Latest Features
Interview Former Sega Head Of Marketing Al Nilsen On Genesis And The Birth Of 'Sonicmania'
"Everyone were saying 'Super Nintendo isn’t that big, because here’s Sonic'"
Feature "If HBO Made Zelda" - The Untold Story Of Legacy Of Kain: Dead Sun
Sam Barlow talks for the first time about the doomed sequel
Feature The Best Christmas Video Game Commercials
Do you remember any of these classic commercials?
Interview Ziggurat Interactive On Its Passion For Bringing Old Games Back From the Dead
"I’m very proud of our adaptability. We all wear many hats"
The Making Of Hi, How Are You - A Mobile Game Tribute To Folk Legend Daniel Johnston
"Daniel was like, ‘This is great, someone should make a game out of this’"
Flashback When Hideo Kojima Argued Over Policenauts' Bouncing Boobs With Sony
"I'll never forget arguing over the 'breast jiggle issue' with Shuhei Yoshida"
Feature Preserving Physical History: Meet The World's Biggest 'Big Box' Fans
"Your imagination was kickstarted by the pictures and text on the box"
Feature The Legend Of The "Lost" Zelda Games
Board games, books, Barcode Battler cards and more...
Feature The True Story Behind Doom 3DO's 'Missing' FMV Scenes
Straight from the mouth of the Cyberdemon
Feature I've Just Resurrected This Zelda Scratch Card Game From 1989
Preserving 'Nintendo Game Pack' cards for a new generation
The Making Of Virtuality, The 1990s Pioneer That Sold The World On VR
"The Americans took to this like you wouldn’t believe"
Flashback How South Park Forced A Tiger Woods 99 Recall
"We’re going to have to have a press announcement. We’re going to have to apologize"
Interview "It Was A Suicide Mission" - Larry Siegel Reflects On Atari's Failed War On Nintendo
"It was all about saving six cents. It was not about the big picture"
Iconic Issues Sega Magazine #1, January 1994
It was a different world 30 years ago...
Feature Remembering Bushi Seiryuuden, Pokémon Creator Game Freak's Japan-Only SNES RPG
Before Pocket Monsters paid the bills
The Making Of Mario Artist: Paint Studio, The Japan-Exclusive Mario Paint Successor
"We got invited just on the fact that I got a bit arsey with Nintendo. And rightly so!"
Flashback "No Hamburgers On The Ground" - How McDonald's Sabotaged Its Own Game
"We were told not to treat McDonald's burgers with such disrespect"
The Making Of Gunstar Heroes, Treasure's Mega Drive Masterpiece
"Sega is an amazing company for allowing that"
Feature CeX Retro Watch: November 2023
They want how much for Rule of Rose?!
Feature How Fans Are Resurrecting Heroes Of Might And Magic II
"I'm actually happy that people could dive into their childhood"
The Making Of SpyHunter: Nowhere To Run - The Rock Movie Tie-In Without A Movie
"We have to make the game without the movie"
Feature Molyneux And Minter - The Story Of The Lost GameCube Exclusive 'Unity'
"Don't you know who this is? This is Jeff Minter"
Feature Treasure's Masato Maegawa Talks Game Design In Newly-Translated 1995 Interview
"I don’t think the quality of the graphics determines how fun a game is"
Feature Warhammer 40K: Boltgun Contains An Awesome Throwback To Games Workshop's Musical Past
"The perfect musical bed ahead of the ensuing chaos"
Feature All GTA Reveal Trailers - Every Grand Theft Auto Launch Trailer So Far
Get hyped up for December's GTA 6 reveal
Feature Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
"The Mega Drive is truly a wonderful machine"
The Making Of EyeToy: Play, The PS2 Casual Hit That Predated Wii And Kinect
"If it succeeded, I would get the plaudits. If it failed, I would get the sack"
Flashback How Medal Of Honor Spawned Call Of Duty, The Series That Killed It
Call of Duty is now 20 years old
Feature A Tribute To Matthew Perry, Actor, Playwright And Video Gamer
"You guys wanna play Doom?"
Interview Former Coleco Exec Bert Reiner On ColecoVision, Nintendo & Cabbage Patch Kids
"Nintendo were interested in buying the ColecoVision for the Japanese market"
Feature Giles Goddard On How Nintendo Influenced The Way He Makes Games
"Everything EAD made had to be completely fresh and new"
Feature How Online Store Retroplace Aims To Become 'Discogs For Retro Games'
"A sort of 'all-in-one' cosmos where you feel comfortable as a video gamer"
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
The Making Of Eternal Darkness: Sanity's Requiem - GameCube's Horror Classic
"Getting Nintendo to sign off on game elements was difficult"
Feature Best Music Videos Featuring Video Games
Rush! Queen! And the Super Furry Animals!
The Making Of Turok: Dinosaur Hunter - The N64's Other Must-Have FPS
"We were flying by the seat of our pants"
Flashback Xbox Got Its Name Because The Other Suggestions Were "F**cking Appalling"
"We called it Xbox assuming there would be a better name coming along"
Feature Lost In Cult On Books, Vinyl And Working With PlayStation, Naughty Dog And HarperCollins
"The past year has been indescribable"
Flashback Remembering The Time Robbie Williams Did Motion Capture For FIFA
"He said, 'I’ll do this for nothing'"
The Making Of Star Fox Command, Fox McCloud's Nintendo DS Test Flight
"Miyamoto wanted us to try out new ideas and see what happened"
The Making Of Perfect Dark Zero And The Final Push To Hit Xbox 360's Launch
"Expectation is so insane you can't live up to it"