Comments 471

Re: Poll: What's The Best Handheld Of All Time?

Razieluigi

Nostalgia wants me to give it to something in the GameBoy line, but rationality requires me to give it to the 3DS.

What a treasure trove of amazing experiences, many of which would be very difficult to pull off on any other hardware without significant compromise.

Re: To Make Sense Of Xbox Multiplatform Rumours, We Need Only Look To The Past

Razieluigi

I'm not sure Sega is a great analolgy here. Sega had a rich catalog of first-party arcade and console titles. Sega has a vibe and a brand identity. Even after decades of fits and starts, it's still kind of exciting to see that big blue SEGA logo on a game.

Microsoft just doesn't have that at all. Halo and what else, exactly? And Halo doesn't feel all that relevant in 2024.

I have a Series S because, all told, I think the current generation is a stinker — a marginally prettier version of the last one with few new ideas to bring to the table. I just wanted an entry-level box that would keep me current. But that's all it is. It has no identity or personality — as close to generic as any home console has ever felt.

I have no idea how MS would market such a faceless brand on other platforms.

Re: Best Sega Console - Every Sega System, Ranked By You

Razieluigi

Fun list, and pretty spot-on I think.

I really need to look into getting a Saturn (or at least finding a good way to play its games). I was just heading off to college as the 5th gen got rolling, and was lured away from consoles by PC games. Well... PC games and parties.

The Dreamcast is what eventually sucked me back in a few years later. What an amazing and forward-thinking little box. Sega's hardware division certainly went out in a blaze of glory.

Re: In Memory Of Memory Cards

Razieluigi

Wouldn't say I miss them so much as the era they evoke. But any time I pull out my Dreamcast, PS2, or GCN, I'm pretty happy to see them.

Even if those VMUs do insist on emitting a piercing screech on startup if their batteries haven't been replaced within the last three weeks.

Re: Best Ghostbusters Games Of All Time

Razieluigi

As a kid, I received a Ghostbusters handheld game for my birthday — you know, one of those janky LCD things that were no fun to play and made shrill beeping sounds tuned precisely to annoy any other human being in earshot.

But it was manufactured wrong. Despite the branding on the case, the actual game involved some dude throwing pies.

It was still better than Ghostbusters on the NES.

Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?

Razieluigi

@Uncharted2007 I don't know that I'd take it that far, but I do agree that gaming has stagnated. The generational leaps used to be bigger and more consequential.

The current generation has been the least exciting "upgrade" over the previous one since the Atari 5200, and I don't make that comparison lightly. I'm not sure I've played any current-gen game that would have been outright impossible on prior hardware with anything but some graphical/cosmetic sacrifices.

Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'

Razieluigi

@LikeWhoa It's not that Nintendo doesn't care about it. It's that there's no valid legal argument against things like ROM hacks and hardware mods.

But software that provides a direct pipeline to some centralized source of pirated games themselves is another story entirely.

There is a reason why sites like Romhacking only provide access to the patches and not the ROMs.

Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch

Razieluigi

@Hexapus I get the cart thing and alluded to it above. I have a MegaSG that I love for that exact reason.

It just makes less sense to me for a portable console.

That said, I don't begrudge anybody that finds this thing interesting (especially if they've always wanted a Nomad). But I wonder how the economics work out for Hyperkin, because it seems to me that this would appeal to a very small audience.

Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch

Razieluigi

On one hand, this is a really cool tribute to the Nomad. On the other, it's entering such a saturated market for this kind of device that I can't figure out what this brings to the table that isn't covered by a competitor.

I guess the cartridge slot? But is that such a big selling point on a portable device? I love my old Genesis carts, but I have no interest in taking them on the go.

Re: Random: These Adorable Pac-Man Crochet Kits Will Have You Hooked

Razieluigi

I got the whole set a few months back and started with Pinky. The videos were pretty good apart from one or two tricky spots that I think could have been explained better. Just don't go in expecting this to be easy unless you've crocheted before!

For a first-timer I was really happy with the result even if the eyes turned out a little... lumpy.

Re: Analogue Pocket Update 2.0 Now Available

Razieluigi

Glad this thing is finally nearing feature-completeness 2 years after release.

The only big thing remaining on my wish list would be the ability to remap buttons when playing cartridges. That's a bizarre omission to me given how easy it is to implement, and would be a great quality of life feature in games like Link's Awakening that constantly have you reaching for the start button despite having two face buttons and two triggers doing nothing in particular.

Re: Site News: Would You Mind Filling In Our Reader Survey?

Razieluigi

Happy to help.

It was admittedly difficult to fill out the own/interested/not-interested part when it included items like "controller," "hard drive," "keyboard," and "monitor."

Like... those are pretty broad and very common things. But if I think I might be upgrading or buying more soon (can never have too many controllers!), should I have answered "thinking of buying" in the spirit of the question?

Re: Review: Analogue Duo - The Best Way To Enjoy The Entire PC Engine / TG16 Library

Razieluigi

This one's a bit niche so I'll be curious to see how well it does. Relatively few people have large physical libraries for this console and there are solid FPGA cores already working great on Pocket.

I had considered getting one of these anyway, but Analogue isn't what they used to be and I'm not thrilled to see their cumbersome Analogue OS rearing its annoying head again. The focus and relative simplicity of the Super Nt and Mega SG is part of what made them such excellent products.

Re: Best Sega Dreamcast Games Of All Time

Razieluigi

Needs more Cannon Spike, but otherwise a good list!

I can't think of any console that had as much raw personality as the Dreamcast. It was a spunky and special machine.

My original Dreamcast still works (knock on wood), but I modded another one a few years ago with a hard drive and SD slot, and it's one of my prized posessions.

Re: Flashback: "No Hamburgers On The Ground" - How McDonald's Sabotaged Its Own Game

Razieluigi

I mean, this is kind of what happens when the first step in the creative process is agreeing to a licensing deal, only deciding later what you want to do with it.

None of which is Treasure's fault. I'm sure they would have preferred to be making something less ridiculous.

These articles have been great and inspired me to order a copy of this book. Just got shipping notification and I'm looking forward to some holiday reading!

Re: Poll: What's The Best WipEout?

Razieluigi

Omega Collection easily, not the least of which because it's one of the best reasons to own a PSVR.

There are plenty of great games in this series, for sure. But Omega Collection just feels like the perfect celebration of all of them — a complete package — and that makes it the clear winner for me.

Re: The Making Of: Gunstar Heroes, Treasure's Mega Drive Masterpiece

Razieluigi

"The team viewed [Shachō Laser] as the easiest and most boring weapon available."

Ha. This is pretty much the only reason I was able to finish this game as a kid!

I ran out to find a copy of Gunstar Heroes as soon as I read the shining review in EGM, and that cartridge has been a jewel in my collection for 30 years. When it comes to fourth gen titles, this is easily the best game that nobody ever heard of.

I'm so glad that time has treated it kindly and that it has become so readily available all these years later.

Re: Read Only Memory's WipEout Book Is Finally Coming Out

Razieluigi

I'm not sure if I like WipeOut enough to get this, but I can't speak highly enough of Read Only Memory's work in general. I have their Dreamcast and Mega Drive Works, and I think they're indispensible for fans of those consoles. Well-researched and beautifully presented. I was also lucky enough to snag a giant print of the Mega Drive production drawing from them, and it's also of the highest quality. I keep hoping they'll get around to releasing a similar drawing for the Dreamcast one day.

If this book is on par with what they've done before, it's going to be a must-own for WipeOut lovers. It makes me happy that there are people out there with the passion to create things like this.

Re: Review: Atari 2600+ - The Grandaddy Of Gaming Is Back

Razieluigi

I'll definitely be taking a closer look at this. I love the design, the simplicity, and the overall compatibility (except for Omega Race — one of my faves, and I still have the original "Booster Grip" it came with). But I'm not totally sold yet.

I'm still wondering about other unaddressed quality of life issues. Like, if I use a multi-button controller, is there any way to map console switches to the controller? That would be much more convenient (and a huge boon for weird games like Ghostbusters that use the switches during gameplay).

I'm not reflexively opposed to software emulation, but it does preclude the use of a flash cart. And I don't see any mention of an SD slot or anything that might eventually be used for loading ROMs. And that's a huge problem for now.

While I have a decent collection of 2600 carts, it's not enough for me to plunk down on an entire unit just for that. I need to know that it can do more. Until then, I'll stick with the FPGA cores on my Analogue Pocket.

Might snag some of those controllers either way, though.

Re: Gallery: Unboxing The Atari 2600+

Razieluigi

Really looking forward to the review. I have a healthy stack of old cartridges I'd love to put back into use, but this thing will live or die on the quality of its software emulation.

I'd also love some quality of life perks like the ability to bind console switches (like difficulty and reset) to controller buttons.

Re: Anniversary: Mario Kart: Double Dash!! Turns 20 Today

Razieluigi

Not sure why this one is considered so divisive. It's easily the second-best Mario Kart after MK8, and the only one to add a "gimmick" that enhanced the fundamental gameplay without distracting from it.

If anything, it's a shame that the mechanic didn't persist into newer entries.

Re: Quarter Arcades Adds 'The Real Ghostbusters' To Its Range

Razieluigi

I remember stumbling into this cabinet at a birthday party as a kid, and being disappointed at how unlike the show it was. I had no idea it was a reskin of an unrelated Japanese game!

It would be cool if the 1/4 cabinet allows you to play both versions. But I also prefer the 1/6 size of Replicade cabinets, so I don't see myself adding this to my miniature arcade.

Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES

Razieluigi

"Seven Force, which appears during the game's second level..."

Not really, since you can choose the stages in any order you like.

Great article, though! I'm not sure there's a such thing as one console being "better" than the other, although I certainly find myself returning to the Genesis more often than the SNES. Lots of gems on the SNES, but I enjoy the comparatively short and punchy arcade mentality of the Genesis.

Given the kinds of games Treasure made, I can see why they preferred Sega's console, just as I can see why Square might have preferred the SNES.

All this discussion does remind me, however, that I miss the days when hardware really mattered and the different consoles had distinct characteristics that made their games — even ports of the same games — look, sound, and play different.

Re: Anniversary: Super Mario Bros. 3 Is Now 35 Years Old

Razieluigi

Still the best 2D Mario game.

SMW is great and what I've played of Wonder is promising. But they just don't hold a candle to this masterpiece.

You just can't beat the size and scale, the freewheeling level design, or the best variety of power-ups in the entire franchise. Mario has been in plenty of magnificent games since then, no question. But all of them fall short of SMB3's timeless excellence.

Re: Analogue Pocket OS 2.0 Adds A Much-Requested Feature

Razieluigi

@DestructoDisk I feel like newer 8BitDo models don't have the problem to the same degree as older ones. I remember having to mod all of them with those looseleaf reinforcement stickers to try to minimize the issue. But recent Pro models have been excellent.

But I just haven't found it to be an issue on the Pocket. Maybe it's just that I don't play that many run-and-gun games on that platform so I don't notice it, but I did play through the entirety of Operation C without a hitch.

But I certainly haven't noticed any dropped inputs like the prior posters are suggesting, and I feel like that would be noticeable in pretty much any genre.

Re: Analogue Pocket OS 2.0 Adds A Much-Requested Feature

Razieluigi

@foodmetaphors You may just have a faulty unit. I have a lot of complaints about Analogue (like... a lot), but I have zero problems with the controls on the Pocket. Even the usual troubles like phantom diagnoals just haven't been an issue. I certainly haven't had skipped inputs like you're describing.

It's a lovely piece of hardware in nearly every respect. The problem is the slow and spotty support, and the disturbingly anti-consumer practices of the company that sells it.

Re: Analogue 3D Is An FPGA-Based N64 With 4K Output

Razieluigi

Coming in 2024 my arse.

Analogue Duo was announced in October 2020, didn't even start taking pre-orders until more than 2 years later, and still hasn't been released.

This thing will be out in 2026 if you're lucky.

Those 8BitDo controllers will probably be pretty sweet, though.

Re: Analogue Is Teasing Something For Next Week, But What Is It?

Razieluigi

Be nice if they'd announce that they're finally following through on all the overdue support on the Analogue Pocket. It hasn't had a firmware update since May.

It's almost two years since this thing was released and:

Still no DAC support.

Still no FPGA display mode support.

Still no Lynx/NGPC/PCE support or adapters.

That last one is especially galling since all that compatibility is advertised as one of the core functions of the device.

I used to love Analogue when they were riding high on the Super NT and Mega SG. But the gaming press needs to start holding their feet to the fire more and stop giving them free advertising without any pushback regarding their deteriorating customer service, inability to properly support their hardware, and refusal to communicate anything clearly beyond posting animated GIFs of games that may or may not be supported by anything they currently sell.