Comments 198

Re: Streets Of Rage 3 Cover Artist Finally Identified 30 Years On

Andee

in fact, it appeared there first before the game was released

I forget where I read this, but wasn't the story that Mean Machines commissioned Weston to do the cover specially for the mag, and then when Sega saw what he'd done, they were so impressed that they asked if they could use it for the UK version of the game?

Re: CIBSunday: Sega Multi-Mega

Andee

Man, Sega of America really had an aversion to using anything with the word "Mega" in their consoles and add-ons, didn't they?

@RetroGames Yeah, maybe not at the time (Sega really should have been focusing on the Saturn), but an all-in-one Mega Drive/CD/32X would be a really neat device to have sitting on one's retro gaming shelf!

Re: This Dedicated Fan Has Fixed A Much-Maligned 'Fist Of The North Star' Video Game

Andee

As someone who was foaming-at-the-mouth desperate to see Final Fight come to the Mega Drive, I find it intriguing that they renamed the game "Last Battle" in the west. Whether that was intentional, or just a coincidence, kid-me was ALMOST duped into considering getting it, even though in my heart of hearts I knew it was meant to be rubbish. Glad I never did.

Re: We're Getting A Final Fight Comic This July

Andee

My favourite Street Fighter comic is still the Masaomi Kanzaki series from the mid '90s — it only features the original 12 characters, but it had a very focused plot, and a really crisp, expressive art style - I find most of the current UDON comics look a little too pristine and shiny

Re: Anniversary: Katamari Damacy Turns 20 Today (No Pun Intended)

Andee

Love me some Katamari — has to be one of the best soundtracks I've ever heard in a videogame, and have listened
to it constantly. Plus I'm so chuffed they re-released the original as we never originally got it in the UK.

@somnambulance I only finally got around to playing Wattam a few months ago — it's such a fun little diversion isn't it?

Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?

Andee

I'm a little column A/B

Videogames have been a constant ever since I was about 4, so like with any song/book/movie there are gonna be unavoidable emotional connections to a period of my life, but I can chart that feeling to as recently as last year.

With consoles I definitely have a fondness for games that were designed around their inherent limitations and have always found it fascinating. For actual nostalgia though I'd say I lean more into arcade games, as that's something I simply don't do as often as I used to.

Re: Here's Why The Designers Republic Stopped Working On WipEout

Andee

I really felt that the series hit a massive peak with Wip3out — Fusion felt (rather like Angel of Darkness, as mentioned above), that they were basically starting from scratch with a whole new engine that not everyone was familiar or comfortable working with, and it really suffered from that. The Omega collection felt like a fine return to form, but Fusion really dinged my love for the series for a good long while, especially after how sublime I felt 3 was.

Re: Classic Game Arts RPG 'Grandia' Coming To PS4 / PS5 On November 21st

Andee

@gojiguy The graphics on the first game I don't think actually look that bad — it always had a slightly quirky proto-HD-2D look to it (although saying that, HD-2D has never really sat quite right with me), but I think having it be portable, and the japanese language option, might just tip it for me.

Re: Best PS1 RPGs Of All Time

Andee

We definitely got shafted in the UK for RPGs until the PS1 era — and even then many of the games in this list never made it to this side of the pond.

Re: This Windjammers Port For Sega Mega Drive Looks Ridiculously Good

Andee

@samuelvictor Fascinating and thorough — nice one!

I'm not sure where I read this, but when the Mega Drive was first conceived, weren't Sega originally going to essentially use the same tech as the arcade boards that were being used at the time for games like Afterburner, Golden Axe and Out Run, thus creating an arcade perfect, super-scaler console? But apparently the manufacturing costs would have had each console coming out at something like £300 a pop, so they chose to strip them down in order to save money? We got a near-perfect arcade experience, but ever so slightly out of reach...

I'm not saying I would have been able to convince my parents to shell out three big ones on a console at the time, but it would have been quite impressive!

Re: This Windjammers Port For Sega Mega Drive Looks Ridiculously Good

Andee

@samuelvictor I was always curious about scaling on the Mega Drive — I was under the impression that the SNES could handle sprite scaling, but it wasn't until relatively recently that I realised that it was only the background layer (hence why the boss screens on Super Mario World had a black background).

Would developers essentially have to manually draw a new, unique frame for each layer of zoom? Despite its slightly choppy frame rate, I remember Road Rash having some incredibly smooth scaling (on top of the undulating road), which I found very impressive for the time.