Latest Features - Page 11
Flashback Why Did We Never Get A True 'Last Starfighter' Video Game?
"At the time there was talk from Pony Canyon about making a licensed game"
The Making Of WipEout, The Trailblazer Of 'Generation PlayStation'
"It’s amazing that we even managed to produce the game at all"
Feature How R-Type Was De-Made For The Game Boy, Before Demakes Were A Thing
"It was thought it would be impossible to convert it to the Game Boy"
Flashback Unravelling The Confusing History Of Rambo On Japanese Computers
Grab yourself a coffee, this might take a while
Talking Point What Are You Playing This Weekend? (October 15th)
What's on the agenda this weekend?
The Making Of Diddy Kong Racing, The Game That Overtook Mario Kart
How a diddy development team made a huge impact on the kart racing genre
Talking Point What Are You Playing This Weekend? (October 8th)
What retro titles are taking up your time?
Talking Point Have You Checked Your Floppy Disks Recently? They Might Be Dead
If one still loads, it's living on borrowed time
The Making Of Micro Machines, The Best Racer On The NES
"We'd go to the pub at, play pool and come up with ideas for maps"
The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet
The maligned GameCube title is now 20 years old
Interview "I Wouldn't Be Lying If I Told You Video Games Saved My Life"
Lost in Cult's Jon Doyle talks physical media in the age of the internet
Feature 50 Years Of The Magnavox Odyssey, The World's First Games Console
"A whole new way of playing games"
Interview Retro Computer Museum, New Home Of Rare's 'Playboy' Handheld
"Our aim is to be one of the biggest retro gaming museums in the world"
The Making Of Shadowrun - The SNES Cyberpunk RPG That Almost Never Happened
""It was a bit like being caught in a guerilla war"
Feature The Complete History Of Monkey Island
From The Secret to The Return...
Flashback The Real Story Behind Rare's Cancelled GoldenEye 007 Xbox 360 Remaster
"We were all told as a team that everyone had approved it"
Feature Jez San On Argonaut, Star Fox And Working With Nintendo
"They’d never trusted a western company in that way before"
The Making Of GameFan Magazine - Drugged Coffee, Pirated Games And Empty Bank Accounts
"It remains one of the most defining parts of my life"
Flashback Uncovering The Tragic Tale Of The Philips CD-i
Jack of all trades, master of none?
Retail Therapy Super Potato, Osaka, Japan
Osaka’s principal retro game store has unparalleled stock at unconscionable prices
Feature The Haunting History Of Capcom's Ghosts 'n Goblins Series
From ghosts to glory, and all that's inbetween
Feature Earning My Licence to Kill At The GoldenEye World Championships
Or "How I Was Left Shaken, Not Stirred by the Man with the Gold (Trigger) Finger"
Feature How Pirate Television Helped Sega Beat Nintendo In The UK
"We were The Rolling Stones to Nintendo's Beatles"
Feature Your Beloved Games Console Is Slowly But Surely Dying
Parts failure. Power issues. Creepy-crawlies. Your system is under attack
Feature Planes, Trains And Yakuza: My Ill-Fated Journey Into The Japanese Shmup Underground
Children of the G.Revolution
Feature Twenty-Five Years Later, Here's Why Players Are Still Obsessed With GoldenEye
More than just a film tie-in
The Making Of Arcade Paradise, The 'Stardew Valley' Of Coin-op Management Sims
Puzzle Bobble, Stardew Valley, and more inspired this management sim
The Making Of OutRun 2 On Xbox - How Sumo Digital Helped Bring Sega's Classic Home
How a tiny UK team domesticated an arcade beast
Soapbox Ridge Racer V is The Greatest Game Ever Made
(Well, it is certainly my favourite...)
The Making Of Fable, One Of Xbox's Most Important Early Exclusives
"Some of the best ideas came out of costly failures"
Retail Therapy Sore Thumb Retro Games, York, United Kingdom
"People need to realise that this is a living museum we run"
Feature The Man Who Lost Tetris
The almost unbelievable story of Robert Maxwell
Feature How Peter Molyneux Hooked Japan With Populous
"One of the things I really wanted was a Japanese toilet"
Feature An Ode To The Owl: The Inside Story Of Psygnosis
Ex-Psygnosis staffer Richard Browne pays tribute to the legendary UK studio
Feature Git Gud Or Go Home: An Introduction To The 'Soulsborne' Series
Charting the dark path of the Soulsborne series
Feature My 15 Minutes Of GamesMaster Fame: How Did I Get It So Wrong?
"What’s going on with that kid’s eyes?"