Comments 107

Re: The Keyboard-Packing Aya Neo Slide Is Available To Order Today

themightyant

Good idea in theory but the trouble is, with joysticks and controller buttons getting in the way I can't see this being much easier to use as a keyboard as a virtual touchscreen one. It's not like you can hold it on both sides and use the keyboard. Meaning the only real advantage here is it saves screen real estate when using the keyboard. It has it's uses but it's niche imho.

Re: Poll: Handheld Or TV - How Do You Play Retro Games?

themightyant

A mix of both. I prefer to play on TV usually. But Retro games on big modern day screens often look AWFUL to my eyes. For many older games designed to be played handheld or on a (smaller) CRT the smaller screen on a handheld often looks better, but it's tiresome for longer play sessions. Aesthetics vs ergonomics.

Re: Best PS1 RPGs Of All Time

themightyant

Great list. I've played, or at least bought, almost all of these. (Racing Lagoon I don't think i've ever heard of!)

Though both Lunar SSS and Tactics Ogre LUCT i've bought at least twice on different platforms but never got past the first few hours. Still on the backlog. Next time Gadget!

Always great to be reminded of Vagrant Story & FFT, they don't get enough love in my book!

Re: Playing The CeX Retro Lottery

themightyant

I still have my OG CeX card handed to my Charlie Brooker back in the 90s. He did a cool comic at the time. Not bought retro from CeX but never had a problem with them otherwise. Never understood why so many hold them in distain!

Re: Anniversary: Sega's Shinobi III Is 30 Years Old

themightyant

Loved them all, this was a favourite. But it was the first game which pushed me to get my first console. The fact you could move in 2 dimensions and duck too seemed to offer so much flexibility (though not by today's standards. lol). And those inter-level shuriken mini-games were amazing. Blew my mind and had me saving my pennies for a Master System. Never looked back since.

Re: WipEout Phantom Edition Is An Enhanced PC Port Of The PS1 Classic

themightyant

This looks INCREDIBLE. And they fixed the wall crash response!!! When I went and played it recently this was BY FAR the worst thing about it and almost made it unplayable at high speeds or on twisty tracks. You only had to skim a wall and your ship almost entirely stops, it was an awful gameplay mechanic that was fixed in all later entries. Glad to see that fixed. Downloaded.

Re: Original FIFA Dev Says EA/FIFA Split "Should Have Been Done Years Ago"

themightyant

It was reported EA were paying FIFA about $150 million per year. Yet they were making around $5.5 billion on the game annually (in FY 2021 it was £1.6bn in 'game sales' and around $4bn in 'live services and other' in their annual report)

For all the brand recognition, and preventing the competition using it, paying around a 2 - 3% fee was probably worthwhile. But FIFA got greedy and wanted to double it at least.

@UK_Kev Agreed and EA FIFA, as with all their sports games, has been built iteratively over the years to start up a new franchise is going to be EXPENSIVE and be years behind in some ways, you can't do it all year one. They will need to find some USP for it to be successful I feel. Fun factor perhaps.

Re: This Sega Handheld Doesn't Exist, But We Sure Wish It Did

themightyant

Room for many views but to me this looks AWFUL. The position of the D-pad looks like it would be hard to hold and give cramps within minutes. And is that one button and a second analogue nub or two buttons. Regardless seems severely lacking in almost all ways imho. Might want to try designing around ergonomics BEFORE aesthetics.

Re: Peter Molyneux's Next Game Has Groundbreaking Mechanics, But He's Not Going To Tell You About It

themightyant

I think Molyneux's endless self promotion worked FAR better in an older era where videogames weren't subject to 24/7/365 news and we might read ONE or perhaps two articles about a game in the odd magazine we bought. Back then his enthusiasm showed through.

But with the internet, a never ending news cycle and access to all the different sites simultaneously at no cost this quickly became tiresome. Sadly he didn't adapt in time.

Re: Flashback: The Story Behind Ico's "Terrible" North American Box Art

themightyant

@jorel262 I did some wine tasting in Rioja and at one they showed us three different bottles/labels.

  • To my eyes one looked like a premium wine with elegant typography and classy / reassuring stamp.
  • Another looked fairly low-end with a fairly tacky picture on the front and inelegant lettering.
  • And the last looked mid-range to my eyes, trying a bit too hard to be minimalist, though it had some modern touches like Braille.

It turned out they all contained exactly the same wine but were aimed at the European, Asian & US markets respectively. They had been extensively tested over years to see which appealed to each region and demographic.

Re: Konami Had Metal Gear Solid 4 "Running Beautifully And Smoothly" On Xbox 360

themightyant

Worth bearing in mind it’s unlikely one developer has the full picture. Number of discs were no doubt ONE reason but that may not have been the whole reason.

But it does get complicated at multiple discs. Not only do you have the production costs of the additional discs but you also have to use non-standard cases which are (relatively) expensive, especially if they have to be made bespoke. (There were no 4+ disc Xbox branded cases)

Furthermore 3 discs is about the maximum you can fit in a standard width DVD case too, meaning this would likely have to be a double width case, on top of the added cost for the custom case and additional discs, it would also at least double shipping costs too (size and weight).

It all just makes logistics harder and more expensive, cutting into potential profits.

@smoreon Yes. Rage was 3 discs. 2 for the campaign and one for multiplayer. Agreed probably not the sole cause, but likely a major factor.

Re: Flashback: When Peter Moore Told Yuji Naka To "F**k Off"

themightyant

Always liked Peter Moore, seemed to have his finger on the pulse more than most suits, with very little nonsense and usually to the point. He's also great when recounting history. The legendary Podcast Unlocked 201 with him, Seamus Blackley and Phil Spencer discussing Xbox is a hoot!

Re: The Making Of: Super Play, The Japan-Obsessed SNES Magazine That Inspired A Generation

themightyant

@Damo Brilliant! Love it when a plan comes together.gif

Always shocked how small the core of this hobby is. I still get a kick out of still seeing Rich (Leadbetter) from Digital Foundry all these decades later and the occasional sightings online from Jaz, Gaz, Rad, Oz et al. Happy times.

I seem to remember, though me memory is woeful, you had an interview with some of those MM Alumni. Does that still exist somewhere?

As an aside Super Play also advertised a JRPG Fanzine which I subscribed to for a few quid via postal order, how things have changed. I always wondered what happened to the writers of that. Will try and dig a copy out next time i'm at my folks and see if any names jump out! (Edit: after a bit of digging it was called Role Call)

Re: The Aya Neo 2S Will Rock AMD's New Ryzen Chipset

themightyant

Honestly i'm confused by Aya Neo's lineup, as a casual observer with a Steam Deck, who MIGHT be tempted by a higher powered device it just seems very messy to me.

Their website has 9 models listed in the last 2 years but as least 2 more have been announced. Confused.com

Re: Poll: What's The Best Wonder Boy Game?

themightyant

Realised I never played Monster World III or IV. Might have to address that soon.

The 'best' is Monster Boy and the Cursed Kingdom imho, but my favourite is The Dragon's Trap, was one of my favourites as a kid and still holds up, especially with the remaster/remake. Nostalgia goggles.