Latest Features
The Making Of Silent Hill: Shattered Memories - Sam Barlow's Wii Masterpiece
"I always have to connect things back to the human experience"
The Making Of Street Fighter Alpha 3: Upper, The GBA's Best Fighter
"We were a casualty of our own success"
"There was no connection between Game Yaroze and Net Yaroze"
Feature Printing Nostalgia - Why Limited Run Gaming Magazines Are Having A Moment
"Social media has become absolutely useless for sharing anything meaningful"
The Making Of TOTAL!, The Nintendo Magazine That Had To Be Made In Secret
"Not even our colleagues knew what we were doing"
The Making Of Obsidian, Rocket Science's Myst-Inspired Adventure
"We thought this was going to go nuclear. And then it didn’t."
The Making Of Metal Gear Solid: The Twin Snakes - The Most Divisive Of Remakes
"We at Silicon Knights were creating the VCR to play their movie"
Feature A Tribute To Rick Parks, The Artist Behind 'Eye Of The Beholder' And 'Lands Of Lore'
"We liked to pick on Rick and call him the centre of the universe"
Flashback 30 Years Ago, Mortal Kombat Defined The Sega And Nintendo Console War
The inside story on the game launch that made $50 million in a single day
The Making Of Curiosity: What's Inside The Cube - Peter Molyneux's Infamous Experiment
"I still stand by the innovation of the experiment"
Feature Celebrating The SG-1000, Sega's First Console And One-Time Famicom Rival
"As for the performance, there is no doubt that SG-1000 and SC-3000 were better"
Feature It's Time to Celebrate the PSP, Sony's 21st Century Walkman
"I believe we made the most beautiful thing in the world"
Talking Point Will Hand-Drawn Pixel Art Still Be Viable In Ten Years Time?
"We don't think it's going to be a viable art style or presentation"
Feature Why Atari Legend Howard Scott Warshaw Swapped A Career In Video Games For Psychotherapy
"It was the first time I had been fully satisfied with the work I was doing since Atari"
Feature Pixelthesia: Why We See Things In Video Games
Without pareidolia, would video games even exist?
The Making Of Popful Mail, The Game That Nearly Became Part Of The Sonic Series
"I was the only programmer left and I had no graphics to work with"
The Making Of Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
"Nothing [...] was really pushing the hardware"
Feature Everything Revealed At The Evercade Showcase Vol. 2
Astebros! Full Void! Demons of Asteborg!
Talking Point What Was Your First Video Gaming Experience?
Old enough to remember the Atari VCS, or was Wii your first console?
The Making Of Clock Tower, The SNES Horror That's Getting A Second Chance To Scare
"Sticking to your own ideas in the face of market expectations can result in good games"
Flashback The Horrifying 'Scalper Shooting' That Typified The PS3's Chaotic Launch
"I wasn't thinking about my wound, I was all about those PlayStations"
Ultimate Guide Nuon, The DVD Player That Tried To Be A Games Console And Failed
An obscure gem, or forgettable footnote?
Feature Sega's First Home Hardware Wasn't A Console, It Was A Massive TV
Say hello to the 'Sega-Vision'
Feature Famicom At 40: How Nintendo's Console Faced An Uphill Struggle For Supremacy
"MSX initially had a bigger market than Famicom"
Feature Meet The Unsung Pioneer Behind The Most Hated Zelda Games Of All Time
"I can understand that people were disappointed"
Feature Why MiniDisc, Sony's Precursor To The PSP UMD, Is Still Alive In 2023
"There’s so much to love about the MiniDisc"
Feature I Heart Pizza's John Springer On The Genesis, Fort Wayne And His New Game 'Go For It!'
"There’s something magic about getting everybody in the same room"
The Making Of Aliens: Infestation - The Nintendo DS Metroidvania Classic
"People still ask us to this day whether we’re ever going to port it"
Feature The Camp '90s Horror That Links The Late Julian Sands With Resident Evil
Tale Of A Vampire's director would go on to bigger things
Talking Point Why Do So Many Japanese RPGs Take Place In European Fantasy Settings?
"The Japanese believe Western culture is cool, but not Japanese culture"
Feature "It's Like A Dream" - Hamster President Satoshi Hamada On The Success Of Arcade Archives
"I'd like to go back and boast to my younger self about what I'm doing now"
The Making Of Cosmic Smash And C-Smash VRS - Reviving Sega's Cult Classic
"We're doing something fresh, but building on something timeless"
Flashback The Story Behind Ico's "Terrible" North American Box Art
"I find the backlash amusing. I don’t claim it’s a great piece of art!"
The Making Of J.R.R. Tolkien's The Lord of the Rings, Vol. I - A Middle-earth Classic
"Honestly, Interplay didn't try to imitate anyone"
The Making Of Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
"We're not gonna compromise what the game is for Nintendo"
The Making Of Star Wars Rogue Squadron II: Rogue Leader
"It was the most hectic nine months of my life"
The Making Of Langrisser / Warsong - Fire Emblem's Oft-Ignored Rival
"It is actually based on the flow of the Korean War"