It might be decent for emulating old computers - virtual keyboard on the bottom screen and gameplay on the top. Normally, emulating a C64 or Speccy on the go is a pain if you need a keyboard to be available while playing, and this could be a nice way around that problem. And yeah, taté arcades too.
The Commodore 64 conversion of Buggy Boy couldn't hope to replicate the massive sprites of the arcade, so they kinda went their own way - and it's a better game for it. So much fun and arguably beats the arcade for gameplay.
A horizontal 3DS- style dual screen handheld would actually be nice for emulating 8 and 16-bit computers, if the bottom screen was a touchscreen with a virtual keyboard.
I tried a C64 emulator on a DS with a virtual keyboard on the bottom touchscreen a couple of years ago, and it wasn't the worst experience. There was a lot of frameskip needed, but it wasn't as noticeable as I thought it would be.
@N64-ROX ... and a 'breakthrough' on the Nes version? Jeez, that must have been a tough one! Anyone know if there will be any quality-of-life additions to any of the games? For example, a new control scheme for Last Ninja would be welcome, or online leaderboards for IK+.
I quite like the appearance. It has a kinda retro futurist feel. However, I dread the ergonomics! As someone suggested, using those inset thumbpads and the triggers simultaneously could be an issue. Looks cramp inducing. But then I bought a Miyoo Mini, so don't listen to me about buying something the gives you RSI just cos it looks pretty! The one thing I would say is that because so many of these things share the same processor, buyers will have a very good idea of what these are capable of. So no real bad surprises. How Powkiddy and Anbernic keep churning these out profitably, I will never understand.
Seems like an odd one... it has the power to play more recent consoles that take advantage of widescreen, yet so much real estate is going to waste here (aside from 3DS, admittedly). Kinda like a squished 556.
@RetroGames This is a perfect example of the US-centric bias. I had a Snes myself, but in the UK, the Megadrive (Genesis to you) was more popular. It had little to do with the actual machine, and more about release dates, marketing etc. Nintendo might have whooped Sega"s ass in the US at that time, but over here, no one noticed. Or cared. In the same way, I doubt many US gamers of that era gave a toss about the C64 vs Spectrum rivalry here, or Amiga vs Atari ST.
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Re: This $75 Handheld Could Be The Best Way To Emulate Nintendo DS In 2025
It might be decent for emulating old computers - virtual keyboard on the bottom screen and gameplay on the top. Normally, emulating a C64 or Speccy on the go is a pain if you need a keyboard to be available while playing, and this could be a nice way around that problem.
And yeah, taté arcades too.
Re: Talking Point: Is There A Home Port You Prefer To The Arcade Original?
The Commodore 64 conversion of Buggy Boy couldn't hope to replicate the massive sprites of the arcade, so they kinda went their own way - and it's a better game for it. So much fun and arguably beats the arcade for gameplay.
Re: Tech Boffins Are Simulating The Raster Scanning Of Old-School CRTs On Modern Hardware
@B3tan_Tyronne
https://x.com/LurkerSupreme4/status/1873872642559926587
Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History
@zbinks Yeah, I don't understand why anyone is surprised at this verdict. Even with the best intentions at heart, a museum is not a library.
Re: Leaked Handheld Could Be The Perfect Way To Play Nintendo DS Games In 2024
A horizontal 3DS- style dual screen handheld would actually be nice for emulating 8 and 16-bit computers, if the bottom screen was a touchscreen with a virtual keyboard.
I tried a C64 emulator on a DS with a virtual keyboard on the bottom touchscreen a couple of years ago, and it wasn't the worst experience. There was a lot of frameskip needed, but it wasn't as noticeable as I thought it would be.
Re: Interview: "We Were World Leaders" - The History Of System 3 And The Last Ninja
@N64-ROX ... and a 'breakthrough' on the Nes version? Jeez, that must have been a tough one!
Anyone know if there will be any quality-of-life additions to any of the games? For example, a new control scheme for Last Ninja would be welcome, or online leaderboards for IK+.
Re: PowKiddy Is Actually Doing Something Slightly Different With Its RGB20 Pro
I quite like the appearance. It has a kinda retro futurist feel. However, I dread the ergonomics! As someone suggested, using those inset thumbpads and the triggers simultaneously could be an issue. Looks cramp inducing. But then I bought a Miyoo Mini, so don't listen to me about buying something the gives you RSI just cos it looks pretty!
The one thing I would say is that because so many of these things share the same processor, buyers will have a very good idea of what these are capable of. So no real bad surprises.
How Powkiddy and Anbernic keep churning these out profitably, I will never understand.
Re: Double Dragon Artist Says Double Dragon Revive Is "Cheap" And "Shows No Respect" To The Series
Always felt Double Dragon was a fun game, but vastly overrated. Kinda glad Revival is stepping away from its roots, tbh!
Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?
@Beetlebum91 PS1 would have beaten the N64 hands down in sales in the UK, though I had the latter.
Re: Anbernic's RG Cube Handheld Shown Playing 3DS, PS2 And Wii Games
Seems like an odd one... it has the power to play more recent consoles that take advantage of widescreen, yet so much real estate is going to waste here (aside from 3DS, admittedly). Kinda like a squished 556.
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
@carlos82 Yep, I get that. I had a Snes myself, but was by far in the minority.
Re: Phøde Is The Optical Drive Emulator To Rule Them All
@littlemisskittn Friend has to be Amiga, yep.
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
@RetroGames This is a perfect example of the US-centric bias. I had a Snes myself, but in the UK, the Megadrive (Genesis to you) was more popular. It had little to do with the actual machine, and more about release dates, marketing etc. Nintendo might have whooped Sega"s ass in the US at that time, but over here, no one noticed. Or cared. In the same way, I doubt many US gamers of that era gave a toss about the C64 vs Spectrum rivalry here, or Amiga vs Atari ST.
Re: Feature: What If The SNES PlayStation Had Actually Happened?
@Donutman While I largely agree with you, the Snes was more powerful than the Genesis. Unsurprising, as it came out much later.