Latest Features
"Wrestlerage never happened; it evolved"
Feature Rosewater Dev On Point ân Click Westerns & Casting Red Deadâs Arthur Morgan
"I told him like, ‘Let’s make sure he doesn’t sound like Arthur Morgan.'"
"I liken this journey to the one that Odysseus went through"
"When I next woke up, I was temporarily blind"
Feature All Is Not Well In The World Of FPGA Retro Gaming
Update: Pixel Cherry Ninja and Pramod Somashekar make peace
The Making Of Ride To Hell, The Open-World Epic That Became One Of The Worst Games Of All Time
"I believe the potential was definitely there"
Feature The Story Behind 'Replay' - The Moving New Memoir From Prince Of Persia's Creator
"I thought, ‘How can you put these things together?'"
Feature The Quest To Save Cookie's Bustle From Obscurity
"This game is a work of art and it should be preserved"
Interview Meet The UK Collector Creating His Own Retro Game Museum
"The whole purpose of these things is to be enjoyed"
Interview Factor 5's Julian Eggebrecht On Star Wars, Indiana Jones And Choosing N64 Over PS1
"Our games were treated like first-party games"
Flashback The Lost 32X Castlevania That Led To Symphony Of The Night
The tale of "Castlevania: The Bloodletting"
Flashback Wizard Vs. Wizards - The Early eSports Tournament That Time Forgot
"This is the event where Hollywood meets the Computer Age"
Interview "Itâs Rare That You Can Identify A Winner" - How Namco Brought Tekken To The West
We chat to former Namco US product manager Jerry "Blood & Guts" Momoda
Flashback That Time Miyamoto Said He Could Make Halo, But Didn't Want To
"It's not that I couldn't design that game"
Feature Bitmap Books Celebrates 10th Anniversary, And We Were There
Industry celebrities, veteran writers, an open bar, and a lot of off-the-record conversations
Feature "I Spent The First Year Worrying I'd Get Replaced" - Retro Gamer Magazine Turns 20
"It's great to have had an influence on where retro gaming now is"
Feature How Kasumi Ninja's Angus MacGregor Found A New Lease Of Life
"Angus holds some very fond memories for many"
Feature Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
"We reached out to Sony to start an experiment"
Interview "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
We speak with Digital Eclipse editorial director Chris Kohler
Gallery Celebrating The Iconic Video Game Art Of Yuji Kaida
Godzilla and Gundam artist has created some of the most iconic game covers
Feature Meta Quest 3 Is The Best Way To Play 3DS And Virtual Boy In 2024
Meta's headset makes Nintendo's 3D games look better than ever before
Interview "Underpromising & Overdelivering" - Atari CEO Wade Rosen Talks Winning Back Trust
"There was never really any animosity toward Atari in the larger cultural context"
The Making Of FIFA Road To World Cup 98, The "Greatest FIFA Of All Time"
"That’s the best FIFA that’s ever been made and still is"
Interview "We Need To Take Our Franchise Back" - The Story Of Indiana Jones And The Infernal Machine
How the Tomb Raider series lit a fire under LucasArts
The Making Of Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
"I did not intend to force my own personal views on players"
The Making Of Suikoden, Yoshitaka Murayama's PS1 RPG Masterwork
Following the passing of Murayama, we look at one of his most famous games
Interview "An Enormous Headache" - The Amazing Story Behind Indiana Jones & The Fate Of Atlantis
From the perspective of its director/co-designer Hal Barwood
Feature Please, Sega, Let's Have A Proper Fantasy Zone Sequel
With M2 at the helm, if possible
Interview "I Didn't Want It To Be A 'Whodunnit'" - Detective Instinct Dev On Its Mystery Influences
We catch up with the developer of the exciting ADV/visual novel
Feature The History of Erotic Games In Japan
A (largely) SFW investigation from the Japanese Game Preservation Society
Flashback The Story Of The Naked Gun Game That Never Was
"The O.J. trial was a big thing in America, and that just killed the whole thing"
Interview "John Cleese Told Us To F**k Off" - The Inside Story Of Terry Pratchett's Discworld Games
"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’"
Feature The Quest To Preserve Japanese Feature Phone Games
"I looked at all these game preservationist organisations and nobody was saying anything"
Retail Therapy Leicester Vintage & Old Toy Shop, UK
Where does he get those wonderful toys?
Feature Before Dragon Quest, Yuji Horii Created This Groundbreaking Erotic Adventure
Karuizawa YĆ«kai Annai would influence the NES JRPG