Comments 243

Re: Talking Point: A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable

N64-ROX

I'm completely on board with this article's discussion of AI. But I think framing it from the perspective of this Commodore endeavor is a bit rich.
For all of Simpson's talk about Commodore being a new computing platform which will need to "support children's curriculums" into the future, in reality the only tangible product being offered is an FPGA C64 emulator. This is absolutely a retro-focused endeavor, not a forward-looking one. Any dreams Simpson has of taking on Windows, Apple, Google, and Linux simply by buying the trademark to Commodore are at best pie-in-the-sky and more likely just cynical investor bait.

Re: CrankBoy Is A Playdate Game Boy Emulator With Impressive Performance

N64-ROX

Also, I know that I'm just feeding the troll at this point, but anyone who says that the Playdate is low-tech garbage has obviously never used one and is (probably purposefully) missing the point.
The hook of the Playdate isn't its restrictions, or even its crank. It's the fact that dozens and dozens of the best indie developers have embraced it and created hundreds of creative games for it which you can't find anywhere else. You could go and buy one of this month's 100 new retro handhelds and in the end what are you actually doing with it? Just playing Super Mario World and Donkey Kong Country and Final Fantasy 7 again for the n'th time. Or you could fire up the Playdate and be treated to an utter smorgasbord of new and unique experiences.

Re: This Man Now "Owns Commodore", But His Use Of Generative AI Has Some Fans Worried

N64-ROX

I don't know anything about this guy but those thumbnails give off a repulsive Mr Beast energy already, regardless of AI.
But yeah I have to agree with the doubters - unless his plan is to just slap the logo on some random cashgrab mini PC or raspberry pi, spending 7 figures on a nostalgic brandname is just the very beginning if he wants to actually bring some kind of new computer to market. And there's no way a single kid in the entire world will care about a Commodore - the C64 was laughably outdated even in my time and I'm pretty darn old. And then to hire back all of these OG commodore dudes - those guys would be in their 70s - 80s now, they're probably more interested in kicking the youth off of their lawns than inventing new paradigms of computing.

Re: "Sorry If Any Kids Were Left Scarred By That One" - Meet The Composer Behind PlayStation's Iconic Demo Discs

N64-ROX

@OutRun22 the N64 could do things the PSX could only dream of! But at the same time, I'll forever have to agree with you here in a way. The PSX was doing things the N64 wished it was cool enough to do. While Nintendo and Rare were making all-time classics on the N64, every other creative force in the games industry was bringing the zeitgeist to the PSX. After a few years of holding my ground, I had to buy one in the end. And the Tony Hawks and Final Fantasy goodness did flow.

Re: Playdate's Getting A Vampire Survivors-Inspired Game From The Makers Of FTL And Into The Breach

N64-ROX

@Guitario honestly, emulating the Playdate would be missing the point. It's a gorgeous device that just makes you happy to hold it in your hands. And while it has a solid library of clever exclusive indie games, they're usually bite-sized riffs on bigger "real" games where the interest lies in how the devs were able to make it work with a 1-bit black & white screen. Not to mention the fact that most of them are unplayable without that signature crank.

Re: Playdate's Getting A Vampire Survivors-Inspired Game From The Makers Of FTL And Into The Breach

N64-ROX

Erm, the whole point of Vampire Survivors is that you don't have to aim; just concentrate on movement and get into a flow state. This game seems to be all about aiming, which looks much more stressful and the complete opposite experience in my opinion.
That said, I love Into The Breach and I love my Playdate (finding a reason to keep regularly pulling it out of the drawer is the main problem really) so I'll definitely be investing in Season 2 and checking this out.

Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan

N64-ROX

I could barely afford to buy any games in the 16 bit generation, so importing from overseas was something only the richest of the rich people would ever do. I even (regrettably) chose a mega drive over a snes because it came with a 6-in-one cartridge, forsaking the Donkey Kong Country that my heart so desired. I was moving up from my master system where I'd bought literally zero games, surviving only on the built-in Alex Kidd and the occasional rental.
Crazy times; I'm still salty about them to some extent. Now I have more games on my Switch than I know what to do with.

Re: What Happens When An Arms Dealer Publishes Your Video Game?

N64-ROX

The interviewees not wanting to voice an opinion but then calling out "online toxicity" speaks volumes. Ah yes online toxicity exists, that's something that everyone can agree on, right? But what you're calling "toxicity" is conscientious people objecting to the fact that your publisher is owned by an arms dealer and general horrible human (let's call them, for simplicity's sake, the Left). The war hawks and bigots and celebrity apologists (let's call them the Right) aren't the ones calling to boycott your project. So it's pretty obvious whom you're calling "toxic" and where your loyalties lie. At least that one guy Lockwood seems to understand the issue.

Re: Anniversary: Panzer Dragoon Turns 30 Today

N64-ROX

@Ristar24 I never had a Saturn but the hauntingly beautiful screenshots and evocative name of Panzer Dragoon lived strongly in my consciousness for a long time. I picked up the Switch remake and ugh those graphics - it was like a shiny plastic toy version; a default-Unity-materials version.
I tend to write lots of comments like this, but the wobbly, low-poly-count aesthetic with crisp unfiltered textures and no antialiasing was what gave PS1 and Saturn games their charm and nostalgia value. When the console is working its hardest just to slap 200 polygons on the screen, that's when stunning art direction and clever texture tricks make you go "whoa". Taking something like that and rebuilding it with bland modern 3D models of bugs and dragons that we've all seen 1000 times before, only serves to rob it of its visual identity.

Re: Review: Stories from Sol: The Gun-Dog (Switch) - A Mech-Based Adventure That Plays As Good As It Looks

N64-ROX

Looks fantastic, and going by this review it sounds fantastic. Personally I'm relieved that the branching paths are mostly insubstantial. I don't have time to finish the same game over and over again (it's a happy day when I find myself actually finishing a game at all) and it's a bitter pill to have to decide what content I'm going to turn my back on forever. Give me one good story, with maybe a couple of opportunities for minor self expression along the way, and I'm a happy gamer.

Re: The PS3 Version Of 'Like A Dragon: Ishin!' Is Now Playable In English

N64-ROX

@Sketcz ha ha, what I meant was: I've not played this game so I wouldn't know what specific content is in either version. But someone out there had to be incredibly attached to something about the PS3 Japanese version which isn't in the PS4 English version, in order to put so much time and effort into this project. And usually when people are complaining about this kind of thing it's usually because the newer localised version covered up some skin somewhere or cut some risqué or problematic scenes.

Re: 'Bubble Dreams 3D' Is A Vaporwave, Monkey Ball-Style Game Made In Just 48 Hours

N64-ROX

Looks great, I'll be all over this. Hypnagogia was a fantastic experience: a longer, more interesting, and more creative game than the half-hour vibefest I was expecting (and would have been happy enough with already to be honest). Surely can't expect as much meat on the bones of a 48-hour game jam thing such as this one, but I'm confident that it will be a good time.

Re: What's Happening With Forever Entertainment's 'Panzer Dragoon II Zwei' Remake?

N64-ROX

@Daggot I think in general we have a long way to go before games made mostlly by AI are the standard. Between indie passion projects and AAA tentpole fare, human authorship and creativity are still undeniably important.

But for stuff like this though, retro remaster #278? I would not be at all surprised if the people in charge truly are working their hardest to find a way to funnel the whole workflow through AI. Even Rockstar Games did it with the GTA trilogy: it was one thing for the character models to look weird and the modernised tech to ruin the carefully-crafted atmosphere, but when the new shop sign textures became gibberish it was clear that we were playing the result of of a clumsy machine job as opposed to the content-filled work of art that was the originals.