has a bunch of ways to play these games and will covet this as the newest and coolest way to do it.
As for me, I certainly covet this beauty but I know myself well enough to know that it would be a complete waste. I have a large collection of N64 carts but they've been sitting in my parents' garage in another country for more than a decade. The N64 definitely ROX, but there are many other games out there to play too; ROMs and software emulation on devices that I already own are perfectly sufficient to keep the flame burning for me.

Re: "Is Coming Back A Mistake? I Don't Know" - Fan-Translation And ROM Hack Site CDRomance Gets Rebooted

N64-ROX

Well I don't know about you guys but personally I will never make an account with any website that's even within sniffing distance of the "dark side". I can definitely imagine what may have been going through this guy's mind. If it was just all about obtaining cool stuff and sharing it with his close friends then he could have just hosted a private file server and be done with it. But this is a person who dedicated years of their life to running a public website. Exposure is the goal, availability to the masses is the point. Yes the current landscape of civil threats and criminal enforcement is an absolute tragedy for everyone outside of the most mainstream gaming interests. But I guess hiding away scared just felt too much like conceding defeat for this guy. I applaud him and hope for the best.

Re: Peter Molyneux Thinks It Could Be "Wonderful" To Revisit One Of His Most Infamous Projects With Today's Tech

N64-ROX

I love it how some people still have such animosity towards Molyneux; like some truly personal, unforgivable betrayals have occurred. For me he's an amazing character to have in the history books of our great hobby - a walking talking parable (or fable, if you will) about promising too much... But also someone whose hubris never quite resulted in him disappearing completely from the public eye. His wild career spanned the entirety of gaming's most interesting era, and this Milo debacle was the craziest, most fascinating thing he ever did.
Ironically if he did manage to build it now, it would be a complete yawnfest; it was exciting from a pure tech perspective back then, and hilarious from a schadenfreude perspective now, but let's be honest, the only reason anyone in 2025 would play a game like that is if it was a waifu simulator.

Re: "You Wouldn't See Street Fighter Or Tekken Putting This Garbage Out" - Mortal Kombat Art Book Accused Of Using AI Upscaling

N64-ROX

The problem here isn't the "AI" part. The problem is the "lazy" part. This is an art book and somebody plugged these source images into an AI upscaler and didn't even bother to look at the result afterwards to check whether it made things better or worse.
It's like people used to say about CGI: if it's good CGI you don't even realise that it is CGI. The same can surely be true with AI - especially with AI upscaling. Show some care in your work and keep working on your weights and prompts until you've got something nice to share with the world, and nobody is going to know or care whether AI was involved. But something like this is such an obvious case of "just dump the whole folder into the magic make-things-better machine and publish; who gives a crap" that it validates every negative preconception of AI and the people who use it.

Re: Feature: "This Is Where The Game Truly Begins" - The Secret Weapon Behind Nintendo's Most Iconic Box Art

N64-ROX

I found this to be a great read, especially in the context of the Box Art Brawl articles. I wonder what opinion this guy would have on those! A bunch of amateurs (myself included) 30 years after the fact telling him that his iconic designs which sold millions and established legacies were total junk and that he should have literally done nothing at all for the design localisation job except translate the text on the box.

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

N64-ROX

Now now, I hate AI at least as much as the next guy, but those closing comments are pretty hyperbolic.
On the other hand, it's given me a delightful new meme that I'm going to try to make happen.
"Assuming society still exists after all this."
You can add that to any talking point, no matter how mundane!
Honey, you forgot to bring in the laundry. Assuming society still exists after all this.

Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'

N64-ROX

@Xerox1919 Sony switched their buttons in the middle of the PS1 era, way before the Xbox came along. In the west, FF7 used O to confirm and X to cancel, and by the time FF8 came along it was the opposite. X was the standard confirm button for all PS1 games after the first couple of years. Pushing the "bottom button" to confirm just became standard muscle memory for a long time. Not to mention of course that that's how the N64 controller did it too.

Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'

N64-ROX

I never owned a SNES so my first proper initiation into the 4-button controller world was the PS1. So it just became intuitive that the button on the bottom (X) is "confirm". Although there was some confusion with the fact that FF7 still used the Japanese approach of circle being "confirm" while FF8 and beyond used the western paradigm of X. And then in the PS3 days when I was living in Hong Kong and there was no region locking it just became a complete mess. In the OS, a HK machine would use circle and an Australian machine would use X. Some games would switch it up depending on which machine they were playing on, while others would stick strictly to the paradigm for their region. And then some other games would just get completely confused and do it one way in menus, another way in gameplay, and have on-screen prompts and tutorials which were incorrect, leading to much hilarity.
And then of course I went back to Nintendo with the Switch, and I use an Xbox gamepad for the PC, and muscle memory becomes something to fight against on either platform with ALL the buttons flipped...

Re: ModRetro's M64 Could "Replace MiSTer FPGA", Says New Report

N64-ROX

I was just thinking similar thoughts yesterday about that Taki Udon PS1 FPGA machine, which will run N64 and Saturn cores.
Although I guess that's more a case of releasing current-gen FPGA tech with a beautiful package and a beautiful price, than advancing the state of the art. But yeah I don't see this Modretro box as being significantly better - if you already have perfect FPGA emulation then what good is a little more power, unless it enables you to start thinking about Dreamcast etc... And of course I've made my opinion on Modretro as a company well known already.

Re: ModRetro's FPGA N64 Uses FPGAzumSpass's MiSTer N64 Core

N64-ROX

I think Time Extension has done it very well here. This is retrogaming news, and plenty of other sites will write about it, and most of those outlets won't bother to mention every time that the guy leading this is an arms dealer. By reading articles like this I get to make an informed purchase (or in this case, non-purchase) and stay abreast of what's happening from a reputable non-SEO-farm source.

Re: Talking Point: A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable

N64-ROX

I'm completely on board with this article's discussion of AI. But I think framing it from the perspective of this Commodore endeavor is a bit rich.
For all of Simpson's talk about Commodore being a new computing platform which will need to "support children's curriculums" into the future, in reality the only tangible product being offered is an FPGA C64 emulator. This is absolutely a retro-focused endeavor, not a forward-looking one. Any dreams Simpson has of taking on Windows, Apple, Google, and Linux simply by buying the trademark to Commodore are at best pie-in-the-sky and more likely just cynical investor bait.

Re: CrankBoy Is A Playdate Game Boy Emulator With Impressive Performance

N64-ROX

Also, I know that I'm just feeding the troll at this point, but anyone who says that the Playdate is low-tech garbage has obviously never used one and is (probably purposefully) missing the point.
The hook of the Playdate isn't its restrictions, or even its crank. It's the fact that dozens and dozens of the best indie developers have embraced it and created hundreds of creative games for it which you can't find anywhere else. You could go and buy one of this month's 100 new retro handhelds and in the end what are you actually doing with it? Just playing Super Mario World and Donkey Kong Country and Final Fantasy 7 again for the n'th time. Or you could fire up the Playdate and be treated to an utter smorgasbord of new and unique experiences.

Re: This Man Now "Owns Commodore", But His Use Of Generative AI Has Some Fans Worried

N64-ROX

I don't know anything about this guy but those thumbnails give off a repulsive Mr Beast energy already, regardless of AI.
But yeah I have to agree with the doubters - unless his plan is to just slap the logo on some random cashgrab mini PC or raspberry pi, spending 7 figures on a nostalgic brandname is just the very beginning if he wants to actually bring some kind of new computer to market. And there's no way a single kid in the entire world will care about a Commodore - the C64 was laughably outdated even in my time and I'm pretty darn old. And then to hire back all of these OG commodore dudes - those guys would be in their 70s - 80s now, they're probably more interested in kicking the youth off of their lawns than inventing new paradigms of computing.