The version that's on Switch is playable, but it could use a good tidy up — the refresh rate is super choppy and the resolution is inconsistent across sprites and backgrounds
in fact, it appeared there first before the game was released
I forget where I read this, but wasn't the story that Mean Machines commissioned Weston to do the cover specially for the mag, and then when Sega saw what he'd done, they were so impressed that they asked if they could use it for the UK version of the game?
Man, Sega of America really had an aversion to using anything with the word "Mega" in their consoles and add-ons, didn't they?
@RetroGames Yeah, maybe not at the time (Sega really should have been focusing on the Saturn), but an all-in-one Mega Drive/CD/32X would be a really neat device to have sitting on one's retro gaming shelf!
As someone who was foaming-at-the-mouth desperate to see Final Fight come to the Mega Drive, I find it intriguing that they renamed the game "Last Battle" in the west. Whether that was intentional, or just a coincidence, kid-me was ALMOST duped into considering getting it, even though in my heart of hearts I knew it was meant to be rubbish. Glad I never did.
My favourite Street Fighter comic is still the Masaomi Kanzaki series from the mid '90s — it only features the original 12 characters, but it had a very focused plot, and a really crisp, expressive art style - I find most of the current UDON comics look a little too pristine and shiny
Looking at the level of realism/violence in games from that era is positively quaint. I wonder what his reaction was after seeing the insanely-detailed body horror of the more recent MK games.
Love me some Katamari — has to be one of the best soundtracks I've ever heard in a videogame, and have listened to it constantly. Plus I'm so chuffed they re-released the original as we never originally got it in the UK.
@somnambulance I only finally got around to playing Wattam a few months ago — it's such a fun little diversion isn't it?
Videogames have been a constant ever since I was about 4, so like with any song/book/movie there are gonna be unavoidable emotional connections to a period of my life, but I can chart that feeling to as recently as last year.
With consoles I definitely have a fondness for games that were designed around their inherent limitations and have always found it fascinating. For actual nostalgia though I'd say I lean more into arcade games, as that's something I simply don't do as often as I used to.
@Ristar24 Yeah, I absolutely cleaned up in there with all the (then reasonably-priced) DS and GBA games that were absolutely flooding the basement level of Game Focus. They even had a modded Saturn on display near the counter that I really shouldn't have hesitated to pick up before they eventually shuttered...
I really felt that the series hit a massive peak with Wip3out — Fusion felt (rather like Angel of Darkness, as mentioned above), that they were basically starting from scratch with a whole new engine that not everyone was familiar or comfortable working with, and it really suffered from that. The Omega collection felt like a fine return to form, but Fusion really dinged my love for the series for a good long while, especially after how sublime I felt 3 was.
I'm sure if her children were raking millions in from eSports or Twitch sponsorships she wouldn't be so flippant as to what constitutes "life goals" - prat.
@Daze_of_Reality in hindsight, Alpha 1 always felt like a glorified demo of what Alpha 2 ended up becoming, so it was good that they went straight to it without charging punters twice, but I'm still astonished they managed to get it on the SNES at all (plus i didn't even find out it existed until the late '00s)
@Zenszulu I distinctly remember him being introduced to Mean Machines way back when — it's bonkers how he's still a regular weekly fixture in my gaming journalism absorption with DF Direct.
@gojiguy The graphics on the first game I don't think actually look that bad — it always had a slightly quirky proto-HD-2D look to it (although saying that, HD-2D has never really sat quite right with me), but I think having it be portable, and the japanese language option, might just tip it for me.
@gojiguy I've been on the fence about picking up the HD remaster of this — I read it released with some pretty noticable porting flaws. I'm assuming they were never ironed out?
@Gerald Yeah, I remember passing in FIFA feeling really odd - you'd need to hold B, push the direction you wanted to pass, then release — whereas in EA Hockey it was more of a quick and snappy tapping motion
@KingMike Ah yeah, i remember a similar mechanic in Mega Lo Mania — where your little people would carry over from island to island, so without a fair bit of pre-planning you could totally cripple your chances of victory in later levels.
I had the quite the surprise earlier this year when I completed Nier Replicant and saw Gary Harrod's name crop up in the credits — he's now an art director for the Square Enix marketing department — not a bad career he's had!
@samuelvictor Fascinating and thorough — nice one!
I'm not sure where I read this, but when the Mega Drive was first conceived, weren't Sega originally going to essentially use the same tech as the arcade boards that were being used at the time for games like Afterburner, Golden Axe and Out Run, thus creating an arcade perfect, super-scaler console? But apparently the manufacturing costs would have had each console coming out at something like £300 a pop, so they chose to strip them down in order to save money? We got a near-perfect arcade experience, but ever so slightly out of reach...
I'm not saying I would have been able to convince my parents to shell out three big ones on a console at the time, but it would have been quite impressive!
@samuelvictor I was always curious about scaling on the Mega Drive — I was under the impression that the SNES could handle sprite scaling, but it wasn't until relatively recently that I realised that it was only the background layer (hence why the boss screens on Super Mario World had a black background).
Would developers essentially have to manually draw a new, unique frame for each layer of zoom? Despite its slightly choppy frame rate, I remember Road Rash having some incredibly smooth scaling (on top of the undulating road), which I found very impressive for the time.
That's interesting about the redrawn animation for the Mega CD version of Time Gal — looking back at clips of it now it's pretty clear that they went down that route, but back in the day of magazine screen shots, my memory of it was how it looked in its original cel format.
Comments 198
Re: Limited Run Under Fire For "Horrible" Teenage Mutant Ninja Turtles Vinyl Release
Wow, LRG are on a roll lately aren't they?
Re: You Seriously Need To Check Out This Fan-Made Remake Of Dragon Quest
The version that's on Switch is playable, but it could use a good tidy up — the refresh rate is super choppy and the resolution is inconsistent across sprites and backgrounds
Re: The Guardian Ranks The Greatest UK Video Game Magazines Of All Time
"Sometimes po-faced and pretentious, always with a heightened sense of its own importance" — it tracks that The Guardian put at number 1, then.
Re: Flashback: The Nintendo NX Leak That (Almost) Fooled The World
I'm eternally grateful that's not the design Nintendo went with.
Re: Streets Of Rage 3 Cover Artist Finally Identified 30 Years On
I forget where I read this, but wasn't the story that Mean Machines commissioned Weston to do the cover specially for the mag, and then when Sega saw what he'd done, they were so impressed that they asked if they could use it for the UK version of the game?
Re: Did You Butcher Your Mega Drive / Genesis Carts To Overcome Sega's Physical Region Lock?
Yet another reason why region locking needs to go straight in the bin
Re: CIBSunday: Sega Multi-Mega
Man, Sega of America really had an aversion to using anything with the word "Mega" in their consoles and add-ons, didn't they?
@RetroGames Yeah, maybe not at the time (Sega really should have been focusing on the Saturn), but an all-in-one Mega Drive/CD/32X would be a really neat device to have sitting on one's retro gaming shelf!
Re: This Dedicated Fan Has Fixed A Much-Maligned 'Fist Of The North Star' Video Game
As someone who was foaming-at-the-mouth desperate to see Final Fight come to the Mega Drive, I find it intriguing that they renamed the game "Last Battle" in the west. Whether that was intentional, or just a coincidence, kid-me was ALMOST duped into considering getting it, even though in my heart of hearts I knew it was meant to be rubbish. Glad I never did.
Re: We're Getting A Final Fight Comic This July
My favourite Street Fighter comic is still the Masaomi Kanzaki series from the mid '90s — it only features the original 12 characters, but it had a very focused plot, and a really crisp, expressive art style - I find most of the current UDON comics look a little too pristine and shiny
Re: We're Getting A Final Fight Comic This July
@Chocoburger I recently discovered that game just before the 3DS eShop closed — it's so much fun isn't it?
Re: Joe Lieberman, The Senator Who Tried To Ban Mortal Kombat, Has Passed Away
Looking at the level of realism/violence in games from that era is positively quaint. I wonder what his reaction was after seeing the insanely-detailed body horror of the more recent MK games.
Re: Yuzo Koshiro's Shmup 'Earthion' Is Pushing Sega Genesis To Its Absolute Limit
Limited Run? More like Flimflam-ited Bum
Re: Miyamoto Has Admitted This Zelda Game Is "Bad"
Those first two Zelda games are crying out for a 16-bit style remake
Re: Anniversary: Katamari Damacy Turns 20 Today (No Pun Intended)
Love me some Katamari — has to be one of the best soundtracks I've ever heard in a videogame, and have listened
to it constantly. Plus I'm so chuffed they re-released the original as we never originally got it in the UK.
@somnambulance I only finally got around to playing Wattam a few months ago — it's such a fun little diversion isn't it?
Re: 1994's Maligned Street Fighter Movie Is Free To Watch On YouTube, But Only In The US
Maligned schmaligned, Street Fighter is an absolute hoot
Quick! Change the channel!
Re: This Dreamcast Controller Full Of Ants Is Your Nightmare Fuel For Today
Thanks, ants. Thants.
Re: Poll: Should Retro Game Remasters Carry Warnings About "Offensive" Content?
If it's offensively bad, like Bubsy 3D, then yes.
Re: Beloved TV Show Knightmare Is Getting A New Fan Game For The ZX Spectrum
@BulkSlash Yeah, it's much better than the aural massacre from the original game
Re: Beloved TV Show Knightmare Is Getting A New Fan Game For The ZX Spectrum
@RetroGames They apparently tried something in 2004, but it never got picked up — I think the technology wasn't really there yet
https://www.knightmare.com/series/knightmare-vr
Re: The Original Version Of Nihon Falcom's 'Ys' Is Coming To Switch
Oof! Hope they fix that refresh rate.
Re: Random: We Need This Fanmade Monkey Island LEGO Set To Be Real
Now please bring the series out on modern consoles!
Re: This Game Preservation Group Wants To Archive LaserDisc Games Before They're Lost Forever
@JayJ as well it should!
Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
I'm a little column A/B
Videogames have been a constant ever since I was about 4, so like with any song/book/movie there are gonna be unavoidable emotional connections to a period of my life, but I can chart that feeling to as recently as last year.
With consoles I definitely have a fondness for games that were designed around their inherent limitations and have always found it fascinating. For actual nostalgia though I'd say I lean more into arcade games, as that's something I simply don't do as often as I used to.
Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game
OutRun 2: "Hold my beer"
Re: Star Wars Episode I: The Phantom Menace Coming To PS Plus Premium This Month
Resident Evil 2? Heck yeah
Re: Did You Know That Konami's Simpsons Coin-Op References A Scrapped 'Rabbit Ears' Plotline?
"in fact, it's still going strong even today, with 2023 marking the 35th season of the show."
Well, it's still going; "strong" might be debatable, though...
Re: The Brilliantly Subversive CeX Ads That Set Charlie Brooker On Course For 'Black Mirror'
@Ristar24 Yeah, I absolutely cleaned up in there with all the (then reasonably-priced) DS and GBA games that were absolutely flooding the basement level of Game Focus. They even had a modded Saturn on display near the counter that I really shouldn't have hesitated to pick up before they eventually shuttered...
Re: So, What Music Will Rainbow Islands Use On Nintendo Switch And PS4?
So that's why we've never seen it pop up on many retro collections — kind of like Sonic 3 in that regard.
Re: Here's Why The Designers Republic Stopped Working On WipEout
I really felt that the series hit a massive peak with Wip3out — Fusion felt (rather like Angel of Darkness, as mentioned above), that they were basically starting from scratch with a whole new engine that not everyone was familiar or comfortable working with, and it really suffered from that. The Omega collection felt like a fine return to form, but Fusion really dinged my love for the series for a good long while, especially after how sublime I felt 3 was.
Re: Teen Who "Beat" Tetris Told To "Go Outside And Get Some Fresh Air"
I'm sure if her children were raking millions in from eSports or Twitch sponsorships she wouldn't be so flippant as to what constitutes "life goals" - prat.
Re: Here's (Even More) Footage Of Street Fighter Alpha Running On Mega Drive / Genesis
@Daze_of_Reality in hindsight, Alpha 1 always felt like a glorified demo of what Alpha 2 ended up becoming, so it was good that they went straight to it without charging punters twice, but I'm still astonished they managed to get it on the SNES at all (plus i didn't even find out it existed until the late '00s)
Re: Iconic Issues: Sega Magazine #1, January 1994
@Zenszulu I distinctly remember him being introduced to Mean Machines way back when — it's bonkers how he's still a regular weekly fixture in my gaming journalism absorption with DF Direct.
Re: Classic Game Arts RPG 'Grandia' Coming To PS4 / PS5 On November 21st
@gojiguy The graphics on the first game I don't think actually look that bad — it always had a slightly quirky proto-HD-2D look to it (although saying that, HD-2D has never really sat quite right with me), but I think having it be portable, and the japanese language option, might just tip it for me.
Re: Classic Game Arts RPG 'Grandia' Coming To PS4 / PS5 On November 21st
@gojiguy I've been on the fence about picking up the HD remaster of this — I read it released with some pretty noticable porting flaws. I'm assuming they were never ironed out?
Re: New Video Dives Deep Into Cancelled Waterworld Game For 3DO & PS1
@ralphdibny What a rip!
Re: Best Electronic Table-Top Games Of All Time
Ooo I still have a Scramble in my parents' loft — and I also noticed an Amidar in the banner image (basically a Pac Man clone), which I also have!
Re: CeX Retro Watch: October 2023
Genuinely curious to see who would spill nearly half a grand on a PS1 game.
Re: Shining Force And Landstalker Artist Yoshitaka Tamaki Has Passed Away
I'm an absolute sucker for that '90s anime style — very evocative of the Zelda LttP instruction manual art.
Re: The Making Of: FIFA International Soccer, The Game That Launched A Billion Dollar Series
@Gerald Yeah, I remember passing in FIFA feeling really odd - you'd need to hold B, push the direction you wanted to pass, then release — whereas in EA Hockey it was more of a quick and snappy tapping motion
Re: Best Amiga Games Of All Time
@Zenszulu That's an interesting observation — and now you mention it, Robocod and Zool did indeed have very floaty jumping in them.
Re: Best Amiga Games Of All Time
I never actually owned an Amiga, but Flashback and Lemmings were two of my favourite Mega Drive games growing up
Re: Daytona USA 2 Is Finally Getting A Home Port, Thanks To Like A Dragon Gaiden
Speaking of lapsed licences, can Sega please pull their finger out and get OutRun 2 Coast to Coast back on modern consoles please? Love that game.
Re: Best PS1 RPGs Of All Time
We definitely got shafted in the UK for RPGs until the PS1 era — and even then many of the games in this list never made it to this side of the pond.
Re: Playing The CeX Retro Lottery
@Axelay71 Do you remember Game Focus that used to be on Goodge Street? They had a similar treasure trove of import games in the basement as well.
Re: Random: Lemmings On A Wide Screen Display Looks Absolutely Glorious
@KingMike Ah yeah, i remember a similar mechanic in Mega Lo Mania — where your little people would carry over from island to island, so without a fair bit of pre-planning you could totally cripple your chances of victory in later levels.
Re: Random: Lemmings On A Wide Screen Display Looks Absolutely Glorious
@KingMike What, did they not break it up into Fun/Tricky/Taxing/Mayhem sections?
Re: Mean Machines Legend Gary Harrod Has Released A Crossword Book For Hardcore Gamers
I had the quite the surprise earlier this year when I completed Nier Replicant and saw Gary Harrod's name crop up in the credits — he's now an art director for the Square Enix marketing department — not a bad career he's had!
Re: This Windjammers Port For Sega Mega Drive Looks Ridiculously Good
@samuelvictor Fascinating and thorough — nice one!
I'm not sure where I read this, but when the Mega Drive was first conceived, weren't Sega originally going to essentially use the same tech as the arcade boards that were being used at the time for games like Afterburner, Golden Axe and Out Run, thus creating an arcade perfect, super-scaler console? But apparently the manufacturing costs would have had each console coming out at something like £300 a pop, so they chose to strip them down in order to save money? We got a near-perfect arcade experience, but ever so slightly out of reach...
I'm not saying I would have been able to convince my parents to shell out three big ones on a console at the time, but it would have been quite impressive!
Re: This Windjammers Port For Sega Mega Drive Looks Ridiculously Good
@samuelvictor I was always curious about scaling on the Mega Drive — I was under the impression that the SNES could handle sprite scaling, but it wasn't until relatively recently that I realised that it was only the background layer (hence why the boss screens on Super Mario World had a black background).
Would developers essentially have to manually draw a new, unique frame for each layer of zoom? Despite its slightly choppy frame rate, I remember Road Rash having some incredibly smooth scaling (on top of the undulating road), which I found very impressive for the time.
Re: Three Of Taito's Classic '80s LaserDisc Games Are Coming To Nintendo Switch
That's interesting about the redrawn animation for the Mega CD version of Time Gal — looking back at clips of it now it's pretty clear that they went down that route, but back in the day of magazine screen shots, my memory of it was how it looked in its original cel format.