@wiiware The thing I like about this getting directly ported to SNES, other than I want as many games put on SNES in modern times as possible, is that it now opens the door for someone to go in and do a full 16-bit colour makeover at some point there. I'm hoping this happens to most of these direct NES to SNES ports at some point, and I think it would be very cool to see that happen. A whole bunch of "All-Stars" version of NES games on SNES would just be a total bonus imo.
Cool. I know this is a well regarded NES game, and especially the NES version specifically, so this is another very solid choice.
A totally random one I saw the other day that I actually think would now make a great choice to directly port to SNES would be the fan hack of Sunman game on NES, now titled Superman 2 - General Zod Edition:
@Peteykins Kinda makes sense given then website's entire schtick is all things retro gaming in modern times. If the ModRetro Chromatic doesn't epitomize the idea of "Time Extension", nothing really does.
There's just something special about old consoles that are so pure and that cuts out all the faff and fuss of modern systems: No day-one patches, no online accounts, no setting up avatars, no EULAs, no "social" media integration, no long load times for the games to simply start, no over-designed home environments and menus to navigate, no having to install and link up to smartphone apps just to get some things working properly (I'm looking at you Meta Quest 3), no micro transactions or loot crates, physical boxes and manuals you can actually touch and smell, you actually get to own your games properly for all time, etc.
Now all the guy needs to do is make some ModRetro SNES console like this, as well as support it with proper brand new SNES titles too as he has done for the Chromatic, and I'd be all over that in a heartbeat. 😃🤤
Honestly though, although I expect it's some of the other stuff that will be updated and I'm fine with that too, I actually think a tweak of all the colours throughout would make the biggest impact. And, if you combine that with the other stuff, it really could almost look like a remaster at that point imo,
I guess we'll see just how far the dev takes things, and possibly the wider SNES community can then expand on that further down the line too with a full colour patch or something.
What is it with some people online. We need to name and call these people out and then remove them from the discourse. Assuming it's real bullying and not just being annoying, stuff like using actual deranged unrelenting trolling, attacking, lying behaviour and basically stalking and doxing and that kind of thing, they are not contributing anything of worth and don't need or deserve to be part of the conversation anymore.
@Steel76 It's not that they hate fans, but they certainly ain't as supportive as they could be of fan projects that use their IP and such. Often they'll let things be if literally no money is involved, although not as much as I'd like, but they come down like a tonne of bricks if money is exchanging hands. I can understand them being strict about people monetizing their IP, but I think they need to take a chill pill on non-commercial fan works and maybe even show proper support for them at times. There's potentially a whole resource of cheap ports and remakes and spin-offs and so on that they could even finance and see released officially if they were being really smart about it imo.
@BulkSlash Do you recall what happened there, as I'm very interested in finding out a little more about who in general potentially f'd this up for everyone?
I have my suspicions that it was a certain crowd, but it would be best to get the details before I jump to any unfounded and possibly very unfair conclusions based on my own experience of such things.
But my main interest here being that we should really find out who these people are causing this kind of actual abuse and doxing and such, expose them and make them accountable for their actions, and get them out of the community.
These people are unstable, toxic, they're not contributing anything of worth, and they don't need or deserve to be part of the community.
This is not good news. The community now just needs to make sure there's another place that properly serves the same function then, and also that we don't lose any of the current ROM hacks at all. As we need to make sure people still feel incentivized to keep making all these awesome ROM hacks for classic systems and have a place they know they can list and show them off where basically anyone who's interested in such things knows is the place to go to find them. It will be a total loss if that isn't done properly imo.
@nocdaes Yeah, I want a new version of the SNES "Mini" that actually takes real physical cartridges. And then modern indie/homebrew developers could release brand new games for it and know there's a pretty sizeable audience of potential new customers right there. Not sure if it should be a real Mini that takes new and re-released mini versions of all the classic SNES games (possibly in compilation form like the Evercade), or more like a SNES Model 3 basically (which could still be smaller than the original and even SNES Jr. but still have the full size working cartridge slot), or even just literally a re-release of the original SNES. Just a brand new official SNES models of some kind that would encourage developers to release a lot more new games for the though. That would be awesome imo.
This looks rather cool. And I appreciate how they've both zoomed out the view enough to let you actually see a decent view of the action, plus have a dynamic camera that adjusts to show you more of the view ahead based on the direction the car is driving. It's little stuff like this that earns bonus points from me.
We have a game where two people can physically beat the crap out of each other, and literally some line between two boobs on the cover of the box is considered by some to be far too taboo/sexist/offensive/sexualised/abusive/toxic/whatever.
This kind of censorship is just insane.
Every sane person can see that, right?
Where's that Zoolander clip where he talks about taking crazy pills. . . .
Make a version for SNES too and I'll definitely be interested.
"I will make a Sega Megadrive/Genesis version! ... many people asked for this version, so now it's time!! - developer
And I also encourage any/all SNES fans to request it for that console as well, as that's clearly one of the ways you can encourage people to bring more new indie/homebrew games like this to the system alongside those other consoles, which it absolutely deserves.
The SNES community needs to be speaking up just as much as other console communities clearly are.
@CocktailCabinet Although this will almost certainly never happen, what I think would be interesting would be getting first the core game ported across with the changes made to accomodate the lower horizontal resolution, then some of the more obvious added elements like proper transparency effects and some extra backgrounds layers in places, and finally at some point for the community to come in and update all the art to use the full colour range of the SNES. I think the three main additions of a lot more and nicer colours throughout, the proper multi-coloured transparency effects, and some more overlapping parallax could really take the game to the next level, assuming all the rest is solid first to act as a good foundation to build on. Realistically, I doubt even the base game will ever get properly ported across to be honest, and instead we'll just get a couple of sample levels with rough gameplay that hints at what could be, but that's my dream for this project anyway.
@BulkSlash Both row and line scrolling are trivial for SNES because of its built-in HDMA feature, so it really shouldn't be an issue at all to add a whole lot of that here.
"The hack consists on optimizing the code of the most expensive tasks (this is not a SA1 or FastROM hack). The result is a game that now runs with a rock stable 60 fps framerate. There is no longer any frame drop even in the most extreme situations. It completely changes the pacing of the game. The input lag is also improved and the frame pacing is now perfect." - Upsilandre
And this just goes to show that good code optimization alone can make a huge difference in a whole load of SNES games.
It's great to see this fighting game running at a rock solid 60fps. Excellent job there.
@MeloMan And on that note, I'd 100% love to see Palmer create a SNES Chromatic. I'm not sure how it would differ from the Analogue NT, but with the quality and accuracy of the current Chromatic to the original Game Boy and Game Boy Colour handhelds, I imagine it could be rather special, and very much so if he actually secures some brand new games for this SNES Chromatic as he has done for the current Chromatic. Now that could be a very big deal indeed imo. With that kind of approach, it's possible he could create a mini revival of the SNES development scene. I would be so up for that, you wouldn't believe--or you possibly would.
@ChromaticDracula Eh, wait, isn't the entire point that it plays original carts, and about as close to being basically the original systems as anyone has managed to date at that?
Edit: Yeah, I thought so. It 100% plays the original carts:
You know, I'm almost tempted to get one of these for the sheer purity of it. That's what I miss most aobut older consoles. But the price and limited supply is why I'm likely never get one. Still, based on what I know, it seems like a great product for what it is.
Kool-Aid for sale! Cheap price for the handful of Kool-Aid lovers happening by! If you're drinking bubble tea you're living in a bubble! Get your fresh Kool-Aid here!
I'll just follow up on my previous comments, which you can go back and read, and say it's not Nintendo fans that are "living in a bubble". And it's not Nintendo fans that are stuck living in the past either, as most of them are not even visiting some niche retro site like Time Extension and certainly not trying to rewrite history for their own misguided agenda, but rather out actually enjoying their Nintendo Switch consoles en masse as I type, and possibly even enjoying the new Xbox and PlayStation consoles too.
So, maybe consider which people and fans are trying to convince everyone "Nintendo fans live in a bubble", and indeed why, and you'll possibly figure out who's living in the real bubble and likely stuck very much in the past here.
Has anyone else noticed a trend that the retro systems that are easiest for people to develop for, which is a combination of both how easy it is to understand and get to grips with the system's internal capabilities and features plus the user friendliness of any modern development tools that are available and whatever guides for using them, the more new games coming out for it in modern times.
So, what's the secret here, given no one can change the internal hardware and features of these old consoles: Make simple intuitive development tools that any budding game developers can get to grips with, and provide them with clear guides, instructions, and even working examples that are extremely easy and intuitive to follow too.
This is one of the reasons we're seeing so many new games for the likes of GB/GBC and NES for example--and that's a great thing on net.
Now, I think this is what the SNES indie/homebrew community should really put much more of a focus on, as it's nowhere near matured and genuinely democratised and user friendly enough in those areas currently imo. And we'll start to see the fruits of that too.
@nocdaes Yeah, it's obviously a LOt easier to edit and update an already existing game, so I totally understand why most people in the SNES ROM scene are currently doing that, but it will be very interesting to see what they can do when it's entirely their own idea with all the freedom for it to be whatever they, which comes with its own benefits but also challenges.
@Bonggon5 I have a similar reaction. But I think it's just good to see so many people making ROM hacks for SNES, as you have to imagine as least a few of them will eventually graduate to making their own brand new SNES games too. And that's the real win.
I'm really hoping that all these people wetting their appetites on the likes of Super Mario World ROM hacks for the SNES--and there are a LOT of them (also Castlevania IV, Super Metroid, Super Mario Kart, Donkey Kong Coutry, Zombie Ate my Neibors, A Link to the Past, etc)--are working up to eventually making their own original games for SNES too.
Just imagine how many cool new SNES games we could have if/when these people graduate to the next level of indie/homebrew development.
@gingerbeardman Yeah, nothing's really hidden these days to be fair. It's great that all these games are out there for everyone to discover a lot more easily now. There's so many Japanese SNES games I didn't even know existed back in the day, and many of them are actually really good. Lots to play.
@Ziondood It's when you try all the third party stuff that you realise the quality of the first party Nintendo products for the most part. No other controller of that era even touched the default SNES controller imo. Although, for certain uses, some third party options were definitely well worth trying. Like if you wanted to play Street Fighter II in a manner closer to the arcade, you might try the best-in-class C&L Championship Joystick for example. But, outside of actually quite niche situations like that, I've always found Nintendo's first party controllers genuinely great in almost every instance. And the SNES controller was/is kinda peak for me.
Cool, another multiplatform retro shmup. Make a SNES version and I'll be on that. And of course, if it doesn't come to SNES--not getting my hopes up on that one--I can easily find a way to play it on my PC that's certainly going to be one of the modern platforms it comes to, so that's great.
@Axelay71 Definitely. I'm confident this developer will want to show some of that off here given his previous work. It looks like he enjoys really showing off every little trick a system can utilize to create very nice full and rich visuals, especially in the levels, and there's plenty of them to use on SNES.
@NinChocolate Although coded entirely from scratch apparently, so in some ways inspired by would be a good description there. And hopefully there's enough original stuff there in the SNES game to really make it something of its own.
Comments 1,085
Re: NES Classic Blaster Master Is Being Ported To The SNES
@Azuris I don't quite get what that means?
Re: NES Classic Blaster Master Is Being Ported To The SNES
@wiiware The thing I like about this getting directly ported to SNES, other than I want as many games put on SNES in modern times as possible, is that it now opens the door for someone to go in and do a full 16-bit colour makeover at some point there. I'm hoping this happens to most of these direct NES to SNES ports at some point, and I think it would be very cool to see that happen. A whole bunch of "All-Stars" version of NES games on SNES would just be a total bonus imo.
Re: NES Classic Blaster Master Is Being Ported To The SNES
Cool. I know this is a well regarded NES game, and especially the NES version specifically, so this is another very solid choice.
A totally random one I saw the other day that I actually think would now make a great choice to directly port to SNES would be the fan hack of Sunman game on NES, now titled Superman 2 - General Zod Edition:
https://youtu.be/T3SCP7QGg2U
If ported, it could end up being the best Superman game on SNES, especially if it ever got an update to proper 16-bit colours too.
But, before that, I really want to see Batman: Return of the Joker get a direct NES to SNES port:
https://youtu.be/M0iCZ9-FbG0?si=JLWyqAa4N8b62tXT
Re: GameStop Is Selling An Exclusive ModRetro Chromatic
@Peteykins Kinda makes sense given then website's entire schtick is all things retro gaming in modern times. If the ModRetro Chromatic doesn't epitomize the idea of "Time Extension", nothing really does.
Re: GameStop Is Selling An Exclusive ModRetro Chromatic
Very cool. I'm so close to ordering one of these.
There's just something special about old consoles that are so pure and that cuts out all the faff and fuss of modern systems: No day-one patches, no online accounts, no setting up avatars, no EULAs, no "social" media integration, no long load times for the games to simply start, no over-designed home environments and menus to navigate, no having to install and link up to smartphone apps just to get some things working properly (I'm looking at you Meta Quest 3), no micro transactions or loot crates, physical boxes and manuals you can actually touch and smell, you actually get to own your games properly for all time, etc.
Now all the guy needs to do is make some ModRetro SNES console like this, as well as support it with proper brand new SNES titles too as he has done for the Chromatic, and I'd be all over that in a heartbeat. 😃🤤
Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"
Not great news on the preservation front.
Re: Castlevania: Bloodlines Is Being Unofficially Ported To SNES
@Hexapus Yup, agreed.
Honestly though, although I expect it's some of the other stuff that will be updated and I'm fine with that too, I actually think a tweak of all the colours throughout would make the biggest impact. And, if you combine that with the other stuff, it really could almost look like a remaster at that point imo,
I guess we'll see just how far the dev takes things, and possibly the wider SNES community can then expand on that further down the line too with a full colour patch or something.
Re: ModRetro Exclusive 'Patchy Matchy' Is A New Puzzler Inspired By Tetris & Puzzle League
A simple and cool looking little puzzle game.
Re: Sega Forever, Sega's Dedicated Retro Channel, Appears To Be Dead
What is it with some people online. We need to name and call these people out and then remove them from the discourse. Assuming it's real bullying and not just being annoying, stuff like using actual deranged unrelenting trolling, attacking, lying behaviour and basically stalking and doxing and that kind of thing, they are not contributing anything of worth and don't need or deserve to be part of the conversation anymore.
Re: Here's Super Mario 64 Running On Dreamcast
@Steel76 It's not that they hate fans, but they certainly ain't as supportive as they could be of fan projects that use their IP and such. Often they'll let things be if literally no money is involved, although not as much as I'd like, but they come down like a tonne of bricks if money is exchanging hands. I can understand them being strict about people monetizing their IP, but I think they need to take a chill pill on non-commercial fan works and maybe even show proper support for them at times. There's potentially a whole resource of cheap ports and remakes and spin-offs and so on that they could even finance and see released officially if they were being really smart about it imo.
Re: ROMHacking.net Is Winding Down After Almost 20 Years
@BulkSlash Do you recall what happened there, as I'm very interested in finding out a little more about who in general potentially f'd this up for everyone?
I have my suspicions that it was a certain crowd, but it would be best to get the details before I jump to any unfounded and possibly very unfair conclusions based on my own experience of such things.
But my main interest here being that we should really find out who these people are causing this kind of actual abuse and doxing and such, expose them and make them accountable for their actions, and get them out of the community.
These people are unstable, toxic, they're not contributing anything of worth, and they don't need or deserve to be part of the community.
Re: ROMHacking.net Is Winding Down After Almost 20 Years
This is not good news. The community now just needs to make sure there's another place that properly serves the same function then, and also that we don't lose any of the current ROM hacks at all. As we need to make sure people still feel incentivized to keep making all these awesome ROM hacks for classic systems and have a place they know they can list and show them off where basically anyone who's interested in such things knows is the place to go to find them. It will be a total loss if that isn't done properly imo.
Re: Hoonigans Is A Mix Of Project Gotham Racing And Micro Machines For Your Game Boy Color
@nocdaes Yeah, I want a new version of the SNES "Mini" that actually takes real physical cartridges. And then modern indie/homebrew developers could release brand new games for it and know there's a pretty sizeable audience of potential new customers right there. Not sure if it should be a real Mini that takes new and re-released mini versions of all the classic SNES games (possibly in compilation form like the Evercade), or more like a SNES Model 3 basically (which could still be smaller than the original and even SNES Jr. but still have the full size working cartridge slot), or even just literally a re-release of the original SNES. Just a brand new official SNES models of some kind that would encourage developers to release a lot more new games for the though. That would be awesome imo.
Re: Hoonigans Is A Mix Of Project Gotham Racing And Micro Machines For Your Game Boy Color
This looks rather cool. And I appreciate how they've both zoomed out the view enough to let you actually see a decent view of the action, plus have a dynamic camera that adjusts to show you more of the view ahead based on the direction the car is driving. It's little stuff like this that earns bonus points from me.
Re: SNK Vs. Capcom's Promotional Artwork Has Been Censored To Cover Mai's Modesty
We have a game where two people can physically beat the crap out of each other, and literally some line between two boobs on the cover of the box is considered by some to be far too taboo/sexist/offensive/sexualised/abusive/toxic/whatever.
This kind of censorship is just insane.
Every sane person can see that, right?
Where's that Zoolander clip where he talks about taking crazy pills. . . .
https://youtu.be/ilcRS5eUpwk?si=ReeLJJlrtJ_tzdmE
Re: Ninja Action Game 'Shadow Gangs Zero' Heading To Neo Geo, Dreamcast, & Sega Mega Drive
Looks like a pretty cool game.
Make a version for SNES too and I'll definitely be interested.
"I will make a Sega Megadrive/Genesis version! ... many people asked for this version, so now it's time!! - developer
And I also encourage any/all SNES fans to request it for that console as well, as that's clearly one of the ways you can encourage people to bring more new indie/homebrew games like this to the system alongside those other consoles, which it absolutely deserves.
The SNES community needs to be speaking up just as much as other console communities clearly are.
Re: Castlevania: Bloodlines Is Being Unofficially Ported To SNES
@CocktailCabinet Although this will almost certainly never happen, what I think would be interesting would be getting first the core game ported across with the changes made to accomodate the lower horizontal resolution, then some of the more obvious added elements like proper transparency effects and some extra backgrounds layers in places, and finally at some point for the community to come in and update all the art to use the full colour range of the SNES. I think the three main additions of a lot more and nicer colours throughout, the proper multi-coloured transparency effects, and some more overlapping parallax could really take the game to the next level, assuming all the rest is solid first to act as a good foundation to build on. Realistically, I doubt even the base game will ever get properly ported across to be honest, and instead we'll just get a couple of sample levels with rough gameplay that hints at what could be, but that's my dream for this project anyway.
Re: Castlevania: Bloodlines Is Being Unofficially Ported To SNES
@BulkSlash Both row and line scrolling are trivial for SNES because of its built-in HDMA feature, so it really shouldn't be an issue at all to add a whole lot of that here.
Re: Castlevania: Bloodlines Is Being Unofficially Ported To SNES
Great stuff so far. Let's see how this progresses. Looking forward to any future updates.
Re: Ranma 1/2: Chougi Ranbu Hen SNES Patch Fixes Game's "Catastrophic" Frame Rate
"The hack consists on optimizing the code of the most expensive tasks (this is not a SA1 or FastROM hack). The result is a game that now runs with a rock stable 60 fps framerate. There is no longer any frame drop even in the most extreme situations. It completely changes the pacing of the game. The input lag is also improved and the frame pacing is now perfect." - Upsilandre
And this just goes to show that good code optimization alone can make a huge difference in a whole load of SNES games.
It's great to see this fighting game running at a rock solid 60fps. Excellent job there.
Re: Konami Butchered This SNES Classic, So We Fixed It
@Sketcz Thanks for putting so much time and effort into this. I'll have a read through everything and see if I can mess around with it. Thanks again.
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
@MegaManFan Good stuff.
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
@MegaManFan I shall hold you to your word:
https://www.youtube.com/watch?v=nEGWm6JM6RA
Now, where are you planning on sharing it?
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
@MeloMan OK, then let's keep our fingers crossed he reads these comments and listens and gives us the SNES Chromatic.
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
@jbrodack Would it not being doing whatever the Game Boy Color did with Game Boy games, no?
I can't recall what that was to be honest.
Edit: Here you go, he recently released some footage of exactly what Game Boy games will look like on the device, which is pretty awesome to my eyes:
https://www.youtube.com/watch?v=9MzwsFiq9ZE
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
@MeloMan And on that note, I'd 100% love to see Palmer create a SNES Chromatic. I'm not sure how it would differ from the Analogue NT, but with the quality and accuracy of the current Chromatic to the original Game Boy and Game Boy Colour handhelds, I imagine it could be rather special, and very much so if he actually secures some brand new games for this SNES Chromatic as he has done for the current Chromatic. Now that could be a very big deal indeed imo. With that kind of approach, it's possible he could create a mini revival of the SNES development scene. I would be so up for that, you wouldn't believe--or you possibly would.
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
@ChromaticDracula No probs.
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
@ChromaticDracula Eh, wait, isn't the entire point that it plays original carts, and about as close to being basically the original systems as anyone has managed to date at that?
Edit: Yeah, I thought so. It 100% plays the original carts:
https://youtu.be/QmA20GTr8XI?si=2Zt2QFtCtXoG1D0s&t=42
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
Progressing very nicely. And this the kind of support I'd like to see a lot more of on SNES too.
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
You know, I'm almost tempted to get one of these for the sheer purity of it. That's what I miss most aobut older consoles. But the price and limited supply is why I'm likely never get one. Still, based on what I know, it seems like a great product for what it is.
Ooh, that last answer is very exciting!
Re: The 'Kawaii' Is A Nintendo Wii The Size Of A Keychain
Cool, but you still have carry around the Wiimotes and sensor bar, right?
And surely you can't be using the Nintendo name on it.
Re: Mario Meets Pokémon, Splatoon, Doom And Resident Evil In Fan-Made "Multiverse" Project
Well this looks pretty cool.
Re: Video Game Legend Julian "Jaz" Rignall Has Written A Book About His Life In Gaming
Well, you have my attention. Looking forward to seeing more.
Re: Traumatarium: Penitent Is Coming To ModRetro Chromatic And Game Boy
With the right artist, you can get some gorgeous art with those four shades of green.
Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?
Kool-Aid for sale! Cheap price for the handful of Kool-Aid lovers happening by! If you're drinking bubble tea you're living in a bubble! Get your fresh Kool-Aid here!
I'll just follow up on my previous comments, which you can go back and read, and say it's not Nintendo fans that are "living in a bubble". And it's not Nintendo fans that are stuck living in the past either, as most of them are not even visiting some niche retro site like Time Extension and certainly not trying to rewrite history for their own misguided agenda, but rather out actually enjoying their Nintendo Switch consoles en masse as I type, and possibly even enjoying the new Xbox and PlayStation consoles too.
So, maybe consider which people and fans are trying to convince everyone "Nintendo fans live in a bubble", and indeed why, and you'll possibly figure out who's living in the real bubble and likely stuck very much in the past here.
Re: Dragonyhm Is A Promising New Title For Your Game Boy Color (And ModRetro Chromatic)
Another cool looking game for the GB/GBC.
Has anyone else noticed a trend that the retro systems that are easiest for people to develop for, which is a combination of both how easy it is to understand and get to grips with the system's internal capabilities and features plus the user friendliness of any modern development tools that are available and whatever guides for using them, the more new games coming out for it in modern times.
So, what's the secret here, given no one can change the internal hardware and features of these old consoles: Make simple intuitive development tools that any budding game developers can get to grips with, and provide them with clear guides, instructions, and even working examples that are extremely easy and intuitive to follow too.
This is one of the reasons we're seeing so many new games for the likes of GB/GBC and NES for example--and that's a great thing on net.
Now, I think this is what the SNES indie/homebrew community should really put much more of a focus on, as it's nowhere near matured and genuinely democratised and user friendly enough in those areas currently imo. And we'll start to see the fruits of that too.
Re: Castlemania Is Super Mario World With Castlevania's Bite
@nocdaes Yeah, it's obviously a LOt easier to edit and update an already existing game, so I totally understand why most people in the SNES ROM scene are currently doing that, but it will be very interesting to see what they can do when it's entirely their own idea with all the freedom for it to be whatever they, which comes with its own benefits but also challenges.
Re: This Ridiculous New Hack Turns Donkey Kong Country Into A Mario Game
@Bonggon5 I have a similar reaction. But I think it's just good to see so many people making ROM hacks for SNES, as you have to imagine as least a few of them will eventually graduate to making their own brand new SNES games too. And that's the real win.
Re: Castlemania Is Super Mario World With Castlevania's Bite
Pretty cool.
I'm really hoping that all these people wetting their appetites on the likes of Super Mario World ROM hacks for the SNES--and there are a LOT of them (also Castlevania IV, Super Metroid, Super Mario Kart, Donkey Kong Coutry, Zombie Ate my Neibors, A Link to the Past, etc)--are working up to eventually making their own original games for SNES too.
Just imagine how many cool new SNES games we could have if/when these people graduate to the next level of indie/homebrew development.
Re: This Ridiculous New Hack Turns Donkey Kong Country Into A Mario Game
A quirky one for sure.
Re: Sunsoft Announces Remake Of The SNES Racer 'Hashire Hebereke'
@gingerbeardman Yeah, nothing's really hidden these days to be fair. It's great that all these games are out there for everyone to discover a lot more easily now. There's so many Japanese SNES games I didn't even know existed back in the day, and many of them are actually really good. Lots to play.
Re: 'Abathor' Is A New Retro Hack 'N' Slash For 'Rastan Saga' & 'Golden Axe' Fans
Looks pretty cool.
Re: Sunsoft Announces Remake Of The SNES Racer 'Hashire Hebereke'
That's actually a pretty cute and fun looking racing game there on SNES:
https://youtu.be/qsuwP26Fav8?si=nT_o6asEyjGy1wsz
There's so many little cool hidden Japanese SNES gems like this.
Re: Has Your SNES Pad Seen Better Days? Don't Worry, A Fix Is Coming
@Ziondood It's when you try all the third party stuff that you realise the quality of the first party Nintendo products for the most part. No other controller of that era even touched the default SNES controller imo. Although, for certain uses, some third party options were definitely well worth trying. Like if you wanted to play Street Fighter II in a manner closer to the arcade, you might try the best-in-class C&L Championship Joystick for example. But, outside of actually quite niche situations like that, I've always found Nintendo's first party controllers genuinely great in almost every instance. And the SNES controller was/is kinda peak for me.
Re: Has Your SNES Pad Seen Better Days? Don't Worry, A Fix Is Coming
Nice. Keepin' those SNES pads fresh for anyone who's played them to death.
Re: ZX Spectrum Classic 'Scuba Dive' Gets Surprising New PC Fan Remake
Actually looks like a cool port.
Re: Yuzo Koshiro Shares New Footage Of Genesis / Mega Drive Shmup Earthion
Cool, another multiplatform retro shmup. Make a SNES version and I'll be on that. And of course, if it doesn't come to SNES--not getting my hopes up on that one--I can easily find a way to play it on my PC that's certainly going to be one of the modern platforms it comes to, so that's great.
Re: Here's Our First Footage Of 'Final Vendetta' On Neo Geo Hardware
Looking pretty good.
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
@Axelay71 Definitely. I'm confident this developer will want to show some of that off here given his previous work. It looks like he enjoys really showing off every little trick a system can utilize to create very nice full and rich visuals, especially in the levels, and there's plenty of them to use on SNES.
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
@NinChocolate Although coded entirely from scratch apparently, so in some ways inspired by would be a good description there. And hopefully there's enough original stuff there in the SNES game to really make it something of its own.