Latest Features - Page 9
Interview Llamasoft's Jeff Minter Discusses His New Game Akka Arrh And Working With Atari
"I knew I'd have to do a bit more surgery to it than I did with Tempest"
Iconic Issues Club Nintendo Classic, 1990's Best Advert For Nintendo
The UK's 'Nintendo Power'
Talking Point Where Do You Stand On "Ethical Emulation"?
GoldenEye's recent release highlights a complex topic
Feature PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka
"The building was surrounded by a mob of fans, several feet deep"
The Making Of Blindness, The '90s Breakthrough In Video Game Accessibility That Time Forgot
"It was definitely a risky project"
Interview Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
The couple charts a new adventure with a reimagining of 'Colossal Cave'
Interview Ex-Sega President Michael Katz On ColecoVision, Atari, And The Early Years Of The Genesis
"I liked being the small guy like Avis vs Hertz in the old days"
Feature Nintendo's Golden Ticket - How One Boy Won A Trip To Japan And Met Miyamoto
"I think I used up a lifetime of luck winning that competition"
Feature The Tragic Tale Of The Xperia 'PlayStation Phone' That Should Have Changed Everything
"The Xperia Play is too much of a gimmick product"
Feature Making Diddy Kong Racing Changed My Life
Rare's seminal N64 racer turns 25
Sacred Spaces Ultimate Play The Game / Rare, Ashby-De-La-Zouch, England
The birthplace of a gaming legend
Feature Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console
"It was a time of weird stuff in Japan"
Feature What Were Japanese Action Adventures Like Before Zelda?
"Japanese people didn't have a well-defined sense of the RPG"
Flashback "Nintendo Won't F**k EA, Because EA Is Big"
Puzz Loop, Zuma, And All The Clones
Exclusive Meet The "Playboy" Handheld, Rare's Unreleased Game Boy Rival
We go hands-on with a one-of-a-kind piece of hardware history
The Making Of In The Hunt - Metal Slug's Underwater Forerunner
"I am the worst at shooting games"
The Making Of Elder Scrolls V: Skyrim
Expectations as high as Hrothgar
The Making Of Assassin's Creed, Ubisoft's Original Open-World Epic
"I was convinced the game was a flop"
Feature Video Gaming's Most Famous Anecdote Might Not Be True After All
Did pizza really inspire the creation of Pac-Man?
Feature The Full Story Behind Sega Channel, Sega's Precursor To Game Pass
"Don't just watch TV, play TV"
The Making Of Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
"This is the hypothetical Sonic 4 on Sega Mega Drive that never happened"
The Making Of HeroQuest - When Tabletop Gaming Went Mainstream
"I will forever be proud of my involvement with HeroQuest"
Feature The Strange Tale Behind Resident Evil's 'Basement Theme'
We try to get to the bottom of this twenty-four-year old mystery
Feature The Late Rieko Kodama On Phantasy Star, Skies Of Arcadia And Challenging Stereotypes
"I believe that a story or world cannot revolve around male power alone"
Feature Ken Killed? Ryu And Chun-Li Kissing? Space Aliens? These Street Fighter II Comics Had It All
"People still ask me about it all the time"
Feature The Inside Story Of Games-X, The UK's First Weekly Video Game Magazine
"It was a crazy time for games... and it just never, ever stopped"
Feature The Tale Of Spiral Saga, Software Creations' Lost PlayStation Exclusive
"In those days on PlayStation 1 if you got a million dollars and eighteen months you were lucky."
Feature How We Helped Solve A 30-Year-Old Mystery In Monkey Island 2: LeChuck's Revenge
There are probably worse ways to spend a weekend!
Feature The Great Commodore 64 Key Caper
"If I'm going to spin $50,000 on something, am I going to recoup that?"
Interview Former Sega President Tom Kalinske On The Rise And Fall Of A 16-Bit Empire
"I really, really fell in love with 16-bit technology"
Feature Digging Into Drihoo, The Xbox Exclusive That Shares DNA With The Soulsborne Series
Designer and director Kaikō Arima worked on both...
Flashback Here's Why Japanese Video Game Companies Often Didn't Credit Their Developers
"There are many things that I cannot say in public"
The Making Of The Curse Of Monkey Island, SCUMM's Underrated Swansong
"We were lucky to be the last SCUMM game"
Feature Full Of Eastern Promise: The Rise And Fall Of Grey Importing
"It was one of the most exciting and fun times of my career"
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
Feature The Bouncer: Misunderstood Classic, Or Off-Brand Final Fantasy Fan-Fiction?
"These are the residents of DOG STREET"
The Making Of Split/Second, The Game That Tried To Better Burnout
"Jerry Bruckheimer, Michael Bay-style action exploding all over the screen"
Ultimate Guide Atari Jaguar - The Death Rattle Of A Pioneer
Everything you need to know about Atari Corp's final console
Feature How A Plagiarised Review Turned 'Rule Of Rose' Into A PS2 "Video Game Nasty"
"Every single frame is dripping with perversion"