@sdelfin With the PS1's serial port they should have just offered a cart option. Some PS1 games tried to put it part of the assets into the RAM like Crash but whether that did much for load times who knows. No idea how many tried to do that but a cart would have helped or a better memory card or something. But whether many would have bought it who knows.
Other than a third party GB player I have no idea what that port was actually officially intended for. Maybe dev repair checks for diagnosis (like people besides maybe a different purpose instead of the PS TV, the Vita 1000 top port for some HDMI out or diagnosis), maybe to connect to a PC for the PS1 being a CD player? Even though it can on it's own play CDs but different audio support (not that I understand how 90s PC parts work that well so just a guess).
That port got removed on later models of PS1 so it would have been possible to make something to connect it to there maybe but do people even collect serial port PS1 models for modding or other things?
Same as how some assuming the SD card slot on the DSi could have been used for further peripherals when the GBA slot was removed (I mean SD/IO was used on Pocket PCs back in the 2000s it's not like it wouldn't have been possible, those I think they require a bit more then regularly SD slots, even besides the cancelled 2 card slots which only the Tiger Gamecom offers and nothing has since).
For the current Indy game as the two modern reboot Wolfenstein games and 2 had Hitler in it and the altering of them in the German version, however many people worked on both who knows.
Fate of Atlantis not as familiar with. But whatever they thought/could do at the time. I mean are they known in the universe of the series yes, but it could be any one or any army/threat.
I think they have an idea what their talking about. I do think the Indy series can have many different treasure hunters or armies against him after the treasure. Same as Uncharted, Tomb Raider or Pitfall.
Whatever they think suits of a threat/antagonist is up to them. If they think they can make it work.
I don't mind either way what they go up against really. I care more for the puzzles and adventure then I do who the enemies are but if they fit they fit. It can be any humans stopping Indy and I couldn't care less.
Makes an average PC port, then Evercade, why is there no modern console version? Sigh. Gex will take it time from the other studio doing that or I just buy them on Vita store instead.
N64 version runs better. They can rework the controls but for performance, the level design/physics I think N64 probably is more suitable, the PS1 version has it's place but isn't a great port even if no analogue support or maybe it did even if intended for d-pads as most had d-pad controllers then Dual Analogue/Dualshocks.
Whatever possible of 8 way movement on a d-pad maybe? Or whatever the case. Or mimic a stick on a d-pad. I doubt it has any pressure determining of speed to walk/run or anything but still. I haven't played Glover but always have my eye on it as interested.
Skip/a filter. It wasn't the South Park game censoring and talking about the scene at least. Doki Doki Literature Club has a warning for horror. A warning is fair and not altering the content. Or altering it but offering an 'original' option. But we don't really have that these days because Devs don't want to add the option to do so.
We had COD/Gears gore or swear options 2 gens ago. Why does no one offer those. It's the same with Neptunia the latest game having ESRB and word changes for ratings because it had to be child friendly when the series is mostly bought by older people anyways. Just offer an option to hide it. But sales are sales I guess and that rating does matter sure but was Teen to E10 that much of a big deal sure it can be. But the words weren't that bad.
If I could hide the PS store button in GT Sport why can't we have content options to toggle anymore.
I don't mind either way honestly. It's from a different time. I don't mind. I'll play Pitfall The Lost Expedition, Ratchet and Clank and other games just keep go along with it. Those Pitfall Natives were from a different time in gaming.
I don't get offended. I just play them for the gameplay, if characters are a certain way it is what it is.
I mean I saw a video where someone wore clothes//hat and asked people, people said oh offensive. Those from the culture, weren't offended. People don't know anything.
No GT4 Prologue for 1, no 2002 Concept as well for 2 and GT7 high up WTF. GT2 sure but GT1 is dated and limited on content even if it was a important title.
GT7 is not for racing enthusiasts, the cars sure, maybe the physics (I hate them), tuning shop level gating, yeah that's great game design sigh, I always wanted GT5 to do that because it was missing something that annoying, what a load of garbage, the talking constantly, emptiness, a visual novel presentation from a AAA.
I enjoy Visual novels but like seriously. Who asked for dumbing it down for 'newcomers' when racing enthusiasts or car fans/GT players know all this stuff.
It's not a bad thing to offer it for newcomers but were they afraid of the GT5 Nascar cutscene character models alongside the pit crew. Like come on. Laziness. Make the conversations in a phone, make it contextual if that's what their going for and wanted to presented it better but they wanted to show the car and wanted to show the environments??? But no character models other than pit crew in races.... But won't show a phone or computer. If TOCA Pro Race Driver on PS2 let alone the Dirt series can have menus on a computer how lazy are Polyphony to make contextual sense to present emails, texts or video calls. Laziness and ugly design. If they want presentation offer it, not barely commit to it. I don't ask for cutscenes in my racing games but like come on. GT6 did it and it was fine enough, still just a text box, that works fine, many games do that and I don't mind it, it has it's tips/tutorial use cases and easy to skip too. But I mean it's still fair then open spaces with emptiness, cars and no one your talking to you being there. Whether we are 'using our phone' and looking over.... Maybe.
The dealership/brand central cutscene is hilarious. I could walk that in Project Gotham Racing 2, the same as the garages and see every single car in that game. No way even getting VR of that in GT7 which would be cool. Or a Car model viewer/Forza Vista type thing either.
No one is doing anything like that nowadays. Everything is menu based. Menus make sense but even still. Presentation. Ideas out of the box.
The fact Bizarre Creations did it alongside a menu, had Geometry Wars in it (3 & 4 expanded on it then separted to Live Arcade or GW3 by Lucid as some old BC devs besides those that went to Playground or wherever), just for people to explore it not use it as the only menu option is just awesome. Menus are good to be quick sure but to walk around it when Forza Vista was more limited and kind of nice of a car model viewer and voice over. Is just cool stuff.
Only MTX sullies GT6. Really? I mean even the game design changes made sense of stars and skipping events but S5 is a pain and some content is ok. I don't think much of 6 but MTX huh. I just don't find it as fun even besides it's more content then GT4 of side content offerings and variety being probably better yes just the handling model annoys me so much in GT5 & 6 besides the content.
GT3 has it's limits but still good, repetitive and bad AI, eh pro events dragged out that's just hours of repeating 10-20 lap races as many mini endurance races I get that, but it's limited content is fair enough. You can't beat it if you put your own challenges on it like GT4 but it's still fun enough.
GT4 is the best in the series even with it's limits it's quality of life mods and randomisers shows how infinitely replayable the base game is besides modding it. It has issues with rewards but they make sense for history purpose when you acquire them. It has some noticeable bugs but still.
GT Sport I get the lower level but still enjoyable enough and with it's offline patch is great now singleplayer wise even if 20mill nostalgia cup grind or the cheaper ones but even with no achievements it's possible to play and less online nonsense to deal with anymore. I jump on and off it. The AI in the later events aren't playable for me. From F1 to just certain others, endurance as well. I can tune all day many ways, and hold on and nothing.
GT7 is fine but to me is just GT5 & Sport + Forza Motorsport 6 levels of issues I have with the game. I respect GT Sport more than I do 7 by how it handles content, I don't care what cars/tracks even if GT Sport the lacking use of rally other than rally or the truck event was a joke I used those rally tracks for drifting achievement than anything else. The content drops are fine but the progression, to just little things suck in GT7, the quality of life is just so eh. Granted I haven't watched every update but even still. Gifts cars in Sport sucked as you can't sell them sadly but no idea GT7 even though selling was added in an update. The grind is a bit much.
People complain about Forza Motorsport 8's upgrade system, why is gating tuning shop upgrades a good idea? Like who asked for this GT5 level system but over expanded nonsense to other parts of the game as well and approves of it but doesn't give GT5 a pass in that area.
I think it's recency bias. It's got major issues.
If it's down to the cars then eh, oh their dream cars then no I can't agree with that, gameplay design over whatever dream cars and tracks people want any day. I don't mind the GT Sport tracks licensed or original but they still aren't great.
I feel the same with Forza Motorsport 1, so many tracks left behind and I find the licensed ones just so unfun to race on. But that's just me. Real tracks to race on digitally is cool but to me I just don't like the way they feel to drive on and the physics in most modern racing games I don't like. Grid Legends was the last one I tolerated enough without favouring older games racing feel even if not realistic still more fun or suitable for me to drive in the games.
GT Sport (I don't own 7 I may in the future but I have no interest in it right now or ever) didn't have as many GT5 & 6 Tyre physics/handling model (even with cars that are more flexible still) issues but it still has limits of it's own I find annoying.
I don't count the reuse of PS2/PSP car models of GT5/6 it didn't bother me. But at the same time. Old or new tracks 7 is limited, an eh cafe mode and music rally no one cares about other than the game installing. Nascar, Go Karts, Rally, the moon, Sierra Time Rally, are all better than music rally from GT5 & 6.
7 is the latest but not good enough in modern game design compared to even other racing games on the market let alone creativity of ideas. I have issues with many modern games in some genres. Yet can go back and go that has design that makes sense why does this game have this design but lacks in character movesets (Biomutant, Foamstars).
I don't care about multiplayer only the singleplayer. I never did GT5 & 6 online races either so I missed out but not fussed there.
As much as I don't like the hard difficulty of Ride 4 it's Forza region mode is cool. WRC 2023 Sega GT style or it's own car builder. Give me that not Forza's position select/upgrade limitation systems that Ratchet games can pull of but not a car game due to the way the games are of using the car/upgrades.
Wake me up when someone makes a Chameleon Twist, Glover, Space Station Silicon Valley, Blinx, Scaler, Dr Muto, or others for 'inspiration' not whatever mainstream 3D platformer nostalgia/inspiration all the time of Sonic, Mario, Banjo, Spyro, Crash.
So many Indies are making me care less to buy any of them. With the amount of Banjo/Mario worlds, missions or movesets I just don't care. Got better things to play or research.
The name almost gives me Uniracers or Rocket Robot on Wheels vibes than Sonic.
To me it's not just oh Sega went third party as they did PC ports during the Saturn era. That's what's more important to take away from even besides oh Microsoft had PC games on the Gameboy Colour what!!!! And Rare made GBA games alongside the Xbox/360 as well.
Or Dreamcast games on Xbox was a consideration.
Aspects many people overlook or don't know about is Sega's PC stuff because they focus on console so much.
Even I didn't know about the Microsoft Gameboy Color games till going yeah that makes sense from research let alone the Windows CE for Dreamcast or MSX computers in Japan.
Other than Project Spark Xbox One was a really eh console (also the removal of cool features for boring socialising ones).
I cared for ReCore, Sunset Overdrive, Rare Replay and Forza Motorsport 5-7 even if 5-7 do suck. It's a good 'use apps not on the other platforms' and a CD (can't on PS4/5), Blu-ray/media device and back compat.
OG Xbox/360 so many third parties I want on it besides the first party I missed or coming back to Forza Motorsport 1, got PGR 1-4 for the first time and loved them in 2020 for OG Xbox on 360 back compat.
Xbox tries with 'variety' but in ways that don't appeal to me the way PS1-3/PSP/Vita did of many IPs, still fun and enjoyable of various genre and gameplay/themes/artstyle/quality or Nintendo does.
Xbox has tried but it just makes me go well they have variety but they don't really appeal to me. The same way Sony goes 'you'll love all these' and I go sorry but you drew me further away from your platform with changing your IPs to suit a different audience then having multiple audiences you made me want none of your games now then when you offered variety and I want all of them. What a weird reversal. XD
So only Asobi/Media Molecule releases really interest me of Sony's and those are way out now..... So I don't own a PS5 because I have no reason to. I don't use sub services because I don't need to when watching prices and timing of the release on those services for games I am interested in. The enhancements aren't a selling point to me. I like tech but I can care for games with more interesting game design because modern design dropped many of that magic years ago, and more retro consoles with more interesting hardware as well.
Unfortunate but lucky I got the PS4 collection of 1-3 and 4 Special Edition on 360 physical.
PC may be a fair platform but unless people want to look for abandonware sources (or GOG/Epic/other legit sources to still buy the games if they are available that is) just go console physical or whatever old PC support physical there is left. Or find someone who is willing to let you play the games on your Steam account.
Or yes DRM in their controlled PC offerings now which is sad.
1-3 are easy to find in collections for PS3/360/PS4/Xbox One at this point. 4 may be trickier as it's likely still PS3/360 I think unless they did port it I don't know I haven't checked.
Same way I did for apps for That's You and Hidden Agenda in archival Android APK sites (done for a few and is pretty easy to do sideload them ah the greatness that is Android in that way, sure security but hey if I'm sideloading safe apps it's fine) the Google Play store (I know it doesn't I checked) and Apple Store likely don't have them and who is going to jailbreak a phone to access them or somehow get the app on older iPhones/Android.
I did buy the Playlink titles physical from EB Games and just had to find the Android APKs for the apps to play was easy to do.
I don't see a need to downgrade my Android to do it, so on Android 10 I still got it to work no problem didn't have to alter anything, other apps sure I have them in an isolated space app to test some but otherwise they work fine had no issues playing the games with the apps to make choices in the games the apps worked like they did back in 2017 thanks to the power of Android sideloading and why I use Android is to do things like that.
PC as well if people can get them to work from certain legit stores like GOG or Epic or others that may have them that do sell the games or 'other methods' if that's all it takes, good luck if desperate to.
An interesting game, better than whatever trending things game do badly or well but aren't exciting, at least someone went you know what let's try this and make something from them clearly it's possible right or for a joke like Plumber's Don't Wear Ties return because reasons. Sigh. I can speculate but either way it's cool in it's own way.
I never understood the hate for it. Other than oh AVGN covered it and how people talk this and that about the CD-i. I mean every console media capable or not or failed of the time 'had a purpose'. From experimenting to being a media/projector used device in offices or schools or whatever. The PS1 had edutainment titles too. Gamers are weird and miss context but meme it up I guess.
Context is key and gamers don't think that far ahead. That's like blaming a light gun for not being able to play a platformer when it is intended for something else. Like come on. I can play a PS2 game with a DVD remote doesn't mean I should even if all the buttons are there.
It's a console/media system for encyclopedias and educational games not just the Zelda/Mario ones so yes a normal layout controller exists but it's a controller that like CD/DVD menu games or 'INTERACTIVE CDs' that the CD-i was for. There is many controllers and many games for the CD-i.
The more consoles failed, tech company projects and more I research the more I don't take gamers seriously and follow gaming historians/collectors (more trustworthy and not nostalgia blinded/narrow minded ones) or whatever tech projects companies made and crossed over to gaming at some point and back out because it made sense.
So many failed consoles tech wise were better than successful ones when you look at them peripheral wise (PSP addons like a GB Camera were optional, versus a built in GPS/Camera into a Gizmondo or Tapwave Zodiac, not all of what they did were good but it's not like they weren't the first to do that or have a media player in them, let alone maybe the Gamecom did that on it's main besides the MP3 player GBA addon).
The Crank is cool. Stylus. Um I don't even have experience with old PDAs but I mean.... they were common there even if business devices and the DS was more so many people's experience with a Stylus sure and less so PDAs, touchscreen monitors or obviously smartphones before touch screen ones with the iPhone (because like people know smartphones existed before the iPhone did).
To me the Switch 2 needs IR in a better spot but the IR is nice with the Wii.
The Paddle and Bongos make sense for their respective games and how they used it in the DK platformer for GameCube/Wii New Play Control.
The Track and Field or DDR mats I think are fine. Never used but probably good enough for those games and functionality over time.
EyeToy and Kinect showed tracking in different ways of the technology with cameras and software.
The balance board had use but mostly was a bit limited. In Silver Falls Umbra on Wii U (US eshop only and lead up to the end of the eshop) it would have been cool how they would use the balance board but had to be cancelled that use of the balance board. Sigh.
Interesting as some Larry games were on console still then around the time (or I assume after Ngage release and discontinuation so surprised they say it was too much for the platform) which always confused me due to ratings or other publishing factors maybe. But I never knew how Larry games got to PS2 yet other adult games stayed on PC. For ratings or publishing or other reasons I'd assume certain adult games wouldn't get on consoles back then and obviously don't now unless toned down enough which is understandable.
I know most are on PC for understandable reasons but still. Ngage huh. Would have been interesting.
Just like many using handhelds for many toned down ecchi games but not eroges as still on PC for fair reasons.
I think while the choices were at the end, and making the money to save them all or just the consequences. It being menu based then certain actions (I don't know how it was advertised at all/what promises as deep or vague or whichever it was and how the wording is compared to the final product) but still.
Some left field approaches can be messy, some great. I mean with a 2nd or 3rd it depends what they want to do next, what direction, how much same, how much different, is it story, is it world, is it characters, is it combat, is it quality of life in either of those, is it a rewriting of the same but different.
I hate that I love the left field approach of Ratchet Crack in Time with it's new additions, fans praise it's changes well story I assume then gameplay but I love it's gameplay changes it expands on the formula, a formula we have had for way too long and the refinemnts were fine but it was gettintg stale/needed more yet same skill tree, same this and that. I didn't ask for a Tools of Destruction 2 and the devs with RIft Apart go ok we need it to be on track again let's make a Tools of Destruction 2? I get Tools of Destruction is a mix of Ratchet 2 & 3, totally but it's new stuff was fine, Rift Apart is just Tools of Destruction 2 then borrowing from Crack in Time and well it's new is eh scripted and boring, or just ok little differences in some cases of atmosphere/characters/things to do that work but aren't exciting or we have seen before anyway just recontextualised. I mean we see many oh this gadget, oh these weapon types. I get it and their fine but I mean it's not 'that different'. I know they can run out of ideas, but they have ideas and they dropped them. Why? Too much time/tech effort so just barely bother with it. They had the ambitious ideas and left them on the floor for 'safeness', 'less dev time'. What a waste of tech/time they built up.
Lets just go next gen Tools of Destruction and barely tackle the Crack in Time side as 'even though we have more years time to do it' we don't want to push that tech. That's the impression I get, they haven't said it but it's pretty clear they don't care. It is too much story, too much cinematic Sony flavour and not enough console power and gameplay pushes.
1 level gets close. 1. What a waste of time and tech in a left field game 'PEOPLE PRAISE' and they just go 'we have so many audiences lets make it safe' I get why but I mean we have waited since 2007 for this story to end, let alone the next one may not even go further and be safe too. Better balance it. It's just so safe and bland. I don't know. I'm sick of waiting to find out with Spiderman/Wolverine as a higher priority and the other I have to wait and know their western animation focus is just so eh. I don't expect parody anymore but following trends can sometimes loose people and wanting them to stand out is asking a lot but if they set themselves up to why not follow it. Resistance 3 is more their DNA then Resistance 2, 2 is the most bland game ever, 3 has so much of them in it. Childhood series, don't care, so what the changes and waiting has been hit and miss and their trend following does waste their time sometimes.
I get why Mass Effect's choices didn't end because that's a major project to tie up everything even though they setup the world in the 1st, changed directions of the RPG format to a third person shooter with choices and differences along the way for the audience. 2 & 3 are easier to play too 1 has it's moments but I find that intro hard to play.
Some have ideas and don't know how to best present them. Whether audience intended expectations (and from however much depth to break down then just brief words of their goal and whether they can live up to it or people still thinking the first words of the goal are still accurate when later in development they are or things change with management or whatever the case in the background we do or don't see in behind the scenes interviews or dev diaries/articles) or that devs just had to cut short some outcomes in development due to timing, due to publisher demands due to how they wanted to write it/animation/design the situations or not.
It is very ambitious and hard to achieve that's for sure. I know he has a vision/presents big ideas and they don't always happen or it's too early for tech/techniques and ability to do it or needing the right know how to achieve it but yeah hard to know what to really say.
Appease EA even though there was many other sports games and variations at the time hmm. I mean sure Sega did sports games on the Dreamcast so EA didn't I can see why but I mean they could have tried their own sports games themselves but the appeal of 2K or EA or others of the time hmm not sure and not surprised Microsoft didn't as the competition was very different then nowadays. But if EA marketing with Xbox or just in general to appease them then hmm.
Also VMU sports game use cases, Wii U Madden hmm I see some appeal there.
As R Racing is MotoGP3 challenges and menu assets taken straight from the game, Ace Combat voices and a Ridge Racer spinoff with real cars, sizeable amount of tracks for a first attempt at this it's sure like GT1 in terms of tracks listings but for a career mode and story mode it's still good.
Type 4 is good for PS1 titles.
6 & 7 have their place of course.
PSP 2 was my first and I loved it. The content and while the feel is what it is it works. Hard endgame but still good fun for remixing content like Burnout PSP titles did. Was a fair call for fans and as a newcomer I think it was a fair way to jump in and appreciate old titles.
Theta looks fun. Marionette could have been a Warioware or Rhythm Heaven microgame. Even the drum kit one in Rhythm Heaven DS you had to keep playing and an audience would react but a puppet show and more to it with the Wiimotes/Nunchuk and moving it around, or whatever angles to put it would have been cool.
I had just heard of Chuhai labs a few days ago so timing.
I always appreciate developers with games that have out of the box thinking so this was a fun read.
The Xbox does have a cool factor to it's name. It's short, it's simple, but effective.
The others sound like PC peripherals or phone sort of names or too businessy than a console to get people excited especially for the type of energy, audience and whatever they wanted to hit for I can see why they weren't impressed with the names.
Some are good but some also are too professional sounding or give off a different vibe then something you'd recognise and say casually and go yeah that lands. While the One/Series don't as much either we still remember them at least even if 360/One is just a repeat and really not great especially to type/write. Is it Xbone, is it Xbox One, is it One captialised, just saying 720 anyways.
The 'meaning' is there like 360 of entertainment but the name effectiveness was not. Even Surface I find to be better than One.
I love the OG/360 logos designs so strikingly iconic but effective at getting point across also when the 360 logo appears on boot up I like the animation which as an entrance to the console is a fair touch (among other reasons it may be like that).
The OG Xbox OS is amazing still to this day the details, the atmosphere, the voice clip.
Even if some Sega hardware could be considered bad steps, too much hardware, too much cartridge, CD, 32X and more I always found them interesting.
It's why I think the JVC X Eye is also really cool or the Panasonic Q among others combining elements. Same with any failed Gamecom, NGage, Zodiac, Gizmondo they did things, people don't care but I do their ideas were interesting.
The Pluto would have been great but it is what it is.
What a great article. I discovered the game from a youtuber covering PS1 UK demo disks and instantly loved the gameplay/concept. XI always confused me how different it was whether more content, just the Japanese title or otherwise but after research still a bit confused what it did.
An interview would be nice, more direct information and just hearing what they have to say in general for such a great game. Would like a remaster though. Still so unique. Love the PS1/2 era the experimentation/games left behind.
Bombastic in itself is interesting too for a sequel. I always get it and Ballistic names mixed up just like War Thunder/Warframe too much similar letters in there. I swear know English well enough and just a memorisation thing. XD
Did my research of the series and yeah one of the best besides Kula World of PS1 puzzle games out there for sure. Does it outbeat my favourite PSP puzzle games hmm tough to say because they are so different of games/puzzle design.
I had heard of the Net Yaroze side of things but never saw branding anywhere for Devil Dice so not surprised 'it never was under that branding/label'. It makes sense why they were only on demo disks not retail games unless Sony was happy to push steps a bit further for their team's game which as they were an established studio not unknown makes sense why it never got Net Yaroze treatment which likely none of them did and why Game Yaroze/Net Yaroze naming or characters can get confusing when translating or 'seeing Yaroze' and what details are documented or left out.
Never heard of the Game Yaroze side I think as most expected of westerners and what Japanese info can be found at the time even with early internet even if fairly spread for late 90s you never know what info is still discoverable now (why the Wayback machine is so important and why grr licensing can ruin it).
Missing the Japanese corridor horror game tsk tsk.
Ah a system with red, interesting use of 32bit and wireframe in some games. I'd say it's more 3D than VR.
The rest are about right. It being a small library does help though noticing the good and bad on offer and many were pretty good.
They could have waited for black and white or more colour but they had to release it. Red wasn't the worst and sure it had to be cheap and wasn't whatever the case for blue LEDs and so on. It has charm. A fair idea but sometimes some things need a bit more time. I love the idea of it, the 2 d-pads too that N64 got as C buttons I guess. Not all are winners but it had great ideas besides it's particular state of working.
No Geist? Cubivore? It's like Disaster Day of Crisis for best wii games what a game but nope, Xenoblade gets noticed? What about Monolith's other Wii titles like come on. Doubt even Project Hammer would have been forgotten if it released regardless of yes I know it was cancelled with the way people go about some games priorities/nostalgia.
Bantan Kaitos even? (never played but wouldn't be surprised by the quality of it). Surprised other hits aren't on here it's mostly first party here. Always the problem with these lists.
Xbox always has third parties that are on such lists and only the big games get on there most don't care or forget the rest. But Sega/Sony/Nintendo it's first party and forgot the rest (PS1 special case who puts Blasto, Motor Toon Grand Prix 2 (people would put GT games instead) on it most people don't it wasn't for first party though among many others it's mostly a third parties console people played PS1 for with only odd ones mentioned of first party or any under surface that are good ever mentioned).
Surprised even Viewful Joe made it, deserves to be listed but still just odd others weren't there. Also Killer 7 why isn't it either?
The games I look to on GameCube, N64 and more are always different then most people though so not surprised the 'quality' selected titles.
The ones I've looked into are all forgotten unless you know the genres deep enough or like one offs by publishers (racing) or one off AA/B grade titles (platformers) anyways so they'd never make it to such lists.
Very cool, but Jaguar, NGage, Zodiac & Gizmondo would be interesting to think about unlikely homebrew for them or good enough tools. 3DO cool to see though.
I enjoy a mix of console, handhelds, handhelds with TV support like a PSP with a cable (don't own a Nomad but still closest I'll get) or Vita remote play.
Wii U for dual screen/off tv with some virtual console.
I don't own any of the modern retro consoles or emu handhelds. Good enough with emu other ways.
He does have a open mind to ideas in games. The humour seems on point there for. Fair games picked for it all varied, some hits some differently known but Wizardry an interesting choice.
I mean Ico isn't about much other than a focus on saving the NPC. It has events, enemies but I mean I don't know enough/haven't play it properly yet but as far as I know it's got a different goal then other games while being similar enough to other games by the look of it. The devs changed course with it when making it to make it's goal different.
Sounds believable it is a very different game. You'd go 'why is it so empty, who is the villain/disaster your going to prevent or goals in it, what is there to do, what is the appeal' once you play it you go oh this is different it's not your average Action Adventure/RPG style game. It isn't the first survival game I think but did popularise them.
It was going to have a tutorial though (and console versions have one since the 360 version of course, the PC Gamer demo existed), I mean also wikis/guides people made all the time, how many people did the same for other games regardless of tutorials. I mean does Slender even have a tutorial?
I mean the fact I can look at resources in the base/mods recipes and go 'yeah I use iron/copper to do this and this because of what I have' I don't need a tutorial. Some point do need a let's play to help them but once you find resources/memorise what they do or see the recipes you have your next goal pinned to the wall basically. To the book and quill if you will.
Other games have just events/goals but no tutorial. Not every racing game has a license test. Or a story? Some do, others have a focus on 'win races, do a bunch on the side if you want then the main ones to reach the end movie montage/credits' which you can do whenever. No different to side quests in an RPG and ignoring the main quest.
Puzzle games don't either. Tetris doesn't. Most don't just do levels and test your skills/understanding of the rules/controls. They don't have to but if you want a Puyo Puyo story mode or something you can do it.
That and while Indies were usually going for certain conventions on XBLA/Flash games or as old as Cave Story/Alien Hominid you'd have some like Minecraft come from Dwarf Fortress and InfiniMiner (I never forget Infiniminer) a combo of elements.
Whatever procedural generation algorithm you could come up with then just dungeons usually in past games like Daggerfall or other examples like I guess space games way earlier than No Man's Sky but not to it's scale of course.
What theming you can come up with to make the world what it is.
That and with games focusing so much on writing these days or similar game mechanics it was interesting to see a game go oh voxels that's different (sure vector/voxel games existed before of course). Oh old graphics huh but it helps with the building/theme. You can do this and that with the world huh.
Honestly it's why I enjoy survival games some RPG elements just annoy me so much and I don't care about many of them.
Survival games are flexible and fair settings/gameplay that I can do quests sure but I mostly do whatever. Not deal with so many strict goals in RPGs I hate. There is a reason I play tactics games because they are like board games but with good video game elements on them not RPGs with eh writing/NPCs, quests I find boring, skill trees/skills/gear I don't like.
The big one 'I can interact with the world' I love when games offered 'items/gadgets' to interact with the level design' so why wouldn't I like to do the same in a survival game to mold it how I want.
No Blinx, Voodoo Vince or others this list is dead to me. XD Surprised no Brute Force or others on here hmm. Exclusives or other third parties on all platforms but play best on Xbox.
Also Sega GT 2002 so underrated, why do some games get skipped (PGR2 and FM1 are great but yeah some get left behind). Granted I never played PGR 1&2 when I owned an OG Xbox I had to buy all 4 games later. What a blast but still. 2 & 3 though, not into 4 that much the career structure annoyed me. I can't wait to buy Sega GT 2002 and Apex, Group S Challenge maybe. I mean like Driving Emotion Type S might as well play the underrated/bad exclusives on PS2/Xbox right to see how bad they really are? Even if tried DETS via emu and yeah it's awkward in that state and when it does work it's structure is limited.
Even Sega GT Dreamcast has a car builder an innovative feature. (I want the car builder to come back more than ever in a racing game not the current state of modern racing game trash) besides Apex an also Xbox exclusive racer with similar (Milestone is always underrated for innovative racing game mechanics cough rewind before Grid/FM3, cough RPG elements in a racing game besides racing lagoon's RPG/story mode, then again Killswitch (besides that from rail shooters and modern shooters as a combo in a way the duck and shoot versus not in modern shooters of the time) came out in 2003 and Gears/Uncharted 2007 and they popularised the cover based system Killswitch started compared to Milestone's 2006 one make games and other efforts on 6th gen hardware over 7th gen hardware racing games people look at for such features. Sigh marketing and whether people even care for mechanics at all over style/theme/setting/graphics sigh).
Still the Xbox has so many underrated games. Which for collecting makes me happy but also laugh that the games are cheap and unwanted when they are so good. Says a lot about nostaglia/marketing right? People are too brand focused. I'm not and go wow Xbox had some great games people completely overlooked. The Japanese support might not have helped but the power of both Xbox/360 helped some devs make some great games.
Also I love 6th gen gaming had not as many gimmicks and had innovative games. Nowadays I have to play games with controller features to actually care to play them many are so boring or not worth a purchase, besides the games with new/spins on existing ideas that I can take or leave controller features with them in the modern gaming space.
I can say yeah sure many Dreamcast/PS2/GameCube have some great third parties overlooked for mechanics and actual fun factor/fresh ideas no doubt I agree and look to all consoles of the part at such games. Sure it's my favourite gen but the gems are what I care about not the nostalgia.
Atari 50 is out and their history. But whatever 2600/7800 that aren't all Atari makes this worth it but also some games aren't that compelling on either system or collectors got the 2600/Intelli/Coleco years ago didn't they (if that's even true).
A classic console with 7800 games on it is cool but I still don't know what to think about this. Besides the emulation and benefits of using actual carts ok that does give it some more worth for sure.
Pitfall on Xbox BC I'd love to see (Lost Expedition Xbox OG version and besides it has Pitfall 1 & 2 for 2600 in it via codes/a Shaman shop purchase of 0 idols so, but if we saw the PS1 entries or the SNES one on modern platforms I think that'd be nice or a PS4/Xbox One/Switch Activision compilation).
Good on them. Never experienced Pacman Versus, Crystal Chronicles or Zelda Four Swords but the Wii U was prime for it. I get smartphone use people have smartphones and they can be a suitable device for other player support but I mean the platforms that allowed for multiple screens yet they ignore it.
I mean Vita got how much use on the PS4, what remote play, what with the drawing in the Playroom, then the smartphone/tablet having the animation DLC. Not everyone had a Vita but still and well smartphones have different features even if Vita was close at the time of features just not availability.
There was Playlink (I thought about it when Everybody 1-2 Switch said it had smartphone support) oh the smartphone games aka Hidden Agenda could literally just be the PS camera for it's gameplay to answer what tasks presented to the play. Quiz games or the singstar like mic experiences sure but otherwise some don't need it. Then again they didn't do many either and moved on. I think maybe it ended 2015 or so. Was a 2013-2014 I think.
Dragon Quest 10 while fine why not put money into Crystal Chronicles on Wii U. The Wii U besides the sales was literally the Dreamcast VMU/GameCube and GBA continuation besides the Wii/DS aspects. But no on platforms that don't and other means and it's not authentic/good conversion of the idea at all. Phones let people down which not surprised.
Good on fans that understand local play let alone a 'better' authentic experience. Sales is one thing but I mean come on smart design too. The World Ends With You even, sure it's possible on one screen but I mean why not Wii U, why not Tate/vertical on Switch. Why not a split-screen approach to single screen games. But nope. Some devs think oh players will find it weird. Well why not offer smart design, players can stuff it if they are newcomers a good solution shouldn't be cut out because of 'thinking' versus what is and new customers like with smartphones are the reason we can't have good new ideas and we get bland ones because they don't care. Some ideas are silly yes, but some are worth including. Besides you can like Super Mario Kart offer two screens for 'hey the map', 'hey second player here'. I mean controlling on two screens is awkward and it fit the DS better but still.
Some people are too stupid/don't want to get out of their own comfort zone that's on those customers and maybe allowing for that but not 'only' making that the 'only option' because devs don't care enough to put the effort in and barely bother to be safe and unoriginal. Even besides 'good' marketing or not.
Chameleon Twist, Space Station Silicon Valley. Probably some racing games of the arcade/sim variety in there.
Most first party/Rare games are fine not all appeal to me at all.
I care more for the third parties. I have no N64 nostalgia at all and I find the more interesting games not made the obvious studios for this console. GameCube it's a different story as they are different enough in areas to intrigue me.
Understandable. Even if missteps/but also kind of a way to gauge with Sega CD/32X as prep for new directions as well. Saturn they did some particular things for sure well and some not.
Dreamcast while good and right with VMUs yay GameCube + 4 GBAs/Wii U, or PS2/PSP crossave with Outrun 2006 before PS3 cross save was a thing I think.
Dreamcast was great for so many things at the time, console itself and games it's sad people do ignore it from sixth gen sometimes even if it was the weakest, it was a 4 horse race not a 3 but still the most amazing for ideas in games and features as the others that gen.
I don't care for all it offered (some of the first party but the ones most don't talk about of course but that can be said for many Sega games most of the niche ones are niche and most fans care about particular ones even though I do the ones with more interesting ideas/not the same appeal). Even then while many of the hit 90s arcade and others were there I'm not interested in them, I appreciate them and yes best versions then the PS1/Saturn/N64 likely but eh. Even if best ports for past consoles first and third party, the games on the system that were made for it (the ones I don't think were ported, can't or maybe were later) are also good as well and the ones I think about the most. So not Sonic Adventure or Skies of Arcadia. It's things like Cosmic Smash, Rez, Sega Rally/GT and others. The more out there games.
Besides online getting talked about with Xbox more even if Dreamcast did it well first, even besides the satelliview/sega channel and others in the past of streaming games to carts or whatever the case.
If we didn't get Sega GT I'd have been sad. Maybe Apex/Supercar Street Challenge would have existed with their features but man those custom cars/events is a reason I love that game after discovering it. Best feature no one wants to touch in racing games WHY!
Or well Alfa Romeo Racing Italiano and well eh RPG mechanics of today look at this for a points system for car RPGs then what other games are doing generically and already hit ends because even if possible to go further they don't balance them well and also sick and tired of them for 'new' RPG methods instead. Oh the past has those great at least some people tried.
Hate Steam Deck style handhelds as a headline. As if GPD or others hadn't been doing these before Valve let alone Pocket PCs or PDAs by Samsung or Sony or many others on the 2000s to 2006/7 these are a continuation of.
But oh the popular one people think of the Steam Deck. Like it's just hilarious to read that's all.
Is the Steam Deck good yes. But I mean it's just funny when knowing more exist out there or a bit of past product attempts by companies in the PC/console space and never owned them just research but admire them from a far at how cool they are just the way to convey them to people is just so funny to me.
As if the Gizmondo/Tapwave Zodiac weren't Pocket PCs/PDAs in OS or people behind it when it came to the Zodiac. Let alone the Gamecom or Ngage with phone or work applications on a gaming handheld. Or the Gameboy Workboy addon. But I admire these old ideas, not everyone has researched them or cares so we get hilarious headlines the same way the Atari 2600 is popular but the first no.
For parts sure. For emulation understandable but I mean Cotton on modern platforms is emulating the Saturn.
I mean Digital Eclipse did Jaguar and Lynx with Atari 50 and it's excellent. Whichever studios (Digital Eclipse, M2, whichever others out there) are available to do the work on emulating the games if we don't see a Mini I'm fine with.
Saturn/Dreamcast people want but if it's not 'sales' and more so a partner to make the Minis with/parts to work around then fair enough but I mean Dreamcast collection on OG Xbox probably didn't do much either sales wise.
I assume but I'd rather them just port/emulate them on modern platforms or make a collection with some major Dreamcast/Saturn games if they can't do a mini console.
Cosmic Smash VR is something but so many others to experience. I know no Sega GT/Sega Rally due to car licenses though grrr. That custom car builder feature though in Sega GT on Dreamcaast.....
A great game. Cruis'n Blast exists which is great, Mario Kart 8 does. Nintendo won't revive F Zero or Wave Race but will Cruis'n series through and outsource/arcade version as well the companies that worked on it, own it whatever the case of IP license? What gives? Even elements I'd be happy with but I'm not buying Mario Kart.
X and GP Legend are all I've played and I enjoy them for their differences, their speeds, their strategies.
Wave Race 64 on Wii U (even if not the best visually was still fun) and Blue Storm physical (my only GameCube game so far) are a great time.
From Noctis to Haven Call of the King's endgame ship journey of going to planets to find particular points on the planets to Star Wars Battlefront 3's space/ground transitions (being a loading screen on Elite Squadron) to No Man's Sky and Starfield.
It's been interesting looking at games get more and more focus on certain aspects in space travel. Of course you had Mass Effect with the ship and the ground but it was still a loading screen and two separate parts of the game to play as the ship, and as your character it isn't the same thing (not a bad thing I don't mind different game design elements like this but still there isn't really many games that have the seamless approach to them and the transition ones always impress me).
With a bit of Ratchet Crack in Time ship travel (like the Mass Effect example) that I wished in Rift Apart they continued (not expecting No Man's Sky or Starfield scale at all but for a small galaxy would have been nice and character transitions sure can be loading screens it won't make a lot of sense otherwise) but nope safeness and dropping that and weaker rift elements then Crack in Time and not improving dynamic possibilities than heavily scripted ones two gen later. Can wish but not pushing the hardware is sad to see.
Spyro 2 made me go huh you have low and high res versions of the homeworlds, and the flag changes. In Crack in Time I went huh you have the 3 states of the planets (aftermath, in-progress battle or plant the seed and jump back through to let the time of the vines pass, and finally the fixed reality).
Rift Apart ha we have Blizar go back and forth with a crystal that changes back and forth I mean sure but why not push it further not something Portal did in the Orange Box and Portal 2 on PS3/360 platter hard drives not an SDD marketing team! Yes things run faster but who cares. Sure Portal's scale is much smaller than the entire transition but I mean Spyro had portals with loading screens sure but at the same time Crack in Time did in in 2009 on PS3 what's the big jump there isn't it's the same thing done on 2 planets maybe 3 in that game compared to Rift Apart's what 1 I think? Wow how impressive. Not saying they need to have the same amount or more it's just hilariously a bit of a consistency then really doing anything insanely new it's just the same approach again, sure faster, sure maybe different tech/tweaks and so on but the result is the same or similar so who really cares.
Forced loading screen rifts for the intro level (no different to wow the buildings breaking in Tools of Destruction's first level wow, or the Nefarious City boss fight wow it's forced to go to the Monk level 'specific' area you can't escape from because it's not 100% there anyway so who really cares it's not exciting it's lazy and nothing I haven't seen before many areas end in games.
You check any racing game with cut off roads to no where that just end behind a corner you can't see. It could be the same thing in any game with small scale levels, you have open worlds with barriers and a bunch of dev scaled platforms or props or whatever (see the video showing that stuff in Horizon Zero Dawn, not surprised devs have leftovers all the time encase they need to access them to test the player character heights, tree assets or certain other things.
Check the Ratchet museums to see that kind of behind the scenes stuff or cut content) and not the whole level because why would they need to show the whole level that's a waste of resources and I know they wouldn't do it so why do it it isn't exciting I see through the tricks. Is the area brief yes but it's also invisible walls to block your access to the rest and you can't see that far in the distance to what is there anyways.
Alternate area rifts for platforming challenges (almost the same as Vexx had but without the sundial). Hmmmmmmmm not impressed with less dynamic rift switching boss fight or anything more interesting to control the rifts like Portal then well just a crystal aka as basic as the portal generators on the walls or the portal gun rotating before you pick it up.
I discovered Cosmic Smash before the VR announcement. So I tried a bit of it and it's really good for a Squash/Breakout kind of game and I guess in a way somewhat a Rez like of closeness in artstyle then universe.
The music is excellent just like others I've come across with great electronic looping tracks whether Devil Dice, many PSP puzzle games (Practical Intelligence Quotient or Archer MacClean's Mercury Meltdown), sixth gen racing games usually from the Japanese (Auto Modellista by Capcom as an oddity, not heard much of Group S Challenge's OST, Driving Emotion Type S by Square (besides I assume Racing Lagoon probably having a good OST), R Racing/Ridge Racer) and of course Cosmic Smash is no exception.
The controls are awkward but I guess you can get used to them. They do feel like tennis but the ball just doesn't react in a way I think work with the controls as much. I know they have Virtua Tennis and such but I don't know how lose those were of releasing I mostly hear about it after Cosmic Smash.
Either way a VR revival/new game or whichever I haven't played it or watched footage (got the headset just not paying $40 for it). I hope it good but if it's too motion over using like Horizon and Star Wars then eh. I mean 1st/3rd person I don't know but I assume it will be maybe better than Wii Sports or maybe like Rockstar Table Tennis or Virtua Tennis but VR?
Which would make sense with the gyro actions and hitting the ball to the bricks with more flexibility with motion as of course sports games make sense with motion in the way we use our hands with the objects to play the sports at least for racket/bat based ones do then say running with a football depending on the position the character is or the holding/hand balling/kicking the ball (depends from those types).
Just as much as positioning a gun or bow just not overly getting gimmicky and 'realistic' (or climbing being not as fun especially if it makes up too much of it and the 'tenseness isn't there because it's tedious to do than caring about the scene but just playing the game to get it over with or mountains to climb because someone on the team just loves rock climbing, sigh, I can tell there is someone no those teams there likely is).
With reloading grips something no Wii game did thankfully because they weren't stupid back then like they are now with too much realistic focus and they don't work the gyro can't do it and controls too close is either hitting them together or bad tracking interference so devs need to stop doing it. So a racket/bad makes sense and slight direction changing of the ball trajectory I hope at least, that motion can off. They could have made the sticks work better but on Dreamcast yeah one stick and buttons of different serves made sense.
If it was on PS2 with the pressure sensitive buttons maybe and two analogue sticks to control the angle of the ball sure but nope never came to a dual stick controller at all and i don't mind right analogue stick dodging or attacks or picking up objects but it's mostly a camera these in 99% of games and only a handful still use the right stick the more experimental way or old God of War way (Knack did for example, with such a camera why not use it such a way if the level design is corridors/caverns).
Still glad to see it revived, it has a place for sure, even if like some says VR is where dead IPs go. Which for Space Channel 5 and others yeah not surprised. Then again with Hatsune Miku games not surprised Space Channel 5 didn't really stick around if Sega had the IP to use.
I do think they belong in a different game, that's what I think of the character design.
I guess some bodyguard for the Prince more so. But the design does look odd.
The game itself may be good I am interested. But I assume if Ubisoft knows how to do metroidvanias.
Insomniac's Song of the Deep was a fair attempt I noticed the AAA to it immediately but hey it was a good attempt and unlike Prince of Persia was generous in who it was targeted to with the dev's daughter and a genre they'd never attempted but cared about and a small Spyro size team and I can see that in it, not just following a trend like Ubisoft is taking with Prince of Persia the same way Ratchet tries to be the 'hip thing for kids' and we just go what are you talking about not as fans getting annoyed for the sake of appealing to a new audience but as people going what are you thinking and warning that it isn't a good angle to do so with the IP.
I think the past characters worked. I think appealing to the west is odd. They can but do they have to 'this' hard it's just awkward.
Like sure many don't think of Persian mythology/culture as much as greek, norso or others, but I'm enjoying Forgotten Sands on Wii (Prince and Zahra are great) and clearly many people supported Prince of Persia entries over the years.
Appeal to an audience is sometimes ok sometimes awkward.
Some people just don't do much research even though video game historians are not hard to find, or people actually doing research themselves and finding 'this is real, this isn't because it was unclear/never demonstrated what was accurate or not' among other things. Whether licensing out pong consoles or Mario Bros or whatever the case among other factors this stuff is not hard to find.
And checking more than 1 source or using AI because wow the internet offers that to look at many perspectives.
Also we are told in school to cite our sources, use academic ones and even I go well why wouldn't I clearly do that whether conversation or an essay/analysis make sure it makes sense. Some just make a quick article, don't fact check and some do so much research and I respect it not because it matches what I know but because it has actual references and actual quotes and really good points made that are their own on top of that or may be engaging to read with a little bit of extra to it even if could be filler was still fun to read.
But I mean if I can find documented things from the 50s of Scientists, 70s consoles, arcades and pong consoles/handhelds it's not hard to get this stuff, people document, video showcase and more these days even lost films so if people are too stupid to look for it when someone has likely covered it, yet to and more. If people can find obscure consoles from around the world, prototypes, cancelled, patents and more collectors and historians can be pretty ahead of most people and those giving good info that does make sense and 'did' happen or makes it clear 'we don't know but have theories so that it how we speculate'.
I mean the same happened with Wall Street Journal, when I know more about the docking options of Pocket PCs, PDAs, cables to handhelds like PSP 2000, Nomad, Neo Geo X you know this info is really easy to come by but they can't even do the research themselves as if the Switch is the only one yeah like ideas haven't been tried before journalists many companies try ideas, fail, give it more tech enhancements, marketing a different angle, a company people recognise more and so on.
They did a fair amount for the Japanese market Kemco's support at least.
Then again body pillows ah yeah it's strange but not that bad I'm fine with them being a thing just like figures of whichever size scale model or plushies.
I mean they aren't bed sheets but still it's the closest comparison where you have the favourite IP/character bed sheets and pillows, you could have a L/J pillow case (or use body pillows as if those instead so what's the difference then just the oh it could be used that way when maybe it isn't).
Besides what people do with them as players is up to them. In many cases it could be just to hang them up and display them not think further with it (or keep at as just that a collectible).
I get they wanted to be respected but at the same time if it was only the Japanese side (if west then yeah I can see why) does it matter it wasn't going to the other regions so why make a big deal out of it.
Other than what oh it's for otaku then others in Japan I guess to have values be seen as? If so sure but otherwise I don't think it's that bad and more a western freak out over cultural differences. Knowing enough about the anime culture/community it's clear but still.
I wonder how Xbox felt about Gal Gun 1 on 360 at the time a similar ehhhhhh do we allow this...... I assume. I mean they blocked Returns for Xbox One which was sad to see. It would have been nice but nope Steam/Switch it is only then a return on Xbox because they have to be respected platforms (it makes sense why and it was going to the west for the first time too but I mean it's also the more tame of the series then the later entries so it's even more sad) but I mean any anime artstyle games can get a bit eh at times of questionable or suitable (depends on the game and what it's going for) but I mean they support some not many on Xbox as it is but not surprised it was never going to happen these days in the western landscape and more older eras instead like with this body pillow.
Ah Croc the Yoshi game that was original got 2 console, 2 handheld, 2 mobile, and some mobile smartphone era games similar to in design but execution of 2D games not sure really they look more like ripoffs or unrelated then related.
I like Croc it had it's limits of the era but still fun even if basic compared to others but I can forgive that as they were doing some new at the time. It wasn't Bubsy rushed out the door (they tried but yeah their texture work and AI and more was just rushed). I'd rather play it than Mario 64 where I was bored stiff it may play better but then again I didn't like it at all in the mission design, the levels, the overhyped nostalgia of Mario 64 I had more fun playing Jumping Flash 1 (before Mario 64) or 40 Winks then I did Mario 64.
I love how people go 'oh the controls' yeah and how many played Tomb Raider, RE games and more with tank controls? Even Rascal it was due to the publisher winning not the developer. Imagine Rayman having tank controls it would have if the devs didn't fight for more flexible controls. Like they are fine they get around it with strafing (Rascal has no strafing so be happy Croc and some other games have strafing at the time) and other aspects and Croc 2 fixed them somewhat so I think people forget the era and that all 5th gen games had that experimental period and of course controls weren't standardised. I like them not being standardised do you know how boring current gen games are with controls too heavy of characters, they may play well but they are so boring and repetitive. But that's their fault for not having engaging other mechanics and just the same overplayed ones and focus on 'everything but the controls'. Not saying oh bring back tank controls I know how awkward they can be but eventually you do get used to them after you play a few games or a few hours with the games.
Play something like PN03 it's tank but automated aiming something we don't see at all anymore. Lost Planet has light gun aiming somewhat a PS3/360 era series and yet Namco did the first cover based shooter and Uncharted/Gears of War took from Killswitch.
Scaler, Space Station Silicon Valley, Chameleon Twist, 40 Winks, Ty, Vexx, Dr Muto, Whiplash, Pitfall Lost Expedition, Rocket Robot On Wheels and more my favourite old school games some played some got my eyes on.
Pretty nice of them. Still strange they are going. You can play the classics but this new one it's Marathon in name only (that's the vibe it gives off) and an extraction shooter/PVP shooter whatever the case is it like Quake Champions and other arena shooters maybe as it's PVP? Whatever that actually means.
Whether like Speed Racer, Pod Racing, that anime with the race I don't know the name of that's I assume a classic. There is so many similarities you could make beside WipEout's charm, lore between years of the futuristic sport even. WipEout or F Zero are easily able to have a story about a newcomer, a league, the different eras of racing.
Of course F Zero has more iconic characters you can make a story with and the GBA game has a story in it, GP Legend besides what an F Zero show I think? While the racing brands of each ship and how they feel is more the case in WipEout then actual characters unless somewhere in the lore I don't know about as I haven't looked.
Then again current WipEout entry is Rush the manager mobile game that's probably not as good as actual manager games or GT4-6 B-Spec even. I mean when is the next console entry that isn't 2048 or a collection of HD/Fury/2048. Even then I wasn't big on 2048 I have come around to it over time the more I played/played it on Vita then Omega Collection but still the structure and feel and events I preferred past games. I have yet to get to pre-Pure era games only played Pure/Pulse/HD/Fury/2048 and I know I'm missing out on the classic entries on PS1 and the PS2 ones.
Cool but if it's a dummy console or a shell of the close to retail design but not final it's not really worth much other than it's just unique purpose. Dummy consoles are nothing new for display purposes so an expensive dummy console is just stupid. XD
4 is my first. Saw it for $4-5 on Xbox One of all systems then a PS4 copy and I was really into it.
It surprised me the combat is a great blend. The cutscenes are fine but I get why people can be thrown off by them but I don't mind visual novels so it didn't bother me too much.
The skimishes and regular levels fill in enough unlike Utawarerumono having so long visual novel moments and very infrequent tactics and it can be annoying let alone only combat grinding when near a combat point (at least in Mask of Deception can't say for other entries as it's my first entry to that series too).
The levels having different obstacles is great and also a hindrance but it keeps them feeling different each time. I don't mind the tutorials for them if it's challenging me. It's up there with Disgaea as my favourite strategy/tactics RPGs as I'm new to the genre somewhat with a few series and one offs but still glad I got into them.
Each character you really want to keep alive like Pikmin like Fire Emblem you want to try as best you can. XD
A very interesting game for sure once when I'd watched a video on Crusader of Centy.
Even playing Crystal Warriors (even as a primitive tactics game that even the water tiles mean nothing and you can walk on them then well walk in and take damage or avoid them at all which surprised me so clearly a remake would do) the Game Gear exclusive on digitally on 3DS from the eshop I am having fun with that so far.
Surprised Sega hasn't done anything with them though. I know they have other RPGs but still I think these do a good enough job and would be great for some remasters. Centy I don't think has been in re-released of Genesis/Mega Drive collections has it?
Then Killswitch (Namco's US studio I think) did cover based shooting in 2003 and 24 the game/Gears/Uncharted and more from then on followed that design.
or Max Payne with it's slow motion also with others trying to do their attempts with Wet, Strangehold, Vanquish.
There is something about old school shooters listed above that just feels great to play and look and act different and the transition for the 2000s of modern ones in their direction like Halos, the others I mentioned above. With some like PN03 getting left behind as a what if of aiming while still using tank controls somewhat but the auto aim/combo abilities, Lost Planet having that still old school aim feel of a light gun aiming.
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Re: Flashback: How Saturn's Memory Expansion Carts Made It The King Of 2D Fighters
@sdelfin With the PS1's serial port they should have just offered a cart option. Some PS1 games tried to put it part of the assets into the RAM like Crash but whether that did much for load times who knows. No idea how many tried to do that but a cart would have helped or a better memory card or something. But whether many would have bought it who knows.
Other than a third party GB player I have no idea what that port was actually officially intended for. Maybe dev repair checks for diagnosis (like people besides maybe a different purpose instead of the PS TV, the Vita 1000 top port for some HDMI out or diagnosis), maybe to connect to a PC for the PS1 being a CD player? Even though it can on it's own play CDs but different audio support (not that I understand how 90s PC parts work that well so just a guess).
That port got removed on later models of PS1 so it would have been possible to make something to connect it to there maybe but do people even collect serial port PS1 models for modding or other things?
Same as how some assuming the SD card slot on the DSi could have been used for further peripherals when the GBA slot was removed (I mean SD/IO was used on Pocket PCs back in the 2000s it's not like it wouldn't have been possible, those I think they require a bit more then regularly SD slots, even besides the cancelled 2 card slots which only the Tiger Gamecom offers and nothing has since).
Re: Indiana Jones Using Nazi Enemies Is A "Creative Lapse" Says Fate Of Atlantis Director
For the current Indy game as the two modern reboot Wolfenstein games and 2 had Hitler in it and the altering of them in the German version, however many people worked on both who knows.
Fate of Atlantis not as familiar with. But whatever they thought/could do at the time. I mean are they known in the universe of the series yes, but it could be any one or any army/threat.
I think they have an idea what their talking about. I do think the Indy series can have many different treasure hunters or armies against him after the treasure. Same as Uncharted, Tomb Raider or Pitfall.
Whatever they think suits of a threat/antagonist is up to them. If they think they can make it work.
I don't mind either way what they go up against really. I care more for the puzzles and adventure then I do who the enemies are but if they fit they fit. It can be any humans stopping Indy and I couldn't care less.
Re: N64 Emulation Comes To Evercade Via Piko Interactive Collection 4
Makes an average PC port, then Evercade, why is there no modern console version? Sigh. Gex will take it time from the other studio doing that or I just buy them on Vita store instead.
N64 version runs better. They can rework the controls but for performance, the level design/physics I think N64 probably is more suitable, the PS1 version has it's place but isn't a great port even if no analogue support or maybe it did even if intended for d-pads as most had d-pad controllers then Dual Analogue/Dualshocks.
Whatever possible of 8 way movement on a d-pad maybe? Or whatever the case. Or mimic a stick on a d-pad. I doubt it has any pressure determining of speed to walk/run or anything but still. I haven't played Glover but always have my eye on it as interested.
Re: Poll: Should Retro Game Remasters Carry Warnings About "Offensive" Content?
Skip/a filter. It wasn't the South Park game censoring and talking about the scene at least. Doki Doki Literature Club has a warning for horror. A warning is fair and not altering the content. Or altering it but offering an 'original' option. But we don't really have that these days because Devs don't want to add the option to do so.
We had COD/Gears gore or swear options 2 gens ago. Why does no one offer those. It's the same with Neptunia the latest game having ESRB and word changes for ratings because it had to be child friendly when the series is mostly bought by older people anyways. Just offer an option to hide it. But sales are sales I guess and that rating does matter sure but was Teen to E10 that much of a big deal sure it can be. But the words weren't that bad.
If I could hide the PS store button in GT Sport why can't we have content options to toggle anymore.
I don't mind either way honestly. It's from a different time. I don't mind. I'll play Pitfall The Lost Expedition, Ratchet and Clank and other games just keep go along with it. Those Pitfall Natives were from a different time in gaming.
I don't get offended. I just play them for the gameplay, if characters are a certain way it is what it is.
I mean I saw a video where someone wore clothes//hat and asked people, people said oh offensive. Those from the culture, weren't offended. People don't know anything.
Re: Best Gran Turismo Games, Ranked By You
No GT4 Prologue for 1, no 2002 Concept as well for 2 and GT7 high up WTF. GT2 sure but GT1 is dated and limited on content even if it was a important title.
GT7 is not for racing enthusiasts, the cars sure, maybe the physics (I hate them), tuning shop level gating, yeah that's great game design sigh, I always wanted GT5 to do that because it was missing something that annoying, what a load of garbage, the talking constantly, emptiness, a visual novel presentation from a AAA.
I enjoy Visual novels but like seriously. Who asked for dumbing it down for 'newcomers' when racing enthusiasts or car fans/GT players know all this stuff.
It's not a bad thing to offer it for newcomers but were they afraid of the GT5 Nascar cutscene character models alongside the pit crew. Like come on. Laziness. Make the conversations in a phone, make it contextual if that's what their going for and wanted to presented it better but they wanted to show the car and wanted to show the environments??? But no character models other than pit crew in races.... But won't show a phone or computer. If TOCA Pro Race Driver on PS2 let alone the Dirt series can have menus on a computer how lazy are Polyphony to make contextual sense to present emails, texts or video calls. Laziness and ugly design. If they want presentation offer it, not barely commit to it. I don't ask for cutscenes in my racing games but like come on. GT6 did it and it was fine enough, still just a text box, that works fine, many games do that and I don't mind it, it has it's tips/tutorial use cases and easy to skip too. But I mean it's still fair then open spaces with emptiness, cars and no one your talking to you being there. Whether we are 'using our phone' and looking over.... Maybe.
The dealership/brand central cutscene is hilarious. I could walk that in Project Gotham Racing 2, the same as the garages and see every single car in that game. No way even getting VR of that in GT7 which would be cool. Or a Car model viewer/Forza Vista type thing either.
No one is doing anything like that nowadays. Everything is menu based. Menus make sense but even still. Presentation. Ideas out of the box.
The fact Bizarre Creations did it alongside a menu, had Geometry Wars in it (3 & 4 expanded on it then separted to Live Arcade or GW3 by Lucid as some old BC devs besides those that went to Playground or wherever), just for people to explore it not use it as the only menu option is just awesome. Menus are good to be quick sure but to walk around it when Forza Vista was more limited and kind of nice of a car model viewer and voice over. Is just cool stuff.
Only MTX sullies GT6. Really? I mean even the game design changes made sense of stars and skipping events but S5 is a pain and some content is ok. I don't think much of 6 but MTX huh. I just don't find it as fun even besides it's more content then GT4 of side content offerings and variety being probably better yes just the handling model annoys me so much in GT5 & 6 besides the content.
GT3 has it's limits but still good, repetitive and bad AI, eh pro events dragged out that's just hours of repeating 10-20 lap races as many mini endurance races I get that, but it's limited content is fair enough. You can't beat it if you put your own challenges on it like GT4 but it's still fun enough.
GT4 is the best in the series even with it's limits it's quality of life mods and randomisers shows how infinitely replayable the base game is besides modding it. It has issues with rewards but they make sense for history purpose when you acquire them. It has some noticeable bugs but still.
GT Sport I get the lower level but still enjoyable enough and with it's offline patch is great now singleplayer wise even if 20mill nostalgia cup grind or the cheaper ones but even with no achievements it's possible to play and less online nonsense to deal with anymore. I jump on and off it. The AI in the later events aren't playable for me. From F1 to just certain others, endurance as well. I can tune all day many ways, and hold on and nothing.
GT7 is fine but to me is just GT5 & Sport + Forza Motorsport 6 levels of issues I have with the game. I respect GT Sport more than I do 7 by how it handles content, I don't care what cars/tracks even if GT Sport the lacking use of rally other than rally or the truck event was a joke I used those rally tracks for drifting achievement than anything else. The content drops are fine but the progression, to just little things suck in GT7, the quality of life is just so eh. Granted I haven't watched every update but even still. Gifts cars in Sport sucked as you can't sell them sadly but no idea GT7 even though selling was added in an update. The grind is a bit much.
People complain about Forza Motorsport 8's upgrade system, why is gating tuning shop upgrades a good idea? Like who asked for this GT5 level system but over expanded nonsense to other parts of the game as well and approves of it but doesn't give GT5 a pass in that area.
I think it's recency bias. It's got major issues.
If it's down to the cars then eh, oh their dream cars then no I can't agree with that, gameplay design over whatever dream cars and tracks people want any day. I don't mind the GT Sport tracks licensed or original but they still aren't great.
I feel the same with Forza Motorsport 1, so many tracks left behind and I find the licensed ones just so unfun to race on. But that's just me. Real tracks to race on digitally is cool but to me I just don't like the way they feel to drive on and the physics in most modern racing games I don't like. Grid Legends was the last one I tolerated enough without favouring older games racing feel even if not realistic still more fun or suitable for me to drive in the games.
GT Sport (I don't own 7 I may in the future but I have no interest in it right now or ever) didn't have as many GT5 & 6 Tyre physics/handling model (even with cars that are more flexible still) issues but it still has limits of it's own I find annoying.
I don't count the reuse of PS2/PSP car models of GT5/6 it didn't bother me. But at the same time. Old or new tracks 7 is limited, an eh cafe mode and music rally no one cares about other than the game installing. Nascar, Go Karts, Rally, the moon, Sierra Time Rally, are all better than music rally from GT5 & 6.
7 is the latest but not good enough in modern game design compared to even other racing games on the market let alone creativity of ideas. I have issues with many modern games in some genres. Yet can go back and go that has design that makes sense why does this game have this design but lacks in character movesets (Biomutant, Foamstars).
I don't care about multiplayer only the singleplayer. I never did GT5 & 6 online races either so I missed out but not fussed there.
As much as I don't like the hard difficulty of Ride 4 it's Forza region mode is cool. WRC 2023 Sega GT style or it's own car builder. Give me that not Forza's position select/upgrade limitation systems that Ratchet games can pull of but not a car game due to the way the games are of using the car/upgrades.
I never use upgrades in Forza games anyways.
GT7 is just not a good game.
Re: 3D Platformer 'Rollin' Rascal' Is A Colourful Love Letter To Sonic
While it's probably going to be a fine game.
Wake me up when someone makes a Chameleon Twist, Glover, Space Station Silicon Valley, Blinx, Scaler, Dr Muto, or others for 'inspiration' not whatever mainstream 3D platformer nostalgia/inspiration all the time of Sonic, Mario, Banjo, Spyro, Crash.
So many Indies are making me care less to buy any of them. With the amount of Banjo/Mario worlds, missions or movesets I just don't care. Got better things to play or research.
The name almost gives me Uniracers or Rocket Robot on Wheels vibes than Sonic.
Re: To Make Sense Of Xbox Multiplatform Rumours, We Need Only Look To The Past
To me it's not just oh Sega went third party as they did PC ports during the Saturn era. That's what's more important to take away from even besides oh Microsoft had PC games on the Gameboy Colour what!!!! And Rare made GBA games alongside the Xbox/360 as well.
Or Dreamcast games on Xbox was a consideration.
Aspects many people overlook or don't know about is Sega's PC stuff because they focus on console so much.
Even I didn't know about the Microsoft Gameboy Color games till going yeah that makes sense from research let alone the Windows CE for Dreamcast or MSX computers in Japan.
Other than Project Spark Xbox One was a really eh console (also the removal of cool features for boring socialising ones).
I cared for ReCore, Sunset Overdrive, Rare Replay and Forza Motorsport 5-7 even if 5-7 do suck. It's a good 'use apps not on the other platforms' and a CD (can't on PS4/5), Blu-ray/media device and back compat.
OG Xbox/360 so many third parties I want on it besides the first party I missed or coming back to Forza Motorsport 1, got PGR 1-4 for the first time and loved them in 2020 for OG Xbox on 360 back compat.
Xbox tries with 'variety' but in ways that don't appeal to me the way PS1-3/PSP/Vita did of many IPs, still fun and enjoyable of various genre and gameplay/themes/artstyle/quality or Nintendo does.
Xbox has tried but it just makes me go well they have variety but they don't really appeal to me. The same way Sony goes 'you'll love all these' and I go sorry but you drew me further away from your platform with changing your IPs to suit a different audience then having multiple audiences you made me want none of your games now then when you offered variety and I want all of them. What a weird reversal. XD
So only Asobi/Media Molecule releases really interest me of Sony's and those are way out now..... So I don't own a PS5 because I have no reason to. I don't use sub services because I don't need to when watching prices and timing of the release on those services for games I am interested in. The enhancements aren't a selling point to me. I like tech but I can care for games with more interesting game design because modern design dropped many of that magic years ago, and more retro consoles with more interesting hardware as well.
Re: Devil May Cry 4 & Devil May Cry 3 Special Edition Have Just Been Delisted From Steam
Unfortunate but lucky I got the PS4 collection of 1-3 and 4 Special Edition on 360 physical.
PC may be a fair platform but unless people want to look for abandonware sources (or GOG/Epic/other legit sources to still buy the games if they are available that is) just go console physical or whatever old PC support physical there is left. Or find someone who is willing to let you play the games on your Steam account.
Or yes DRM in their controlled PC offerings now which is sad.
1-3 are easy to find in collections for PS3/360/PS4/Xbox One at this point. 4 may be trickier as it's likely still PS3/360 I think unless they did port it I don't know I haven't checked.
Same way I did for apps for That's You and Hidden Agenda in archival Android APK sites (done for a few and is pretty easy to do sideload them ah the greatness that is Android in that way, sure security but hey if I'm sideloading safe apps it's fine) the Google Play store (I know it doesn't I checked) and Apple Store likely don't have them and who is going to jailbreak a phone to access them or somehow get the app on older iPhones/Android.
I did buy the Playlink titles physical from EB Games and just had to find the Android APKs for the apps to play was easy to do.
I don't see a need to downgrade my Android to do it, so on Android 10 I still got it to work no problem didn't have to alter anything, other apps sure I have them in an isolated space app to test some but otherwise they work fine had no issues playing the games with the apps to make choices in the games the apps worked like they did back in 2017 thanks to the power of Android sideloading and why I use Android is to do things like that.
PC as well if people can get them to work from certain legit stores like GOG or Epic or others that may have them that do sell the games or 'other methods' if that's all it takes, good luck if desperate to.
Re: One Of Gaming's Worst Controllers Is Back Thanks To Zelda "Spiritual Successor"
An interesting game, better than whatever trending things game do badly or well but aren't exciting, at least someone went you know what let's try this and make something from them clearly it's possible right or for a joke like Plumber's Don't Wear Ties return because reasons. Sigh. I can speculate but either way it's cool in it's own way.
I never understood the hate for it. Other than oh AVGN covered it and how people talk this and that about the CD-i. I mean every console media capable or not or failed of the time 'had a purpose'. From experimenting to being a media/projector used device in offices or schools or whatever. The PS1 had edutainment titles too. Gamers are weird and miss context but meme it up I guess.
Context is key and gamers don't think that far ahead. That's like blaming a light gun for not being able to play a platformer when it is intended for something else. Like come on. I can play a PS2 game with a DVD remote doesn't mean I should even if all the buttons are there.
It's a console/media system for encyclopedias and educational games not just the Zelda/Mario ones so yes a normal layout controller exists but it's a controller that like CD/DVD menu games or 'INTERACTIVE CDs' that the CD-i was for. There is many controllers and many games for the CD-i.
The more consoles failed, tech company projects and more I research the more I don't take gamers seriously and follow gaming historians/collectors (more trustworthy and not nostalgia blinded/narrow minded ones) or whatever tech projects companies made and crossed over to gaming at some point and back out because it made sense.
So many failed consoles tech wise were better than successful ones when you look at them peripheral wise (PSP addons like a GB Camera were optional, versus a built in GPS/Camera into a Gizmondo or Tapwave Zodiac, not all of what they did were good but it's not like they weren't the first to do that or have a media player in them, let alone maybe the Gamecom did that on it's main besides the MP3 player GBA addon).
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
The Crank is cool. Stylus. Um I don't even have experience with old PDAs but I mean.... they were common there even if business devices and the DS was more so many people's experience with a Stylus sure and less so PDAs, touchscreen monitors or obviously smartphones before touch screen ones with the iPhone (because like people know smartphones existed before the iPhone did).
To me the Switch 2 needs IR in a better spot but the IR is nice with the Wii.
The Paddle and Bongos make sense for their respective games and how they used it in the DK platformer for GameCube/Wii New Play Control.
The Track and Field or DDR mats I think are fine. Never used but probably good enough for those games and functionality over time.
EyeToy and Kinect showed tracking in different ways of the technology with cameras and software.
The balance board had use but mostly was a bit limited. In Silver Falls Umbra on Wii U (US eshop only and lead up to the end of the eshop) it would have been cool how they would use the balance board but had to be cancelled that use of the balance board. Sigh.
Re: Flashback: N-Gage 'Leisure Suit Larry' That Cost Nokia $1.4 Million Was Canned For Being Too Raunchy
Interesting as some Larry games were on console still then around the time (or I assume after Ngage release and discontinuation so surprised they say it was too much for the platform) which always confused me due to ratings or other publishing factors maybe. But I never knew how Larry games got to PS2 yet other adult games stayed on PC. For ratings or publishing or other reasons I'd assume certain adult games wouldn't get on consoles back then and obviously don't now unless toned down enough which is understandable.
I know most are on PC for understandable reasons but still. Ngage huh. Would have been interesting.
Just like many using handhelds for many toned down ecchi games but not eroges as still on PC for fair reasons.
Re: Molyneux On Fable 3's Shortcomings: "It May Have Been My Fault"
I think while the choices were at the end, and making the money to save them all or just the consequences. It being menu based then certain actions (I don't know how it was advertised at all/what promises as deep or vague or whichever it was and how the wording is compared to the final product) but still.
Some left field approaches can be messy, some great. I mean with a 2nd or 3rd it depends what they want to do next, what direction, how much same, how much different, is it story, is it world, is it characters, is it combat, is it quality of life in either of those, is it a rewriting of the same but different.
I hate that I love the left field approach of Ratchet Crack in Time with it's new additions, fans praise it's changes well story I assume then gameplay but I love it's gameplay changes it expands on the formula, a formula we have had for way too long and the refinemnts were fine but it was gettintg stale/needed more yet same skill tree, same this and that. I didn't ask for a Tools of Destruction 2 and the devs with RIft Apart go ok we need it to be on track again let's make a Tools of Destruction 2? I get Tools of Destruction is a mix of Ratchet 2 & 3, totally but it's new stuff was fine, Rift Apart is just Tools of Destruction 2 then borrowing from Crack in Time and well it's new is eh scripted and boring, or just ok little differences in some cases of atmosphere/characters/things to do that work but aren't exciting or we have seen before anyway just recontextualised. I mean we see many oh this gadget, oh these weapon types. I get it and their fine but I mean it's not 'that different'. I know they can run out of ideas, but they have ideas and they dropped them. Why? Too much time/tech effort so just barely bother with it. They had the ambitious ideas and left them on the floor for 'safeness', 'less dev time'. What a waste of tech/time they built up.
Lets just go next gen Tools of Destruction and barely tackle the Crack in Time side as 'even though we have more years time to do it' we don't want to push that tech. That's the impression I get, they haven't said it but it's pretty clear they don't care. It is too much story, too much cinematic Sony flavour and not enough console power and gameplay pushes.
1 level gets close. 1. What a waste of time and tech in a left field game 'PEOPLE PRAISE' and they just go 'we have so many audiences lets make it safe' I get why but I mean we have waited since 2007 for this story to end, let alone the next one may not even go further and be safe too. Better balance it. It's just so safe and bland. I don't know. I'm sick of waiting to find out with Spiderman/Wolverine as a higher priority and the other I have to wait and know their western animation focus is just so eh. I don't expect parody anymore but following trends can sometimes loose people and wanting them to stand out is asking a lot but if they set themselves up to why not follow it. Resistance 3 is more their DNA then Resistance 2, 2 is the most bland game ever, 3 has so much of them in it. Childhood series, don't care, so what the changes and waiting has been hit and miss and their trend following does waste their time sometimes.
I get why Mass Effect's choices didn't end because that's a major project to tie up everything even though they setup the world in the 1st, changed directions of the RPG format to a third person shooter with choices and differences along the way for the audience. 2 & 3 are easier to play too 1 has it's moments but I find that intro hard to play.
Some have ideas and don't know how to best present them. Whether audience intended expectations (and from however much depth to break down then just brief words of their goal and whether they can live up to it or people still thinking the first words of the goal are still accurate when later in development they are or things change with management or whatever the case in the background we do or don't see in behind the scenes interviews or dev diaries/articles) or that devs just had to cut short some outcomes in development due to timing, due to publisher demands due to how they wanted to write it/animation/design the situations or not.
It is very ambitious and hard to achieve that's for sure. I know he has a vision/presents big ideas and they don't always happen or it's too early for tech/techniques and ability to do it or needing the right know how to achieve it but yeah hard to know what to really say.
Re: Ex-Xbox Producer Claims Microsoft Cancelled Soccer Game To Appease EA
Appease EA even though there was many other sports games and variations at the time hmm. I mean sure Sega did sports games on the Dreamcast so EA didn't I can see why but I mean they could have tried their own sports games themselves but the appeal of 2K or EA or others of the time hmm not sure and not surprised Microsoft didn't as the competition was very different then nowadays. But if EA marketing with Xbox or just in general to appease them then hmm.
Also VMU sports game use cases, Wii U Madden hmm I see some appeal there.
Re: Best Ridge Racer Games - Every Ridge Racer, Ranked
As R Racing is MotoGP3 challenges and menu assets taken straight from the game, Ace Combat voices and a Ridge Racer spinoff with real cars, sizeable amount of tracks for a first attempt at this it's sure like GT1 in terms of tracks listings but for a career mode and story mode it's still good.
Type 4 is good for PS1 titles.
6 & 7 have their place of course.
PSP 2 was my first and I loved it. The content and while the feel is what it is it works. Hard endgame but still good fun for remixing content like Burnout PSP titles did. Was a fair call for fans and as a newcomer I think it was a fair way to jump in and appreciate old titles.
Re: Giles Goddard On How Nintendo Influenced The Way He Makes Games
Theta looks fun. Marionette could have been a Warioware or Rhythm Heaven microgame. Even the drum kit one in Rhythm Heaven DS you had to keep playing and an audience would react but a puppet show and more to it with the Wiimotes/Nunchuk and moving it around, or whatever angles to put it would have been cool.
I had just heard of Chuhai labs a few days ago so timing.
I always appreciate developers with games that have out of the box thinking so this was a fun read.
Re: Flashback: Xbox Got Its Name Because The Other Suggestions Were "F**cking Appalling"
The Xbox does have a cool factor to it's name. It's short, it's simple, but effective.
The others sound like PC peripherals or phone sort of names or too businessy than a console to get people excited especially for the type of energy, audience and whatever they wanted to hit for I can see why they weren't impressed with the names.
Some are good but some also are too professional sounding or give off a different vibe then something you'd recognise and say casually and go yeah that lands. While the One/Series don't as much either we still remember them at least even if 360/One is just a repeat and really not great especially to type/write. Is it Xbone, is it Xbox One, is it One captialised, just saying 720 anyways.
The 'meaning' is there like 360 of entertainment but the name effectiveness was not. Even Surface I find to be better than One.
I love the OG/360 logos designs so strikingly iconic but effective at getting point across also when the 360 logo appears on boot up I like the animation which as an entrance to the console is a fair touch (among other reasons it may be like that).
The OG Xbox OS is amazing still to this day the details, the atmosphere, the voice clip.
Re: 'Crash vs. Spyro Racing' Prototype Discovered
The agent 9 game, the prototypes of the PS1 games and this wow.
Not that big into kart racers but I think it could have been good. At least CTR Nitro Fueled kind of revived it in a way.
RIP Argonaut and others. Enjoyed what I have looked into of Malice.
Re: Random: Extremely Rare Sega Pluto Console Finally Returns Home (Well, Sort Of)
Even if some Sega hardware could be considered bad steps, too much hardware, too much cartridge, CD, 32X and more I always found them interesting.
It's why I think the JVC X Eye is also really cool or the Panasonic Q among others combining elements. Same with any failed Gamecom, NGage, Zodiac, Gizmondo they did things, people don't care but I do their ideas were interesting.
The Pluto would have been great but it is what it is.
Re: PS1 Puzzler Devil Dice Was Never A 'Net Yaroze' Title, So Why Does The Internet Think It Was?
What a great article. I discovered the game from a youtuber covering PS1 UK demo disks and instantly loved the gameplay/concept. XI always confused me how different it was whether more content, just the Japanese title or otherwise but after research still a bit confused what it did.
An interview would be nice, more direct information and just hearing what they have to say in general for such a great game. Would like a remaster though. Still so unique. Love the PS1/2 era the experimentation/games left behind.
Bombastic in itself is interesting too for a sequel. I always get it and Ballistic names mixed up just like War Thunder/Warframe too much similar letters in there. I swear know English well enough and just a memorisation thing. XD
Did my research of the series and yeah one of the best besides Kula World of PS1 puzzle games out there for sure. Does it outbeat my favourite PSP puzzle games hmm tough to say because they are so different of games/puzzle design.
I had heard of the Net Yaroze side of things but never saw branding anywhere for Devil Dice so not surprised 'it never was under that branding/label'. It makes sense why they were only on demo disks not retail games unless Sony was happy to push steps a bit further for their team's game which as they were an established studio not unknown makes sense why it never got Net Yaroze treatment which likely none of them did and why Game Yaroze/Net Yaroze naming or characters can get confusing when translating or 'seeing Yaroze' and what details are documented or left out.
Never heard of the Game Yaroze side I think as most expected of westerners and what Japanese info can be found at the time even with early internet even if fairly spread for late 90s you never know what info is still discoverable now (why the Wayback machine is so important and why grr licensing can ruin it).
Very cool though.
Re: Best Virtual Boy Games Of All Time
Missing the Japanese corridor horror game tsk tsk.
Ah a system with red, interesting use of 32bit and wireframe in some games. I'd say it's more 3D than VR.
The rest are about right. It being a small library does help though noticing the good and bad on offer and many were pretty good.
They could have waited for black and white or more colour but they had to release it. Red wasn't the worst and sure it had to be cheap and wasn't whatever the case for blue LEDs and so on. It has charm. A fair idea but sometimes some things need a bit more time. I love the idea of it, the 2 d-pads too that N64 got as C buttons I guess. Not all are winners but it had great ideas besides it's particular state of working.
Re: Best GameCube Games Of All Time
No Geist? Cubivore? It's like Disaster Day of Crisis for best wii games what a game but nope, Xenoblade gets noticed? What about Monolith's other Wii titles like come on. Doubt even Project Hammer would have been forgotten if it released regardless of yes I know it was cancelled with the way people go about some games priorities/nostalgia.
Bantan Kaitos even? (never played but wouldn't be surprised by the quality of it). Surprised other hits aren't on here it's mostly first party here. Always the problem with these lists.
Xbox always has third parties that are on such lists and only the big games get on there most don't care or forget the rest. But Sega/Sony/Nintendo it's first party and forgot the rest (PS1 special case who puts Blasto, Motor Toon Grand Prix 2 (people would put GT games instead) on it most people don't it wasn't for first party though among many others it's mostly a third parties console people played PS1 for with only odd ones mentioned of first party or any under surface that are good ever mentioned).
Surprised even Viewful Joe made it, deserves to be listed but still just odd others weren't there. Also Killer 7 why isn't it either?
The games I look to on GameCube, N64 and more are always different then most people though so not surprised the 'quality' selected titles.
The ones I've looked into are all forgotten unless you know the genres deep enough or like one offs by publishers (racing) or one off AA/B grade titles (platformers) anyways so they'd never make it to such lists.
Re: Fans Are Porting Mortal Kombat II To 3DO
Very cool, but Jaguar, NGage, Zodiac & Gizmondo would be interesting to think about unlikely homebrew for them or good enough tools. 3DO cool to see though.
Re: Poll: Handheld Or TV - How Do You Play Retro Games?
I enjoy a mix of console, handhelds, handhelds with TV support like a PSP with a cable (don't own a Nomad but still closest I'll get) or Vita remote play.
Wii U for dual screen/off tv with some virtual console.
I don't own any of the modern retro consoles or emu handhelds. Good enough with emu other ways.
Re: People Within Microsoft Thought Minecraft Was "Rubbish", Says Peter Molyneux
He does have a open mind to ideas in games. The humour seems on point there for. Fair games picked for it all varied, some hits some differently known but Wizardry an interesting choice.
I mean Ico isn't about much other than a focus on saving the NPC. It has events, enemies but I mean I don't know enough/haven't play it properly yet but as far as I know it's got a different goal then other games while being similar enough to other games by the look of it. The devs changed course with it when making it to make it's goal different.
Sounds believable it is a very different game. You'd go 'why is it so empty, who is the villain/disaster your going to prevent or goals in it, what is there to do, what is the appeal' once you play it you go oh this is different it's not your average Action Adventure/RPG style game. It isn't the first survival game I think but did popularise them.
It was going to have a tutorial though (and console versions have one since the 360 version of course, the PC Gamer demo existed), I mean also wikis/guides people made all the time, how many people did the same for other games regardless of tutorials. I mean does Slender even have a tutorial?
I mean the fact I can look at resources in the base/mods recipes and go 'yeah I use iron/copper to do this and this because of what I have' I don't need a tutorial. Some point do need a let's play to help them but once you find resources/memorise what they do or see the recipes you have your next goal pinned to the wall basically. To the book and quill if you will.
Other games have just events/goals but no tutorial. Not every racing game has a license test. Or a story? Some do, others have a focus on 'win races, do a bunch on the side if you want then the main ones to reach the end movie montage/credits' which you can do whenever. No different to side quests in an RPG and ignoring the main quest.
Puzzle games don't either. Tetris doesn't. Most don't just do levels and test your skills/understanding of the rules/controls. They don't have to but if you want a Puyo Puyo story mode or something you can do it.
That and while Indies were usually going for certain conventions on XBLA/Flash games or as old as Cave Story/Alien Hominid you'd have some like Minecraft come from Dwarf Fortress and InfiniMiner (I never forget Infiniminer) a combo of elements.
Whatever procedural generation algorithm you could come up with then just dungeons usually in past games like Daggerfall or other examples like I guess space games way earlier than No Man's Sky but not to it's scale of course.
What theming you can come up with to make the world what it is.
That and with games focusing so much on writing these days or similar game mechanics it was interesting to see a game go oh voxels that's different (sure vector/voxel games existed before of course). Oh old graphics huh but it helps with the building/theme. You can do this and that with the world huh.
Honestly it's why I enjoy survival games some RPG elements just annoy me so much and I don't care about many of them.
Survival games are flexible and fair settings/gameplay that I can do quests sure but I mostly do whatever. Not deal with so many strict goals in RPGs I hate. There is a reason I play tactics games because they are like board games but with good video game elements on them not RPGs with eh writing/NPCs, quests I find boring, skill trees/skills/gear I don't like.
The big one 'I can interact with the world' I love when games offered 'items/gadgets' to interact with the level design' so why wouldn't I like to do the same in a survival game to mold it how I want.
Re: Best Original Xbox Games Of All Time
No Blinx, Voodoo Vince or others this list is dead to me. XD Surprised no Brute Force or others on here hmm. Exclusives or other third parties on all platforms but play best on Xbox.
Also Sega GT 2002 so underrated, why do some games get skipped (PGR2 and FM1 are great but yeah some get left behind). Granted I never played PGR 1&2 when I owned an OG Xbox I had to buy all 4 games later. What a blast but still. 2 & 3 though, not into 4 that much the career structure annoyed me. I can't wait to buy Sega GT 2002 and Apex, Group S Challenge maybe. I mean like Driving Emotion Type S might as well play the underrated/bad exclusives on PS2/Xbox right to see how bad they really are? Even if tried DETS via emu and yeah it's awkward in that state and when it does work it's structure is limited.
Even Sega GT Dreamcast has a car builder an innovative feature. (I want the car builder to come back more than ever in a racing game not the current state of modern racing game trash) besides Apex an also Xbox exclusive racer with similar (Milestone is always underrated for innovative racing game mechanics cough rewind before Grid/FM3, cough RPG elements in a racing game besides racing lagoon's RPG/story mode, then again Killswitch (besides that from rail shooters and modern shooters as a combo in a way the duck and shoot versus not in modern shooters of the time) came out in 2003 and Gears/Uncharted 2007 and they popularised the cover based system Killswitch started compared to Milestone's 2006 one make games and other efforts on 6th gen hardware over 7th gen hardware racing games people look at for such features. Sigh marketing and whether people even care for mechanics at all over style/theme/setting/graphics sigh).
Still the Xbox has so many underrated games. Which for collecting makes me happy but also laugh that the games are cheap and unwanted when they are so good. Says a lot about nostaglia/marketing right? People are too brand focused. I'm not and go wow Xbox had some great games people completely overlooked. The Japanese support might not have helped but the power of both Xbox/360 helped some devs make some great games.
Also I love 6th gen gaming had not as many gimmicks and had innovative games. Nowadays I have to play games with controller features to actually care to play them many are so boring or not worth a purchase, besides the games with new/spins on existing ideas that I can take or leave controller features with them in the modern gaming space.
I can say yeah sure many Dreamcast/PS2/GameCube have some great third parties overlooked for mechanics and actual fun factor/fresh ideas no doubt I agree and look to all consoles of the part at such games. Sure it's my favourite gen but the gems are what I care about not the nostalgia.
Re: Where To Pre-Order The Atari 2600+
Atari 50 is out and their history. But whatever 2600/7800 that aren't all Atari makes this worth it but also some games aren't that compelling on either system or collectors got the 2600/Intelli/Coleco years ago didn't they (if that's even true).
A classic console with 7800 games on it is cool but I still don't know what to think about this. Besides the emulation and benefits of using actual carts ok that does give it some more worth for sure.
Pitfall on Xbox BC I'd love to see (Lost Expedition Xbox OG version and besides it has Pitfall 1 & 2 for 2600 in it via codes/a Shaman shop purchase of 0 idols so, but if we saw the PS1 entries or the SNES one on modern platforms I think that'd be nice or a PS4/Xbox One/Switch Activision compilation).
Re: Fans Have Made The Original Final Fantasy Crystal Chronicles Playable Remotely
Good on them. Never experienced Pacman Versus, Crystal Chronicles or Zelda Four Swords but the Wii U was prime for it. I get smartphone use people have smartphones and they can be a suitable device for other player support but I mean the platforms that allowed for multiple screens yet they ignore it.
I mean Vita got how much use on the PS4, what remote play, what with the drawing in the Playroom, then the smartphone/tablet having the animation DLC. Not everyone had a Vita but still and well smartphones have different features even if Vita was close at the time of features just not availability.
There was Playlink (I thought about it when Everybody 1-2 Switch said it had smartphone support) oh the smartphone games aka Hidden Agenda could literally just be the PS camera for it's gameplay to answer what tasks presented to the play. Quiz games or the singstar like mic experiences sure but otherwise some don't need it. Then again they didn't do many either and moved on. I think maybe it ended 2015 or so. Was a 2013-2014 I think.
Dragon Quest 10 while fine why not put money into Crystal Chronicles on Wii U. The Wii U besides the sales was literally the Dreamcast VMU/GameCube and GBA continuation besides the Wii/DS aspects. But no on platforms that don't and other means and it's not authentic/good conversion of the idea at all. Phones let people down which not surprised.
Good on fans that understand local play let alone a 'better' authentic experience. Sales is one thing but I mean come on smart design too. The World Ends With You even, sure it's possible on one screen but I mean why not Wii U, why not Tate/vertical on Switch. Why not a split-screen approach to single screen games. But nope. Some devs think oh players will find it weird. Well why not offer smart design, players can stuff it if they are newcomers a good solution shouldn't be cut out because of 'thinking' versus what is and new customers like with smartphones are the reason we can't have good new ideas and we get bland ones because they don't care. Some ideas are silly yes, but some are worth including. Besides you can like Super Mario Kart offer two screens for 'hey the map', 'hey second player here'. I mean controlling on two screens is awkward and it fit the DS better but still.
Some people are too stupid/don't want to get out of their own comfort zone that's on those customers and maybe allowing for that but not 'only' making that the 'only option' because devs don't care enough to put the effort in and barely bother to be safe and unoriginal. Even besides 'good' marketing or not.
Re: Best Nintendo 64 Games Of All Time
Chameleon Twist, Space Station Silicon Valley. Probably some racing games of the arcade/sim variety in there.
Most first party/Rare games are fine not all appeal to me at all.
I care more for the third parties. I have no N64 nostalgia at all and I find the more interesting games not made the obvious studios for this console. GameCube it's a different story as they are different enough in areas to intrigue me.
Re: Saturn Was Why Sega Abandoned Consoles, Not Dreamcast, Says Former President Peter Moore
Understandable. Even if missteps/but also kind of a way to gauge with Sega CD/32X as prep for new directions as well. Saturn they did some particular things for sure well and some not.
Dreamcast while good and right with VMUs yay GameCube + 4 GBAs/Wii U, or PS2/PSP crossave with Outrun 2006 before PS3 cross save was a thing I think.
Dreamcast was great for so many things at the time, console itself and games it's sad people do ignore it from sixth gen sometimes even if it was the weakest, it was a 4 horse race not a 3 but still the most amazing for ideas in games and features as the others that gen.
I don't care for all it offered (some of the first party but the ones most don't talk about of course but that can be said for many Sega games most of the niche ones are niche and most fans care about particular ones even though I do the ones with more interesting ideas/not the same appeal). Even then while many of the hit 90s arcade and others were there I'm not interested in them, I appreciate them and yes best versions then the PS1/Saturn/N64 likely but eh. Even if best ports for past consoles first and third party, the games on the system that were made for it (the ones I don't think were ported, can't or maybe were later) are also good as well and the ones I think about the most. So not Sonic Adventure or Skies of Arcadia. It's things like Cosmic Smash, Rez, Sega Rally/GT and others. The more out there games.
Besides online getting talked about with Xbox more even if Dreamcast did it well first, even besides the satelliview/sega channel and others in the past of streaming games to carts or whatever the case.
If we didn't get Sega GT I'd have been sad. Maybe Apex/Supercar Street Challenge would have existed with their features but man those custom cars/events is a reason I love that game after discovering it. Best feature no one wants to touch in racing games WHY!
Or well Alfa Romeo Racing Italiano and well eh RPG mechanics of today look at this for a points system for car RPGs then what other games are doing generically and already hit ends because even if possible to go further they don't balance them well and also sick and tired of them for 'new' RPG methods instead. Oh the past has those great at least some people tried.
Re: Aya Neo's Kun Might Solve The Biggest Issue With Steam Deck-Style Handhelds
Fair things to it.
Hate Steam Deck style handhelds as a headline. As if GPD or others hadn't been doing these before Valve let alone Pocket PCs or PDAs by Samsung or Sony or many others on the 2000s to 2006/7 these are a continuation of.
But oh the popular one people think of the Steam Deck. Like it's just hilarious to read that's all.
Is the Steam Deck good yes. But I mean it's just funny when knowing more exist out there or a bit of past product attempts by companies in the PC/console space and never owned them just research but admire them from a far at how cool they are just the way to convey them to people is just so funny to me.
As if the Gizmondo/Tapwave Zodiac weren't Pocket PCs/PDAs in OS or people behind it when it came to the Zodiac. Let alone the Gamecom or Ngage with phone or work applications on a gaming handheld. Or the Gameboy Workboy addon. But I admire these old ideas, not everyone has researched them or cares so we get hilarious headlines the same way the Atari 2600 is popular but the first no.
Re: Sega President Explains Why A Sega Saturn Mini May Not Be On The Cards Just Yet
For parts sure. For emulation understandable but I mean Cotton on modern platforms is emulating the Saturn.
I mean Digital Eclipse did Jaguar and Lynx with Atari 50 and it's excellent. Whichever studios (Digital Eclipse, M2, whichever others out there) are available to do the work on emulating the games if we don't see a Mini I'm fine with.
Saturn/Dreamcast people want but if it's not 'sales' and more so a partner to make the Minis with/parts to work around then fair enough but I mean Dreamcast collection on OG Xbox probably didn't do much either sales wise.
I assume but I'd rather them just port/emulate them on modern platforms or make a collection with some major Dreamcast/Saturn games if they can't do a mini console.
Cosmic Smash VR is something but so many others to experience. I know no Sega GT/Sega Rally due to car licenses though grrr. That custom car builder feature though in Sega GT on Dreamcaast.....
Re: ZUIKI Announces Partnership With Opera House K.K. To Bring Mad Stalker To X68000 Z
Not a line of systems I know much about compared to failed consoles my Japanese old PC/PC game research isn't deep enough but still cool to see.
Re: Anniversary: F-Zero X Is 25 Today
A great game. Cruis'n Blast exists which is great, Mario Kart 8 does. Nintendo won't revive F Zero or Wave Race but will Cruis'n series through and outsource/arcade version as well the companies that worked on it, own it whatever the case of IP license? What gives? Even elements I'd be happy with but I'm not buying Mario Kart.
X and GP Legend are all I've played and I enjoy them for their differences, their speeds, their strategies.
Wave Race 64 on Wii U (even if not the best visually was still fun) and Blue Storm physical (my only GameCube game so far) are a great time.
Re: The Making Of: Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
From Noctis to Haven Call of the King's endgame ship journey of going to planets to find particular points on the planets to Star Wars Battlefront 3's space/ground transitions (being a loading screen on Elite Squadron) to No Man's Sky and Starfield.
It's been interesting looking at games get more and more focus on certain aspects in space travel. Of course you had Mass Effect with the ship and the ground but it was still a loading screen and two separate parts of the game to play as the ship, and as your character it isn't the same thing (not a bad thing I don't mind different game design elements like this but still there isn't really many games that have the seamless approach to them and the transition ones always impress me).
With a bit of Ratchet Crack in Time ship travel (like the Mass Effect example) that I wished in Rift Apart they continued (not expecting No Man's Sky or Starfield scale at all but for a small galaxy would have been nice and character transitions sure can be loading screens it won't make a lot of sense otherwise) but nope safeness and dropping that and weaker rift elements then Crack in Time and not improving dynamic possibilities than heavily scripted ones two gen later. Can wish but not pushing the hardware is sad to see.
Spyro 2 made me go huh you have low and high res versions of the homeworlds, and the flag changes. In Crack in Time I went huh you have the 3 states of the planets (aftermath, in-progress battle or plant the seed and jump back through to let the time of the vines pass, and finally the fixed reality).
Rift Apart ha we have Blizar go back and forth with a crystal that changes back and forth I mean sure but why not push it further not something Portal did in the Orange Box and Portal 2 on PS3/360 platter hard drives not an SDD marketing team! Yes things run faster but who cares. Sure Portal's scale is much smaller than the entire transition but I mean Spyro had portals with loading screens sure but at the same time Crack in Time did in in 2009 on PS3 what's the big jump there isn't it's the same thing done on 2 planets maybe 3 in that game compared to Rift Apart's what 1 I think? Wow how impressive. Not saying they need to have the same amount or more it's just hilariously a bit of a consistency then really doing anything insanely new it's just the same approach again, sure faster, sure maybe different tech/tweaks and so on but the result is the same or similar so who really cares.
Forced loading screen rifts for the intro level (no different to wow the buildings breaking in Tools of Destruction's first level wow, or the Nefarious City boss fight wow it's forced to go to the Monk level 'specific' area you can't escape from because it's not 100% there anyway so who really cares it's not exciting it's lazy and nothing I haven't seen before many areas end in games.
You check any racing game with cut off roads to no where that just end behind a corner you can't see. It could be the same thing in any game with small scale levels, you have open worlds with barriers and a bunch of dev scaled platforms or props or whatever (see the video showing that stuff in Horizon Zero Dawn, not surprised devs have leftovers all the time encase they need to access them to test the player character heights, tree assets or certain other things.
Check the Ratchet museums to see that kind of behind the scenes stuff or cut content) and not the whole level because why would they need to show the whole level that's a waste of resources and I know they wouldn't do it so why do it it isn't exciting I see through the tricks. Is the area brief yes but it's also invisible walls to block your access to the rest and you can't see that far in the distance to what is there anyways.
Alternate area rifts for platforming challenges (almost the same as Vexx had but without the sundial). Hmmmmmmmm not impressed with less dynamic rift switching boss fight or anything more interesting to control the rifts like Portal then well just a crystal aka as basic as the portal generators on the walls or the portal gun rotating before you pick it up.
Re: The Making Of: Cosmic Smash And C-Smash VRS - Reviving Sega's Cult Classic
I discovered Cosmic Smash before the VR announcement. So I tried a bit of it and it's really good for a Squash/Breakout kind of game and I guess in a way somewhat a Rez like of closeness in artstyle then universe.
The music is excellent just like others I've come across with great electronic looping tracks whether Devil Dice, many PSP puzzle games (Practical Intelligence Quotient or Archer MacClean's Mercury Meltdown), sixth gen racing games usually from the Japanese (Auto Modellista by Capcom as an oddity, not heard much of Group S Challenge's OST, Driving Emotion Type S by Square (besides I assume Racing Lagoon probably having a good OST), R Racing/Ridge Racer) and of course Cosmic Smash is no exception.
The controls are awkward but I guess you can get used to them. They do feel like tennis but the ball just doesn't react in a way I think work with the controls as much. I know they have Virtua Tennis and such but I don't know how lose those were of releasing I mostly hear about it after Cosmic Smash.
Either way a VR revival/new game or whichever I haven't played it or watched footage (got the headset just not paying $40 for it). I hope it good but if it's too motion over using like Horizon and Star Wars then eh. I mean 1st/3rd person I don't know but I assume it will be maybe better than Wii Sports or maybe like Rockstar Table Tennis or Virtua Tennis but VR?
Which would make sense with the gyro actions and hitting the ball to the bricks with more flexibility with motion as of course sports games make sense with motion in the way we use our hands with the objects to play the sports at least for racket/bat based ones do then say running with a football depending on the position the character is or the holding/hand balling/kicking the ball (depends from those types).
Just as much as positioning a gun or bow just not overly getting gimmicky and 'realistic' (or climbing being not as fun especially if it makes up too much of it and the 'tenseness isn't there because it's tedious to do than caring about the scene but just playing the game to get it over with or mountains to climb because someone on the team just loves rock climbing, sigh, I can tell there is someone no those teams there likely is).
With reloading grips something no Wii game did thankfully because they weren't stupid back then like they are now with too much realistic focus and they don't work the gyro can't do it and controls too close is either hitting them together or bad tracking interference so devs need to stop doing it. So a racket/bad makes sense and slight direction changing of the ball trajectory I hope at least, that motion can off. They could have made the sticks work better but on Dreamcast yeah one stick and buttons of different serves made sense.
If it was on PS2 with the pressure sensitive buttons maybe and two analogue sticks to control the angle of the ball sure but nope never came to a dual stick controller at all and i don't mind right analogue stick dodging or attacks or picking up objects but it's mostly a camera these in 99% of games and only a handful still use the right stick the more experimental way or old God of War way (Knack did for example, with such a camera why not use it such a way if the level design is corridors/caverns).
Still glad to see it revived, it has a place for sure, even if like some says VR is where dead IPs go. Which for Space Channel 5 and others yeah not surprised. Then again with Hatsune Miku games not surprised Space Channel 5 didn't really stick around if Sega had the IP to use.
Re: Yu Suzuki's Space Harrier-Successor 'Air Twister' May Be Coming To PS5
Looks good. Always cool to see things like this happen.
Re: Prince Of Persia Creator Addresses 'Lost Crown' Controversy Surrounding In The Best Way
I do think they belong in a different game, that's what I think of the character design.
I guess some bodyguard for the Prince more so. But the design does look odd.
The game itself may be good I am interested. But I assume if Ubisoft knows how to do metroidvanias.
Insomniac's Song of the Deep was a fair attempt I noticed the AAA to it immediately but hey it was a good attempt and unlike Prince of Persia was generous in who it was targeted to with the dev's daughter and a genre they'd never attempted but cared about and a small Spyro size team and I can see that in it, not just following a trend like Ubisoft is taking with Prince of Persia the same way Ratchet tries to be the 'hip thing for kids' and we just go what are you talking about not as fans getting annoyed for the sake of appealing to a new audience but as people going what are you thinking and warning that it isn't a good angle to do so with the IP.
I think the past characters worked. I think appealing to the west is odd. They can but do they have to 'this' hard it's just awkward.
Like sure many don't think of Persian mythology/culture as much as greek, norso or others, but I'm enjoying Forgotten Sands on Wii (Prince and Zahra are great) and clearly many people supported Prince of Persia entries over the years.
Appeal to an audience is sometimes ok sometimes awkward.
Re: Random: French Journalist Reinvents History By Claiming Nintendo Made The World's First Games Console
Some people just don't do much research even though video game historians are not hard to find, or people actually doing research themselves and finding 'this is real, this isn't because it was unclear/never demonstrated what was accurate or not' among other things. Whether licensing out pong consoles or Mario Bros or whatever the case among other factors this stuff is not hard to find.
And checking more than 1 source or using AI because wow the internet offers that to look at many perspectives.
Also we are told in school to cite our sources, use academic ones and even I go well why wouldn't I clearly do that whether conversation or an essay/analysis make sure it makes sense. Some just make a quick article, don't fact check and some do so much research and I respect it not because it matches what I know but because it has actual references and actual quotes and really good points made that are their own on top of that or may be engaging to read with a little bit of extra to it even if could be filler was still fun to read.
But I mean if I can find documented things from the 50s of Scientists, 70s consoles, arcades and pong consoles/handhelds it's not hard to get this stuff, people document, video showcase and more these days even lost films so if people are too stupid to look for it when someone has likely covered it, yet to and more. If people can find obscure consoles from around the world, prototypes, cancelled, patents and more collectors and historians can be pretty ahead of most people and those giving good info that does make sense and 'did' happen or makes it clear 'we don't know but have theories so that it how we speculate'.
I mean the same happened with Wall Street Journal, when I know more about the docking options of Pocket PCs, PDAs, cables to handhelds like PSP 2000, Nomad, Neo Geo X you know this info is really easy to come by but they can't even do the research themselves as if the Switch is the only one yeah like ideas haven't been tried before journalists many companies try ideas, fail, give it more tech enhancements, marketing a different angle, a company people recognise more and so on.
Re: Flashback: How A Dead Or Alive 'Love Pillow' Gave Xbox A PR Headache
They did a fair amount for the Japanese market Kemco's support at least.
Then again body pillows ah yeah it's strange but not that bad I'm fine with them being a thing just like figures of whichever size scale model or plushies.
I mean they aren't bed sheets but still it's the closest comparison where you have the favourite IP/character bed sheets and pillows, you could have a L/J pillow case (or use body pillows as if those instead so what's the difference then just the oh it could be used that way when maybe it isn't).
Besides what people do with them as players is up to them. In many cases it could be just to hang them up and display them not think further with it (or keep at as just that a collectible).
I get they wanted to be respected but at the same time if it was only the Japanese side (if west then yeah I can see why) does it matter it wasn't going to the other regions so why make a big deal out of it.
Other than what oh it's for otaku then others in Japan I guess to have values be seen as? If so sure but otherwise I don't think it's that bad and more a western freak out over cultural differences. Knowing enough about the anime culture/community it's clear but still.
I wonder how Xbox felt about Gal Gun 1 on 360 at the time a similar ehhhhhh do we allow this...... I assume. I mean they blocked Returns for Xbox One which was sad to see. It would have been nice but nope Steam/Switch it is only then a return on Xbox because they have to be respected platforms (it makes sense why and it was going to the west for the first time too but I mean it's also the more tame of the series then the later entries so it's even more sad) but I mean any anime artstyle games can get a bit eh at times of questionable or suitable (depends on the game and what it's going for) but I mean they support some not many on Xbox as it is but not surprised it was never going to happen these days in the western landscape and more older eras instead like with this body pillow.
Re: The Making Of: Croc, 3D Platforming's Unsung Hero
Ah Croc the Yoshi game that was original got 2 console, 2 handheld, 2 mobile, and some mobile smartphone era games similar to in design but execution of 2D games not sure really they look more like ripoffs or unrelated then related.
I like Croc it had it's limits of the era but still fun even if basic compared to others but I can forgive that as they were doing some new at the time. It wasn't Bubsy rushed out the door (they tried but yeah their texture work and AI and more was just rushed). I'd rather play it than Mario 64 where I was bored stiff it may play better but then again I didn't like it at all in the mission design, the levels, the overhyped nostalgia of Mario 64 I had more fun playing Jumping Flash 1 (before Mario 64) or 40 Winks then I did Mario 64.
I love how people go 'oh the controls' yeah and how many played Tomb Raider, RE games and more with tank controls? Even Rascal it was due to the publisher winning not the developer. Imagine Rayman having tank controls it would have if the devs didn't fight for more flexible controls. Like they are fine they get around it with strafing (Rascal has no strafing so be happy Croc and some other games have strafing at the time) and other aspects and Croc 2 fixed them somewhat so I think people forget the era and that all 5th gen games had that experimental period and of course controls weren't standardised. I like them not being standardised do you know how boring current gen games are with controls too heavy of characters, they may play well but they are so boring and repetitive. But that's their fault for not having engaging other mechanics and just the same overplayed ones and focus on 'everything but the controls'. Not saying oh bring back tank controls I know how awkward they can be but eventually you do get used to them after you play a few games or a few hours with the games.
Play something like PN03 it's tank but automated aiming something we don't see at all anymore. Lost Planet has light gun aiming somewhat a PS3/360 era series and yet Namco did the first cover based shooter and Uncharted/Gears of War took from Killswitch.
Scaler, Space Station Silicon Valley, Chameleon Twist, 40 Winks, Ty, Vexx, Dr Muto, Whiplash, Pitfall Lost Expedition, Rocket Robot On Wheels and more my favourite old school games some played some got my eyes on.
Re: As A Heads-Up, You Can Grab The Marathon Trilogy Online Now For Free
Pretty nice of them. Still strange they are going. You can play the classics but this new one it's Marathon in name only (that's the vibe it gives off) and an extraction shooter/PVP shooter whatever the case is it like Quake Champions and other arena shooters maybe as it's PVP? Whatever that actually means.
Re: Random: Gran Turismo Director Gets Hopes Up About WipEout Movie
Whether like Speed Racer, Pod Racing, that anime with the race I don't know the name of that's I assume a classic. There is so many similarities you could make beside WipEout's charm, lore between years of the futuristic sport even. WipEout or F Zero are easily able to have a story about a newcomer, a league, the different eras of racing.
Of course F Zero has more iconic characters you can make a story with and the GBA game has a story in it, GP Legend besides what an F Zero show I think? While the racing brands of each ship and how they feel is more the case in WipEout then actual characters unless somewhere in the lore I don't know about as I haven't looked.
Then again current WipEout entry is Rush the manager mobile game that's probably not as good as actual manager games or GT4-6 B-Spec even. I mean when is the next console entry that isn't 2048 or a collection of HD/Fury/2048. Even then I wasn't big on 2048 I have come around to it over time the more I played/played it on Vita then Omega Collection but still the structure and feel and events I preferred past games. I have yet to get to pre-Pure era games only played Pure/Pulse/HD/Fury/2048 and I know I'm missing out on the classic entries on PS1 and the PS2 ones.
Re: MediEvil Designer Is Selling His Entire Archive Of Design Docs For The Game
Hopefully it goes to a gaming museum/history foundation of sorts instead. It would be well respected and kept there.
Or channels do facts coverage on it.
Either way when in such situations it's understandable. He could sell other things but yeah if they take up space/no use for them not surprised.
Re: Latest Gran Turismo Movie Trailer Doesn't Forget Its Roots
Well GT7 seems to not in other areas.
If it has the 'beginner to pro' sure it's got that to it. It's what I'd heard the movie was about. Which is fair enough.
Re: Insanely Rare Nintendo GameCube Found 23 Years After SpaceWorld Unveiling
Cool but if it's a dummy console or a shell of the close to retail design but not final it's not really worth much other than it's just unique purpose. Dummy consoles are nothing new for display purposes so an expensive dummy console is just stupid. XD
Re: The Making Of: Soleil / Crusader Of Centy, Sega's Answer To Zelda
@Diogmites Ah good to know.
Re: Anniversary: Valkyria Chronicles Is 15 Today, And Remains The Apex Of Sega's Series
4 is my first. Saw it for $4-5 on Xbox One of all systems then a PS4 copy and I was really into it.
It surprised me the combat is a great blend. The cutscenes are fine but I get why people can be thrown off by them but I don't mind visual novels so it didn't bother me too much.
The skimishes and regular levels fill in enough unlike Utawarerumono having so long visual novel moments and very infrequent tactics and it can be annoying let alone only combat grinding when near a combat point (at least in Mask of Deception can't say for other entries as it's my first entry to that series too).
The levels having different obstacles is great and also a hindrance but it keeps them feeling different each time. I don't mind the tutorials for them if it's challenging me. It's up there with Disgaea as my favourite strategy/tactics RPGs as I'm new to the genre somewhat with a few series and one offs but still glad I got into them.
Each character you really want to keep alive like Pikmin like Fire Emblem you want to try as best you can. XD
Re: The Making Of: Soleil / Crusader Of Centy, Sega's Answer To Zelda
A very interesting game for sure once when I'd watched a video on Crusader of Centy.
Even playing Crystal Warriors (even as a primitive tactics game that even the water tiles mean nothing and you can walk on them then well walk in and take damage or avoid them at all which surprised me so clearly a remake would do) the Game Gear exclusive on digitally on 3DS from the eshop I am having fun with that so far.
Surprised Sega hasn't done anything with them though. I know they have other RPGs but still I think these do a good enough job and would be great for some remasters. Centy I don't think has been in re-released of Genesis/Mega Drive collections has it?
Re: Playdate Sells 53,000+ Units, More Than Double Panic's Expectations
Good on them. It's a cool product for an audience that's doing really amazing things with it. It has a niche place but it still has a place.
Sold more than the Gizmondo though at 25000 or so I think, onto the Tapwave Zodiac and NGage I guess next.
Re: Best FPS Games - Classic First-Person Shooters That Shaped The Genre
Then Killswitch (Namco's US studio I think) did cover based shooting in 2003 and 24 the game/Gears/Uncharted and more from then on followed that design.
or Max Payne with it's slow motion also with others trying to do their attempts with Wet, Strangehold, Vanquish.
There is something about old school shooters listed above that just feels great to play and look and act different and the transition for the 2000s of modern ones in their direction like Halos, the others I mentioned above. With some like PN03 getting left behind as a what if of aiming while still using tank controls somewhat but the auto aim/combo abilities, Lost Planet having that still old school aim feel of a light gun aiming.