Latest Features - Page 2
Best Of 2024 The Quest To Preserve Japanese "Keitai" Feature Phone Games
"I looked at all these game preservationist organisations and nobody was saying anything"
Best Of 2024 The Making Of Wizardry, The Landmark RPG That Inspired Dragon Quest & Final Fantasy
We take a closer look at one of the most influential RPGs of all time
Best Of 2024 The Making Of Nintendo Adventure Books, Mario's 'Fighting Fantasy' Period
"They shipped me a Super Famicom and a copy of Mario"
"There was no template. No one had done this before"
Feature MiSTer Pi Is Our Pick For The Best Retro Hardware Of 2024
A groundbreaking project
Best Of 2024 Who Created The Dreamcast Logo? We Spent A Year Trying To Find Out
Sources seem to disagree on its origin, so we decided to investigate!
Best Of 2024 The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
Best Of 2024 The Story Of Sony London's Lost Version Of 'Until Dawn'
"Think Scream versus I Know What You Did Last Summer"
Game Of The Year UFO 50 Is The Gift That Keeps On Giving
But what was in second and third place?
The Making Of Dragon’s Lair’s "Impossible" Game Boy Color Port
"We were really proud of how much we pushed the hardware, but it really didn't sell that well"
Feature Paper Peepshows, Wargame History And Pooping Mascots – My Spanish Retro Gaming Adventure
John Szczepaniak's Iberian quest
Feature It's Time to Celebrate the PSP, Sony's 21st Century Walkman
"I believe we made the most beautiful thing in the world"
Flashback Before The Game Awards, There Was Cybermania '94
The first televised video games award show
Interview Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
"I'm sure the long development period of two years put a lot of stress on my heart"
The Making Of Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous
We chatted to ex-Bullfrog staff about the often-overlooked title
Feature How X8's Contra: Super Wall Storm Is Taking Konami's Series Into The Realm Of VR
"These are all things you can only experience with VR"
We speak to sculptor Phil Ramirez about his work on Toy Biz's Video Game Superstars
Retail Therapy Super Game Shack Powers Up With "Level 2" Arcade Coffee Shop And Store
One of the UK's best video game stores gets a level-up
Feature A Tribute To Jason Brookes
"To the very end, he was thinking of others, with kindness"
Feature The Story Of The Indiana Jones Adventure We Never Got To Play, And The Comic It Inspired
Indiana Jones & The Iron Phoenix was in development at LucasArts between 1993 to 1994
"Having real names provides evidence of what each person contributed to the game"
Feature How John Ferrari's Kids (And Grandkids) Are Helping Resurrect C64 Superstar Maximus Mouse
"He loved what he did and was brilliant at it"
Feature The Untold Story Of WipEout Zero, The PS4 Anti-Grav Racer We Never Got To Play
"I’m pretty gutted that Zero never got finished"
Interview Meet The Man Who's Upgrading SNES Doom With The "Super FX 3" Chip
"Super FX 3 is a great nickname that we've been using internally"
Interview Capcom Legend Harumi Fujita Reflects On Her Impressive 40-Year Career In Games
Harumi Fujita is responsible for the music to many of Capcom's biggest titles
The Japan-only 1997 classic might soon be playable in English
Interview How NES RPG Former Dawn Is Bringing CD-ROM Power To Nintendo's 8-Bit System
"Not only was this possible, it almost happened in reality in 1990"
Gallery Remembering Legendary Sega And Data East Artist Jun Satoh
The late artist behind Japanese covers for notable Mega Drive games
Talking Point Is There Such A Thing As "Bad" Nostalgia?
"I tried to think of the most harmless thing"
Interview Shadowgate's Co-Creator On Returning To The NES Classic 30 Years Later
"I kept this massive design document in my basement for 30 years"
Interview Super Mario Kart & SimCity Composer Soyo Oka On Her Most Iconic Nintendo Soundtracks
"I wasn’t really the kind of kid who played video games."
Feature Meet The Unsung Hero Behind The Vectrex
Mark Indictor also worked at NASA and Disney
Interview "Creating Cores Isn't Profitable" - Pr4m0d On The Challenges Of FPGA Retro Gaming
"Most people I know who do this do it for preservation"
Feature The Story Of 'Infinity', The Game Boy Color RPG 25 Years In The Making
"Infinity gave me the confidence to follow a lifelong passion to tell my stories"
Interview "We Were World Leaders" - The History Of System 3 And The Last Ninja
We speak to System 3's Mark Cale on why the series is making a return
Interview Jason Bradbury Talks 'Crtl AI Delete', A Comedic Take On The AI Apocalypse
Super Intelligence vs Super Nintendo
Interview "Switch Has Been Big For Us" - Skunkape On Remastering Telltale's Sam & Max Trilogy
"We've introduced the game to a lot of people there"
Opinion Electronic Arts Used To Empower Developers; Now It Looks To Replace Them With AI
Company goes in-all on generative AI
Feature Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece
"Gimmick! is a completed work, so I can’t imagine there being a sequel"
"It still feels great to be able to hold a game in your hands"
The Making Of Do Me A Favour (Sega Master Mix '90) - Sega's Fan-Made Rap Masterpiece
"We still have a laugh about it"
Feature The Inside Story Behind Grand Theft Auto III's Japanese Release
"You could say that GTA 3, in part, helped shape the games industry in Japan into what it is today"